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#1
Battlefleet Gothic: Armada II
24-01-2018, 13h47
Hype!
Dans la description de la vidéo, ils annoncent s’être largement basé sur le premier jeux pour faire un deuxième opus, je cite : Plus riche, plus grand, plus impressionnant et plus immersive que le 1.
(J'espère donc des batailles plus grande personnellement, au moins en campagne.)
Ils ont également annoncés 12 factions :
- Flotte Imperiale
- Space Marine
- Adeptus Mechacinus
- Chaos
- Vaisseaux-Mondes Aeldari
- Corsair Aeldari
- Pirates Druhkari
- Orks
- Necrons
- Tyranides
- Flotte marchande Tau
- Flotte de protecteur Tau
Plus d'infos sur le jeu à la
What's Next de Focus
les 8 et 9 Fevrier. Le jeu sortira en 2018.
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#2
31-01-2018, 15h46
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slobodan
Tacticien de bibliothèque
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#3
05-12-2018, 22h08
ça va être énorme ! Toutes ces possibilités ! *-* à tous les coups je vais en organiser un tournoi !
J'adore l'accent français du dev
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slobodan
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#4
12-12-2018, 08h38
J'en ai fais une vidéo !
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Benoît
Primus inter pares
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#5
12-12-2018, 17h45
super! Je manque de temps mais le jeu me fait de l’oeil car il corrige plusieurs défauts du premier me gênaient.
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conqueror
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#6
13-12-2018, 00h27
Ce jeu me fais de l’œil depuis un moment, je verrai en fonction de son prix.
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slobodan
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#7
13-12-2018, 22h18
Tu penses à quels défauts toi
Benoît
? Histoire de voir si j'ai raté quelque chose
J'espère qu'on pourra sauvegarder des replays, histoire que je puisse faire des vidéos sur mes ranked !
conqueror
il me semble qu'il sera à 40 euros à la sortie, 30-35 en préco ou chez GOG, le premier était à 30 euros avec 3 fois moins de contenu.
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slobodan
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#8
10-01-2019, 07h55
Prochaine bêta le 15 janvier !
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#9
15-01-2019, 20h38
La nouvelle campagne beta pour les nécrons et les impériaux sort aujourd'hui. Nous allons avoir une clef, à voir qui streamera ce sera peut-être moi.
J'espère que nous pouvons changer le nom des amiraux.
Le jeu est dispo en promo sur gamesplanet pour info.
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Nilfinwen
/ Akhôrahil
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#10
29-01-2019, 11h55
Pour celle et ceux qui ont joué au jeu depuis la sortie du 24 janvier, quels sont les retours ?
De ce que j'ai vu sur Steam (77%) et JVC (16/20), les commentaires des joueurs sont très positifs. Seul bémol : de nombreux bugs et crash présent.
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slobodan
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#11
29-01-2019, 19h59
Perso j'adore, les campagnes sont longues, intéressantes et l'histoire est sympas ( le tout pouvant être coopératif ! ), les matchs multis, ranked, sont bien équilibrés et ultra nerveux, faut bien connaître les factions et avoir une bonne dose de skill et stratégie pour y être fort, pas de soucis pour trouver des joueurs de mon côté les serveurs sont blindés.
Que du bon pour moi, mon compteur d'heures ne trompera personne
Faudrait que je fasse ma note sur steam et que je fasse des vidéos sur la chaîne de Mundus tiens.
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#12
31-01-2019, 17h34
Fara pourra détailler mais il aime beaucoup la campagne solo (peu avancée pour ma part car manque de temps). Sur le multi, on d’eclate en 1v1 ou 2v2, il y a pas mal de joueurs.
Le gros bémol, qu’on a dit dans un streaming sur Twitch, c’est que le jeu a besoin d’etre optimise et corrige.
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#13
01-02-2019, 10h42
Du très lourd pour la suite, l'équipe semble au top en matière de suivi:
Hey everyone,
It’s been a week since the release of Battlefleet Gothic: Armada 2 and we’d like to extend a huge thanks to all of you battling in the cold space of the Gothic sector!
We’ve received countless messages from loving fans and that’s the best gift the team could have received after years of work on the game - thank you!
Since launch, we have been carefully reading and compiling your feedback and suggestions, and will continue to do so.
Today, we’re happy to reveal our next patch, and announce that it is available right now, to everyone, on our new beta branch.
The patch includes new features and a massive list of bug fixes, all based on your reports
on our
Steam community hub
and
official forum
[forums.focus-home.com]. Please keep in mind this is still in a beta state, so if you run into any stray issues, please let us know so we can sort it out before the full release. We’re doing our very best to make sure this patch is ready for full release as soon as possible.
To access the next patch, please follow these steps:
In your Steam Library, right-click on Battlefleet Gothic: Armada II and go to Properties.
Go to the BETAS tab and select this branch: beta_nextpatch
Confirm and click on PLAY to update your game (you might need to restart Steam to see the update).
Once the game is updated, you have access to the beta of the next_patch of Battlefleet Gothic: Armada II.
The download itself will not be huge but it will still take a lot of time for your hard drive to copy the changes, so please be patient. You can follow your hard drive progress on the download tab on Steam.
Also as this is a beta, we always recommend you to backup all your savegames before trying out the next patch. You can find your save in the following folder: C:\Users\*yourusername*\AppData\Local\BattlefleetG othic2
This first patch should fix most of the technical issues reported in the last week, as well as bring the co-op mode of the campaign into a better state. Bug fixing is always a continuous process and you can expect more patches to finalize the co-op mode. You’ll find the full patch notes at the end of this announcement.
Post-launch Plans
As we mentioned earlier, we are always listening to your feedback, and one thing we noticed was that not everyone are entirely happy with the current state of boarding. As a result,
we are hard at work on a new and improved boarding system.
While we can’t go into every detail, the new system will have a stacking mechanic whereby troop damage is dealt gradually over time depending on the number of “boarding stacks”. This will allow players a chance to hold back the invaders using a reimagined Call to Arms ability. We look forward to revealing more details about this in the near future.
We’ll also continue to polish the co-op mode in order to release it fully as soon as possible. This major update will be followed by the development of new ships and continuous work on balancing.
Then the focus will be on major new features. This includes a
massive new game mode giving you access to skirmishes with truly humongous fleets and legendary ships
(the Phalanx, Macragge's Honour, and other ships you see during the campaign). Thanks to the incredible support the game has received so far, Focus Home Interactive and Tindalos Interactive have also begun work on a
new, full grand campaign.
That’s all we can say for now, but we will announce specifics closer to release later this year.
“Battlegroup 2v2” Beta mode
We’ve heard players express that the scale of 2v2 battles doesn’t feel epic enough, and we agree. Therefore, we are introducing the new
Battlegroup 2v2
mode which allows each player to use 1000 fleet points when preparing their fleets, resulting in bigger, even more frenetic battles! Please keep in mind that this will be in a Beta state and will not be available for ranked play. As always, we appreciate any feedback you can give us on this mode!
Campaign End Game and Massive Engagements
A similar request we heard was for bigger battles in the campaign, particularly towards the end game. As you can see below, we have increased the fleet points for the higher renown ranks significantly (1650 fleet points max now, instead of 1350). May your fleets blot out the sun!
Player Renown Rank
11 - 1350 -> 1350
12 - 1350 -> 1425
13 - 1350 -> 1500
14 - 1350 -> 1575
15 - 1350 -> 1650
16 - 1350 -> 1650
Balancing
We have plans to introduce competitive seasons and rewards in Battlefleet Gothic: Armada 2. As we’re working on that and hope for a big reveal soon, we’re perfectly aware of how crucial the balancing is in a multiplayer game with competitive seasons. We’ve always planned to closely monitor the balancing of Battlefleet Gothic: Armada 2 and to regularly update the game depending on community feedback and data.
We’ve published a first look at the overall win rates of each faction in a
community update on January 18
, and we’re happy to share the updated results today.
As you can see, we’re making good progress. And we’re pretty confident this patch will balance things even more. Main issue right now is that Aeldari factions, especially Drukhari and Asuryani, seem to overperform in higher rank. We therefore want to reduce the tools at their disposal to boost their range in order to give the opponent more opportunity to catch them.
Tyranids have received a slight buff in this update but they will have our full attention with the next patch to make them more competitive in higher ranks.
Imperial Navy and Adeptus Mechanicus fleets have pretty good results in almost every league but seem to suffer a bit in the last two. We’re currently working on some ideas to help them there. Necrons have very good results but still get a nice buff regarding their special maneuver because their performance drops significantly in legend rank.
Orks perform very well currently but we prefer to wait before making any changes because their win rate appears to slowly drop as the meta goes on. Current meta seems to focus on bringing a lot of light cruisers in battles and bigger ships are mostly left behind. Now, crit resistance increases as tonnage grows. We aren’t entirely sure it will be enough but it’s a clear first step in favor of bigger ships.
Keep in mind that we monitor more than the win rates with data about match-ups, as well as split by leagues. We'll make good use of them to do regular balance tweaks until we're happy on that front.
As for any potential technical issues, your feedback about the balancing of the game is welcome - please use our
official forum
[forums.focus-home.com]. Also don’t forget to join our Discord to discuss with fellow players and get the latest news from the devs:
https://discord.gg/fqpAG2D
See you in-game,
Tindalos Interactive & Focus Home Interactive
Patch 1 Change log Battlefleet Gothic Armada II
New feature:
Battlegroup: 2v2 A new mode (currently in beta) that increases max fleet points from 600 to 1000 per player in 2v2 mode.
Balancing:
(Campaign) Increased maximum requisition points from 1350 to 1650 for the highest admiral levels
(Campaign) Autobattle results are now more predictable, removing random positive/negative percentages
Lowered fleet power of enemy Space Marines in the Necron mission The Prize
Lowered fleet points of the enemy in the Imperium mission Silver Dawn
Impaler skill damage increased from 2 to 6
Critical chance of Lances/Zap/Pulsar/Shadowlance/Bio plasma/Gauss has been doubled
Ramming damage has been increased by 50%
Ships are now less likely to suffer system critical hit depending on their tonnage.
LC: remain unchanged (no critical reduction)
CR: critical reduction chance modifier reduced from 0.9 to 0.8
BC: critical reduction chance modifier reduced from 0.8 to 0.6
GC: critical reduction chance modifier reduced from 0.7 to 0.4
BS: critical reduction chance modifier reduced from 0.6 to 0.2
Spirit stone targeting node upgrade now applies only to the admiral ship
Drukhari ships' lock-on stance replaced by tracking sense stance
Inertialess drive cooldown reduced from 90 to 75
Tyranids ships’ cost slightly reduced
Tracking sense critical hit chance modifier now properly applies a 100% modifier to critical chance instead of 20%
Disruption bomb channel time increased from 10 to 15 seconds
Disruption bomb cooldown increased from 60 to 90 seconds
Improved augur array/Many-Eyed Prophet/Nicassar Prescient/Multi-Spectrum Sensor upgrades detection range increased from 4500 to 9000
Mechadominator effect duration increased from 10 to 30 seconds
Daemonic infestation now applies to all line ships
Slaanesh promise duration reduced from 10 to 5 seconds
Dark matter cannon speed reduction reduced from 50% to 25%
Lictor brood upgrade now applies to line ships instead of light cruiser only
Resurrection orb now gives back 3 troops instead of 1
Co-op mode:
Stabilized flow system when going in/out of battle
Fixed game loading that didn’t automatically load the auto-save
Fixed end of battle screen
Fixed the result screen that was displaying a defeat on the guest-side and a victory on the host-side
Added:
Beta experience rating added in multiplayer score screen for sharing the player’s feedback with the dev team about the beta mode
Scrollbar on the saves list screen
Confirmation pop-up in the shipyard when revoking a ship
Space Medusae now have a feedback range when exploding
Bug Fixes:
1. Campaign:
Imperium Campaign & Prologue fixes:
Fixed validation of the mission Preparation for the End of Time
Fixed crash at the end of the mission The Chosen of Abaddon
Fixed a Chaos ship that has to be boarded in the prologue. It now has defence turrets to match the dialogue/narration
Fixed feedback of the player’s narrative choice in the mission Repentance
Fixed the Nurgle’s FX that links monuments in the mission The Chosen of Abaddon
Fixed inverted admiral icons on the pre-match screen in Stopping the Harvest
Fixed dialogue that wasn’t triggering at the arrival of the Phalanx
Fixed localisation text on the Aurent Pattern Munitions upgrade
Fixed reinforcement fleets as reward of the mission The Invasion (Tyranid Annihilation)
Fixed achievement “Stick with your Own Kind” (granted after the first Eldar Annihilation Ark mission).
Tyranid campaign fixes:
Fixed deployment areas in the mission Slip Through The Net
Fixed failed secondary objective display in the mission Slip Through The Net
Fixed secondary objective not giving the proper rewards in the mission Slip Through The Net
Fixed secondary objective not giving the proper rewards in the mission Surprise Appetisers
Updated reinforcement system in the mission Gourmet Meal
Updated dialogues in the mission Indigestible
Updated fleet points in the mission Flesh Is Weak
Fixed Infiltration skill so that it can’t be launched on a blocked system
Fixed the reward in the mission Buffet
Fixed a dialogue trigger that was activated in the end of the mission Buffet
Fixed the achievement trigger when destroying the Dark Throne
Fixed objective completion when boarding the Space Station in the mission Wounded Prey
Fixed the possibility to replace the Ancient One in the mission The Devourer Wakes
Fixed Death World POI attribute tooltip
Fixed Spore mine system defence item
Necron campaign fixes:
Fixed a crash in the Necron Campaign if you would capture Agripinaa from a save starting during PreOrderBeta 2 (if your save is from PreOrderBeta 2 and you have already captured Agripinaa you need to reload before that point)
Fixed validation of the mission The Prize
Fixed issue in the mission Star Makers where the player could be blocked after having destroyed the Blackstone
Fixed infinite life for escort ships from a Necron upgrade
Fixed the outro of the mission End of a Billion Souls (the Craftworld now disappears)
Fixed the Shards of Yggra'Nya upgrade effect in the mission Veil of Shadows
Fixed camera that was going through Space Hulks 3D meshes in the mission The Beast’s Last Stand
User Interface fixes:
Fixed Plasma Storm tooltip in Necron and Tyranid missions
Fixed a stuck weapon highlight when mousing over it
Fixed hidden sectors’ names in which the player had no fleet
Corrected text on the fleet details title of the score screen
Updated a currency icon for tyranids (shipyard upkeep)
Updated the visibility of the laurel in the stats screen
Fixed the text display on fleet names that exceeded the pop-up size
Updated urgency gauge display when in disabled mode
Fixed game over sound FX
Fixed Roboute Guilliman’s name in dialogue
Fixed the boarding torpedoes’ keybind in the prologue
Fixed empty tooltips on enemy turrets/space stations’ experience level display
Fixed empty tooltips on the Space Hulk experience level display
General fixes:
Fixed crash linked to engaging fleets with 0 fleet power
Fixed an issue where a cinematic would not display properly in specific cases
Protection added against crashes that may occur when macro projectiles target Interfering Signals
Fixed admiral level-up sound that wasn’t impacted by the audio option settings
Fixed annihilation rewards display
Fixed bonus which added Battle Plan after X turns (Listening Post POI)
Removed the Macragge’s Honour from the Sons of Malice Chaos sub-faction
Fixed a problem where Space Titan kills weren't taken into account
Fixed Annihilation achievement trigger in the Necron and Tyranid campaigns
Fixed Nurgle worshipper POI effect (lowers troops regeneration)
Fixed hidden “buy a fleet” button on a selected system after having bought a new fleet
Fixed End Turn shortcut from not working.
Fixed wrong Chaos Battleship Despoiler’s wreckage
Improved Wind of Change skill FX
Fixed Interfering Signal warning event
Fixed wrong critical chance on the Tracking Sense skill
2. Battle Fixes
General:
Improved AutoLaunch Scuttle AI (AI will avoid triggering scuttle with allies around and will wait a bit less before using it, anyway it will be use at some point to allow AI reinforcement to be deployed on the the battlefield)
Improved Auto Launch skill disengage AI (AI will now try to disengage his ships)
Updated custom fleets’ security check
Fixed localisation error panel in the main menu
Fixed launch bay number on the Despoiler’s prow
Fixed Armour Piercing Ammunition/Blessing of Vaul upgrades when target is close
Fixed Slavetaker attribute
Fixed AI that was firing Nova Cannon on hidden ships
Fixed Gravity Hook number on T’au ships
Fixed Scanner skill (now available on Platform Defences)
Fixed Cruiser Gothic’s torpedoes that had parallel trajectories
Fixed AI that was not following flagship vessels’ rules
Fixed 1vsAI loading screen that was displaying “Waiting player” with a timer
Fixed Defeat text that wasn’t displayed when capitulating at the start of a game
User Interface:
Fixed a tooltip on the Burn Retro skill of the Orks Roks ship
Fixed the Massive Claws skill’s damage text display
New weapon icons for Tyranid Claws + common, light, and heavy launch bay
Updated ship overlay: The Action button now has more space at the bottom
Updated graphic code on ordnance icons
Fixed some manoeuvers that had no tooltip when under cooldown
Updated Ancient Psychic Scream feedback position
Fixed the disengage gauge fulfilment that wasn’t displayed guest side
VFX/SFX:
Updated FX collision between ships for optimisation
Fixed victory/defeat text
Fixed defence turrets’ sound FX
3. Structure Fixes:
Optimization: Dark Eldar, Necrons, Tyranids FXs
Updated localisation for several languages
Updated loading ship screen when going to the ship viewer
Updated ship viewer feature: can now show/hide User Interface
Fixed the space bar that allows you to skip game turn
Increased visibility on checkboxes and sound option settings
Updated credit screen opacity background
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Nilfinwen
/ Akhôrahil
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#14
01-02-2019, 15h27
Hormis les corrections, une personne pourrait-elle expliquer rapidement ce qui est prévu, pour les gens très très nuls en Anglais
?
Dernière modification par
Nilfinwen
,
01-02-2019, 15h28
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#15
01-02-2019, 17h10
Ajout de grosses batailles en 2v2, amélioration de l'équilibrage de manière très intelligente, refonte du mécanisme d'abordage, une future campagne solo.
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