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The New Order - Sortie de « Toolbox Theory » - 20 novembre 2021
The New Order - Patch 1.2.0 « Toolbox Theory »
Après quasiment un an de développement, des changements de directions, la mise en place de plusieurs équipes de développements, l'intégration de submods audacieux et captivants, le mod-concept pour
Hearts of Iron IV
,
The New Order
se voit augmenté d'une mise à jour majeure, permettant l'introduction entre autres d'une refonte majeure de l'économie - aspect déjà développé avant la sortie de la première version du mod mais repoussé à aujourd'hui afin de permettre cette même sortie. Les nouvelles fonctionnalités sont aussi une refonte des lois, de nuances entre les idéologies avec l'introduction des sous-idéologies, d'un nouveau système de production, de développement industriel, de construction de bâtiments, de la diplomatie, des superpuissances, l'introduction de nouvelles voies ou la correction du contenu de nations partiellement développé à la sortie du mod - par exemple le Japon.
C'est aussi des tas de nouvelles fonctionnalités et contenus (comme de nouvelles crises pour simuler l'ampleur de cette guerre froide singulière) de tailles mineures à tailles moyennes - l'Afrique de l'Ouest reçue une attention particulière, passant pour être la réelle Vietnam de TNO (et l'Afrique du Sud, la Corée). Tous les détails de cette mise à jour colossale sont développés dans le
patchnote
ci-dessous de cet article. A noter que plusieurs nations et développements de celles-ci ont été revues, corrigés et/ou augmentés pour mieux représenter la personnalité/politiques de celles et ceux qui portent les voies que les joueurs peuvent suivre ou régler de mauvaises interprétations (les fameux
facelift
notés dans le patch, concernant l'
Ordenstaat Burgond
, les anarchistes russes, certains prétendants allemands).
Cette refonte majeure doit être la première et la plus lourde en fonctionnalités fondamentales au mod, elle doit permettre à moyen et long terme de développer le reste de la première décennie 1962~1974 (voir la feuille de route 2021 ci-dessous) puis de parachever la chronologie de l'univers de The New Order avec l'ajout de la décennie 1972~1982.
J'ai rajouté avant le
patchnote,
un petit rappel de la feuille de route des développements - divisés en plusieurs patchs - pour les années 2021 et visiblement 2022. Sur ce bonne soirée à toutes et tous, bon week-end et à très bientôt sur l'un des mods-concept, narratif et de simulation politique les plus ambitieux d'HoI4 à l'univers complexe, profond et sombre du moment.
Note de patch 1.2.0 “Toolbox Theory” - En anglais !
Spoiler:
Major Additions
Entirely reworked the economy mechanic, including but not limited to production, construction, and trade
New laws menu, adjusted to TT changes (remade into smaller rectangles and with added sliders about policies effectiveness)
Added a Foreign Policy mechanic to all Superpowers
Added Proxy Conflicts to the Philippines, West Africa, the Maho campaign, Congo, Angola, Madagascar, Gazaland, and Malaysia
Added the Oil Crisis conflicts, South Africa, the Iberian Wars, the Iranian Civil War, and the Indonesian Civil War to the Foreign Policy mechanic
Added in new buildings and satisfaction and coverage mechanics for them
Implemented over 100 subideologies for all ideologies
Reworked the World Tension meter
Reworked the Industry Research Tab
Implemented a new Policy Effectiveness mechanic, denoting the effectiveness of a nation’s laws
Reworked Long Yun content, and facelifted Lu Han content
Added several new mechanics to Long Yun and Lu Han
Added new endings to the Western Insurrection
Rework and content expansion for Kaya
Added a shared bills mechanic for all Japan PMs
Order 44 has been heavily reworked
Iberia now has a new, reworked economic tree
Added a wartime and post-war devastation mechanic to the English Civil War
Added wartime focus trees to the English Civil War
Reworked pre-war trees to the English gov't and HMMLR
Added 100 days of content to Arthur Chesterton's England and David Stirling's England
Facelifted SBA content across the board, including a new collapse and facelifted mechanics
Facelifted Burgundy’s content, including new mechanics and a new AI Collapse scenario, with unique responses for Germany and America
Added a new Arcade Mode feature for completed campaigns
Added a mechanic between America, Collaborationist England and Germany to determine which faction England joins
Bennett has received a major facelift, rethinking how he personally feels about the Civil Rights Act and changing his foreign tree to establish the "Community of Free Nations"
Reworked Brazil's Military trees, expanding the Sorbonne elections and adding two hardliner paths
Totally facelifted the Comintern mechanic to no longer consist solely of spam for economic investment
Added uranium deposits to the world map
Minor Additions
Added Scotland and Norway to the country select screen
Igor Shafarevich is now a wholesome condem leader in Komi
Added new trees for democratic election of radical candidates in Komi
Added new Ultravisionary succession mechanic for Komi
Implemented new party popularity system for Vyatka
We have removed Aldan, Berezniki, and Kostrama. God rest their eternal souls
Added a "Far East Development" mechanic to Russia in order to strengthen Far Eastern states and stop them from becoming irrelevant in Russia
New deccat for the Russian Central-Siberia unifier to develop the northern Siberian region
New naval development deccat for the Russian Far-East to begin rebuilding a fleet
Used the Foreign Policy System to add new features and decisions to Brazil's fight in the South African War
Added extra events and flavor to Brazil's Hundred Days
Replaced Ikeda's coalition mechanic with a factions relation mechanic for all Japanese PMs
Added new decisions for Japan to deal with the Yasuda Crisis, as well as to recover following its aftermath
Takagi's North Borneo reforms now properly split the tag
All Japanese governments can now collapse, assuming they become too unstable
Restructured Ikeda's first focus tree to allow him to deal with the Yasuda Crisis much quicker
Added vast amounts of new flavour to proxy conflicts
Added vast amounts of new flavor to Lu Han
Added skeleton content to Argentina
Added skeleton content to Chile
Added skeleton content to Peru
Added skeleton content to the Central Asian states
Added skeleton content to Mexico
Added skeleton content to Manchukuo
Added skeleton content to Guangdong
Added skeleton content to Canada
Added skeleton content to Thailand
Added skeleton content to the Gulf
Added skeleton content for Turkey, including two elections and 11 possible leaders
Added skeleton content to Greece, including two possible resistance groups taking over and four democratic leaders
Added skeleton content to the Levante, and cut old content
Added skeleton content to all West African nations
Added skeleton content to Moskowien, as well as a new collapse setup
Added the Khanate of Kalat and the Frontier Provinces Civilian Administration as Afghan Puppets
Reworked Afghan Mapping
Reworked skeleton content to the Chinese warlords
Added the Christmas War
Added a new mechanic and GUI for South Africa
Bormann’s Großraum mechanic has been facelifted and slightly expanded, pending for further changes coming in Europas Narben
Bohemia's starting situation has been altered: it now starts annexed into Germany, but will split off during the civil war. It may join either one of the four contenders or stay neutral during the conflict, depending on certain conditions
A revamped Batov Insurgency mechanic, with a Scripted GUI instead of a simple Decision Category
Revamped the collapse of the Divine Mandate of Siberia, with new tags spawning
Slight revamp of the Omsk Insurgency collapse, with some new additions
Revamped the Five Year Plans mechanic for TT
Changed the way England's "State of the Nation" mechanic works
Reworked England's Econ system
Implemented a simple polling system for the English elections
Cornwall is now named "Garnison Cornwall"
Cornwall will now begin with only the Port of Plymouth under its direct control
Added new decisions to raid army bases as HMMLR depending on which focus you took in the three-way decision early in their tree
Reworked the effects of HMMLR's reconstruction tree to be more engaging and less abrupt
You can now switch to any one of the African OFN Mandates as South Africa in a total victory scenario
The following nations have new and/or adjusted tech icons: Germany, France, England, Iberia, Mexico, Canada, South Africa, Free France, Japan, Hungary, Turkey, Brazil, Cameroon, Finland, Free England, Ireland, Scotland, Slovakia, Wales, Romania, Venezuela, Croatia, Colombia, Bolivia, Bulgaria, Chile, Egypt, Iraq, Paraguay, Iran, Poland, Afghanistan, Angola, Australia, Congo, Denmark, Ukraine, Mozambique, Italian East Africa, Italian Middle East, Norway, New Zealand, Ulster, Cuba, India, Oman, and Yemen, 200+ in all
Copied Germany's Oil Crisis mechanic to Japan and America
Minor changes to Norwegian laws (public meetings are now outlawed and Free Norway is now a multiparty democracy)
Added some icons to some of Göring's decisions/decision categories
Added several potential leaders to Syria
Added extra flavor events for Ireland
Added several icons and event pictures to England
Added 200+ 3D models for infantry, armor, aircraft and landmarks.
Added City Descriptions to many major cities across the world
Removed a lot of depreciated icons and implemented many icon reworks
Reworked Nixon's "CALM THE HELL DOWN" description
Added several decision icons to decisions and categories that didn't have them
Added several bios to different nations in Asia
Changed the flag and name of North Borneo
Added unique icons to technology sharing
Facelifted Race for the Urals mechanic
Added new bills, events, and tooltips to LeMay's presidency
Added transition events between a few US presidents
Reworked the Brazil Development GUI to be TT integrated
Brazil's Megaprojects are now displayed separately from the Development GUI
Added South African War decision category to Brazil
Goldwater now no longer has to be a goldbug for his econ tree (e.g., prereqs removed that required him to have gold standard)
Heydrich no longer cares about debt once the nuclear struggle with Himmler starts
Changed Speer decisions/effects for Moskowien reintegration
Skeleton content for Bormann Moskowien reclamation
Revamped HMMLR operations mechanic in pre-ECW England
Revamped ministers and national spirits for Moskowien
Revamped the collapse (now called "Moskowien's Dissolution"). Version present in TT is not the version that will be in EN since major spoilers were not included
Removed the Two State Solution completely
Added news events for Gorbachev, Kaminski, Saucken and Helldorff unification of Moskowien, as well as if none of the above unify Moskowien
Added post-unification portraits for Saucken and Gorbachev
Tukhachevsky-Zhukov power struggle to succeed Voroshilov now has a Scripted GUI in the decision category
Speer's Oil Crisis start is now actually a crisis
Added several decisions to reduce the rate of Social Tension decrease every 2 weeks
You can now place nuclear weapons in Mauritius and Reunion
Added Economic Leaning tracker to State of The Reich. Your decisions will affect several aspects of the economy
Extra events and flavor to the 100 Days Crisis for Brazil
Added city terrains to Brazil
Added small amounts of new flavour events to Japan, Germany, and America
Changed Magnitorsk's decisions from vanilla
Added "anarchy banners" for nations that have no authority. (i.e., North and Northeastern Siberia)
Improved the look of capitulation popups, now including flags of respective nations
Added capitulation quotes for Finland, Mengjiang, Indonesia, Free Indonesia, the Generalgouvernment, Plesetsk, Ukhta, The Ural Four Nations, Reichskommissariat Zentralafrika, Wales, Scotland
Added skeleton governments to England and Wales when Scotland beats England in the reunification war
Visually facelifted the Armed Forces Paranoia, English Minority and Election decision categories
Added 70s portrait for Sergey Bunyachenko, along with an accompanying epilogue event and bio
Added 70s bio for Dmitry Yazov
Added new Oil Crisis events to Germany, the US and Japan
Re-Addition of four Gulf endings (Zayed, Shakbut, NUC, Workers Uprising) and new flags for said paths
Added a decision to the Narodnik investigation decision category to gain command points for political power, thus allowing for an easier time handling it.
Made Slave Revolt's invasion of Schorner slightly easier with extra decisions
Added railway mechanic to Speer
Gave meaningful effects to German Great Game decisions
Gave descriptions to several African ministers
Removed remnants of outdated lore (i.e. world events) from the Republic of India and Azad Hind
Added partial skeleton content up to 1965 for both Indias, including new leaders and world events
Added a few decisions for Onega to coordinate their attack with AI Finland
A Southern Urals buffer state will appear if Omsk collapsed while owning a part of Southern Urals
Implemented a more competent AI for Hüttig who actively tries to stabilize the Reichstaat, enabling the country to collapse in a less predictable manner
If the CIA operation that encourages Ireland to side with OFN succeeds, Ireland will receive a small bonus if they actually pick that choice
All GCW contenders will receive a dynamic daily compliance gain depending on their legitimacy, while the chosen successor of Hitler will receive an additional 0.05 daily compliance gain
Added a separate tag for RK Hindustan instead of re-using the India tag
USA will now receive an event if the Indonesia war ended in stalemate
AI Italy will put more divisions on Dodecanese before the Italian-Turkish war begin
Both AI Turkey and AI Levant will prepare for the Italian-Turkish war
If Turkey annexed Lebanon after the Italian-Turkish war, Lebanon will gain independence after a year and a civil war will erupt there half a year later
The result of the border conflict on Dodecanese is now independent form the result of the Middle East theatre
The victor of the Iranian civil war will now gain cores on all Iranian states and move their capital to Tehran
Nuclear ultimatums will be issued when Mongolia people's front / PRC if they managed to capture any Korean / Japanese core states
Bug Fixes
Implemented several fixes to post-ECW content
Fixed an issue with motorized equipment icons not appearing in the production screen correctly
Fixed an issue with transport plane equipment icons not appearing in the production screen correctly
Zlatoust can no longer send military aid to the warlords actively invading them
Fixed issues pertaining to Göring's peace on_action file (CTD because of missing peace deal and Reichskommissariat Balkanhalbinsel annexing Germany when Balkan nations capitulated)
Fixed Goering's Militarist GUI showing inconsistent heights and flavor text.
Goering can now actually ignore enemy aid events
Various balance changes for the Siberian Black Army, mainly focused on societal development and industry
Added effects to some Irish variables
Removed Air Assault and rebalanced a ton of equipment
Fixed Irish Event pictures so they aren't as crunchy anymore
Added icons to several national spirits that lacked them
Bunyachenko no longer remains leader of the Despot party post-mortem
Fixed several bugs in LeMay's presidency trees
Hopefully fixed the overlapping tree issue common in USA gameplay
'Stolypin' Siberian Land Grants Program and the Magadan (formerly Novosibirsk) Naval Development Program now properly show how much the states' GDP gets changed
The JFK Presidency tree's cancellation tooltips now show up properly
South Africa decision 'Develop Beichuan Roads' no longer results in Gaborone having overdeveloped infrastructure every game
Look I know these aren't all the bug fixes but work with me here
Germany's admirals now have the correct stats and traits
Fixed numerous coastal provinces being classified as non-coastal
Free England under Jellicoe no longer reverts to using the collab flag
Fixed Stalina event 'A Dead Man's Ideals' referring to "Lazar Kaganovich" as "Mikhail Kaganovich"
Fixed every country being able to name their ships an 'Ulster Destroyer' in the Ship designer
Fixed certain ministers not appearing in the La Resistance intel ledger
Fixed numerous instances of Tukhachevsky being misspelled as: Tukhachevksy, Tuchachevsky, Tuchaevsky, Tukhachavesky, Tukhachevky, Tukhaevsky, Tukhachevesky, Tukhachesvky, Tukhachesvky, Tuhkchaevsky, Tukhchaevsky, and Tukhchevsky
Tukhachevsky and his family members no longer show up as random Russian party leaders
Fixed all instances of Speidel's name being misspelled in code
Fixed an issue where the event chain for infiltrating the Antifa as Wessel would not progress properly
Fixed several bugs concerning Brazil's content
Fixed several bugs concerning the Iberian Union's content
Slightly shortened Lyndon B. Johnson inauguration world event
Fixed prerequisites & scripted effects for some Brazil focuses
Fixed some RFK tooltip grammatical errors
Players that do not own La Résistance can now view a leader's bio directly by hovering over the portrait of the leader in the diplomacy screen; the flag frame will no longer stack with a duplicate of itself, removing the heavy shadow it previously had.
In Burgundy's 'The Final Moves' decision category, the Red Poppy movement can now be properly targeted
Fixed an issue in the Japanese Diet GUI preventing Takagi not being able to gain support
Prevented factions in the Japanese Diet GUI being totally wiped out or going into negative numbers
Added missing minister traits to Japan's ministers
Fixed some Iberia effects that wrongly gave reformism instead of influence
Fixed Thermonuclear War superevent immediately disappearing as soon as thermonuclear war has been triggered
The English now get properly repatriated to England if the collaborators win
Bormann will no longer resurrect Stahlecker from the dead
A massive amount of fixes for Goring - too numerous to list individually
YDL coup world event no longer clips over
Changes mentions of 'modifiy' in Bormann loc to 'modify'
Fixed several Bormann loc mistakes
Fixed several Speer loc mistakes
Fixed several Norway loc mistakes
Zollverein budget should no longer become negative
Bombing the Middle East will now worsen their poverty
Speer-Japan diplomacy world event will no longer fire 4 times
Removed mentions of 'Unity-Pakt' with 'Einheitspakt'
Nations in Zollverein should properly pay their share of the budget
Fixed several Russia soft-locks
Fixed issue where K-Ds could never win an election in Vyatka
Fixed Tomsk event "Close To Rivals" adding a relation modifier instead of an opinion modifier
Fixed taking Ural League decision "Commandeer Training Equipment" will permanently block the player from taking the decision "Reserve Guns For Training"
Fixed a few issues in Ural League and Dirlewanger Brigade's unique raiding decisions
Fixed AI not preparing for Russian-Finnish war
Fixed Tukha not having the trait The Red Bonaparte as the leader of Plestsk
Fixed Vologda sometimes doesn't get annexed after capitulation
Fixed an issue related to the peaceful Russia - Siberia reunification
Fixed Tomsk event "Close To Rivals" adding a relation modifier instead of an opinion modifier.
Fixed taking Ural League decision "Commandeer Training Equipment" will permanently block the player from taking the decision "Reserve Guns For Training".
Fixed a few issues in Ural League and Dirlewanger Brigade's unique raiding decisions.
Fixed AI not preparing for Russian-Finnish war
Fixed Tukha not having the trait The Red Bonaparte as the leader of Plestsk
Fixed Vologda sometimes doesn't get annexed after capitulation
Fixed an issue related to the peaceful Russia - Siberia reunification
Removed all the deprecated effects that have a misleading tooltip starting with "American support will boost xxx" in the South Africa focus tree
Reduced the overall VP values across Madagascar.
Fixed several Dynamic VP issues across South Africa
Hopefully fixed CAR becoming Westmoreland's permanent fiefdom
Fixed Huttig event "Horrible Bosses" having an incorrect option name
Fixed Ireland not re-joining the Pakt if Heydrich became the chosen successor of Hitler. They will only do that when Heydrich wins the GCW
Fixed Göring Germany not putting extra divisions on Russian borders during Far Rot
Fixed various issues with Göring's peace deals
Fixed various Germany AI strategy issues, including AI Strat for WPC (has that ever happened though?)
Fixed various issues with AI Göring not doing focuses
Göring decision "Integrate Norway into RK Scandinavien" will no longer appear if Norway is already a part of RK Scandinavien
Göring focus "Phrase 3: Breakthrough" can now be completed as long as you control one Switzerland province
Göring focus "The Lost Continent" will now give Germany claims on every state the Reichsstaat owns in the maximum extent
Fixed AI Göring being unable to meet militarists' conquest demands because the militarists want the player to be in control of the nation
Fixed Speer's Fall Rollo event doesn't trigger properly when Henri VI is the leader of France
Fixed Göring focus "All According to Plan" being unable to complete if Free Ukraine coup RK Ukraine during the GCW
Fixed AI Speer not enacting Konjunkturpaket / invest in other members of the Zollverein
Fixed Speer unable to complete the decision "In the Heart of Russia" if Meyer-Landrut's ostland joins the Pakt
Fixed Iberia not joining OFN / become OFN obverse properly after completing the focus "The Next Step"
Other members of the OFN will no longer annex Guyana if they managed to capitulate Guyana during the American Policing Action
US aid to Australia will no longer end up in Austria
Fixed Iran event "A Letter from Germany" having an invalid option name
Fixed some issues related to Iranian civil war doesn't end correctly
Fixed the Egypt civil war not ending properly when Italy is in a faction
Fixed UAR not gaining cores on all owned states
Burgundy focus "Leading The Charge" will increase the number of divisions Burgundy can send to Heydrich, instead of the number of divisions Heydrich can send to himself
The list communist / socialist countries that cannot be invited to Comintern should now be consistent across the global
Fixed news event "Sultan Victory in Oman" having an empty description.
CPS members should no longer assign their divisions to fronts in Mongolia when Menjiang is at war.
Added localisation entries for all faction names
Different autonomy levels will no longer be disabled when no DLC is enabled, since it's a base game feature
Fixed various misspellings of "Urals" as "Urais"
Fixed various OOB issues across the globe
Fixed an issue that caused WW3 triggering in 1962 / 1963
Nudged numerous victory points across US, Russia, England and Ireland in case someone wants to learn geography from this game. This has brought several other major changes, including:
Removed the victory point yellowstone
Removed the victory point groom lake
Removed the victory point Astaman
Added the victory point Tura
Replaced the victory point Chokurdakh with Zhigansk (Chokurdakh is a few hundred kilometers outside the map)
Readjusted some division template location, so that they're no longer in exile on game start.
Balance Changes
Nerfed the Siberian Plan
Balanced the English elections
Balanced the English Civil War
Omsk now has Public Education instead of Elite-Only Education
Increased the Political Power cost of many Zlatoust decisions
Collab. Belarus will no longer have nation ideas from the civil war
Rebalanced and expanded the AdWil Mechanic for Ireland
Balanced Stability Effects and changed up several social development and laws effects
Made the severity of the Irish Economic Collapse depend on German presence
Reduced base surrender limit from 35% to 25%
Shortened the focus lengths in Amur's first tree to give more of a chance to finish them before being attacked by Chita or Magadan
Removed cost of taking national focuses, base pp gain reduced to 1.25. This is to remove the cheesing aspect of not taking focuses
All of the laws and socdevs have been rebalanced around TT
Reduced army modernisation and red army in exile maximum effects
Orenburg and the Ural League now get the Russian coring decisions
The Brazil AI now can avoid military coup
Added GDP growth modifiers to faction membership statuses
Increased the amount of time the player has to pass Harrington's social security act to 225 days before penalties set in
Slight changes to the amount of fatigue caused by certain Harrington events
Small overhaul of Mandates decisions. Decisions should now not cost any Political Power, but the player needs to stay at least a year or if two other mandates have collapsed
Huttig is now much less likely to get to the African Devastation
Reduced army modernisation and red army in exile maximum effects
The Volunteer Only conscription law no longer decreases daily army XP
Added several decisions to ease the invasion of Schörner during the Slave Revolt
Removed the ability for the player and the AI to collapse Speer's government through demand chains
The South African War has been rebalanced
Despotism gain from the Free Welsh Army strength is now on a scale depending on the level of that strength
Added a period for Sverdlovsk's Suppress Opposition Voting decision
Changed Goldwater's Expand the National Parks cost
Merged Goldwater's Expand the National Parks hidden idea with the unhidden one
Changed OFN-country-specific triggers to a OFN trigger
Added a line break for the tooltip for The American Nature
Rebalanced Huttig's investigation chain
Gave a little starting manpower boost to the GCW contenders
Iberia is now less affected by Oil Crisis if it has completed the dam
Fixed skilled labour growth for Zollverein
Speer can no longer get a trillion dollars by stealing african cash
Increase Our Commitment decision now increases volunteer cap to Baathist states
Botswana-Zimbabwe war should no longer be a giant stalemate
Slight balance change for native appeasement decision
Made Despotist Stalina easier to get
Should the player lose WRRF's power struggle, they will be tag switched to control the fiefdom of their chosen marshal, and will thus be required to conquer WRRF in order to proceed with the game. A failed power struggle will lead to WRRF's decrease in stability and pp, and various mechanisms have been implemented to prevent the player from exploiting the system (i.e. disbanding WRRF divisions before the WRRF civil war)
All Siberia Plan decisions now cost 10 extra PP every time taken
Ural League and Dirlewanger Brigade's unique raiding decisions now costs command power instead of political power
PRC will only offer a ceasefire in the Mongolia Civil War after completing all other wartime focuses
AI Russia warlords are now more aggressive, and hopefully shortening the time for Russia to unite
The effects of Siberian Plan will decrease after superregional and national reunification
All warlords that owns Central Siberia can gain the bonuses of the Siberian Plan after superregional and national reunification
AI Mandates should be somewhat capable of maintaining the stability of the country
The German mercenaries now attacks OFN Congo Mandate every 30 days instead of every 10 days
AI RKs will now prepare for the SAW
Overhauled the triggers that determine the type of SAW ceasefire that will be signed based on the surrender limit of each country. Now there's always one and only one type of ceasefire available.
AI will only attempt to sign a SAW ceasefire if the war is in stalemate for a few months
Hüttig will now receive a fraction of the divisions from RK Zentralafrika and RK Südwestafrika when forming the Reichsstaat
German remnants on the Congo river delta will only receive a small portion of Hüttig's divisions upon Hüttig's collapse
AI Twomey will sometimes use a smarter AI strategy, giving them a higher chance to win the Ulster war
Enabled the default garrison production AI strategy for France since they're no longer a major military power in TNO
Gave Italian Algeria five divisions so what they could have a chance winning the Algerian war
Significantly increased the AI desire to send volunteers elsewhere
Many declare war effect now uses the appropriate war goals (i.e. Free Indonesia uses "civil war" as their war goal against Indonesia, while US uses "topple government"as their war goal against Guyana)
Implemented a stricter division limit for AI USA (and England) to prevent so that US will no longer sextuple their fielded divisions in a decade
QoL Improvements
Added tooltips for the Interregnum in Japan to make choosing the next PM more clear
The total number of MPs is now displayed on the main interface
Japanese Diet GUI now shows a timer until the next decisions are available
Cut early Japan events in order to cut down on event spam
Japanese faction power change tooltips now display the actual number
Removed the decision to recover Crimea through the RND due to poor visibility based on feedback. Crimea will be automatically retaken upon progressing far enough into Speer's Phase 1 tree
Added an indicator in decisions showing how close Khrushchev is to his coup, hopefully clearing up the previously opaque path choices
Added an indicator in decisions showing Velimir's influence, hopefully clearing up the previously opaque path choices
Explained requirements to keep Vlasov's chosen successor in charge
Added a tooltip letting you know that Vlasov's power struggle has begun
Added party texticons all over USA decisions, GUIs and tooltips
Added tooltips, descriptions to Brazil's Senado parties
Added party breakdown to Brazil's Senado GUI
Added an alert for Scotland's Armed Forces Paranoia mechanic when it's active
Polished the Intro Tree for Scotland with tooltips
Slave Revolt now allows you to field 72 divisions
Madagascar reclamation can be done much earlier as Speer
Declaring Martial Law now gives tangible benefits
Made sure the player knows that letting schorner killing slave revolt is very bad and not what you should do
Mandates should have technology level from America
Party names for Heydrich countries
Other Changes
Replaced the Burgundian System as a base ideology with Esoteric Nazism and changed the color
Reworked many generic focus icons
Reworked the base ideology icons
Japanese economic advisors realised how unprofitable the Tsushima Tunnels are and sealed off the doors, hoping that nobody really notices
Bennet is no longer a goldbug, and his domestic economic policy instead will transition the US to a fiat currency
Magadan now changes color when Petlin takes over
Cut down Bormann's Oil Crisis intervention tree
Removed Bormann’s North Sea Oil event chain
Removed Brittany’s content
Removed the GCW2 and its superevent from Göring’s content
Removed all German diplomatic content that was related to Moskowien, instead replacing it with a temporary decision to invade anything in it
Reworked how Technology interface files are structured internally
Changed the dates of many Oil Crisis conflicts to coincide properly with the Oil Crisis superevent
Changed the lead-up to the UAR; the leader of the UAS can change, and formation of the UAR is no longer guaranteed
The ba'athist leader of sudan is no longer a national socialist
Saddam Hussein, lover of democracy and friend to the Kurds, has been replaced with Bazzaz as leader of Iraq's constitutionalists
Warlords will no longer pay for military access to Zlatoust that they cannot use
Added new flag designs for the Siberian Black Army after unifying Russia
Renamed several tags in China
Changed the flag of the Republic of China
Reworked economic effects to follow a standardized tooltip
Made the Kartellgesetz mechanic effects clearer and more transparent
Removed Bose's Persecution of Abrahamics
Made Monaco an Italian Puppet
Removed the West African Anarchy
Added several new cultures across the world
Removed the Black Lions Movement and replaced them with Ethiopia
Changed the Lao Issara to the Republic of Laos
The PSP has been changed to purple to make it more easily distinguished from the PSD in the Senado mechanic
The Italian Gulf Possessions are now on the map from the start
Made various improvements to on-map textures
Integrated the "Improved City Lights" submod
Overhauled the climate in various parts of the map
Arizona is no longer snowier than Minnesota
Updated the naval namelist of the US and England to better fit the 1962 startdate
Air Bases across most of the OFN now are located in real life air base locations, with runway directions that correspond to real life
Added several new states across the globe
Reworked strategic regions in North America
Changed Argentina's cores on the Falklands into claims
Tweaked state infrastructure levels across the map
Added a gamerule to choose whether or not you want the game music to stop during superevent
French cities now regain their french names after being regained from Burgundy
Some changes to the ECW starting divisions
Added GDP growth modifiers to faction membership statuses
Speer no longer tries to consider majority Russian and Kalmyk states as Volga German territory, so Reichsland Wolga is now located only in Pokrow, where there have actually been a historical majority of Volga Germans
Removed Wolgastaat-Deutsches Freikorps war due to new Wolgastaat border
Willy Brandt will become the leader of the Social Democratic party (Reichsbanner) in Speer's Germany when the Slave Revolt tag appears
Slightly revamped Speer-Japan diplomacy. The AI will now factor in several aspects of your Reich and the world on whether to accept your proposed deals
Removed Speer nuking Iceland after failing to conduct diplomacy with America
Gave AI Speer some weights to ensure it survives the Slave Revolt and allow it to reach other endings
The SocIntern’s natspirits are now automatically removed if the tag switches to a non-leftist ideology
Removal of "Viceroy" from Amedeo di Savoia-Aosta's name in order to adhere to general leader name format
Cornwall will now have the "Military Government" puppet type
Added new bio for Siegfried Kasche
Removed an SS uniform from Siegfried Kasche - a known SS hater - and placed him in the SA uniform
Peaceful unification in Russia means you now instantly gain cores on the land
Peaceful unification in Russia means you now instantly gain their tech
Okinawa and Iwo Jima are now appropriately sized
Changed Agustín Muñoz's minister ideology trait to fascism
Changed Croatia's politics and party names
Added several images to Burgundy events
Added several images to Brazil events
Paddy Mayne now has a description
Changed Mikhail II's portrait
Changed Lester B. Pearson's portrait
Changed several portraits in Iberia
Changed Serbian starting leader, cabinet and ideology
Changed the Social Democratic leader for Serbia from Borisav Jović to Dobrica Cosić
Serbia now owns Banat
Added bios for CAR ministers
Added bios for Ireland ministers
The PRC being in civilian vs. military deadlock now reduces stability
Added APC production for Brazil at startdate
Changed Agustín Muñoz's minister ideology trait to fascism
Added new leader bios for Burgundy’s collapse
Kaukasien's "Shipments to Germany" natspirit now actually does something
Transferred Bormann's starting dynamic modifiers to ideas
Moved the Rogstad coup to the RND/HVA mech
New Germania city terrain pic
Made some Göring trees prettier
Schörner’s coup for Göring now has a world event
Updated Schörner's general traits
Added a console command to fire superevents
Scotland now gets a closing screen if they win against the English
The German-Italian border is now properly fortified
Removed Marine German culture
Purged several legacy country tags
USA.1776 now fires if the US capitulates both Germany and Japan
Added a decision to the Narodnik investigation decision category to gain command points for political power, thus allowing for an easier time handling it.
Speer no longer collapses from Go4 demands
Speer can no longer get Disarmed Nation law from Wehrmacht reforms
Unternehmen Teufel stops being available after judgement is faced
Added bios for all Iraq leaders
Added flavor events for US victory or defeat in the Indonesian Civil War
The outcome of the Malayan Civil War can now affect the popularity of the NPP extremists
Added flavor events for US and Japan on the outcome of the Angolan Civil War
Slightly changed Katushev's tree to reflect his ideology
Changed Igor Shafarevich to Conservative Democracy and Despotism instead of Fascism, future changes pending
The father will always appear before mid-1965
Ulster is now a breakaway state of Ireland instead of an integrated puppet
The mission to crush the IRA / UVF will now complete when Ulster have zero divisions, instead of fully capitulating them
Revised the description for the anti-Hüttig cabal mechanic
Goring focus "Infiltrate Scotland" will now be bypassed if Scotland doesn't exist
Goring focus "Cut Off the Dragon's Tail" will now be bypassed if Wales doesn't exist
Goring focus "Incite Irish Tensions" will now be bypassed if both Ireland and Ulster are already in the Pakt / doesn't exist
The color of Speer's Germany will now update more frequently
Every Italian clients states becomes an independent member of OFN when Italy joins the OFN
Renamed the state Doying to Weifang
Smoothened the transition of the color of China (from dark red to light yellow) using a color gradient calculator
Reduced the 14 day volunteer transfer time to 0
The Afrika-Schild will now be dismantled when Hüttig forms the Reichsstaat
The Boer republic will now gain independence upon the collapse of the Reichsstaat
Mismanaging the situation in the Boer Republic as the Reichsstaat will trigger parts of the second SAW event chain in case of a Schild-leaning ceasefire
RK Zentralafrika and RK Südwestafrika will loose core on all their states when they're annexed by Hüttig
The Boer republic will now become a puppet of Hüttig upon the conclusion of the SAW
Madagaskar generals are now redistributed instead of removed and recreated upon the start of the Madagaskar civil war
Göring's event that recalls Erhard Milch back to Germany will transfer the unit leader instead of creating a new unit leader
AI England will now allocate more divisions to attack Cornwall
Fixed the event of Germany receiving Cornwall fleet having no localisation
Hopefully fixed an issue where England doesn't rejoin their faction after the reunification war is over
Added a description for the election season mechanic
Cayo will no longer try to reassert the independence of Wales by releasing Wales from Wales through the focus "But Wales is Alive", which results in Wales losing cores on all their states
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Créateurs : The New Order Team
Rédaction MB : Limse
Dernière modification par
Limse
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21-11-2021, 19h57
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