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Crusader Kings 3 : Il est temps de décider du Destin de l'Ibérie
Crusader Kings 3 : Il est temps de décider du Destin de l'Ibérie
Voici la traduction du
99ème carnet de développement
de CK3, le jeu de Grande Stratégie Médiévale de Paradox Development Studio, accompagnant la sortie du pack de saveur Destin de l'Ibérie.
Buenos días Crusaders!
Le moment est enfin venu de décider du Destin de l'Ibérie.
Tout s'est déroulé comme prévu depuis le dernier carnet (ouf !), et c'est pourquoi nous sommes très heureux de vous présenter aujourd'hui notre nouveau Pack de Saveur.
VIDEO
Dans le carnet de développement d'aujourd'hui, je vais partager avec vous les notes de version finales et quelques nouvelles sur la sortie du dernier volet de l'édition royale.
Pour vous rafraîchir la mémoire sur ce qui a été mentionné jusqu'à présent sur cette version, consultez les carnets précédents ci-dessous :
Dev Diary 93 - 19 avril 2022 - Agitation dans la Péninsule
Dev Diary 94 - 26 avril 2022 - Anatomie de la Lutte
Dev Diary 95 - 3 mai 2022 - Saveur de l'Ibérie
Dev Diary 96 - 10 mai 2022 - Exposition d'art 3D du Destin de l'Ibérie
Dev Diary 97 - 17 mai 2022 - Présentation et processus de création d'illustrations d'événement
Dev Diary 98 - 24 mai 2022 - Mise à jour Château
Notes de version
Vous êtes curieux de savoir ce qui est inclus dans Destin de l'Ibérie ? Parcourez à votre guise les nombreuses pages de notes de mise à jour que nous avons préparées pour vous :
Spoiler:
###################
# Flavor Pack Features
###################
Added the Iberian Struggle: decide the fate of the peninsula. The Struggle is divided into phases, each opening unique opportunities and leading to different endings. Use the new content (interactions, casus belli and decisions) to dominate the peninsula, or to find a more peaceful alternative.
Added a new set of iberian artifacts:
Chalice of Dona Urraca
Santiago aquamanile
Bells of Santiago de Compostela. Upon capture, they are melted down into an aquamanile. Upon recapture, they are melted down. Upon re-recapture, they are melted down. Etc.
Visigothic votive crown
Armillary sphere
Andalusian aquamanile
Chessboard for 2 players
Chessboard for 4 players
Added new models for the Cities and Castles of Iberia
Added new models for Christian and Muslim temples in Iberia
Added a new set of special “buildings” on the map
Aljaferia
Alhambra
Basilica de Santiago
Tower of Hercules
Rock of Gibraltar
Alcázar de Segovia
City walls of Toledo
Roman walls of Lugo
New Portrait Assets: added a bunch of new headgear, clothes, hairstyle and beards for both the Muslim and Christian fashion of Iberia
New unit models for Iberian Heritage cultures.
New Dynasty legacies
The Metropolitan legacy focuses on the development of the Realm’s cities.
The Coterie legacy focuses on the collaboration between the members of the House.
New flavor events drawing on Iberian cultures as well as struggle-specific events
New Cultural Traditions: State Ransom, Ritualized Friendship, Tabletop Warriors, and Malleable Subjects
New UI Skin for Iberian Heritage cultures and characters living in the peninsula
New audio cues when waging war in Iberia and progressing the Struggle.
New mood tracks have been added for Iberian cultures
Added a wandering monk with a small dream
###################
# Free Features
###################
You can now convert to Era Zaharrak when you're an established Basque-cultured sinner in your current faith
Several faiths can now have the same Head of Faith:
Several Islamic faiths now share a Head of Faith at game start, temporal Islamic faiths need to decide on creation which existing caliph they'll submit to (optional for Muhakkima & Zandaqa)
Conversos, Mozarabic, Insular and Catholic all have the Pope as their Head of Faith
Added Rite tenet, allowing theocratic faiths to retain their old Head of Faith on creation if they don't differ too heavily from their mother faith
Added Mozarabic Christianity as a Rite-faith, sharing their Head of Faith with Catholicism
Reworked the Found Aragon decision to create Aragonese culture, be more frequent, and allow for slight varieties in Aragonese
Reworked the Avenge the Battle of Tours decision: it now shifts Aquitaine under the De Jure of Hispania when taken as it’s hard to accomplish.
Reworked the Form Portugal Decision: it can now be taken during the opportunity phase of the Struggle without being independent.
Added new special contracts for Clans: Marriage Favor, Jizya, Iqta, and Ghazi
Added a new faction type: the Dissolution faction will destroy the primary titles of their target, removing a Realm from the map
Added a new 867 Bookmark for Iberia: play one of the influential vassals and forge the destiny of your dynasty!
Added a dozen of new emblems for Coat of Arms and new patterns for Iberian cultures
Added a new field “Face item” for the Barbershop to, well, customize the character’s face
###################
# Game Balance
###################
Insular Christians now have the Rite tenet rather than the Pastoral Isolation tenet
Removed blockers to invite close/extended family children from foreign courts (they still have to accept though, most useful for getting wayward children of your own back to court)
Tribals with a Royal Court are no longer penalized for having too few Servant Amenities when Hunting
Gave Haesteinn the existing learning lifestyle health buffs & reduced his base health to match the extra health gained, *then* shaved off a little more, hopefully making him a bit less likely to consistently live to over 100
Characters will now evaluate their friendship with opponent when answering a call to war from an ally
Martial Custom is once again dictated by Faith if the Royal Court expansion is not enabled.
All Slavic cultures in 867 now start with a decent degree of mutual cultural acceptance, representing their still being very similar to each other in the earlier bookmark
Converted Sayyid, Saoshyant, Saoshyant Descendant, & Chakravarti to use the new specific religious opinion modifiers, rather than same-faith opinion
Historical artifacts no longer iterate through every ruler in the game on start 20+ times, Excalibur(s) can now spawn in a much broader range of Western Europe, simply preferring Arthurian heartlands, Norse paganism can now actually spawn its magical branch artifacts
Made the March special contract available in the Tribal Era, tied to the Bannus innovation, allowing historical marches to be modeled or emulated
Increased the overall stats of the Callaberos MAA
Told Haesteinn to chill about invading kingdoms that cannot possibly outlast his death (looking at you, Viking East Francia), *unless* Vikings are set to Apocalyptic, in which case he'll only attack at least kingdom-tier realms
You can now benefit from the bonuses of the Salamanca university by being the County holder
###################
# Game Content
###################
Islamic, Jewish, & Christian Syncretism tenets now allow the syncretising faith to use artifacts from the religion they're syncretizing with at full benefit
Castille & Leon will now generally eventually be created in 867 starts, unless Asturias successfully integrates Castille completely
Added Basque Pagan faith, with no counties at game start but able to be brought into favor via decision
Also added the Chthonic Redoubts tenet, providing benefits to faiths in mountainous areas.
Added Hafizi faith to diversify the number of Shias who obey the Ismaili caliph
Added Purchase Truce interaction, accessible via the Defensive Measures perk or being in a Struggle
Added a decision for Islamic rulers whose head of faith is not the same faith as them to splinter off into their own caliphate (newly created temporal Sunni and Shia faiths generally have to use this to get their own HoFs)
Cartagena now spawns rather than Cieza as the city holding for Murcia
Added Malleable Subjects, Ritualized Friendship and Tabletop Gamers to the Andalusian culture. Malleable Subjects replaces Xenophile.
Added Ritualized Friendship to the Basque
Added Ritualized Friendship to the Castillian, and replaced Hit and Run by Tabletop Gamers
Added Ritualized Friendship to the Catalan
Added Ritualized Friendship to the Portuguese
Added Ritualized Friendship and Malleable Subjects to the Visigothic
Added Ritualized Friendship to the Galician
Added Ritualized Friendship to the Asturleonese
Added State Ransoming to the Aragonese, and replaced Wedding Ceremonies with Ritualized Friendship
###################
# AI
###################
- The AI now desires less strength on its side in a war, calling fewer allies if it doesn't have to
- adjusted involved struggle AI to variously focus less on uninvolved/interloper characters (or more for some aggressive actions) when picking marriage targets, murder/seduction targets, and certain types of war
- The AI is now further motivated to press claims for its family members
- The AI is now significantly more inclined to prioritize warring for their De Jure land
- The AI now more strongly prefers warring for neighboring territories
- The AI receives an agenda when participating in the Iberian Struggle that will motivate them to take actions tied to the different Catalyst: They will either aim for escalating the struggle, or de-escalating it.
###################
# Art
###################
Updated the color of the Seljuk Empire to be closer to Persia
Updated the color of Majorca to be easier to distinguish from the Umayyad Caliphate
Updated the color for Asturias (k_asturias and d_asturia)
'El Cid' will be more handsome
King Adelfonso III of Asturias is better looking now
King Garzia and his wife did a relooking
The Sultan Muhammad and his wife also went to the hairdresser
Improved some of the facial animations
###################
# Interface
###################
- The Martial Custom Pillar within the Culture Window is no longer shown if the Royal Court expansion is not enabled.
- Transformed the "player changed" popup into a feed message
###################
# Localization
###################
Adding faith discount tooltip when converting to an involved faith in the Iberian Struggle
Added various Andalusian cultural names to titles in Iberia
Dynasty title naming disabled within Iberia to allow for more recognisable (and appropriate) cultures
Independent Muslim dukes within Iberia will now use (or rather, have used _for_ them) the title of "Taifa" for their realm tier title
Jazzed up the Christian heaven-hell alternate locs a little
Removed several niche anachronistic references to smoking
###################
# Usermodding
###################
Add dynamic modifiers for religious family, religion, and faith opinions.
Allowed titles to be the head of multiple different faiths
Enabled to script bookmark characters dynasty or dynasty house to be used in bookmark screen
Remove bypass requirements from impacting law validity as it would cause issues in succession and other code by applying laws that make no sense.
Rework custom modifiers in faith’s sins and virtues, now must specify the key of a static modifier instead of trying to read a modifier inline.
Added a new type of modifier for the buildings: county_dynasty_modifier. You can now check for the county’s holder dynasty perk to unlock modifiers
Added a new modifier for building to apply them directly on the county holder: county_holder_character_modifier
Added a bunch of functionality allowing to implement new Struggles
###################
# Bugfixes
###################
Eased up the triggers for a variety of book topics.
East Francia in 867 will now mostly split into de jure Bavaria and de jure East Francia on the death of Ludwig II, rather than a tiny Bavaria materializing between two giant slabs of East Francia
Fixed duplicated price and counter entries for the Lenkas MAA. They should now have the right price and properly relate to archers and pikemen rather than to pikemen and light cavalry.
Gave a more concrete sense of (Franconian) cultural identity to the single remaining generic German character in the title
Provinces without forts occupied by allies no longer change color to war leader after several days
Fixed some historical characters not being bastard founders, leading to strange dynasties/inheritance
The AI will stop endless loop of hiring / firing court positions
Vassals joining Populist faction will now properly gain independence
Fixed a localization bug in Spanish for the Scheme secrecy value
Fixed a typo causing Christianity & Taoism to look for "adjerents" rather than "adherents"
Fixed the typo for Sjælland
Fixed the death icon status for dead characters: they will not be displayed a dying anymore
Fixed several instances of characters referring to themselves (eg: spymaster revealing secrets about themselves or ruler kneeling in front of themselves)
The AI can now properly select the Council task “Develop Country” task from the Steward
The side effects of Manage Royal Guard will be properly triggered now
Death icons are color-coded again
Petition Liege now requires at least 1 valid option, that will automatically be selected instead of defaulting on “ask for a Council position”
Historical Bernards should be where they belong now. We hope.
Also axed one _false_ Bernard.
Several clipping issues for female children haircut have been fixed
You can now romance your incestuous lover: the tabou penalty is not applied if you are already a lover of the target
Elvira Jemina now receives a proper holding and will be harder to marry
The opinion penalty from Warmonger is now properly applied
###################
# Database
###################
Added historic Kingdom of the Visigoths for tracking assorted old Visigothic kings from before 720 - there's no practical function for this, we just think it's neat
Added detail to a bunch o'Castilians, exiled a single Castilian to Occitan
Added Basque culture to two counties on the French side of the Pyrenees
Renamed the Tigris river to actually be called, eh, Tigris.
Updated the map in the duchies of Barcelona and Aragon, adding new counties and new baronies to improve the overall level of detail along the Pyrenees.
Visigothic split now happens before game start, rather than during gameplay
Added & improved hundreds and hundreds of name equivalencies, chiefly (though not exclusively) within or related to Iberia in some fashion
Added & updated various historic Portuguese characters, as well as updates for one historic Suebi character
Added a raft of new Asturleonese characters
Added new Aragonese characters, moved a handful of mislabelled Aragonese characters to French
Added or reworked numerous (Iberian) Galician characters
Added or reworked various Catalan characters, shuffled a few Catalan/Catalan-adjacent characters out to Occitan & French
Added or reworked various minor historical characters across half a dozen cultures only related to Iberia in a secondary capacity (spouses, parents, concubines, etc.)
Added pre-scripted Head of Faith title for Muwalladis, available via decision in 867 and for recreation in 1066
Deprecated titular Duchy of Zaragoza title, made Duchy of Aragon pull double functional duty as both Aragon and Zaragoza, with some shenanigans for changing the current name (this means that the rulers of Zaragoza are now actually regarded as the rightful rulers of... Zaragoza, and the area around it)
Moved a load of folks who were ruling caste members *over* Andalusians from Andalusian and into Bedouin, Berber (either), Mashriqi, or Yemeni
Moved an errant Armenian character hiding amidst the Greeks out to Armenian
Shuffled various characters that got lumped into Bedouin into Yemeni, Mashriqi, and Andalusian
Shuffled various historical personages out of or into Basque
Shuffled various misc minor characters out from Berber to Mashriqi, Bedouin, Andalusian, and the _other_ Berber
Vêtements du Saint Empire Romain Germanique … pour tous !
Vous avez parlé et nous sommes toujours à l'écoute ! Nous ajoutons à cette version un petit quelque chose qui, nous l'espérons, vous plaira.
Vous avez été nombreux à demander un moyen d'acheter la collection de vêtements du Saint-Empire Romain Germanique. Nous avons donc décidé de la mettre gratuitement à la disposition de tous les joueurs à partir d'aujourd'hui. Il s'agit d'une collection de tenues pour les roturiers, les guerriers et les souverains d'Europe centrale, pour une immersion totale dans le Saint-Empire Romain Germanique.
Correction de Bugs
Comme toujours, nous nous efforçons de corriger le plus grand nombre possible de ces bugs gênants. Merci à tous de nous aider en les signalant dans le forum et en réagissant à ceux qui comptent le plus pour vous. Cela nous aide à donner la priorité aux corrections, alors continuez à les envoyer !
Oh bien, il est temps d'arrêter de lire et de commencer à se battre sur le territoire ibérique. J'espère que vous prendrez autant de plaisir à jouer à Destin de l'Ibérie que nous en avons eu à le créer.
A la vôtre,
Vous pouvez discuter de CK3 sur le forum
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