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#241
25-03-2014, 10h49
Il est probable que le mod ait quelques problèmes sur les prochains jours avec le nouveau patch.
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#242
25-03-2014, 17h46
Je confirme que le mod ne marche pas avec le dernier patch en attendant une mise à jour.
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#243
02-04-2014, 15h38
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Je confirme que le mod ne marche pas avec le dernier patch en attendant une mise à jour.
tu as eu des news au sujet de cette mise à jour
?
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#244
05-04-2014, 19h18
Des nouvelles par rapport à la disponibilité du mod sur la derniere version de ck 2
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#245
05-04-2014, 19h19
Ils veulent introduire de nouveaux mécanismes et retardent donc la sortie de la prochaine version. Vous pouvez toujours utiliser l'option pour mettre le jeu avant le patch de Rajas of India pour jouer au mod.
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#246
07-04-2014, 16h05
Quelqu'un m'a demandé des précisions par mail sur mon message concernant la version pré-Rajas donc on avait détaillé comment faire sur le sujet du DLC.
Voici pour ceux qui veulent jouer à AGOT en attendant, c'est tiré du forum de Paradox:
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#247
07-04-2014, 17h08
Bonjour, c'est pour demander si vous pouviez signaler des bugs dans le Mod ?
Car par exemple, une fois j'ai essayé de faire un Royaume Pirate à Port Ibben, mais on ne peut pas créer de Château et il y a 6 Emplacements mais on ne peut rien constuire dessus, on ne peut même pas cliquer pour sélectionner une Cité, un Temple ou bien un Château.
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#248
08-04-2014, 12h05
Merci Benoît mais y a t-il une solution concernant la version non steam ?
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08-04-2014, 12h07
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#249
14-04-2014, 17h31
Juste pour prévenir que la version 0.6.1 est sortie.
Comme d'habitude la VF est à jour (au passage cela fait maintenant 2 ans à deux jours près que je travaille dessus: champagne !
).
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#250
14-04-2014, 17h53
Les nouveautés:
- Mod updated for patch 2.1.3
- Many history and database updates based on new WoIaF app info
- Dothraki and Dragon improvements
- Unsullied and War Elephants
- Added EU4 converter support
Changelog:
Spoiler:
Version 0.6.1
===============
- Mod updated for patch 2.1.3
- Many history and database updates based on new WoIaF app info
- Dothraki and Dragon improvements
- Unsullied and War Elephants
- Added EU4 converter support
Events, jobs, plots and decisions:
- Added Unsullied as a troop type. Can be trained by Astapori Lords and sold on to other slavers.
- Added War Elephant pens as an available building in certain eastern locations
- Added lifeatcourt events (for now just 2 flavour events)
- Faction wars no longer use temporary titles for the leader, due to incompatibility with mega wars
- Adapted the vanilla Volva honourary title and assocaited events to Maegi
- Adapted other muslim and indian titles to the mod as well
- Adapted Indian tiger hunts, guru events and other misc Rajas of India flavour to eastern cultures
- Skilled courtiers may now try to gain positions in their liege's liege court
- Added some nicknames related to traits added by the mod
- If your son elopes with a lover it is now possible to disinherit them
- Added a mechanism for independent republics under attack from a foreign realm to call neighbouring realms to their defence.
- Fixed existing Prince of Pentos events and added a new feast related one
- It is now possible to appoint bodyguards by honourary title. They defend their liege in battle in a similar fashion to Kingsguards.
- If a liege defaults on a debt to a vassal the vassal can now make alternative demands (e.g. requesting land, lowering CA)
- Added a couple of dragon flavour events
- The targ coin flip can now result in more, less severe traits. Also increased the chance of some Targs becoming lunatics later in life.
- The Guild of the Faceless men is now a vassal of Braavos, also revamped how faceless men are used for assasination
Dothraki
- Dothraki can now take their slaves and lovers as concubines
- Emperor tier Dothraki characters can now use the invasion CB to vassalise non-dothraki
- Dothraki provinces can now be colonised
- Dothraki can now have Bloodriders
- A Dothraki heir will now lose all king/emperor titles on inheritance if they are not strong enough
- Added a chance of losing Khalasar levels after a lost battle
- Fixed the dothraki event where you teach your son to ride
- Dothraki should no longer sometimes get game overs at the start of a game
Dragons
- Dragons and their rider are now linked by friendship instead of parent-child relationships
- Dragons can now be strong, which makes them grow faster
- Fixed problem where dragons would sometimes lose their immortality
- Dragons will no longer die of natural causes before age 100 unless sickly/wounded/maimed
- It is no longer possible for randoms to try and tame Viserion and Rhaegal if Dany controls them
- If Drogon dies Dany will now take one of her other dragons as her primary dragon if possible
- Dragon riders who are hidden from a siege will no longer take part in dragon duels
- AI dragon rider courtiers of a ruler with no demesne (e.g. landless adventurers) will now spawn on map in an army
- Disabled many inappropriate events for dragons
- It is no longer possible to take a dragon as a salt wife
- Dragons can no longer inherit swords
- It is no longer possible to face a Dragon if the province owner's regent is a dragon rider and is not your relative
- The chances of a dragon being wounded/maimed in a dragon duel now depend on the strength of the enemy dragon
- It is no longer possible to plot to kidnap a dragon
New Stuff based on new WoIaF app
- Added Braavos and The Jade Sea as dejure empires
- Yi Ti and Leng reworked into Empires with new playable characters
- Added new culture "Jade Islander" for South Leng and the Jade Sea Islands
- Renamed the kingdom of "The Bone Mountains" to "Hrykoon"
- Added Trader Town with characters
- Hazdahn is now a Ghiscari realm for a few years until the Dothraki destroy it
- The Summer Islands now consist of disunited principalities in earlier bookmarks until Princess Xanda Qo unifies them. Also made Tall Trees Town a merchant republic
- Added N'Ghai remnants
- Added the Jogos Nhai
- Changed Morosh to a Lorathi duchy
- Unified Ibben
- Gave Asabhad a king tier title and placed it in the empire tier Jade Sea along with Moraq and the Jade Sea Islands
Character/Database setup (WARNING, SPOILERS AHEAD):
- Added canon nicknames "Sea Snake" and "the Lion of Braavos" to the relevant characters
- Added a mat marriage to House Hamell in the first scenario, due to the heiress being married to a lowborn (in a regular marriage).
- Added children to House Corbray in the first two scenarios so they don't die out through lack of waiting for an heir.
- Sister-wifed up the Blackfyre scions with each other.
- Added an extra Plumm daughter to marry to another Blackfyre son. Hopefully there'll be more Blackfyre rebellions with an After Spring start now.
- Corrected After spring errors. Made Eustace "the last of his line".
- Future Osgreys are now decended from him and Rohanne, while the Webbers (who in the title history lose Coldmoat for a time) get it back via a cousin-marriage with a daughter of Rohanne, (So the Webbers are playable in future scenarios, bar the Ninepenny Kings).
- Placed Webber "Webber" in their family tree as a bastard of a cousin.
- Gave Eustace a boost to fertility and health so he has a good chance of having kids in a After spring playthrough.
- Gave Walder Rivers a mat marriage with his Charlton bride (as she's trueborn), made his children and grandchild Charltons too, yet kept their "Rivers" nickname.
- Gave Vickon Greyjoy a father and grandfather so "the Line of Balon the Old Kraken" doesn't become a name for future Greyjoys. Changed title history by adding them to pyke.
- Added mat marriage to House Bywater's lady for the first scenarios (another lowborn husband). Gave House Horpe and Bar Emmon children in the Bleeding year scenario.
- Wifed up some of the Sunglass and Celtigars the "Valyrian" way.
- Made Aurane Waters, Lord Monford Velaryon's half-brother, rather than bastard nephew (infos from WoIaF). Kept the other brother as is, to make sure the Velaryon's don't die out too quickly.
- Added the seven other children of Jaehaerys and Alysanne (Their fertility has been changed to suit).
- Married Baelon to one of his sisters. Married one of Aegon I's daughters into the Velaryons.
- Removed the erronous Gerion Lannister (Brother of Tybolt) as Tybolt only had one brother, named Gerold (already in). The one who was a suitor of Rohanne Webber.
- Made Addam and Alyn, bastards of Laenor, rather than Corlys.
- Made Daenaera (originally Daena, who married Aegon III) a niece of Corlys (cousin of the two L's), which would make her a 1st cousin once removed of Alyn, thereby making Elaena Targaryen a 2nd cousin of Alyn.
- Gave DNA to most members of House Frey, in line with their book discriptions.
- Changed the Velaryon wife of Aenys to a... Velaryon! (What a guess) her name however is now Alyssa. Info from the WoIaF app. (My computer is playing up so can't playtest or do loads with the histories until its sorted.)
- Added Duncan the Small's wife and lover, he is also now removed from the line of succession
- Dunk & Egg are now friends
- Fixed Jaehaerys II's birth date
- Added Herrock Kenning as the first Kenning of Kayce from their parent line, the Harlaw Kenning's. (Info from Nittanian and the aGoT app)
- Renamed one of the non canon Lysene families to Lohar, Sharako Lohar is ruler of Lys in Dance of the Dragons bookmark
- Fixed Lysene patricians not having any heirs in the later bookmarks
- Added characters to empty provinces of Sarnor, Moraq, Asabhad and Leng
- Added characters (female rulers) to extra provinces in Warrior Maid cities
- Blackfish now has "celibate" instead of "homosexual"
- Added new portrait for Strong Belwas and gave him "scarred" trait
- Fixed an error in the Riverlands/Tully title history
- Added a father and grandfather between the Mudd of the Bleeding year scenario and the Mudd link character to stop future Mudds being called 'Exiled' after their 5500 year old 'grandfather'.
- The Kettleblack brothers are no longer nice and goodly.
- Created the Nights Watch mutineers and gave them control of Craster's Keep for AFFC bookmark
- Set Criston Cole's death as "died in battle"
- Added a catch-all dynasty for the Thenn culture
- Jaime's brave trait appeared to have been overwriten. Re-added.
- Gave Sansa her Direwolf for a brief period before it is "removed"
- Added characters to spare provinces of Mantarys, Tolos, Volantis and Hazdahn (while it's around)
- All Brindlemen get the trait dwarf
- Yi Ti empire tier uses feudal_elective
- The Targaryen "prefer_agnatic" dynasty flag is cleared when they lose the Iron Throne
- Added characters to Nefer
- Slight history update to House Reyne, Crakehall, Webber and Roote from Blood of the Dragon. Redtusk now has a Reyne mother as well as his Crakehall father
(judging by the MUSH its looking likly that Bertrand Crakehall, will eventually be Redtusk).
- History expansion of Musgood, Lolliston, Buckler, Mertyns, Gower, Penrose & Kellington. Gave reigning lords in the Conquest/Bleeding year scenario wives and children/other family members.
- Updated title history to suit.
- Added DNA to the Durrendon's. Argilac shouldn't look like a fat old man now (just an old man). Gave Argella a DNA re-do.
- Caron and Tarth given extra members at Conquest/Bleeding year start.
- Updated Dayne, Uller and Jordayne with extra family members who hold their other county holdings, gave the first Dayne a boost to Stewardship so he can hold both Starfall and the Elbow.
(High hermitage for dayne, greatdesert for Uller, the sourge for Jordayne)
- Gave children to the first Wyl Lord.
Balance:
- AI slave raids are now restricted to sensible distances
- Any slave raids against fragmented Lords in a mega war will now end once they rejoin the realm
- Character assimilation to local culture now happens quicker
- Greatly reduced the price of slaves and slave camps
- The Rhoynar and Bone Mountain religions do not mind female rulers/heirs now
- The restrictions on pressing weak claims via CBs now also apply to forming factions
- Lowborns and unimportant barons can no longer ask for legitimisation
- Removed exploit where it was possible to loot ruins for copious amounts of gold
- It turns out the AI is hard programmed to never change gender succession laws, so added special decisions for them to change these laws.
- The AI may now sometimes enact agantic succession if their heir is female
- Made landless claimant adventurers a little less common and strong
- The culture of your heir's tutor now has a smaller opinion effect on vassals
- The AI may now change demesne tax laws
- Rebalanced probabilities of dying/wounding/maiming in battle. Having a good bodyguard now also reduces the chances.
- Torturing someone to death will now annoy their relatives
- Sansa now likes Robb if rescued by him in ACoK
- The AI now values prestige more when arranging marriages
- It is longer possible to enforce the claims of characters who cant hold lands
- Non-just characters will no longer join elective factions if they like their liege a lot
- If an Emacipation war is successful, all defenders are now emancipated
Graphics and portraits:
- Added improved map textures
- Added some Essos flags by Micxzu
- Added generic CoA patterns for Summer Islanders/Basilisk Islanders/Naathi (80 frames).
- Added proper icons for the tolerance traits
- Added an improved minimap by Enoofu
Misc:
- Dany no longer has to defeat Yunkai twice in her liberation quest
- All scripted betrothals have been removed due to the add_betrothal command now being broken
- Split the Eastern culture group into Hyrkooni and Moraqi groups
- Added new religion "Gods of Lorath" so that they don't use the Braavosi Moonsinger
- Added an ocean province for the remains of the Silver Sea
- Swapped the position of Harvest Hall and Drakesgrave in the Stormlands
- Corrected many holding/title names in Dorne
- Slave traders should no longer be spammed with offers from other traders to sell a slave
- Added building to spare holding slots in Ibben, Moraq, Yi Ti and Leng
- Rhoynar and Old Andals no longer use Maesters
- Added ships to many minor isolated islands in Essos (e.g. Ghaen)
- When a king tier title splits during a mega war the slavery laws of the empire title are copied, so slavery doesnt suddenly become legal/illegal
- Added a name set for the Jogos Nhai
Bugfixes:
- Altered the requirements for the Form Kingdom of Westeros decision
- Fixed problem where you could call in your liege split during a mega war into a war against themself
- Fixed problem where temple buildings weren't actually buildable in faith of the seven temples with high faith authority
- Added some missing religious localisations
- Fixed problem where when pressing the dejure claims of a vassal mega wars would not trigger instantly
- When forming the Kingdom of Westeros, small independent areas, e.g. The Claw, Dragonstone, should now become dejure part of the new realm
- Fixed problem where mega wars would not trigger if you attacked another empire tier character already at war with a third party empire tier character
- Magic can no longer cure being a dwarf
- Fixed problem with Ironborn Invasion liege loyalist requirement not being as indicated (100% instead of 75%)
- Fixed problem where the Age of Dragons event would happen at the wrong time
- Fixed mega war problem where a Lord Paramount has a one day window to declare themself king at the start of a civil war
- Fixed problem where Maelys didnt have the Band of Nine opinion boost with the others in the Band
- If a son on a foreign merc adventure happens to join an order like the citadel or nightswatch it will now cancel the adventure
- The plot to escape slavery will now abort if their owner no longer owns them
- Fixed decison to acknowledge young griff's heritage by his spouse
- Fixed problem where some trident river provinces were being treated as coastal sea provinces
- Fixed some topology errors around The Dry Deep
- Tower of Joy participants all have death set as "died in battle"
- Fixed localisation of House Piper dynastic nicknames
- Fixed typo in Malegorn of Redpool's name
- Fixed Yi Ti having wrong portrait style
- Fixed Tyrek Lannister's parents not being set properly
- Fixed problem where an AI marriage check would sometimes loop, producing hundreds of courtiers
La version étant beta, elle doit probablement contenir des bugs.
Dernière modification par
Benoît
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14-04-2014, 17h54
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#251
14-04-2014, 18h05
"Mod updated for patch 2.1.3"
en d'autres termes il va falloir revenir en 2.1.3... pour pouvoir bénéficier du mod
" ??!
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14-04-2014, 18h08
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#252
14-04-2014, 18h25
La dernière version du jeu est la 2.1.3.
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#253
14-04-2014, 19h19
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La dernière version du jeu est la 2.1.3.
Autant pour moi j'ai mal interpréter les chiffres ^ ^"
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#254
15-04-2014, 12h00
Quelqu'un a testé le multi ? Est il plus stable qu'avant ?
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#255
17-04-2014, 03h49
yep j'ai testé la 0.6.1 et ben je doit dire que ce n'est vraiment pas stable du tout... il y a trop de bugs et ne parlons pas du multi c'est quasi impossible de faire une partie -__-"
je préfère revenir en 2.0.4 j'espère qu'ils sortiront un fix pour agot 0.6
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