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  • Astroneer




    Astroneer est un jeu d'exploration spatiale léger, coloré et rafraichissant (non je parle bien d'un jeu vidéo et pas d'un cocktail !).

    http://store.steampowered.com/app/361420/ASTRONEER/
    https://astroneer.space








  • #2
    Mise à jour du jeu : http://steamcommunity.com/games/3614...63363251116989



    Steam 'Early Access' users will receive this update Friday July 21st.

    This update adds a new item, as well as fixes to issues in both single and multiplayer sessions. We are continuing our trend of working heads down on long term projects to make Astroneer a scalable and better performing game all around. If you want to know how that is going day to day, you can check out this week's vlog, as well as the entire playlist to see how we have been progressing so far. We know content has been light, so for our next update, we will be rolling out experimental branches of the game while still updating the main branch to allow players to actually get their hands on these new updated core systems on our roadmap.[trello.com] We can't wait for you all who are patiently waiting to finally see the fruits of our labor!

    As always, the team would like to thank everyone supporting Astroneer in early access, especially for sharing bugs, inspiration, stories, videos, and streams with us and the rest of our amazing community.

    UPDATES
    You will find these updates in 196, the next build of the game.
    • [AS-1096] - Migrated to Unreal Engine version 4.15.
    • [AS-1140] - Fall Damage model been refactored to use fall velocity instead of absolute height values.
    • [AS-1190] - A variety of error messages for joining Multiplayer games have been implemented in game and localized in all shipping languages.
    • [AS-1194] - Set up headless game server to begin the process of dedicated server implementation.
    • [AS-1196] - Worklight object is now available in the build and printable from the backpack.
    • [AS-1201] - Distinct Gestures and Idles for Bubble, Pajama, and Bio Suits have been added
    • [AS-1203] - Adjusted FX to fire off at the right times during animations.
    • [AS-1081] - Implemented basic gameplay telemetry collection.
    • The Game no longer triggers an autosave on the first exit from the Dropship.
    • Backpack shoulder auxiliary slots can hold arbitrary items again.
    • Oxygen tank cost restored to 1 Titanium.
    Build all the worklights you want! This is the first pass on dropping in a "test item". We hope to continue work on items like this while we flesh out core systems, as well as passes on other items that we think have way more potential, like the winch, drill, and beacons, just to name a few. You also now have more personality depending on which Astroneer you choose, as well as reverting the cost of oxygen tanks to titanium. Print some now while they are cheap . Dedicated servers are still not ready, but the headless server instance is a good step in the right direction.

    FIXES
    The following bugs are now fixed. Thank you to everyone in the community who has reported and shared details with us on these issues.
    • [AS-1118] - Spikers should once again be visible to Client players in Multiplayer games.
    • [AS-1147] - Client players should no longer be generating different terrain than the Host in Multiplayer games.
    • [AS-1148] - Fixed a recurring crash during the object update cycle. Object updating is now more efficient.
    • [AS-1198] - Full tanks no longer appear empty to Client players in Multiplayer games.
    • [AS-1207] - The Smelter will no longer lose resource nuggets if there are no slots available on the module, nuggets will fall to the ground instead.
    • [AS-1234] - Fixed an edge-case, but annoying issue where players are unable to proceed with the game after clicking the take-off button at the end of the landing sequence.
    • [AS-1280] - Fixed a crash that occurs when players attempt to load a previously saved game from the Main Menu.
    • [AS-1284] - Xbox players should now be able to join a previously suspended online game session.
    • [AS-1296] - Fixed a nondeterministic terrain generation issue which resulted in terrain seams around the landing zone.
    • Several fixes to the Gravity system should reduce instances of Vehicles and unearthed objects floating away.
    • Fixed issue where the Smelter would be restored to a bugged state if the game was saved during the smelting process.
    • Fixed issue where the Research Module would be restored to a bugged state if the game was saved at the wrong moment during chest unlock.
    • Fixed numerical error buildup in camera system causing jitter and drift.
    One of the biggest fixes is gravity for vehicles and spawned items on planets. There still might be a few edge cases here, but for the most part you should be seeing less floaty stuff. Also, multiplayer sessions where players are on different planets should be much more stable.

    KNOWN ISSUES
    The following minor bugs are known to be in this release and will be addressed in a future update.
    • Background music tracks may sometimes loop or cut out early.
    • Base conduit may sometimes extend off the intended trajectory.
    The upgrade to the Wwise audio engine has caused some unforseen situations where music does not trigger properly. This will be fixed after this update. Also, our migration to Unreal 4.15 has caused some issues with base conduits. There is a fix in progress, but it didn't make it in time for this update. Expect to see it in the next one.

    PROTOTYPING
    The following major feature prototypes are going on during development, but are not included in this release. These are tasks that most of the team are focused on right now, which is the reason for the lack of large content drops. As stated above, we will now be rolling new features to experimental to expedite some of this new stuff into your hands.
    • Controller Prototype - New controller and interaction prototype is nearly ready for public experimental launch. This prototype tries to solve issues with the virtual cursor, and aims to bring the controller experience in parity with a mouse and keyboard configuration.
    • Terrain 2.0 - Completed Volcano Island prototype to prove out terrain generation in new system. Next up is generation of entire planets using this new prototype.
    • Modularity - Completed second vehicle modularity prototype for internal playtesting. More concrete details coming within the next few weeks, including possible experimental branch public playtesting.
    • Research 2.0 - Astroneer ID Card and Interaction Point prototype worked on. Progress made on potential systems for more meaningful research progression. More concrete details coming within the next few weeks, including possible experimental branch public playtesting.
    Now that the initial explorations have been done, the team is narrowing it's scope on the boulders on our roadmap. Concrete decisions are being made, resulting in more fleshed out versions of all of these boulders. As addressed in last week's Q&A, our team will now all focus on specific boulders for each content update going forward to bring them to life for experimental testing and or public releases. With the addition of two engineers since our last update, our capacity to move on these big systems has been largely upgraded.

    If you have any feedback, suggestions, or bugs to report resulting from this update, you can leave them in this thread[forum.systemera.net] on our forums!

    Thanks and enjoy!

    -joe

    Commentaire


    • #3
      Salut tout le monde !

      Je recherche des joueurs pour une partie multi sur cette excellent jeu !

      Commentaire

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