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  • Merci de ta réponse Faras.
    J'ai bien le jeu à jour, je suis sur Steam et les màj sont automatiques. Au cas où, je l'ai testé sur un patch précédent également, mais ça n'a rien changé.
    J'ai bien le launcher, mais dès que je clique sur ok rien ne se passe, mais je vois sur Steam qu'il a démarré et a quitté dans la foulée sans que l'écran ne se soit recalibré pour le jeu.

    Commentaire


    • Ave Faras ,ceux qui vont traduire te saluent
      J'ai reçu plusieurs messages, certains en rapport avec des bugs du mod (apparemment on a trouvé un bêta testeur qui prend son job au sérieux) et autres, certains pour te filer des posts informatifs sur les Valaques
      Spoiler:
      Là, il y a un Empereur qui a survécu à la Grande Purge Farassienne des titres impériaux :

      http://imgur.com/FIgFGCA

      Apparemment il s'agirait d'un titre personnalisé : https://imgur.com/nhBBlNV

      Bref, vu que c'est une HÉRÉSIE pour le mod, je pense qu'il est important de le signaler

      De plus, l'Empire titulaire d'Italie est toujours créable : https://imgur.com/j0JjNrU

      Il y a un léger problème avec les décisions liées à la Pologne apparemment : https://imgur.com/qkQAU7Y

      Apparemment, l'évent du couronnement Impérial par le Pape bug un peu puisqu'il déclenche systématiquement cet event : https://imgur.com/O1KObZF

      Il peut aussi se faire sacrer Roi de France en tant qu'Empereur. A mon avis, c'est parce qu'il a pas encore activé la décision pour porter le titre de Rex Romanum, mais bon : https://imgur.com/5mOeQaG

      Le titre du Prince de Bavière est foireux manifestement : https://imgur.com/olqXSif

      Je lui ai demandé sa save au cas où

      On m'a aussi envoyé des liens vers des pavés sur les Valaques , qui sont apparemment legit, je te laisse découvrir ça :


      Commentaire


      • @Valyrian : Merci pour le message, je note, je note !
        Pour les valaques, merci aussi.
        Les mercenaires sont faits, direction Byzance maintenant.

        Commentaire


        • Du coup , je vais commencer à rédiger deux trois trucs sur la réforme du système militaire , parce que si je dois attendre que t'ai tout fini pour le faire, on a pas fini :-p

          du coup j'ai commencé par le système musulman, mais il me faudrait un ou deux screen (je peux pas le faire moi même vu que la version postée sur la page de présentation ne contient pas ça :-3) . Un screen montrant les lois liées à l'Asabiyya et un screen montrant les casernes de Mamelouks conviendraient je pense. Ou alors m'envoyer ta version que je le fasse moi même peut convenir aussi. Bref, en tout cas :


          Spoiler:
          Hello everyone, welcome back to a new RIRSEI Dev Diary ! Today we will talk of the upcoming update on the rework of the military system ! We will more specifically talk about the muslim military system of RIRSEI ! There will be a bit of text and not much screens, as it is still work in progress, but you should read this if you are interested in the mod, as it is a major mechanic !

          The medieval muslim armies were following a pattern of using slave as their main soldier corps . We are not talking of slave dying of hunger, walking to the battlefield in chains fearing the master's whip, but of elite soldiers, bought in their youth, trained from their childhood, and given the best equippement avalaible. The most famous exemples of theses are the Mamlukes, or the Janissaries. They often formed the bulk of muslim armies. But why though ?

          To understand this , we must explain Ibn Khaldun's cycle theory.

          For Ibn Khaldun (medieval muslim phiklosopher) , there are two extremely different worlds : the sedentary world , and the nomadic world.

          The sedentary world is composed of cities and city-dwellers. Cities are essential for a state, as they provide most of the taxes, the bureaucracy and the cultural life. However, in order to maximise the collect of revenues, the state disarm the people. Thus , the city-dwellers are poor soldiers, their armies often formed of thugs and hooligans, just good enough to fill the ranks.

          On the opposite side , you have the nomadic people. They live harshly, but theses harsh conditions lead them to develop a strong clan spirit, or "Asabiyya" . In short , they develop a very strong bond, where a man can give his life away for the clan without asking for a compensation. They thus form a strong, disciplined force which will smash through the city dweller's armies. However, they often waste their strenght in petty clanic issues. The city dweller thus must hire theses nomads to ensure their safety.

          The Ibn Khaldun's cycle begins when a nomadic force conquer a sedentary city and sedentarize itself. The new dynasty's Asabiyya is strong, and their tribal forces are not asking for financial compensation.

          However , the Ibn Khaldun cycle state the following :

          Adversity leads to strenght. Strenght leads to prosperity. Prosperity leads to weakness . Weakness leads to ruin.

          With each following generation, the dynasty will lose Asabiyya, and their forces will ask more and more for a financial compensation, even asking for a place in state business. At some point , the cost of the army is too high to endure to the cities, which become depopulated and die due to heavèy taxation, until either the dynasty renew its Asabiyya by introducing slave soldiers from a new source, or crumble under their slave soldier's revolt, beginning a new cycle.

          In the mod , several crown laws has been added :

          With each new generation , you will lose one level of Asabiyya. With that loss, the cost of your soldiers (which are mostly retinue) will increase, forcing you to increase the taxes exponentially, which will decrease your realm's stability. When you hit "low Asabiyya", that generally means you are in trouble.

          However, there is still hope for you ! You can decide to renew your Asabiyya by taking soldiers from other sources . There are different types of slave soldiers, each giving a specific retinue -Turkish , Circassian, Sudanese, and so on. By taking soldiers from another source, you take a tep back in Khaldun's cycle.

          This is how RIRSEI handle the rework of muslim military system (at least for sedentary rulers, tribal (nomadic) rulers gets specific buildings ). As a result, almost all other buildings regarding soldiers (like "Barracks" in castles) have been wiped out . The muslim armies are essentially composed of theses new retinues symbolising slave soldiers, with shitty infantry given by the cities (the "Ayyarum" ). The specific mercenaries of muslim rulers have been wiped out as a result . Muslim cities, however, gain a massive income boost compared to western or greek cities (as they don't have to maintain a numerous militia, unlike the western cities).

          But do not worry, as the rework of the military system will concern every culture . Thus, the massive changes of the muslim world will not lead to unbalanced world where muslims are roflstomped . All armies will generally be scaled down.

          That is all for today !

          Commentaire


          • Valyrian_Knight01 : Aie aie aie, le souci c'est que je vais revoir le système musulman avec supermenteur lorsqu'il sera de retour. Mais je te dis ce qu'on va faire si tu veux l'ajouter dans ta preview :
            - Faire des zones "bédouines" impossibles à sédentariser : ce seront des réserves d'asabiyya, qui pourront suppléer voire remplacer le système d'eslaves-soldats. Exemple : avoir les régions kurdes tribalisées qui vont fournir de puissants contingents (avec le danger que les dits kurdes prennent le pouvoir. Dès qu'une tribu s'empare d'un centre sédentaire, elle se sédentarise et "libère" ses zones bédouines de départ.
            - Relier un peu mieux les bâtiments à la géographie et au contexte (en gros, ne pas pouvoir recruter des soudanais si on est en Perse)
            - Un bâtiment pour les zones rurales (chateaux) et les mosquées : mais ca sera comme les ayyarum ; pas de la grande qualité.
            Y'a deux-trois éléments à corriger, mais je le ferais après, si tu désires ajouter les éléments plus haut.

            Je t'envoie le lien de ma dernière mouture par MP.

            Commentaire


            • Oh , je vois. Au pire c'est pas grave , je peux faire la preview du système français et espagnol (les seuls traduits il me semble pour le moment ) , pour temporiser :-p

              Commentaire


              • Hop, villes byzantines :



                Commentaire


                • Constantinople n'a qu'une garnison de 1200 hommes ? C'est pas beaucoup dis donc :-3

                  Mais du coup , les villes Byzantines vont pas être les pires villes ? Parce que les villes occidentales produisent moins mais spamment l'infanterie, ça d'accord ... mais les musulmans produisent plus et produisent quand même plus d'infanterie que les villes Byzantines ( ~ 300 je crois ?).

                  Bref , sinon :




                  Spoiler:
                  Hello everyone, welcome back to a new RIRSEI Dev Diary ! Today we will talk of the new upcoming update of the rework of the military system ! We will more specifically talk about the French, German and Spanish military system of RIRSEI !

                  You see , the vanilla military system fail to properly represent the evolution of the various armies during CK2 timeline. RIRSEI is thus trying to rework this system to try to represent more accurately the various military forces a monarch was able to gather during this time according to what was historically .

                  First , numbers have been massively scaled down. In 1066 , and even in the 9 th and 10 th century in general, the central authority has long since collapsed. The Kings of western Europe have delegated (read : gave) the public power to their vassals, who in turn give them to their vassals, etc. The King thus has little power in his own realm, his real authority only recognized de facto in his personnal demesne. Thus, it doesn't make sense that the King of France is able to muster 6000 - 7000 men in 1066. Truth to be told, mustering 1000 men only would have been quite neat .

                  To reflect this , most military buildings have been wiped out and replaced by a specific building (beware the walls of text) :

                  https://m.imgur.com/a/jRFbW

                  As you can see, a great place is reserved to the heavy cavalry, to the knights. This was historically the case , as the feudal system originally led to a prevalence of knights , both morally (they were the brightest warriors, unlike the lowly footmen) and militarily. The feudal vassals were supposed to bring with them a retinue of heavy cavalrymen, letting relatively few footmen in their army. Footmen were supposed to be the free men not rich enough to afford a horse ,but still rich enough to have some armors and weapons. Except both free men and relatively wealthy men became relatively rare in the high middle ages, and since only free men can go to war , the feudal lords didn't bring much infantry with them when they answered to their lord's call to war (unlike in Game of Thrones , serfs and non free peasants were not raised , and they didn't come in panties with only a knife )

                  There was not really any other way to increase the military contribution of the vassals than strenghtening their grasp upon them , so the upgrades of this building require increasing the crown authority of the Kingdom :

                  https://m.imgur.com/a/xHAcP

                  In the end , the army was reorganised in Compagnies d'Ordonnance, permanent, proffesionnal soldiers paid by the Crown. But this evolution was slow and only allowed by the increasing power of the monarchy and the developpement of a strong financial basis , as they were pretty expensive :

                  https://m.imgur.com/a/cYR4F

                  The Spanish system follows a relatively similar pattern , except that a bigger place was attributed to the light cavalry to defend against muslim razzias . Same for Germans, but with a prevalence of heavy cavalry :

                  Spanish :

                  https://m.imgur.com/a/zAmxc

                  https://m.imgur.com/a/92kaJ

                  https://m.imgur.com/a/TGRKW

                  German:

                  https://m.imgur.com/a/nMgHF

                  https://m.imgur.com/a/lp9n6

                  Now you may ask : "But there was still some infantry in medieval armies ! How does RIRSEI represent that ?"

                  Well , you see , there *was* infantry in medieval armies, but they didn't come from feudal vassals. They actually mostly came from cities.

                  Around the 10 th century, the so called dark ages following the fall of the Roman Empire were mostly ended. Cities began to thrive again , even growing bigger than what they were originally under the Roman Empire . Most cities exiged more freedom from their lords. The latter decided to grant the cities a franchise chart ; granting them autonomy and relative freedom in exchange of more taxes and a 40-days military service ( since the city dwellers became all free men with this chart, they became conveniently eligible for military service ) . In the mod , at some point an event announcing this time of charts will fire, allowing to build several buildings :

                  https://m.imgur.com/a/KXnOX

                  https://m.imgur.com/a/r9RUN

                  https://m.imgur.com/a/5wpLB

                  The cities will be your main source of infantry, if you are one of theses western cultures. But note that several variation of theses buildings exist (for the Swiss, for exemple, who got maaany pikemen ). But theses are currently the cities for German, French and Italian cultures.

                  That is all for today !

                  Commentaire


                  • Valyrian_Knight01 : Oui, mais le souci c'est que les garnisons sont liées aux levées, je peux donc pas trop séparer les deux.
                    Pour les villes musulmanes, elles vont se prendre un nerf carabiné, ne t'inquiète pas.



                    Envoyé par Valyrian_Knight01 Voir le message




                    Spoiler:
                    Hello everyone, welcome back to a new RIRSEI Dev Diary ! Today we will talk of the new upcoming update of the rework of the military system ! We will more specifically talk about the French, German and Spanish military system of RIRSEI !

                    You see , the vanilla military system fail to properly represent the evolution of the various armies during CK2 timeline. RIRSEI is thus trying to rework this system to try to represent more accurately the various military forces a monarch was able to gather during this time according to what was historically .

                    [Tu commences direct en 1066 ? Tu n'expliques pas que chez les occidentaux il y a la mutation féodale ? Y'a un joli event en plus :c ]
                    First , numbers have been massively scaled down. In 1066 , and even in the 9 th and 10 th century in general, the central authority has long since collapsed. The Kings of western Europe have delegated (read : gave) the public power to their vassals, who in turn give them to their vassals, etc. The King thus has little power in his own realm, his real authority only recognized de facto in his personal demesne. Thus, it doesn't make sense that the King of France is able to muster 6000 - 7000 men in 1066. Truth to be told, mustering 1000 men only would have been quite neat . [Signale toutefois que les chiffres, comme ceux des bâtiments sont sujets à modification, pour équilibrer, etc etc.]

                    To reflect this , most military buildings have been wiped out and replaced by a specific building (beware the walls of text) :

                    https://m.imgur.com/a/jRFbW
                    [y'a des fôtes ! christianity ne prend qu'un n ! )
                    As you can see, a great place is reserved to the heavy cavalry, to the knights. This was historically the case , as the feudal system originally led to a prevalence of knights , both morally (they were the brightest warriors, unlike the lowly footmen) and militarily. The feudal vassals were supposed to bring with them a retinue of heavy cavalrymen, letting relatively few footmen in their army. Footmen were supposed to be the free men not rich enough to afford a horse ,but still rich enough to have some armors and weapons. Except both free men and relatively wealthy men became relatively rare in the high middle ages, and since only free men can go to war (En fait, il y a deux évolutions en prendre en compte : d'abord, le IX-Xème siècle, période de mobilité sociale, les grands laboureurs pouvant passer dans la classe des chevaliers. Donc nos hommes riches libres deviennent en fait chevaliers. Deuxième évolution : le servage. Bien entendu, c'est une évolution longue (qui remonte aux colons du bas empire romain), mais qui s'expose brutalement au IX-Xème siècle, avec la disparition de la paysannerie libre au profit du servage. Tu peux signaler que parfois des communautés rurales sont restés libres (dauphiné par ex) mais c'est vraiment rare) , the feudal lords didn't bring much infantry with them when they answered to their lord's call to war (unlike in Game of Thrones , serfs and non free peasants were not raised , and they didn't come in panties with only a knife : allons même plus loin, en Occident, le fait militaire est celui de l'homme libre )

                    There was not really any other way to increase the military contribution of the vassals than strenghtening their grasp upon them , so the upgrades of this building require increasing the crown authority of the Kingdom :

                    https://m.imgur.com/a/xHAcP

                    In the end , the army was reorganised in Compagnies d'Ordonnance, permanent, profesionnal (gaffe, t'as fait aussi la faute dans les descriptions) soldiers paid by the Crown. But this evolution was slow and only allowed by the increasing power of the monarchy and the developpement of a strong financial basis , as they were pretty expensive :

                    https://m.imgur.com/a/cYR4F

                    The Spanish system follows a relatively similar pattern , except that a bigger place was attributed to the light cavalry to defend against muslim razzias (+ les hommes libres sont plus nombreux en Espagne, grâce aux fueros) . Same for Germans, but with a prevalence of heavy cavalry :

                    Spanish :

                    https://m.imgur.com/a/zAmxc

                    https://m.imgur.com/a/92kaJ

                    https://m.imgur.com/a/TGRKW
                    (AIE AIE, j'ai changé la description du dernier bâtiment espagnol, ce n'est pas du tout ça ! je parle de la Santa Hermandad dans la description française ! Fait attention quand tu copies/colles, j'ai parfois corrigé ou approfondi, voire carrément changé ! Ici pour les espingouins ce n'est pas ca)

                    German:

                    https://m.imgur.com/a/nMgHF

                    https://m.imgur.com/a/lp9n6

                    Now you may ask : "But there was still some infantry in medieval armies ! How does RIRSEI represent that ?"

                    Well , you see , there *was* infantry in medieval armies, but they didn't come from feudal vassals (et les mercenaires). They actually mostly came from cities.

                    Around the 10 th century, the so called dark ages following the fall of the Roman Empire were mostly ended. Cities began to thrive again , even growing bigger than what they were originally under the Roman Empire . Most cities exiged more freedom from their lords. The latter decided to grant the cities a franchise chart ; granting them autonomy and relative freedom in exchange of more taxes and a 40-days military service ( since the city dwellers became all free men with this chart, they became conveniently eligible for military service (il y a même un proverbe médiéval français : "l'air de la ville rend libre" libre dans le sens juridique ) . In the mod , at some point an event announcing this time of charts will fire, allowing to build several buildings (Bah oui, pourquoi tu ne mets pas le joli event avec la jolie image de cet event ? Aussi, pour la réforme militaire, il faudrait mettre Frizt Vicari dans les crédits, vu qu'il a accepté que je reprenne ses oeuvres) :

                    https://m.imgur.com/a/KXnOX

                    https://m.imgur.com/a/r9RUN

                    https://m.imgur.com/a/5wpLB

                    (Il manque le système des cités espagnoles qui est bien différent ici, sans système de Chartes !. Cela permet de voir qu'il y a des différences, les villes espagnoles étant très tôt et étroitement liés au fait militaire..)
                    +
                    Je sais pas si je vais changer le système de bâtiment à prestiges par un système d'évent pour le seigneur, plus dynamique et pête-burne


                    The cities will be your main source of infantry, if you are one of theses western cultures. But note that several variation of theses buildings exist (for the Swiss, for exemple, who got maaany pikemen (Arf, non, j'ai changé, aussi, les piquiers sont trop tardifs, les suisses fournissent maintenant une bonne infanterie lourde ). But theses are currently the cities for German, French and Italian cultures (si féodal, les systèmes républicains fonctionnent autrement).

                    That is all for today !

                    Commentaire


                    • Je veux bien post l'évent de la mutation féodale, mais je vais passer des heures à chercher dans les lignes de code pour insérerla traduction x_x

                      Très bien, je vais changer la traduction des espagnols, j'avais pas fait gaffe .

                      OK , c'est noté , je vais corriger tout ça

                      Au fait , la mutation féodale a des vraies conséquences sur le système militaire du mod ou non ?

                      Commentaire


                      • Valyrian_Knight01 : Je suis pas chez moi en ce moment. Mais recherche dans le fichier "mutation feodale" tu le retrouveras facilement normalement.

                        Et oui, ca a des conséquences militaires drastiques, en gros, tu as une première sucession de bâtiments avant la mutation. Chez les Français, c'est Bannum-> Système des aidants et des partants-> Servitum Debitum. Ensuite, le premier qui construit le dernier bâtiment (le Servitum Debitum, qui demande la tech 3) déclenche la mutation féodale à échelle mondiale : tous les bâtiments militaires ante-feodaux sont détruits et le nouveau bâtiment de base devient le bâtiment féodal (donc Servitum Debitum). Ensuite, si je me souviens bien, à partir du moment ou la mutation est déclenchée, tu as des sévères malus de relations (+ impossibilité de passer plus haut que l'autorité modérée) jusqu'en 1020 ou la mutation s'arrête. Encore une fois, ca risque de changer pour des raisons d'équilibrage, ou si ca ne marche pas bien etc.

                        Commentaire


                        • Ooh, d'accord, c'est pour ça que j'en avais pas parlé . Très bien ,je vais voir ça alors

                          Commentaire


                          • Je progresse, lentement, mais je progresse :



                            Commentaire


                            • Faras je me suis lancé récemment dans une partie avec l'empire byzantin=> empire romain en vanilla (oui je sais hérétique au bucher! ) et je me demandais s'il était possible d'ajouter comme conditions qui permettraient la renaissance de l'Empire Romain: la péninsule ibérique, la France, la Belgique et l’Angleterre? ça serait plus historique et plus réaliste non?

                              Commentaire


                              • Bah en théorie déjà contrôler toute l'Italie, le Levant et l'Afrique ça devrait être suffisant pour rappeler aux Occidentaux qui était les patrons

                                Sinon Faras , j'étais en train de voir pour faire un DD sur les Slaves occidentaux , et je me demandais : pourquoi les Polaks gardent ils le système de Druzhina plus longtemps que les Tchèques ? Parce que les Tchèques , leur Druzhina est effacée par la mutation féodale (remplacée par le Servitium Debitum ) tandis que les Polaks c'est Druzhina => Ius Militareor , et il n'y a pas de modélisation de la mutation féodale comme on peut en voir avec la France par exemple.

                                D'ailleurs , les Pomeraniens ont quasiment le même système que les Polaks, c'est normal ?

                                Commentaire

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