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  • October 23th 2014

    Clarified role specializations (Role weapon unlocking). Now referred to as role specialization I, II, III and sometimes IV. Unlocking new weapon specializations is now quicker, as intended. Typically 1 - 2 matches to unlock a full role, as was announced in: http://steamcommunity.com/app/242860...212891493/#p11. Your role XP has not changed.
    Performance: Further improved camera culling, 5% to 30% gain.
    Voice commands (E menu) are now also shown in the chat (squad members only)
    Tweaked graphicsettings for best graphics vs performance (Mostly terrain detail higher, LOD distance lower)
    Removed career and weapon levelling popup (as they have no function)
    Ladder climbing is now smoother
    Spectating someone who is using binocs has been fixed.
    Main menu squad lobby will no longer automatically set to ready after a minute.
    No more black spots on the terrain on lower settings

    Commentaire


    • [désolé du double poste ]
      Dernière modification par hussard, 26-10-2014, 01h01.

      Commentaire


      • les mises-à-jours sont vraiment plaisantes

        le seul sacré bémol: le réflexe de tirer sur le champs au moindre uniforme brun. Relous ces rosbeef (encore) aussi; on les prend pour des schleus.

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        • Suffit de regarder les chapeau et ceux des anglais sont plus clair aussi. (Alors que ceux des fitz tire plus sur le vert. )

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          • L'idéal c'est clairement la minimap.

            Commentaire


            • Très bonne session ce soir, pas de Général Anal ni de Sergent Cule à nos côté, mais un petit nouveau: Bradolf Pittler!

              Et tous ces bugs en moins me rende nostalgique :/

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              • Grâce à nous pamper's a fait exploser ces ventes .

                Commentaire


                • Verdun se dote enfin de guides officiels!

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                  • New: manual bolting as an option
                    New: stamina bar display (bottom right)
                    New: stance display (bottom right)
                    New: in-game quit button will now ask for confirmation
                    New: you can no longer switch to the different side if it's outnumbering the other side +3 players
                    New: "over the top"-spawning. Players are now massed together before attacking
                    New: "over the top"-spawning for defensive squads as well, 10 seconds (was 5 always)
                    New: Successfully spawning a squad member in or near the enemy sectors will earn you points. (0 - 15 xp depending on the distance)
                    New: Spawn protection, now 2 seconds
                    New: At the start of the round, defenders spawn inside of the defending sector
                    Tweaked: spawning attacker waves time slightly increased (3 seconds) to create more volume
                    Tweaked: now always spawning with the most advanced squad member
                    New: spawn indicator, which informs squad NCO's and other spawnable squadmembers of pending squad reinforcements
                    Tweaked Map - Argonne: Added more spawns and cover, especially the final sectors received tweaking
                    Tweaked Map - Vosges: Added more cover and spawns in final sectors, some obstacles on the right flank
                    Tweaked Map - Picardie: Massive increase in spawns, more tactical, some cover changes in the last german artillery sectors
                    Tweaked Map - Artois: More cover in final sectors, deeper craters in nomanslands, more spawns
                    New: ragdoll improved greatly (no more T-pose)
                    New: added better prone block detection
                    New: Audio options menu allows you to change audio settings (Stereo, 5.1 etc.)
                    New: Clicking on playername in mainmenu will open the account page
                    Fixed: overlapping text when attacking and defending sides switch
                    Improved: ladder climbing
                    New: second set of german voices
                    New: win/lose music for entente and central powers
                    Improved: tab colours for option screen buttons
                    Fixed: free for all position being displayed twice in HUD
                    Tweaked: lebel and lewis sights
                    Fixed: problem with airplanes on argonne and picardie
                    New: correct minimap for artois
                    Fixed: issues with joining steam friends
                    Fixed: joining friends through steam overlay
                    Fixed: hipfire third person movement aim fix
                    Fixed: rifle deathmatch spawn direction fix
                    Fixed: first person water reflection fix
                    Fixed: respawn & wave times based on server times
                    New: added option to remove game tips
                    Fixed: fixed control options menu scroll bar
                    Fixed: fixed issues with australian server connection
                    Fixed: fixed ladder step jitter issue
                    Fixed: australian server selection would sometimes incorrectly reset to EU or US.
                    Improved: increased bolt action recoil
                    New: added better jumping detection
                    Known issue: deploying has not improved and will need to be tweaked further.
                    Known issue: jumping animation is twitchy.

                    Commentaire


                    • Ce patch corrige vraiment plusieurs problèmes qu'avait Verdun comme le spawn, le déséquilibre attaque/défense qui rendait la prise des tranchées parfois trop complexe... C'est un patch de gameplay et non de graphismes comme la plupart des modifications depuis juillet et c'est une très bonne chose.

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                      • J'ai lu les modifs apportées mais ça avait l'air mieux avant

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                        • Verdun, le jeu où chaque semaine tu as 3 patchs qui sont plus lourds que le jeu.

                          Commentaire


                          • En même temps c'est une bêta donc c'est un peu normal que les patchs soient gros non?

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                            • Oui mais bon des fois y'a 3 gros patchs en une soirée, je pense qu'ils ont des problèmes d'organisation là dessus.

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                              • Ils donnent surtout l'impression de ne pas tester leurs patchs car chaque gros patch doit se voir attribuer deux patchs correctifs pour retirer les bugs et équilibrer l'ensemble.

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