################################################################ ######## Patch 1.8.0 "Fork" ######## ################################################################ ################################## # Feature & General ################################## - Added new Launcher - Added "/mute <user name>" and "/unmute <user name>" chat commands ################################## # Balance ################################## - Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys - Convoys can no longer detect convoys as that just drags down the average detection when escorted - The amount of convoys in a sub battle is now based on the length of the route, so longer = fewer in a battle - Reduced total possible torpedo reveal chance reduction to 60% from 70% by reducing wolfpack by 5% and commander trait by 5% - Slightly reduced sub reveal chance when firing torpedos to account for convoys no longer contributing to detection averages - Slightly reduced passive sub reveal chance in combat to account for convoys no longer contributing to detection averages - Added 2 sub detection to radar 4 to make t4 subs not so hard to detect when matched up against modern destroyers - Aluminium Company of Canada focus now gets an additional 14 Aluminium - upgraded t4 radar to have sub detection from 10 to 14 - upgraded t3 radar to have sub detection from 5 to 6 - increased IC cost for t3 sub hull from 270 to 320 - increased IC cost for t4 sub hull from 300 to 450 - increased IC cost for cruiser sub hull from 370 to 390 - increased number of convoys covered by each destroyer on escort from 10 to 12 - Lowered t3 and t4 submarine torpedo damage from 23 to 22 and 30 to 28 respectively - slightly increased the speed penalty on depth charges ################################## # Bugfix ################################## - Fixed a civil war revolter not getting correct focus tree - Fixed escaping or sunk convoys from inadvertently affecting damage calculations for the remaining convoys. - Fixed Diminishing Returns now applying to party popularity changes. - Fixed lend-lease sender having its convoy sunk instead of the receiver in naval combats - Prevented subjects from giving units to their overlord as part of a request for expeditionary forces if those units are volunteers or expeditionaries from another country. ################################## # UI & Database ################################## - The open music player button in settings now has proper size - Music Player now has proper spelling in tooltip/settings button - Fixes for Japanese various names (ships, divisions etc). - Fixed full name for Canadian general Percival John Montague. ################################## # Modding ################################## - Added define to allow scaling of ship part of sub detection inside combats - Enabled some console commands that had previously been developer-only but which did not really need to be locked. - add_mines - release (country) - debug (toggle miscellaneous in-game debug utilities) - debug_smooth (toggle within-game-tick frame rendering) - instant_prepare (division preparation) - reload_textures - tag_color (set country color) ################################## # Stability & Performance ################################## - Fixed a crash when removing certain unit leader traits. - Added checks to prevent CTD in cases where AI had sent invalid expeditionary forces - Optimized game rule checks by finding the game rule in the game rule database more efficiently. - Prevented a crash if a script tries to make a non-existing country declare war on another country. - Fixed CTD on invalid set_politics usage by failing to set ruling_party, made it write an error instead. - Fixed pointer truncation in 64bits in ProtectedMemoryAllocate - Fixed crash reporter to correctly indicate if the program is built for a 64-bit architecture. - Fixed a CTD related to expeditionary forces that could lock in saves - Fixed game crashing in weird ways if a mod tries reusing an id