P 0; B ships\props\cameradummy; C 1; N Bships\props\cameradummy_1b; b // idx 0{ 0x2002; 0; 3789; 171526; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0 P 1; B ships\props\dockport_land02_fighter_dummy; N Bships\props\dockport_land02_fighter_dummy; b // idx 1 { 0x2002; 0; -18282; 16291; 0.500000; -0.000000; 0.985948; 0.167055; -1; 1; } // 0 P 2; B ships\props\dockport_start_fighter_dummy; N Bships\props\dockport_start_fighter_dummy; b // idx 2 { 0x2002; 5930; -18323; 16286; 0.501379; 0.005791; 0.992231; 0.124274; -1; 1; } // 0 P 3; B ships\props\dockport_extern_standart; N Bships\props\dockport_extern_standart; b // idx 3 { 0x2002; 0; -36196; -126737; 0.006571; -1.000000; 0.000000; 0.000000; -1; 1; } // 0 P 4; B ships\SW\Dreadnaught\parts\Hull; N Bships\SW\Dreadnaught\parts\Hull; b // idx 4 { 0x2002; 148; 12177; 49083; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0 P 5; B ships\SW\Dreadnaught\parts\Details; N Bships\SW\Dreadnaught\parts\Details; b // idx 5 { 0x2002; -19821; 12470; 52288; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0 P 6; B ships\props\dockbarriersmall; N Bships\props\dockbarriersmall; b // idx 6 { 0x2002; 72; -18417; 18269; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0 P 7; B ships\SW\Dreadnaught\parts\Spark; N Bships\SW\Dreadnaught\parts\Spark; b // idx 7 { 0x2002; -99921; 168; -1892; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0 P 8; B ships\props\immturret_dummy; C 2; N Bships\props\immturret_dummy_2b01; b // idx 8 { 0x2002; 7332; 28306; 105253; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0 P 9; B ships\props\immturret_dummy; C 2; N Bships\props\immturret_dummy_2b02; b // idx 9 { 0x2002; -6946; 28306; 105253; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0 P 10; B ships\props\immturret_dummy; C 5; N Bships\props\immturret_dummy_5b01; b // idx 10 { 0x2002; -8187; 28306; 58603; 0.250000; 0.000000; -1.000000; 0.000000; -1; 1; } // 0 P 11; B ships\props\immturret_dummy; C 3; N Bships\props\immturret_dummy_3b01; b // idx 11 { 0x2002; 7600; 28306; 58567; 0.250000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0 P 12; B ships\props\immturret_dummy; C 3; N Bships\props\immturret_dummy_3b02; b // idx 12 { 0x2002; 9132; 26213; -17666; 0.250000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0 P 13; B ships\props\immturret_dummy; C 5; N Bships\props\immturret_dummy_5b02; b // idx 13 { 0x2002; -9222; 26213; -17698; 0.250000; 0.000000; -1.000000; 0.000000; -1; 1; } // 0 P 14; B ships\props\immturret_dummy; C 4; N Bships\props\immturret_dummy_4b01; b // idx 14 { 0x2002; -10804; 35197; -146193; 0.500000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0 P 15; B ships\props\immturret_dummy; C 4; N Bships\props\immturret_dummy_4b02; b // idx 15 { 0x2002; 10517; 35197; -146192; 0.500000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0 P 16; B ships\props\immturret_dummy; C 2; N Bships\props\immturret_dummy_2b03; b // idx 16 { 0x2002; 15534; -2807; 163024; 0.500000; -0.000000; -0.000000; 1.000000; -1; 1; } // 0 P 17; B ships\props\immturret_dummy; C 2; N Bships\props\immturret_dummy_2b05; b // idx 17 { 0x2002; 5905; -2807; 163024; 0.500000; -0.000000; -0.000000; 1.000000; -1; 1; } // 0 P 18; B ships\props\immturret_dummy; C 2; N Bships\props\immturret_dummy_2b06; b // idx 18 { 0x2002; -5236; -2807; 163024; 0.500000; -0.000000; -0.000000; 1.000000; -1; 1; } // 0 P 19; B ships\props\immturret_dummy; C 2; N Bships\props\immturret_dummy_2b04; b // idx 19 { 0x2002; -14868; -2807; 163024; 0.500000; -0.000000; -0.000000; 1.000000; -1; 1; } // 0 P 20; B ships\props\immturret_dummy; C 5; N Bships\props\immturret_dummy_5b04; b // idx 20 { 0x2002; -29219; -2807; 56505; 0.500000; 0.707107; 0.000000; -0.707107; -1; 1; } // 0 P 21; B ships\props\immturret_dummy; C 3; N Bships\props\immturret_dummy_3b04; b // idx 21 { 0x2002; 29296; -2807; 56505; 0.500000; 0.707107; 0.000000; 0.707107; -1; 1; } // 0 P 22; B ships\props\immturret_dummy; C 3; N Bships\props\immturret_dummy_3b03; b // idx 22 { 0x2002; 10154; -23740; -41664; 0.500000; 0.707107; 0.000000; 0.707107; -1; 1; } // 0 P 23; B ships\props\immturret_dummy; C 5; N Bships\props\immturret_dummy_5b03; b // idx 23 { 0x2002; -9915; -23740; -41664; 0.500000; 0.707107; 0.000000; -0.707107; -1; 1; } // 0 P 24; B ships\props\immturret_dummy; C 4; N Bships\props\immturret_dummy_4b03; b // idx 24 { 0x2002; 98; -28219; -167509; 0.500000; 1.000000; 0.000000; -0.000000; -1; 1; } // 0 P 25; B ships\props\cameradummy; C 2; N Bships\props\cameradummy_2b; b // idx 25 { 0x2002; 0; 12049; 166989; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0 P 26; B ships\props\cameradummy; C 3; N Bships\props\cameradummy_3b; b // idx 26 { 0x2002; 35464; 1745; -7586; 0.250000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0 P 27; B ships\props\cameradummy; C 4; N Bships\props\cameradummy_4b; b // idx 27 { 0x2002; 0; 36924; -184793; 0.500000; 0.000000; 1.000000; 0.000000; -1; 1; } // 0 P 28; B ships\props\cameradummy; C 5; N Bships\props\cameradummy_5b; b // idx 28 { 0x2002; -35154; 2174; -7586; 0.250000; 0.000000; -1.000000; 0.000000; -1; 1; } // 0
MATERIAL6: 0; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;0.500000; g_MatReflectionBias;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;1.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_plating_00_light_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_plating_00_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_plating_00_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds; MATERIAL6: 1; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;0.500000; g_MatReflectionBias;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;1.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_plating_00_dark_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_plating_00_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_plating_00_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds; MATERIAL6: 2; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;0.500000; g_MatReflectionBias;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;1.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_alu_00_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_alu_00_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_alu_00_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds; MATERIAL6: 3; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;0.500000; g_MatReflectionBias;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;1.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_struct_00_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_struct_00_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_struct_00_spec.dds; t_LightMapTexture;SPTYPE_STRING;NULL; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds; MATERIAL6: 4; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;0.500000; g_MatReflectionBias;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;1.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_details_00_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_details_00_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_details_00_spec.dds; t_LightMapTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_details_00_light.dds; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds; MATERIAL6: 5; 0x2000000; 1; argon.fx; 57; diffcompression;SPTYPE_BOOL;0; bumpcompression;SPTYPE_BOOL;0; speccompression;SPTYPE_BOOL;0; lightcompression;SPTYPE_BOOL;0; nofiltering;SPTYPE_BOOL;0; autofree;SPTYPE_BOOL;0; Tex2;SPTYPE_BOOL;0; TexAnimStartU;SPTYPE_FLOAT;0.000000; TexAnimStartV;SPTYPE_FLOAT;0.000000; TexAnimEndU;SPTYPE_FLOAT;0.000000; TexAnimEndV;SPTYPE_FLOAT;0.000000; TexAnimDuration;SPTYPE_FLOAT;0.000000; TexAnimRotation;SPTYPE_FLOAT;0.000000; TexAnimOriginU;SPTYPE_FLOAT;0.500000; TexAnimOriginV;SPTYPE_FLOAT;0.500000; Brightness;SPTYPE_FLOAT;1.000000; contrast;SPTYPE_FLOAT;1.000000; saturation;SPTYPE_FLOAT;1.000000; hue;SPTYPE_FLOAT;0.000000; colormatrix;SPTYPE_BOOL;0; g_ColorWriteEnable;SPTYPE_LONG;15; g_Wrap;SPTYPE_LONG;0; g_CullMode;SPTYPE_LONG;2; g_AlphaBlendEnable;SPTYPE_LONG;0; g_BlendOp;SPTYPE_LONG;1; g_SrcBlend;SPTYPE_LONG;2; g_DestBlend;SPTYPE_LONG;1; g_ZEnable;SPTYPE_LONG;1; g_ZWriteEnable;SPTYPE_LONG;1; g_ALPHATESTENABLE;SPTYPE_LONG;0; g_LightAmbientIntensity;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; LightDir_Dir0;SPTYPE_LONG;0; LightDir_Color0;SPTYPE_FLOAT4;1.000000;1.000000;1.000000;0.000000; LightDir_Dir1;SPTYPE_LONG;0; LightDir_Color1;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; g_MatSpecularStrength;SPTYPE_FLOAT;3.000000; g_MatSpecularPower;SPTYPE_FLOAT;6.000000; g_MatReflectionStrength;SPTYPE_FLOAT;0.500000; g_MatReflectionBias;SPTYPE_FLOAT;1.000000; g_MatReflectionBlur;SPTYPE_FLOAT;1.000000; g_AlphaValue;SPTYPE_FLOAT;1.000000; g_MatEmissiveColor;SPTYPE_FLOAT4;0.000000;0.000000;0.000000;0.000000; t_FilterTypeDiffuse;SPTYPE_LONG;2; t_SamplerAddressMode;SPTYPE_LONG;1; t_SamplerMaxAnisotropy;SPTYPE_LONG;8; t_MipMapLODBias;SPTYPE_FLOAT;0.000000; t_DiffuseTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_panels_00_diff.dds; t_MinFilterTypeDiffuse;SPTYPE_LONG;3; g_MatDiffuseStrength;SPTYPE_FLOAT;0.500000; t_AlphaTexture;SPTYPE_STRING;NULL; t_BumpTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_panels_00_bump.dds; t_MinFilterTypeBump;SPTYPE_LONG;3; t_BumpMipMapLODBias;SPTYPE_FLOAT;0.000000; t_FilterTypeBump;SPTYPE_LONG;2; t_SpecularTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_panels_00_spec.dds; t_LightMapTexture;SPTYPE_STRING;C:\_WORKFOLDERS\CD-Meshes&Textures\_MESHES\DreadnaughtII\textures\dds\cap_panels_00_light.dds; t_CubeMapTexture;SPTYPE_STRING;effects\others\envmap_test.dds;
P 1; B ships\props\dockport_land02_fighter_dummy; N Bships\props\dockport_land02_fighter_dummy; b // idx 1 P 2; B ships\props\dockport_start_fighter_dummy; N Bships\props\dockport_start_fighter_dummy; b // idx 2 P 3; B ships\props\dockport_extern_standart; N Bships\props\dockport_extern_standart; b // idx 3 P 8; B ships\props\immturret_dummy; C 2; N Bships\props\immturret_dummy_2b01; b // idx 8 textures\dds\cap_plating_00_light_diff.dds \textures\dds\cap_plating_00_bump.dds textures\dds\cap_plating_00_spec.dds effects\others\envmap_test.dds textures\dds\cap_alu_00_diff.dds \textures\dds\cap_alu_00_bump.dds \textures\dds\cap_alu_00_spec.dds \textures\dds\cap_struct_00_diff.dds textures\dds\cap_struct_00_bump.dds textures\dds\cap_struct_00_spec.dds textures\dds\cap_details_00_diff.dds textures\dds\cap_details_00_bump.dds textures\dds\cap_details_00_spec.dds textures\dds\cap_details_00_light.dds \textures\dds\cap_panels_00_diff.dds \textures\dds\cap_panels_00_bump.dds \textures\dds\cap_panels_00_spec.dds \textures\dds\cap_panels_00_light.dds;