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Alice Cooper
Tacticien du dimanche
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#166
28-04-2014, 18h18
Ah nickel ! Ca me gonflait bien ce truc. Avoir une reine comme femme et ne pas pouvoir faire appel à elle c'est frustrant. Surtout qu'on ne peut pas non plus l'attaquer pour lui piquer des territoires.
Partager la couche d'une nana mais sans pouvoir lui demander un coup de main c'est... spécial. Ou alors ils auraient du intégrer le trait "Plan Cul"
Dernière modification par
Alice Cooper
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29-04-2014, 00h23
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Rem
Père fondateur
Lecteur de Sun Tzu
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#167
07-05-2014, 13h43
Nouveau hotfix dispo en version bêta (2.1.5.1) :
MAJOR
- New Launcher! All platforms now use the same launcher, this will allow us to do all kinds of cool things with the launcher in the future
but for now it simply means that all platforms have one.
MINOR
- Ghanan band and Ghilman merc compositions are no longer naval.
- Saint Addai holy order is no longer available before the event chain enables them.
INTERFACE
- Titles in diplomatic interactions no longer sorted.
CONVERTER
- Fixed crash from temporary titles
- Fixed indian cultures.
- Fixed invalid religion icon for jain
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Rem
Père fondateur
Lecteur de Sun Tzu
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#168
13-05-2014, 16h03
Nouveau patch bêta !
MINOR- Mac users can now right-click again.
- Pagans can now raid and use holy orders against each other.
- Fixed a bug that made it possible for a player to activate several pilgrimages at once.
- Costs for pilgrimages fixed.
- "What Schism?" achievement now correctly uses Constantinople and not Thrace province in trigger.
- Fixed a bug in the trigger for the "Visit Mount Athos" event.
- Fixed a minor bug with an opinion modifier in the Jeanne d'Arc events.
- Changed 'Have a Son' and 'Have a Daughter' ambitions to work properly with the gender of the character.
INTERFACE
- Character browser can now filter on religion and culture as well as religion and culture group
LAUNCHER
- Fixed growing list of last used mods in settings file.
- Added workshop support to Launcher, the launcher will now download workshop content automatically.
- You no longer need to restart the game to access your freshly subscribed mod, it is updated in real time in the launcher if you subscribe or unsubscribe. (Workshop only)
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#169
16-05-2014, 10h34
Nouvelle bêta de la version 2.1.5 :
MAJOR
- Texture memory usage has been optimized, this should result in far lower memory useage, both on the graphics card and RAM.
- Even more memory usage optimization, reduced memory usage growth over time.
- Fixed issue where temporary revolt titles got inherited by characters outside the revolt. ( Old saves affected by this should also be repaired )
- Fixed issue where vassals under a temporary revolt title got independent on Liege's death.
- Fixed issue where vassals with a liege in a revolt could create new higher tier titles and become independent of the original liege when the revolt ended
- Fixed issue where a vassal got independent when they joined a rebellion outside the realm of its liege.
MINOR:
- Vassals can no longer participate in the same war as their lieges, except in Crusades or when fighting the liege in a rebellion.
- Lieges can now offer to join vassals wars when they are pressing a claim outside of the realm, replacing the vassal as participant.
- Jewish buildings and retinues no longer need Jewish religion, only Israelite culture group.
- Added Nubian cultural retinue and building.
INTERFACE:
- Fixed localisation for Rabbis in religion tab.
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#170
20-05-2014, 16h12
Nouvelle version beta du patch 2.1.5 !
MAJOR:- Fixed issue where taking the last county from the Pope would not properly give its baronies to the winner.
- Fixed issue where taking the last county from the Pope ended his Crusades.
- Fixed several CTDs casued by the 2.1.5.3 beta patch
MINOR:
- Fixed issues where text was showing strange characters
- Fixed issue where a character would not be counted as incapaciteded or pilgrim after loading a savegame
- Added spanish, french and german localization
- Fixed a minor bug with the white elephant events.
- Fixed a bug with scheming regents sometimes not stopping their schemes if they lost their original target.
AI:
- Fixed an issue with separated seazones that was breaking AI when trying to invade by sea.
- Fixed an issue with invasions where AI would repeatedly raise and disband ships.
- Fixed an issue where the AI would not bring home armies at the end of a war.
- Fixed a 'bouncing' issues with armies moving to besiege provinces.
INTERFACE:
- Religion view for Jewish characters no longer displays Catholic specific buttons or the pagan reform button.
- Changed message sent when liege takes over a war to include the vassal's name, instead of "yours".
- Added missing localisation for Slavic, Baltic, Aztec, Mazdaki and Manichean religions.
- Now properly show holy sites in the religion tab for all religions except for religions with either antipopes or autocephaly.
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Rem
Père fondateur
Lecteur de Sun Tzu
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#171
26-05-2014, 16h03
Nouvelle version bêta
!
MAJOR:
- Optimized AI for elector titles for religions
- Optimized so interface should seem smoother at all times, less stuttering
- Fixed a bug where wars against vassals would not start properly, and freeze any plot related to that war.
- Fixed crash when you hover over dead characters religion icon
- Fixed CTD when AI is evaluating targets
- Fixed CTD with tradeposts when resigning game and starting a new old gods game.
MINOR:
- Now properly updates holy sites for Muslim religions.
- Added missing localisation for coa_plain_pagan and coa_plain_indian.
- Modified decisions, achievments and events for Indian empires to also trigger for the empire of India.
- Your spymaster can now properly persuade other nobles to join your faction.
- Fixed a bug where characters were having their tutor reassigned from the tutor the player had picked for them
- Muslim Special Troops now use the Muslim Horse Archer model, rather than the Western Light Cavalry model
INTERFACE:
- Improved cardinal appointment score text and interface a tiny bit
- Changed the law tab for republics so that they now properly show the expected successors.
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Rem
Père fondateur
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#172
12-06-2014, 16h58
Nouvelle version encore une fois
:
MAJOR:
- Fixed crash after resigning and starting a new game
- Ironman now autosaves once every 6 months rather than every month
- Fixed crash where AI would evaluate religious elector titles when you didn't have Sons of Abraham
- Fixed OOS regarding battle chokepoints.
- Fixed crash when resigning and loading new saves.
MINOR:
- Kingdom of Jerusalem's duchies can no longer be assimilated by other kingdoms
- Fixed small issue with logging incompability with launcher.
- Fixed freezing of plot when surrendering to a war to revoke a vassal title.
- Resolved issue with offering to educate children where the liege of the child was automatically assigned as a tutor instead of you or one in your realm.
- Fixed bug where rulers got vassalised when they lost a claim war even though they had vassals outside the contested title.
- Zoroastrian vassals now only consider liege marriages as divine if they are truly close kin.
- Fixed issue where the pope would always grant divorces as the marriages where wrongly considered a consanguinity.
- Fixed English localisation of Hellenic priests, training grounds and mustering grounds.
- Changed the "Become King" ambition to be called "Become Queen" for female rulers.
- Changed font for changing language in the settings menu to match fonts used for other settings.
- Resolved issue where thumbs up and thumbs down icons when browsing the list of claimants did not match if they could be invited to court or not.
- Fixed bug for Muslim rulers where your latest wife was set as your First Wife, instead of the wife you first married.
- Fixed bug where AI republic characters with other titles did not build trade posts.
- Fixed bug where the graphic for special units changed when merged with troops of another culture.
- Resolved issue where Muslim male characters could not get married if betrothed to a minor.
- Fixed issue where revolt occupations were removed when another revolt claimed the contested title.
- Improved AI decision-making for inviting vassals to celebrate Ramadan.
- Faction backers are now removed from the faction upon death.
- Now properly shows the special unit icon in the reorganize unit view.
AI:
- Fixed a bug where the AI would repeatedly raise and disband holy orders.
- Fixed several 'blockers' where the AI would not use Holy Orders in situations where it made sense for them to do so.
- Fixed a bug where the AI would repeatedly raise and disband its vassal levies.
- Fixed a bug where the AI would ignore small rebel stacks that were moving around.
CONVERTER:
- Converter missing cultures should now be fixed
- Invalid icons for converter should now be updated to latest version of eu4
- Fixed another crash in converter associated with major revolt titles.
MODDING:
- demesne_size modifier is now possible to set in laws
- Added demesne_size modifier (incremental, not multiplicative)
- Added local_speed_modifier
- PAPAL_SUCCESSION_PASS_ON_HOLDINGS to defines
- PAPAL_SUCCESSION_LOSE_MINOR_TITLES to defines
- Split ARMY_LOAD_UNLOAD_MOVE_COST into two separate defines
- Added on action on_create_title
- Added on action on_settlement_looted
- Added on action on_navy_returns_with_loot
- Added on action on_new_holder_usurpation
- Added on action on_new_holder_inheritance
- Added on action on_new_holder
- Added <religion>_opinion for Hindu, Jain, Buddhism, Indian, Orthodox, Pagan and Aztec
- Added moddable opinion for brother
- Added moddable opinion for half-brother
- Added moddable opinion for sister
- Added moddable opinion for half-sister
- Added moddable opinion for grandfather
- Added moddable opinion for grandmother
- Added moddable opinion for grandchild
- Added moddable opinion for uncle
- Added moddable opinion for aunt
- Added moddable opinion for nephew
- Added moddable opinion for niece
- Untangled and made cardinal election moddable
- Now possible to mod papal succession to not lose holdings or minor religious titles
- Added dynasty_head scope
- Added history command disallow_random_traits
- Added set_graphical_culture effect
- Added effect scope any_allied_character
- Added effect scope random_allied_character
- Added remove_nickname effect
- Added is_variable_equal trigger
- Added is_looting trigger
- Added is_looting_in trigger
- Added num_of_max_settlements trigger
- Added num_of_empty_holdings trigger
- Added borders_major_river trigger
- Added trigger is_allied_with
- Added trigger scope any_allied_character
- check_variable trigger now take a scope or second variable as a right-side argument
- Added subtract_variable, multiply_variable and divide_variable effects
- All variable effects now take a scope or second variable as right-side argument
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Faras
Princeps Mundi Bellici
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#173
12-06-2014, 21h51
- demesne_size modifier is now possible to set in laws
Oh intéressant. Merci Rem !
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bisthebis
Glandeur assumé
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#174
12-06-2014, 22h22
je suppose que tu vas aussi modifier le bonus d'intendance du trait RIRSEI et le convertir en bonus de domaine ?
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Benoît
Primus inter pares
Groupie de Jomini
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#175
30-06-2014, 16h32
Sortie de la 2.1.5:
MAJOR:
- Fixed crash after changing savegame directory with the delete save dialog open
- Minor optimizations
- Ironman now autosaves once every 6 months rather than every month
- Fixed crash where AI would evaluate religious elector titles when you didn't have Sons of Abraham
- Fixed OOS regarding battle chokepoints.
- Optimized AI for elector titles for religions
- Optimized so interface should seem smoother at all times, less stuttering
- Fixed a bug where wars against vassals would not start properly, and freeze any plot related to that war.
- Fixed crash when you hover over dead characters religion icon
- Fixed CTD when AI is evaluating targets
- Fixed issue where taking the last county from the Pope would not properly give its baronies to the winner.
- Fixed issue where taking the last county from the Pope ended his Crusades.
- Texture memory usage has been optimized, this should result in far lower memory useage, both on the graphics card and RAM.
- Even more memory usage optimization, reduced memory usage growth over time.
- Fixed issue where temporary revolt titles got inherited by characters outside the revolt. ( Old saves affected by this should also be repaired )
- Fixed issue where vassals under a temporary revolt title got independent on Liege's death.
- Fixed issue where vassals with a liege in a revolt could create new higher tier titles and become independent of the original liege when the revolt ended
- Fixed issue where a vassal got independent when they joined a rebellion outside the realm of its liege.
MINOR:
- Holding Alt and left-clicking while a unit is selected will no longer make that unit un-selectable.
- The Third Temple in Jerusalem is now completed even if the ruler who ordered its construction dies.
- Fixed an error in the German text for the completion of the Third Temple.
- "Great Indian Sultanate" and "Looking East and West" achievements now work even if Rajastan has become a part of the Empire of of India.
- Fixed an issue with the allow triggers for Kali Puja.
- Plots to revoke vassal titles no longer resets when not supposed to.
- Resolved issue were the educate child interaction would not auto suggest a guardian.
- Now properly resets the de facto liege of revolt vassals when the revolt ends inconclusively.
- Revolt wars now end when the provinces in revolt gets vassalised by another leader.
- Horse archers no longer use the Norse horse archers model as default.
- Fixed a bug where AI characters would not go on pilgrimages.
- No longer shows the order of a character's wife in the opposite order.
- The event to become Saoshyant no longer requires non-existing duchies.
- Game no longer crashes on death if the diplomacy view is opened.
- Fixed bug where a revolt Casus Belli became invalidated when it was not supposed to.
- Kingdom of Jerusalem's duchies can no longer be assimilated by other kingdoms
- Fixed small issue with logging incompability with launcher.
- Fixed freezing of plot when surrendering to a war to revoke a vassal title.
- Resolved issue with offering to educate children where the liege of the child was automatically assigned as a tutor instead of you or one in your realm.
- Fixed bug where rulers got vassalised when they lost a claim war even though they had vassals outside the contested title.
- Zoroastrian vassals now only consider liege marriages as divine if they are truly close kin.
- Fixed issue where the pope would always grant divorces as the marriages where wrongly considered a consanguinity.
- Fixed English localisation of Hellenic priests, training grounds and mustering grounds.
- Changed the "Become King" ambition to be called "Become Queen" for female rulers.
- Changed font for changing language in the settings menu to match fonts used for other settings.
- Resolved issue where thumbs up and thumbs down icons when browsing the list of claimants did not match if they could be invited to court or not.
- Fixed bug for Muslim rulers where your latest wife was set as your First Wife, instead of the wife you first married.
- Fixed bug where AI republic characters with other titles did not build trade posts.
- Fixed bug where the graphic for special units changed when merged with troops of another culture.
- Resolved issue where Muslim male characters could not get married if betrothed to a minor.
- Fixed issue where revolt occupations were removed when another revolt claimed the contested title.
- Improved AI decision-making for inviting vassals to celebrate Ramadan.
- Faction backers are now removed from the faction upon death.
- Now properly shows the special unit icon in the reorganize unit view.
- Now properly updates holy sites for Muslim religions.
- Added missing localisation for coa_plain_pagan and coa_plain_indian.
- Modified decisions, achievments and events for Indian empires to also trigger for the empire of India.
- Your spymaster can now properly persuade other nobles to join your faction.
- Fixed a bug where characters were having their tutor reassigned from the tutor the player had picked for them
- Muslim Special Troops now use the Muslim Horse Archer model, rather than the Western Light Cavalry model
- Fixed issue where a character would not be counted as incapaciteded or pilgrim after loading a savegame
- Fixed a minor bug with the white elephant events.
- Fixed a bug with scheming regents sometimes not stopping their schemes if they lost their original target.
- Vassals can no longer participate in the same war as their lieges, except in Crusades or when fighting the liege in a rebellion.
- Lieges can now offer to join vassals wars when they are pressing a claim outside of the realm, replacing the vassal as participant.
- Jewish buildings and retinues no longer need Jewish religion, only Israelite culture group.
- Added Nubian cultural retinue and building.
- Pagans can now raid and use holy orders against each other.
- Fixed a bug that made it possible for a player to activate several pilgrimages at once.
- Costs for pilgrimages fixed.
- "What Schism?" achievement now correctly uses Constantinople and not Thrace province in trigger.
- Fixed a bug in the trigger for the "Visit Mount Athos" event.
- Fixed a minor bug with an opinion modifier in the Jeanne d'Arc events.
- Changed 'Have a Son' and 'Have a Daughter' ambitions to work properly with the gender of the character.
- Ghanan band and Ghilman merc compositions are no longer naval.
- Saint Addai holy order is no longer available before the event chain enables them.
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Mundus
Militaire intermittent
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#176
03-08-2014, 14h19
quelqu'un a t il le lien du téléchargement du mod Sword of Islam ou epée de l'islam
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Lonhaldar
Eplucheur de patates
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#177
03-08-2014, 14h49
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quelqu'un a t il le lien du téléchargement du mod Sword of Islam ou epée de l'islam
Ce n'est pas un mod, mais un DLC, tu le trouves normalement sur Steam assez facilement!
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Resver320
Le Ressuscité
Bleu
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#178
03-09-2014, 16h53
Et il est payant contrairement à un mod
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Rem
Père fondateur
Lecteur de Sun Tzu
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#179
25-10-2014, 21h08
Avec un peu de retard, le changelog du patch 2.2 :
Spoiler:
MAJOR:
- Added tribal holdings- Added a learning scenario for new players.- Added the Centralization law, used to control demesne size and vassal limit bonuses.- Added Era and character quick selection screen- Wars can no longer be won before a major battle has taken place or 3 years have passed- Levies from settlements can now be raised again if they are more than 50% full- Resolved CTD when disbanding troops.- Fixed bug where customized Coat of Arms was randomized upon reloading the game.- Fixed CTD when hovering over the 'Create' button for titles with no de jure Counties.- Added new decision to go into hiding for characters who are (real or imagined) targets of murder plots. Spouse or children who are targets can also be sent into hiding.- Ibadi is no longer a Sunni heresy, but a separate religion.- Added Kharijite religion as a possible heresy for Ibadi.- No longer possible to form the Holy Roman Empire if you're not independent.- Added large number of tribal holdings to map for all start dates.- Removed a large number of obsolete tribal titles, and changed others to bring them in line with the new system.- Added Imperial Administration Law for Byzantium ( Increases vassal limit and allows viceroys on both kingdoms and duchies while slightly lowering feudal vassal opinion )- Fixed CTD with tradeposts when resigning game and starting a new old gods game.- Fixed a crash when clicking death-reason when a character was killed in a battle without specific killer- Fixed OOS caused by bottleneck logic in combat- Fixed OOS caused by mismatch of modifiers- Fixed problem in triggered modifiers that could cause OOSes in mods- Fixed crashes caused by the ingamelobby- Fixed crashes in the game setup lobby- Fixed crash caused by rebel flag in chat message box in multiplayer- Fixed OOS problem caused by AI logic in when units tried to load onto a ship- Fixed OOS caused by spawn_unit effect- Added Somali culture i East Africa.- Fixed crash when leaving the tutorial and going back to the menu.MINOR:- Fixed issue where the auto assign guardian logic for muslim daughters would repeatedly re-assign guardians on some daughters, resulting in opinion loss with the old guardian- Can now select play from the laucher with the enter key, or close the launcher with the escape key- Electors in feudal elective that like their liege are now less likely to vote for their liege's pick, but more likely to vote for candidates of the same dynasty as their liege- Flank leaders are now assigned from all subunit leaders not only the ones in that flank- Liege levies now have leaders- Winter now severely decreases supply in provinces- Added Winter Soldier commander trait- Gave the West African Pagans homeland attrition- Added a load game window to the lobby, and added a quick access to it to the main menu- It is no longer possible for non-looters to siege holdings if you are hostile due to looting- Loading should be slightly faster- Replaced the timer for calling allies to war with a yes/no trigger. When entering a new war, this trigger is reset and you can call allies to war again.- Removed the prestige penalty of declining a call to arms if you have the "broke_alliance" opinion modifier towards your ally (if they refuse your call to arms, you can freely refuse theirs).- Resolved issue where special units used the wrong graphical model.- Fixed bug where opinion modifiers between a character and its liege did not trigger properly.- Opinion modifiers when requesting characters to educate children are now shown also when the child is in the right side portrait.- Building tooltip in the outliner now show the correct name for muslim buildings.- Description regarding dowry when offering bethrothal/marriage now refers to the bride instead of the liege of the bride.- Resolved bug where Law View did not update properly when changing character.- Fixed bug where activated plots got frozen when their respective wars did not succeed.- Resolved issues where vassals did not properly become independent when their lieges became landless and could not hold any vassal titles.- Resolved bug where character titles used the wrong gender localization after resigning the game.- Added missing decision icon for donating money to Bektashi.- Interaction letter events now have clickable shields next to character portraits.- Fixed bug where landless heir did not try to take a title from a vassal when inheriting a kingdom title.- All spouses will now move along with courtiers that become landed, instead of just moving the first wife.- Resolved scenario where the pope ceased to exist.- Fixed bug where nominated bishops were reset after reloading the game.- The endgame screen now takes the score of your most recent ruler in consideration when resigning from the game.- Resolved issue where the "Forbidden to lead armies" setting was reset when reloading a save.- The Royal Marriage Aid Duty event now only triggers once per character.- Divorces now cost as much prestige as would be gained upon marrying the character.- Females created in Ruler Designer will now give you a matrilineal marriage instead of a regular one.- Resolved bug where a concubine had a bastard and the opinion penalty was applied to the wife instead of the actual mother.- Minor event localization fixes.- The "Will Join if Bribed" plot icon now accurately shows whether someone will be willing to join your plot or not when bribed.- Resolved issue where the "New Content" tab showed up even when all DLC's were installed.- Fixed issue where patrician dowry was never paid as a result of bethrothal.- Opinion and piety bonuses for restoring the pope in Rome now only applies the first time that decision is taken.- Fixed bug where traits were not always localized properly in event options.- Crusades where a claimant got the contested titles will now say so properly in the following event.- AI will now always accept a surrender if the AI would also accept a white peace.- Fixed incorrect invasion CB descriptions.- Resolved bug where chaste characters would get married through certain events.- Removed the deprecated "Welcome to the Old Gods" splash screen.- Fixed event where the wife of a muslim ruler got permission to get divorced but never did so.- Plot tooltips no longer shows an empty "On Success:".- Fixed issue where pilgrimages had multiple outcomes.- Fixed bug where children created in Ruler Designer could not get educated.- Resolved bug where an event would allow imprisonment of characters that was not a vassal of the character.- Changed certain feast events suitable only for adults to not trigger for minors.- Added missing localization for Buddhist holy wars.- Fixed bug where holy order titles and family palaces changed succession law when the holder was granted a kingdom.- An event where court chaplains changed religion no longer triggers if your chaplain is head of a religion.- Fixed bug where historical revolts would end up in vassals becoming independent when the war ended.- Fixed bug where vassals in revolt could usurp titles leading to their independence when the revolt ended.- Norman culture is now more likely to appear in the game after early starts.- Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italians.- Added Celtic names to a large number of titles in Britain.- Improvements to the Spain setup for various dates.- Improvements to the India setup for various dates.- Fixed several minor text issues.- Fixed several minor event trigger issues.- Wife no longer tries to murder your son if he's already dead (polygamy).- Fixed a minor database bug with the d'Ivrea dynasty.- Added some missing characters in later bookmarks.- Fixed some character bugs in later bookmarks.- Holy Order castle building events should now only be shown to relevant characters.- Ambition "Become exalted" no longer gives a nickname. This should make other nicknames appear more often.- The coat of arms of the Most Serene Republic of Venice is now red and gold.- Fixed a bug where reformed tengri characters would never join their holy order.- Changed some province names in Latvia.- Added missing text for "Restore Ecumenical Patriarchate" decision.- Added many new events to support the new hiding option for murder plots.- Renamed Norse religion to Germanic.- Created various new de jure duchies in Russia and Finland.- Forming the HRE via decision now also costs money.- Removed Raise County Levies button- Added a button to the military screen to call all tribal vassals to war ( can also call all allies to war via this button )- Made the "Expelled the Jews" modifier icon red- Added support for tracking the acquisition method of a title, also scriptable- Now supports pdxmesh model format- Disabled assasination diplomatic interaction- Added automatic handout of titles by councillor- Added Observe mode- Balanced retinues to have less emphasis on heavy units- Balanced retinues to be less and more expensive- Balanced values of unit types across the board- Fixed so you can't imprison faction members without cause easily- Removed the norse ship tech bonus- Fixed cloud saves not being transfered- Fixed so you can't chat with char status info anymore in ironman.- Improved the character selection window by adding a search function- Added search for claims functionality to the search function of characters- Regents now actually meddle in the management of the state- Can now appoint your regent before accidents happen- Fixed banishment and imprisonment of baronies and powerful rulers exploit- Now saves in multiplayer autoassign their humans to their character- Added a proper OOS popup dialog- Added char id option to add trait console command- Removed server lost message in ingame lobby- Made game more sensetive to OOS- Fixed invalid tooltip in realmview- Added support for launcher to show version number and checksum of base game- No longer unjustly imprisoned when a third party faction presses your claim.- No longer possible to gain creation prestige and piety multiple times for creating the Kingdom of Jerusalem title.- Fixed issue with an old event where you could ask yourself to release your spouse from your prison.- Added de jure Duchy of Kola in northern Finland.- Slight changes to North Africa province religion setup in 867.- Moved Göttingen to de jure duchy of Thüringen.- Buying indulgence for your sins from the Pope now has a better opinion and piety effect than before, but can only be done once per lifetime.- Pagan great holy wars no longer blocked if head of religion is female.- Added pillow conversion decisions for Paulicians and Messalians.- Fixed issue with characters sometimes becoming locked from feasts and tournaments if a tournament host died.- Regal numbers are no longer shown in the lobby before starting a game.- It is now possible to upgrade settlements for all your vassals, not just your vassal barons.- The Wrong Holding Type modifier now affects both tax and levies.- Fleet size is no longer increased by levy size modifiers.- The assasination chance increase effect of your spymaster have been replaced with a plot power increase against your plot target in the chosen province.- Fixed breaking issues with the tutorial.- Fixed bug where liege could take over a war of their vassal when they had a truce with the target.- Fixed bug where vassals would keep their wars even when their liege joined a war on the same side as the target.- Now properly include special units when calculating mercenary costs.- Fixed a serious bug with the 'is_capital' trigger when used in character scope- Fixed a bug with the effect 'spawn_unit' where it could no longer match forces vs vassal settlements correctly- Councillor job actions can now give monthly Piety and Prestige- The 'disband_on_peace' option in the 'spawn_unit' effect now only takes effect once there has actually been a war- Fixed an issue with the shown "pretenders" under Elective Gavelkind- Elective Gavelkind: Increased the "medieval misogyny" AI nomination factor- Corrected the bastard uncles of Charlemagne so they don't have legitimate Karling offspring- Made the Elective Gavelkind junior heir secession event available without the Charlemagne DLC- Tribes are now allowed to raid regardless of religion (though still only against other religions)- To Swear Fealty, the new liege must now either be a neighbor or the de jure liege of your capital- Added Designated Regent minor title desc- Increased MTTH for ramadan events- Hovering the current ambition now shows the on success effect.- Fixed a rare issue with tournaments getting stuck in a limbo- It is now possible to see all the laws of your lieges titles in the law view.- Reworked system for Ramadan events. They will no longer pop in a bunch at the same time.VASSAL LIMIT:- Vassal limit indicates how many landed vassals you can hold without getting a penalty (barony-tier vassals do not count).- Your vassal limit is increased by family prestige and the diplomacy skill of the ruler and the spouse of the ruler.- Tribal vassals do not count for vassal limit, unless the liege is also tribal.- The penalty of being over vassal limit is a negative modifier for tax and levies from vassals (ignoring any min modifiers from Crown Authority).- Being over vassal limit will now allow distant vassals to become independent when the liege dies. The number of vassals that get this choice equals how much over vassal limit the liege is.- Vassal limit penalties now applies first after new vassals have been held for 60 days.VICE ROYALTIES:- Vice Royalties are titles that revert back to the liege when the owner dies.- To be able to grant Vice Royalties, you need to have the correct Vice Royalty laws, unlocked through the legalism technology.TRIBALS:- Instead of Crown Authority, tribals use the Tribal Organization Laws.- Unreformed pagans will dislike increasing Tribal Organization, whereas other vassals will prefer and vote for increasing Tribal Organization.- A decision can be taken as a tribal in order to adopt Feudalism or to found a Merchant Republic, which can be taken when: - A Tribal Holding have a fully upgraded Hillfort or Market Town. - The realm have max Tribal Organization. - The liege is not an unreformed pagan. - The Capital Province is coastal (required only for players and the found a Merchant Republic decision)- Vassals in tribal realms with low Tribal Organization can become independent when the liege dies, especially if the Heir has the Weak trait.- Tribals can in wartime use a decision to raise event troops in exchange for prestige, which will be disbanded when the current war ends.- Non tribals can always for free revoke tribal vassal titles from vassals of a different religion.- A liege can not build any holdings in tribal provinces owned by a tribal vassal.DECADENCE:- The Decadence event will now only trigger for characters who have a King or a Ruler with at least 7 in realm size as close kin.- Religions with the landed_kin_prestige_bonus flag enabled will now get a prestige bonus for having landed kings as your vassal.- The "Straighten Up" decision can now be taken again after 10 years.- The "Straighten Up" events have more outcomes, and the decadent character can now attempt to strike back.- Some "Straighten Up" outcomes do not give the dynasty head a free imprisonment.- Added CB for usurping decadent dynasty members.- Added event chain for assasinations targeting decadent characters.TECHNOLOGY:- The Short Reign Years effect was moved from Legalism tech to Majesty tech.- The Demesne Size effect was removed from Legalism tech.- The Legalism tech is now used to unlock laws, such as Crown Authority, Vice Royalties, Harsh Vassal Taxation and Max Vassal Levies.- Doubled all bonuses given by Light Infantry , Heavy Infantry, Cavalry and Siege Equipment technologies.- Doubled tech cost penalty for being ahead of time.AI:- Fixed issue where AI was unable to invade using already raised ships, this was preventing characters with event spawned ships ( adventurers ) from invading.- Fixed issue where the AI would repeatedly split and rejoin armies causing them to get stalled- AI emperors can now grant kingdom titles.CONVERTER:- Fixed missing cultures- Fixed missing religions- Fixed wrong icons- Yet another fix for rebel title crash when converting- Added Norse personal deities- Fixed issue with hashashins and other nations not getting their idea group when converting to eu4MODDING:- Fixed some problems with modding succession laws for Patricians and Doges- Variable triggers and effects can compare variables between types of scopes (country/province)- Historical Tech is now seeded completely differently and can be configured to a much greater degree ( see the "\history\technology" folder )- Event texts can now use [GetDay] and [GetWeekday] in the localization file.- Special culture unit models are now suffixed with the unit name (i.e. "horse_archers", "war_elephants" and "camel_cavalry") instead of "SPECIAL_UNIT".- Technology can now be scripted to unlock laws, by using the following format in the technology file: "add_decision = crown_authority_1"- Added a Long Character Event type.- Added the multiplayer trigger to distinguish multiplayer and singleplayer games.- Added a is_unique flag for minor titles. Only one unique minor title can be held by each character.- Added triggers 'over_vassal_limit' and 'over_max_demesne_size'.- Added a maintenance_multiplier-flag for event spawned troops. Troops with this flag will have normal maintenance cost multiplied by this value.- Support to create custom titles from effect- has_newly_acquired_title trigger to check if a character holds titles he just recently acquired- num_fitting_characters_for_title trigger to check how many characters in ones court that would fit for a specific title- best_fit_character_for_title effect to give you the character best fit for a title- Added on_character_convert_religion on action- Added on_character_convert_culture on action- Fixed bug in has_plot trigger- Added on action for acquiring nicknames.- Added in_hiding status- Added any_enemy_plotter, any_known_enemy_plotter, any_unknown_enemy_plotter as effects and triggers- Added random_enemy_plotter, random_known_enemy_plotter, random_unknown_enemy_plotter as effects and triggers- Added any_unique_dynasty_vassal effect, which gets vassals of different dynasties (and also not of your own).- Added num_of_unique_dynasty_vassals trigger, which gets the number of vassals of different dynasties (and also not of your own).- Added is_dying trigger, which checks if character is about to die. Used for on_actions called just when character dies, such as on_chronicle_owner_change.- Has_job_title trigger now also support yes/no values.- Added character modifier increase_plot_power and event modifier increase_plot_power.- ai_feudal_modifier and ai_republic_modifier can now be used with buildings to modify the ai creation weight if the ai is republic or feudal (but also if the AI is tribal but strive to become republic or feudal).- The vice_royalty (yes/no) flag in title history can now be used in order to set whether the title is a viceroyalty or not.
- Added trigger 'has_earmarked_regiments_not_raiding'
Et le hotfix 2.2.0.1 :
Spoiler:
MAJOR:
- Disabled the Depose Liege CB and the Weaken Fellow Vassal plots for not working well enough
- Fixed an issue where adventurers would no longer spawn fleets correctly
- Tweaked Gavelkind succession to focus more on the current capital duchy region for the primary heir rather than the "preferred" capital
- Tweaked Gavelkind succession to take no heed of what heirs will inherit from outside your realm
MINOR:
- Fixed bug where combats with multiple units on one side would always pick the WORST leader for each flank
- You can now only complete the "Become Exalted Among Men" ambition once per lifetime.
- Fixed OOS if all players did not reselect their characters after the last player had loaded the save.
- Tribals will now upgrade towards castle if their liege is feudal and city if their liege is republic.
- Removed the vassal king opinion penalty.
- Faction CBs are now invalidated when the liege is in a faction.
- The Byzantine free revoke on duchies are now in the Imperial Administration law.
- If the Charlemagne DLC is enabled, the Byzantine free revoke on duchies only applies to Viceroyalties.
- Fixed bug where the Centralization law was reset to the first level when enabling High Tribal Organization.
- The viceroyalty status of titles are now reset when the top liege gets the title, instead of just the liege.
- Lowered the opinion penalty for feudal vassals for granted viceroyalties (was -5 for king viceroys and -2 for duke viceroys, is now -2 for kings and -1 for dukes).
- Vassals can now grant viceroyalties if their topliege have laws allowing this and they have viceroyalty titles to give away.
- The viceroyalty flag for titles now resets when the topliege inherits the title, not just the liege.
- Viceroyalty titles can no longer be given as a normal title to a vassal.
- Added missing decision icon for offering to help with lieges titles.
- Minor localization fixes for events.
- Viceroyalties now provide their lieges with fewer levies.
- Fixed bug where overridden tribal holdings were not properly removed.
- The decisions for forming kingdoms and empires now have their succession laws inherited from the base title.
- Fixed CTD when using the console to increase attributes and the target character was dead.
- Event when regent is in on plot to lower tribal organization now have the right localization.
- Crash fixes for total conversion mods when learning scenario characters did not exist.
- Fixed republican succession where the capital was not a county capital.
- Tribal buildings now show what castle and city buildings they convert to in their tooltip.
- Republics now use their succession laws properly for all their titles and not just some of them.
- Fixed bug where looters were able to siege several holdings in one province simultaneously.
- Fixed broken calculation of months when determining if the war is undecided.
- Fixed bug where characters selected before loading a save was still the selected character after the save was loaded.
- Fixed issue where the exported chronicle showed the wrong year.
- Fixed bug where chronicle entries were missing from the chronicle.
- Characters with portraits in the chronicle will no longer be pruned from the database.
- Fixed bug where filler-entries showed the wrong year.
- The call all tribal allies tooltip now tells you when you can not call tribal vassals.
- AI no longer changes viceroyalty laws to handle being over vassal limit.
- Tribals and pagans can now raid others of the same religion.
- Triggered modifiers will no longer be added repeatedly and will be removed when no longer valid.
- Fixed bug where succession laws inherited from viceroyalties defaulted to gavelkind instead of the intended law.
- It is no longer possible to destroy viceroyalties.
- Fixed bug where factions to change succession laws were allowed against viceroyalties.
- When copying laws from viceroyalties, the liege title will be used for copying the laws.
- Fixed bug where the mongols could enact the open elective law.
- Viceroyalties can no longer change succession laws.
- Pressing "G" when having several units selected will now merge the units instead of changning mapmode.
- Blocked several CB's and plots against viceroyalties.
- Fixed bug where characters lost the viceroyalty-tag on their titles when they rebelled against their liege.
- Fixed bug where characters did not lose the viceroyalty-tag when they inherited their top liege title.
- Forming a merchant republic no longer creates a patrician of your own dynasty vassal.
- Mercenary costs are now calculated properly before raising them.
MODDING:
- Added copy_title_laws flag to the create_title effect (yes will copy laws from the base title)
- The priority_shortcut flag in interface scripts can now be used to define priority shortcuts. Priority shortcuts will fire before any other shortcuts.
- Added error log message for assigning is_viceroyalty in history where the title is owned by the top liege.
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Commandant Soso
Croisé quelconque
Expert tacticien
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#180
25-10-2014, 23h38
ce qui aurait du être rajouté sans le DLC Charlemagne:
Vice Royauté
création de titre
voila je pense que c'est dommage qui prive ca au joueurs.
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