Toggle navigation
Youtube
VOD
Twitch.tv
Connexion
Connexion
Identifiant
Mot de passe
Se souvenir de moi
Connexion
Connexion
Vous possédez déjà un compte sur notre communauté ? Identifiez-vous !
Inscription
Rejoignez notre communauté en vous inscrivant dès maintenant !
Oubli de votre mot de passe ou de votre identifiant ??
Pas d’inquiétude, ça arrive à n'importe qui !
Contactez-nous
Envoyer un email à l'administrateur du site
Inscription
S'identifier ou s'inscrire
Connexion en cours...
Se souvenir de moi
Connexion
Oubli de votre mot de passe ou de votre identifiant ?
ou
s'inscrire
S' identifier avec
Articles
Forums
Forum
Grande stratégie
Europa Universalis IV
X
Réduire
Messages
Dernière activité
Recherche
Page
sur
18
Filtre
Heure
Tout
Aujourd'hui
La semaine dernière
Le mois dernier
Afficher
Tout
Discussions uniquement
Photos uniquement
Vidéos uniquement
Liens uniquement
Sondages uniquement
Events only
Filtré par:
Tout nettoyer
nouveaux messages
Précédent
1
8
13
14
15
16
17
18
template
Suivante
Nijato
Napoléon IV
Stratège du dimanche
Share
Tweet
#256
09-12-2014, 16h00
You no longer automatically get cores on provinces colonized on the same continent, but instead have to pay half the normal coring cost to turn them into cores.
C'est bien la Sibérie sera encore plus facilement prise par les espagnols (en solo)
Commentaire
Envoyer
Annuler
bisthebis
Glandeur assumé
Lecteur de Sun Tzu
Share
Tweet
#257
10-12-2014, 12h00
Bientot un hotfix pour corriger le bug des cores qui disparaissent quand une province outremer est reliée à la capitale.
(Grace à ce bug certains joueurs se sont retrouvés à 1500% de surexpansion du jour au lendemain
)
Commentaire
Envoyer
Annuler
Lunarc
Gentleman Poitevin
Tacticien théorique
Share
Tweet
#258
04-03-2015, 19h22
Quelque infos sur le prochain patch 1.11:
http://forum.paradoxplaza.com/forum/...Nations-teaser
Dernière modification par
Lunarc
,
04-03-2015, 19h23
.
Commentaire
Envoyer
Annuler
bisthebis
Glandeur assumé
Lecteur de Sun Tzu
Share
Tweet
#259
06-03-2015, 19h25
- Looting has been reworked and now happens exclusively on capture of an enemy province (but not recaptures/liberations).
Fini les guerres qui se financent sur le dos de l'ennemi
Commentaire
Envoyer
Annuler
Benoît
Primus inter pares
Groupie de Jomini
Share
Tweet
#260
12-03-2015, 06h38
EDIT: Updated hotfix to 1.11.2 with a couple more fixes:
- Fixed revolutionary tricolors being all-white
- Splitting off a siege stack no longer puts general in the wrong stack
- Another fix to try and force clients who could not see Women in History to download the files
Fixes from 1.11.1:
- Doubled horde gold & tradition gain from looting.
- The Women in History DLC should now show up correctly in the launcher for everyone.
- Fixed various minor issues with dynasties, triggers and duplicate characters in the Women in History events.
- Ships no longer show manpower needed in reinforcement tooltip when not modded to cost manpower.
- remove_opinion and reverse_remove_opinion effects now work again.
- Random New World no longer crashes on start.
- Naval exploration slowed down. There's a new define SEA_EXPLORE_SPEED to control this.
- Treasure fleet tooltip will be immediately updated on tag change rather than at month's end, to prevent confusion.
- Fixed wrong custom colors for units after loading save game.
- Fixed male heirs sometimes getting female names in Custom Nations.
- Fixed Colonial nations of custom nations ruled by a succession of regency councils.
- Fixed CTD when creating client states from Custom or Dynamic Nations.
- Fixed assigning merchant to main trading port removes caravan trade power.
- Fixed Detach Siege can remove general if detaching army was too small.
- Fixed wrong custom colors for units after loading save game.
- Fixed Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).
- Natives can no longer rise up in uncolonized provinces taken by custom nation.
- Fixed a bug that was preventing the AI from exploring ocean provinces.
- Fixed a bug where female advisors would not be correctly saved as female on saving & reloading.
- Fixed meso/south american theologians having Western portraits
- Added missing localization for colonial nation names.
- Tweaked army tradition gain so that you gain some tradition even from crushing victories (you still get more for more even battles though)
- Fixed some cases where liberty desire still did not show on topbar for subjects.
- Fixed some missing localisations for colonial nations.
Commentaire
Envoyer
Annuler
Nijato
Napoléon IV
Stratège du dimanche
Share
Tweet
#261
23-03-2015, 16h57
Hotfix 1.11.4
1.11.4:
- Major optimization work done to AI and gamestate, should hopefully help for users that are reporting performance issues
- Fixed a bug where you would be counted as being an ally in war with another country despite not being at war at all
- Seven Cities: Fixed Quivira ultimate end event not working correctly due to bad scope scripting
- Fixed CTD occuring on integration caused by integrated country having 'empty' armies and navies
- AI: Now picks exploration ideas more frequently in random setup
- Fixed bug where date could be changed after loading a save game.
- Fixed another case where occupying just the coalition leader could lead to 100% warscore
- Fixed an issue where religious AI would 'freeze', ceasing all conversions until save was reloaded
- Fixed an issue where the AI would make suicidal declarations of war due to miscalculating on whether enemy allies would join
- Better default adjectives for Custom and Dynamic Random nations
- Improved tooltips for liberty desire
- It is no longer possible to add Custom Nations to Ironman save games. (DDRJake fait bien son job pour celui là à priori
)
Commentaire
Envoyer
Annuler
Nijato
Napoléon IV
Stratège du dimanche
Share
Tweet
#262
24-08-2015, 16h16
Un changelog de la 1.13 finale par rapport à la version béta :
- Fixed major OOS caused by set controller commands being posted twice.
- Reduced AE from fabricating claims.
- Removed the scaling war exhaustion cost reduction and stability cost modifiers from seats in parliament.
- Re-electing a ruler now gives -10 karma (down from -20) and electing a new ruler now gives +10.
- Reduced Karma loss for starting offensive wars from -25 to -10.
- Buddhists no longer pay any diplomatic cost for releasing nations, releasing vassals and returning cores.
- Administrative Efficiency now also lowers AE generated.
- At least 50 AE is now required for a country to join a coalition (up from 30)
- Taking provinces from a large country now reduces AE generated by up to 50% (uses the same scaling as increased AE for taking provinces as a large country, so a country taking provinces from an equal sized country gets neither a bonus nor a penalty regardless of size).
- Fixed AI always accepting peace for large enough sums of gold.
- AI: Will now generally avoid taking provinces when doing so would result in an undefeatable coalition.
- Attacker allies are no longer automatically set to be called if they would accept, instead you have to manually select them, so that allies aren't accidentally called to wars where you don't want them.
- Ideas that give +25% hostile core creation cost are now shown in province interface.
- Fixed a bug where besieging obsolete forts could cause you to lose army tradition.
- Fixed a bug where a war between two AIs would never end due to faulty peace treaty construction logic.
- Vassal Forcelimit Modifier now works correctly.
"- Administrative Efficiency now also lowers AE generated.
- At least 50 AE is now required for a country to join a coalition (up from 30)
- Taking provinces from a large country now reduces AE generated by up to 50% (uses the same scaling as increased AE for taking provinces as a large country, so a country taking provinces from an equal sized country gets neither a bonus nor a penalty regardless of size)."
L'heure du blob a sonné
Commentaire
Envoyer
Annuler
Précédent
1
8
13
14
15
16
17
18
template
Suivante
Chargement...
Oui
Non
OK
OK
Annuler
X