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slobodan
Tacticien de bibliothèque
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#16
01-02-2019, 19h58
Et l'équipe de devs suit attentivement les retours de la communauté, et ça fait plaiz (y)
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#17
03-02-2019, 11h30
Salut,
Au milieu du stream de ce matin, disponible sur twitch, j'ai fait une bataille multi très technique et tendue. Le chat m'a conseillé de la mettre sur youtube, voici fort Alamo dans l'espace:
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#18
05-02-2019, 20h15
Le patch est sorti:
Greetings Admirals!
We're happy to announce that our
first patch is now live!
A huge thanks to everyone who provided us with invaluable feedback
on both the public and beta branch! Without all of you, many of these fixes wouldn't be here.
The beta branch has now been closed, but expect to see it back for our next update.
Read all about the thoughts behind this patch's changes and what we have in store for the future in our
original announcement
.
For the full patch notes, see below. We've just discovered an issue with naming saves using special characters (for example : ; ! ? . , > < etc.), so please stick to letters and numbers for now. Please be aware that co-op is still in an early access state, so if you run into any issues, or just want to give us your thoughts on the game, don't hesitate to let us know on our
Steam community hub
and
official forum
[forums.focus-home.com]. You can also join our Discord to meet fellow players and get the latest news from the devs:
https://discord.gg/fqpAG2D
Now, go blow up some ships!
Tindalos Interactive & Focus Home Interactive
Patch 1 Change log Battlefleet Gothic Armada II
New feature:
Battlegroup: 2v2 A new mode (currently in beta) that increases max fleet points from 600 to 1000 per player in 2v2 mode.
Balancing:
(Campaign) Increased maximum requisition points from 1350 to 1650 for the highest admiral levels
(Campaign) Autobattle results are now more predictable, removing random positive/negative percentages
Lowered fleet power of enemy Space Marines in the Necron mission The Prize
Lowered fleet points of the enemy in the Imperium mission Silver Dawn
Impaler skill damage increased from 2 to 6
Critical chance of Lances/Zap/Pulsar/Shadowlance/Bio plasma/Gauss has been doubled
Ramming damage has been increased by 50%
Ships are now less likely to suffer system critical hit depending on their tonnage.
LC: remain unchanged (no critical reduction)
CR: critical reduction chance modifier reduced from 0.9 to 0.8
BC: critical reduction chance modifier reduced from 0.8 to 0.6
GC: critical reduction chance modifier reduced from 0.7 to 0.4
BS: critical reduction chance modifier reduced from 0.6 to 0.2
Spirit stone targeting node upgrade now applies only to the admiral ship
Drukhari ships' lock-on stance replaced by tracking sense stance
Inertialess drive cooldown reduced from 90 to 75
Tyranids ships’ cost slightly reduced
Tracking sense critical hit chance modifier now properly applies a 100% modifier to critical chance instead of 20%
Disruption bomb channel time increased from 10 to 15 seconds
Disruption bomb cooldown increased from 60 to 90 seconds
Improved augur array/Many-Eyed Prophet/Nicassar Prescient/Multi-Spectrum Sensor upgrades detection range increased from 4500 to 9000
Mechadominator effect duration increased from 10 to 30 seconds
Daemonic infestation now applies to all line ships
Slaanesh promise duration reduced from 10 to 5 seconds
Dark matter cannon speed reduction reduced from 50% to 25%
Lictor brood upgrade now applies to line ships instead of light cruiser only
Resurrection orb now gives back 3 troops instead of 1
Co-op mode:
Stabilized flow system when going in/out of battle
Fixed game loading that didn’t automatically load the auto-save
Fixed end of battle screen
Fixed the result screen that was displaying a defeat on the guest-side and a victory on the host-side
Added:
Beta experience rating added in multiplayer score screen for sharing the player’s feedback with the dev team about the beta mode
Scrollbar on the saves list screen
Confirmation pop-up in the shipyard when revoking a ship
Space Medusae now have a feedback range when exploding
Bug Fixes:
1. Campaign:
Imperium Campaign & Prologue fixes:
Fixed validation of the mission Preparation for the End of Time
Fixed crash at the end of the mission The Chosen of Abaddon
Fixed a Chaos ship that has to be boarded in the prologue. It now has defence turrets to match the dialogue/narration
Fixed feedback of the player’s narrative choice in the mission Repentance
Fixed the Nurgle’s FX that links monuments in the mission The Chosen of Abaddon
Fixed inverted admiral icons on the pre-match screen in Stopping the Harvest
Fixed dialogue that wasn’t triggering at the arrival of the Phalanx
Fixed localisation text on the Aurent Pattern Munitions upgrade
Fixed reinforcement fleets as reward of the mission The Invasion (Tyranid Annihilation)
Fixed achievement “Stick with your Own Kind” (granted after the first Eldar Annihilation Ark mission).
Tyranid campaign fixes:
Fixed deployment areas in the mission Slip Through The Net
Fixed failed secondary objective display in the mission Slip Through The Net
Fixed secondary objective not giving the proper rewards in the mission Slip Through The Net
Fixed secondary objective not giving the proper rewards in the mission Surprise Appetisers
Updated reinforcement system in the mission Gourmet Meal
Updated dialogues in the mission Indigestible
Updated fleet points in the mission Flesh Is Weak
Fixed Infiltration skill so that it can’t be launched on a blocked system
Fixed the reward in the mission Buffet
Fixed a dialogue trigger that was activated in the end of the mission Buffet
Fixed the achievement trigger when destroying the Dark Throne
Fixed objective completion when boarding the Space Station in the mission Wounded Prey
Fixed the possibility to replace the Ancient One in the mission The Devourer Wakes
Fixed Death World POI attribute tooltip
Fixed Spore mine system defence item
Necron campaign fixes:
Fixed a crash in the Necron Campaign if you would capture Agripinaa from a save starting during PreOrderBeta 2 (if your save is from PreOrderBeta 2 and you have already captured Agripinaa you need to reload before that point)
Fixed validation of the mission The Prize
Fixed issue in the mission Star Makers where the player could be blocked after having destroyed the Blackstone
Fixed infinite life for escort ships from a Necron upgrade
Fixed the outro of the mission End of a Billion Souls (the Craftworld now disappears)
Fixed the Shards of Yggra'Nya upgrade effect in the mission Veil of Shadows
Fixed camera that was going through Space Hulks 3D meshes in the mission The Beast’s Last Stand
User Interface fixes:
Fixed Plasma Storm tooltip in Necron and Tyranid missions
Fixed a stuck weapon highlight when mousing over it
Fixed hidden sectors’ names in which the player had no fleet
Corrected text on the fleet details title of the score screen
Updated a currency icon for tyranids (shipyard upkeep)
Updated the visibility of the laurel in the stats screen
Fixed the text display on fleet names that exceeded the pop-up size
Updated urgency gauge display when in disabled mode
Fixed game over sound FX
Fixed Roboute Guilliman’s name in dialogue
Fixed the boarding torpedoes’ keybind in the prologue
Fixed empty tooltips on enemy turrets/space stations’ experience level display
Fixed empty tooltips on the Space Hulk experience level display
General fixes:
Fixed crash linked to engaging fleets with 0 fleet power
Fixed an issue where a cinematic would not display properly in specific cases
Protection added against crashes that may occur when macro projectiles target Interfering Signals
Fixed admiral level-up sound that wasn’t impacted by the audio option settings
Fixed annihilation rewards display
Fixed bonus which added Battle Plan after X turns (Listening Post POI)
Removed the Macragge’s Honour from the Sons of Malice Chaos sub-faction
Fixed a problem where Space Titan kills weren't taken into account
Fixed Annihilation achievement trigger in the Necron and Tyranid campaigns
Fixed Nurgle worshipper POI effect (lowers troops regeneration)
Fixed hidden “buy a fleet” button on a selected system after having bought a new fleet
Fixed End Turn shortcut from not working.
Fixed wrong Chaos Battleship Despoiler’s wreckage
Improved Wind of Change skill FX
Fixed Interfering Signal warning event
Fixed wrong critical chance on the Tracking Sense skill
2. Battle Fixes
General:
Improved AutoLaunch Scuttle AI (AI will avoid triggering scuttle with allies around and will wait a bit less before using it, anyway it will be use at some point to allow AI reinforcement to be deployed on the the battlefield)
Improved Auto Launch skill disengage AI (AI will now try to disengage his ships)
Updated custom fleets’ security check
Fixed localisation error panel in the main menu
Fixed launch bay number on the Despoiler’s prow
Fixed Armour Piercing Ammunition/Blessing of Vaul upgrades when target is close
Fixed Slavetaker attribute
Fixed AI that was firing Nova Cannon on hidden ships
Fixed Gravity Hook number on T’au ships
Fixed Scanner skill (now available on Platform Defences)
Fixed Cruiser Gothic’s torpedoes that had parallel trajectories
Fixed AI that was not following flagship vessels’ rules
Fixed 1vsAI loading screen that was displaying “Waiting player” with a timer
Fixed Defeat text that wasn’t displayed when capitulating at the start of a game
User Interface:
Fixed a tooltip on the Burn Retro skill of the Orks Roks ship
Fixed the Massive Claws skill’s damage text display
New weapon icons for Tyranid Claws + common, light, and heavy launch bay
Updated ship overlay: The Action button now has more space at the bottom
Updated graphic code on ordnance icons
Fixed some manoeuvers that had no tooltip when under cooldown
Updated Ancient Psychic Scream feedback position
Fixed the disengage gauge fulfilment that wasn’t displayed guest side
VFX/SFX:
Updated FX collision between ships for optimisation
Fixed victory/defeat text
Fixed defence turrets’ sound FX
3. Structure Fixes:
Optimization: Dark Eldar, Necrons, Tyranids FXs
Updated localisation for several languages
Updated loading ship screen when going to the ship viewer
Updated ship viewer feature: can now show/hide User Interface
Fixed the space bar that allows you to skip game turn
Increased visibility on checkboxes and sound option settings
Updated credit screen opacity background
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#19
05-02-2019, 22h47
Haaaaaaaaa bonne initiative pour la réduction des vaisseaux tyranides.
La portée drukhari faisait que si tu avais une faction plutôt lente c'était gg pour eux, donc virer le lock on et nerfer le canon à matière noire est une bonne initiative
L'augmentation de l'utilité de l'impaler enfin ! Personne ne prenait cette bouse
Bref de bons changements ça fait plaiz !
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/ Akhôrahil
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#20
06-02-2019, 10h06
Voici l'article de JVC qui reprend point par point les projets des Devs dans l'avenir (la création du mod bataille sans point de limite sera vraiment dingue s'ils le font réellement).
http://www.jeuxvideo.com/news/991778...e-campagne.htm
Bon, sinon, la campagne de l'imperium est vraiment sympa ! Le gros point noir, c'est la gestion des systèmes sous contrôles (c'est mon côté paradoxe qui ressort) et peut-être que la difficulté soit pour le moment pas trop difficile (je suis encore au début de la campagne, juste après avoir sécurisé le système Cadian). Hormis ça, ils ont fait un gros travail et je prends mon kif.
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#21
06-02-2019, 19h13
Cadia n'est que le commencement
Nilfinwen
, crois moi sur parole
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#22
09-02-2019, 11h34
L'équipe de comm est au top en matière de compréhension de l'univers.
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#23
08-03-2019, 13h27
Après un deuxième patch d'équilibrage, le futur contenu:
With your continued support, we look forward to releasing more content
, starting in the end of March with the
completion of the co-op mode, new variants to Necron ships, and a brand new Necron ship
that will breathe terror into even the most battle-hardened admiral.
In April, we will release our
Competitive System
, allowing all you admirals to compete for the glory of being the best, as well as other rewards. Keep an eye out for more details to come!
Next will be our
new game mode with truly gigantic fleets, including the Titan ships
, for unbridled chaos. And finally, our
new Grand Campaign
will be unveiled.
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#24
11-03-2019, 09h16
Un bon suivi des devs, ça fait super plaiz
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/ Akhôrahil
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#25
11-03-2019, 19h00
Parmi les petits ajouts appréciables : enfin la possibilité de faire une retraite ! C'est mieux que de devoir faire des sauts warps d'urgence au beau milieu d'une mêlée.
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slobodan
Voir le message
Cadia n'est que le commencement
Nilfinwen
, crois moi sur parole
C'est tout à fait vrai
Je suis presque à 30h de campagne avec l'imperium et c'est un beau bordel, on comprend mieux pourquoi c'est la "guerre permanente". Ceci dit, la durée de vie est tout de même énorme (a savoir que je suis en normal et que je fais presque toutes les batailles). La difficulté est vraiment au rendez-vous.
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#26
22-03-2019, 07h55
Gros patch d'équilibrage, toutes les flottes à refaire:
PATCH 3 CHANGE LOG
Added:
New Necron ship: Grand Cruiser Scourge
New Necron ship: Cruiser Scythe Ruiner
New Necron ship: Cruiser Scythe Harrower
New Necron ship: Light Cruiser Sekhem
The AI should now show its flank when front weapons are destroyed and show its front when lateral weapons are destroyed.
Reworks:
Nova Cannon blocks all skills while launching (instead of maneuver skills)
Added new FX reskin to the following skills:
Chaos
Plasma Bomb
Bomb Disrupt Charge
Augur Disruptor
Orks
Plasma Bomb
Bomb Disrupt Charge
Augur Disruptor
Imperium
Bomb Disrupt Charge
Tau
Plasma Bomb
Bomb Disrupt Charge
Shadow Field starts to decrease after 2 sec of no-max speed
Residual Absorption works with Asteroid field
Battle/Balancing:
Running Silent stance moved to the end of the stances ability bar
Plasma projectiles’ speed increased from 2000 to 2500
Tyranid Synaptic Relay now applies to Hiveships (not on Battleships)
Capping system: Adjusted cap speed based on tonnage. Escort caps at speed "x0.5", LC at "x1" (speed reference), CR at "x2" BC at "x3", GC at "x4", BS at "x5". Ships beyond the heaviest one count as 50%.
Tyranid Overload Cavities now costs 3 crew per charge instead of one
Mass Recall now uses loads specific to the ship’s tonnage (LC = 1, C = 2, BC = 3)
Ramming damage has been reduced by 9.333%
Spur attribute’s ram damage decreased from +50% to +40%
Chaos prow Lances damage on cruiser and battlecruiser increased from 8 to 12
Shock Attack Mega Kanon assault actions increased from 2 to 4
Living metal substructure bonus increased from 25% to 30%
Gravity wave projector cooldown reduced from 60 seconds to 35 seconds
Marked duration increased from 30 seconds to 45 seconds
Tau Double Barrel Super Heavy Railgun Turret range increased from 9000K to 13500K
Wraithbone reinforcement armor value increased from 75 to 83
IMPERIAL NAVY:
Light Cruiser “Dauntless” cost has been decreased from 128 points to 116 points
Light Cruiser "Dauntless MK2" cost has been increased from 116 points to 120 points
Light Cruiser "Endeavour" cost has been decreased from 107 points to 94 points
Light Cruiser "Endurance" cost has been decreased from 105 points to 90 points
Light Cruiser "Defiant" cost has been decreased from 153 points to 138 points
Cruiser "Dictator" cost has been decreased from 206 points to 181 points
Cruiser "Gothic" cost has been decreased from 162 points to 154 points
Cruiser "Dominator" cost has been decreased from 188 points to 178 points
Cruiser "Tyrant" cost has been decreased from 178 points to 169 points
Cruiser "Lunar" cost has been decreased from 165 points to 157 points
Battlecruiser "Mars" cost has been decreased from 260 points to 230 points
Battleship "Retribution" cost has been decreased from 306 points to 293 points
Battleship "Emperor" cost has been decreased from 367 points to 351 points
Battleship "Apocalypse" cost has been decreased from 284 points to 271 points
Battleship "Oberon" cost has been decreased from 334 points to 293 points
ADEPTUS ASTARTES:
Light Cruiser "Vanguard MK1" cost has been increased from 171 points to 180 points
Light Cruiser "Vanguard MK2" cost has been decreased from 184 points to 175 points
Light Cruiser "Vanguard MK3" cost has been decreased from 172 points to 163 points
Cruiser "Strike Cruiser MK2" cost has been increased from 188 points to 194 points
Cruiser "Strike Cruiser MK3" cost has been decreased from 194 points to 188 points
Battleship "BattleBarge MK1" cost has been decreased from 500 points to 490 points
Battleship "BattleBarge MK2" cost has been decreased from 535 points to 470 points
Titan "Maccrage Honour" cost has been decreased from 1159 points to 728 points
Titan "Phalanx" cost has been decreased from 1618 points to 1016 points
ADEPTUS MECHANICUS
Light Cruiser "Defiant" cost has been decreased from 139 points to 121 points
Light Cruiser "Endurance" cost has been decreased from 108 points to 103 points
Light Cruiser "Endeavour" cost has been decreased from 104 points to 99 points
Cruiser "Gothic" cost has been decreased from 218 points to 213 points
Cruiser "Lunar" cost has been decreased from 215 points to 209 points
Cruiser "Tyrant" cost has been decreased from 221 points to 215 points
Cruiser "Dictator" cost has been decreased from 229 points to 212 points
Battleship "Ark Mechanicus" cost has been decreased from 368 points to 332 points
CHAOS:
Light Cruiser "Hellbringer" cost has been decreased from 169 points to 146 points
Light Cruiser "Hellbringer MK2" cost has been decreased from 143 points to 136 points
Cruiser "Slaughter" cost has been increased from 178 points to 187 points
Cruiser "Devastation" cost has been decreased from 218 points to 203 points
Battleship "Desolator" cost has been decreased from 278 points to 265 points
Battleship "Despoiler" cost has been decreased from 379 points to 347 points
Battleship "Planet Killer" cost has been decreased from 745 points to 709 points
Titan "Vengeful Spirit" cost has been decreased from 1138 points to 710 points
ORKS:
Escort ship "Ravager" cost has been decreased from 29 points to 27 points
Light Cruiser "LOTSA GUNS" cost has been decreased from 102 points to 95 points
Light Cruiser "Fly BOYZ" cost has been decreased from 146 points to 122 points
Cruiser "Killa Torpedoes" cost has been decreased from 138 points to 133 points
Cruiser "Terror" cost has been decreased from 186 points to 162
Cruiser "Terror Torpedoes" cost has been decreased from 186 points to 157 points
Battlecruiser "Hammer" cost has been decreased from 173 points to 158 points
Battlecruiser "Hammer Torpedoes" cost has been decreased from 173 points to 153 points
Battlecruiser "Hammer Zap" cost has been decreased from 153 points to 150 points
Battleship "Deadnot" cost has been decreased from 210 points to 196 points
Battleship "Deadnot FlyBoys" cost has been decreased from 321 points to 311 points
Titan "Space Hulk" cost has been decreased from 810 points to 607 points
AELDARI CORSAIR:
Escort ship "Nightshade" cost has been increased from 58 points to 59 points
Escort ship "Aconite" cost has been increased from 69 points to 71 points
Light Cruiser "Solaris" cost has been decreased from 166 points to 141 points
Cruiser "Shadow" cost has been increased from 171 points to 196 points
Cruiser "Shadow Kurnous" cost has been decreased from 232 points to 215 points
Cruiser "Eclipse" cost has been decreased from 293 points to 268 points
Cruiser "Eclipse Vaul" cost has been increased from 232 points to 261 points
Battleship "VoidStalker" cost has been increased from 472 points to 478 points
Defence Space Station cost has been increased from 544 points to 571 points
T’AU PROTECTOR FLEET:
Light Cruiser “Il’Porrui Emissary Dal’yth” cost has been decreased from 235 points to 185 points
Light Cruiser “Il’Porrui Emissary Bork’an” cost has been decreased from 193 points to 168 points
Cruiser ”Lar’Shi’Vre Protector T’olku” cost has been decreased from 199 points to 187 points
Cruiser ”Lar’Shi’Vre Protector Vior’la” cost has been decreased from 197 points to 185 points
Cruiser ”Demiurg Bastion” cost has been decreased from 231 points to 207 points
Battleship ”Demiurg Stronghold” cost has been decreased from 347 points to 330 points
Battleship ”Or’Es El’Leath Custodian” cost has been decreased from 502 points to 468 points
T’AU MERCHANT FLEET:
Light Cruiser “Il’fannor Ke’lshan” cost has been decreased from 153 points to 135 points
Light Cruiser ”Il’fannor Dal’yth” cost has been decreased from 107 points to 92 points
Cruiser ”Lar’shi Vash’ya” cost has been decreased from 205 points to 185 points
Cruiser ”Lar’shi Tolku” cost has been decreased from 202 points to 182 points
Cruiser ”Demiurg Bastion” cost has been decreased from 231 points to 207 points
Battleship ”Demiurg Stronghold” cost has been decreased from 347 points to 330 points
Battleship ”Gal’leath Vash’ya” cost has been increased from 294 points to 298 points
Battleship ”Gal’leath Bor’kan” cost has been decreased from 281 points to 275 points
NECRONS:
Light Cruiser “Sekhem” cost has been increased from 128 points to 140 points
TYRANIDS:
Light Cruiser "Acid Voidprowler” cost has been decreased from 133 points to 118 points
Light Cruiser "Bio Projectile Voidprowler” cost has been decreased from 117 points to 102 points
Light Cruiser "Bio Strangler Voidprowler” cost has been decreased from 121 points to 106 points
Light Cruiser "Corrosive Clutch Voidprowler” cost has been decreased from 115 points to 105 points
Light Cruiser "Bio Clutch Voidprowler” cost has been decreased from 114 points to 104 points
Light Cruiser "Corrosive Strangler Voidprowler" cost has been decreased from 122 points to 107 points
Light Cruiser "Bio Acid Voidprowler" cost has been decreased from 132 points to 117 points
Light Cruiser "Corrosive Projectile Voidprowler" cost has been decreased from 118 points to 103 points
Cruiser "Bio Infestation Razorfiend” cost has been increased from 187 points to 190 points
Battlecruiser "Corrosive Clutch Devourer" cost has been increased from 203 points to 207 points
Battlecruiser "Bio Tentacles Devourer" cost has been increased from 218 points to 221 points
Battlecruiser "Infestation Devourer" cost has been increased from 220 points to 259 points
Cruiser "Corrosive Infestation Razorfiend" cost has been increased from 174 points to 178 points
Battleship "Bio Tentacles Hiveship" cost has been increased from 309 points to 329 points
Battleship "Acid Infestation Hiveship" cost has been increased from 359 points to 380 points
Battleship "Bio Acid Hiveship” cost has been increased creased from 340 points to 343 points
Titan “Ancient One” cost has been increased from 528 points to 565 points
DRUKHARI / DARK ELDAR:
Escort “Sigil” cost has been decreased from 57 points to 54 points
Escort “Immortality Denied” cost has been decreased from 68 points to 64 points
Escort “Venom Blade” cost has been decreased from 70 points to 66 points
Escort “Talon Cyriiix” cost has been decreased from 62 points to 59 points
Escort “Lost Hatred” cost has been decreased from 74 points to 70 points
Light Cruiser “Dark Mirror“ cost has been decreased from 161 points to 148 points
Light Cruiser “Burning Scale“ cost has been decreased from 193 points to 179 points
Light Cruiser “Baleful Gaze cost has been decreased from 155 points to 142 points
Light Cruiser “Bladed Lotus“ cost has been decreased from 152 points to 139 points
Cruiser “Flayed Skull“ cost has been decreased from 229 points to 205 points
Cruiser “Fiend Ascendant“ cost has been decreased from 293 points to 256 points
Cruiser “Bleak Soul“ cost has been decreased from 235 points to 185 points
Cruiser “Bloodied Claw“ cost has been decreased from 207 points to 197 points
Battleship “Obsidian Rose“ cost has been decreased from 352 points to 334 points
Battleship “Iron Thorn“ cost has been decreased from 448 points to 400 points
Battleship “Dying Sun“ cost has been decreased from 332 points to 316 points
Battleship “Falling Moon“ cost has been decreased from 350 points to 334 points
ASURYANI / CRAFTWORLDER:
Escort “Shadowhunter“ cost has been decreased from 79 points to 74 points
Escort "Shard Shadowhunter“ cost has been decreased from 85 points to 80 points
Light Cruiser "Ghost Wraithship" cost has been decreased from 206 points to 196 points
Light Cruiser "Firestorm" Wraithship" cost has been decreased from 176 points to 172 points
Light Cruiser "Moonray Wraithship" cost has been decreased from 209 points to 196 points
Cruiser "Starfall Dragonship" cost has been increased from 228 points to 242 points
Cruiser "Ghost Dragonship" cost has been decreased from 292 points to 274 points
Cruiser "Firestorm Dragonship" cost has been increased from 219 points to 229 points
Cruiser "Moonray Dragonship" cost has been decreased from 284 points to 265 points
Battlecruiser “Flame of Asuryan” cost has been decreased from 419 points to 399 points
Battlecruiser "Phoenix Ship” cost has been decreased from 419 points to 370 points
General/Campaign Fixes:
Alt-F4 exploit fixed.
Warp risk: destroyed ships were not properly displayed on the score screen
The Unsustainable World bonus was wrong
A crash happened sometimes when opening the Ship Viewer panel
The All POI Devoured achievement couldn’t be unlocked
The prologue completion achievement couldn’t be unlocked
When losing a battle, the player now gains a lot less points than before
The Tremor Cannon and OsTara Cannon skills were not functioning properly
Ships without body parts cannot get the warp risk Daemon Sabotage
The Living Metal Substructure upgrade wasn’t functioning properly
After loading a saved game, the mouse cursor was not displayed
Several rewards were not displayed in the renown menu
The player lost control of their fleets if they left their mouse on a map while closing the battle result panel
The Doom Scythe Squadron skill had a wrong description
Bugs on 1440p screens on the campaign map Galaxy view
1. Imperium Campaign Fixes
The bravery bonus on the Cardinal World POI couldn’t be cumulated
The critical bonus on the Training Outpost POI couldn’t be cumulated
In The Dark Throne mission, the domination area GUI wasn’t visible guest-side
There was no feedback when the player was trying to buy a Leader without the required resources
A crash happened in the Rise of Cadia mission if the player had only Spire’s fleet alive and its two other fleets destroyed
While finishing the Imperium campaign in Hard mode, the player unlocked the “Finish the Necron campaign in Easy mode”' achievement
In The Dark Throne mission, the half-mission cutscene was running at the same speed as the current game speed
In Stopping the Harvest mission, the Training Outpost was outdated
The Death World bonus effect wasn’t working properly. It now applies to every faction of the Imperium
Evacuation mission: It was impossible to load a previous save of this mission
Evacuation mission: the turn number wasn’t properly displayed
In the Repentance mission, the game system considered the player to have chosen the Osmadiel side in the rewards, if Korahael had died
2. Necron Campaign Fixes
In the Rebellion mission, The defense platforms and ship destruction objectives are now triggered separately
The Veil of Shadows skill wasn’t working properly
In the Star makers mission, The Blackstone Fortress sometimes didn’t spawn
3. Tyranid Campaign Fixes
In the Slip through the Net mission, the two named ships didn’t have associated names in the fleet panel
The Deployment Order panel wasn’t functioning during a scripted mission
The Unviable World POI attribute wasn’t working
In the Wounded Prey mission, the Light Casualty objective wasn’t validated when executing a Boarding Action
In the Slip through the Net mission, The Escort objective was failing if the player finished the mission too quickly.
When the player was selecting a fleet in the fleet selection panel, the camera couldn’t be moved with the directional arrows.
The deployment order panel localization was wrong
A tooltip on the Deployment Order panel was empty
Some texts were exceeding the limits of the right side informative panels
The reward of the mission The Stronghold was bugged
The Fungus Repulsor Chemicals attribute was displayed with a green color, like an upgrade
Warp risk: The destroyed ships were not highlighted as such in the scorescreen
The player could get stuck in the first mission of the Prologue after the Blackstone Fortress’ destruction
If the player was destroyed the Vengeful Spirit ship too quickly, the game was paused
The Menshiro Trench POI was visible and selectable as well as being in a hidden system
The GUI was still displayed after a lost game
Natural Biotoxine attribute was not applied to the sector if this sector was not controlled by the player
The Genestealer Cult description was not correct
Co-op Mode Fixes
Added Feedback on the End Turn button informing the player that their teammate is ready to end the turn
The fleet selection feedback was disappearing after a move
The Spirit gate mission: The guest was crashing when landing in the host game
Apostle of Destruction mission: The guest was crashing after using the Eye of the Omnissiah
The objectives descriptions for foreign saves were not updated after a fix
The players’ ships were displayed in the wrong color on the minimap
There was no feedback highlighting which allied player was controlling which ship
Indigestible mission: the guest wasn’t seeing any drop zones nor their countdown
The Pyre mission: In the Abbadon introduction cinematic, the Vengeful Spirit ship had no torpedoes launcher
The Stronghold mission: the Trionic Activator icon wasn’t properly displayed guest-side
The Giant Asteroids were not functioning properly
Giant Asteroid/Solar Eruption/Wave Radiation: the announcement messages were not displayed guest-side
Devourer Wake mission: The reward of the mission was not unlocked for both of the players
The Plasma Storm FXs were not displayed guest-side
The ships in the Ship Viewer were not properly displayed guest-side
After a battle, the host couldn’t get access to the Ship Viewer
The guest was not able to recruit Leaders
A Warp Risk happening at the end of a battle wasn’t displayed guest-side
When switching which player controls a ship while the ship is about to launch a skill, the player wasn’t able to cancel this skill
The credits at the end of a campaign were not displayed guest-side
During a battle, the fleet’s shield in the fleet panel wasn’t displayed guest-side
When the host was creating a fleet, the admiral picture and its name were not properly displayed
During a battle, the admiral names were not displayed guest-side
The camera was not functioning properly (campaign map, mission introduction, scripted movements) on guest-side.
End of a Billion Souls mission: The mission outro was displayed into the Craftworld on guest-side
Star makers mission: The GUI wasn’t displayed after the Dark Throne cutscene.
Wrath of the Primarch mission: The grid wasn’t displayed after the Guilliman introduction cutscene
The guest crashed while joining a host that was moving a fleet on the campaign map
The POI upgrades sound feedback were not played on guest-side
The retargeting feature when double-clicking on an objective wasn’t working on guest-side
The guest encountered an infinite loading screen if he left while loading one of his saves
The guest was able to click several times on the POI upgrade button while the host was opening the Shipyard
The guest was kicked when executing the exact same action that the host at the same moment
A bug was preventing the guest from unlocking systems with battleplans
The guest was able to buy Tendrils Developments but then wasn’t able to change it
The Devourer Wakes mission: the Ancient Psychic Scream VFX/SFX were not properly displayed on guest-side
The camera guest-side was sometimes stuck after a battle
The Fleet Deployment status was not taken into account guest-side
The defense platforms shipcards were displayed twice under the minimap guest-side
No skill cooldown was displayed on guest-side when the host was using them
The guest was not able to select all its ships with the Ctrl+A shortcut
The allied pings were displayed in a red color
The Overloading Cavities skill was displaying a circle but only the active ship was affected
The Ork Nova Kannon was not dealing the expected damages
Optimisation on Black Hole Cannon FX
Some collisions when a ship exploded were bugged
Tau LarshiVashya and Larshi Tolku ships load sometimes caused crashes
Call to Arms does not cancel the currently activated stance anymore
Imperial Admiral now also has the Commissar encouragement order
The Battleships Gal'leath vash'ya et Gal'leath tolku had the wrong weapons
Shock Attack Mega Cannon damage was wrong
A game exploit in custom game against the AI was allowing an instant win with a fleet power of 2
In the fleet creation panel, every ship of every faction had a shield and a hull value of 75
The Tyranids Battery weapons were stuck firing when taking a second Light Critic
The selected skills and upgrades by the guest at the deployment phase were not saved if the countdown reached 0
The Capitulate pop-up display was time-limited but there was no feedback on the remaining voting time
The Wych Cult upgrade was not updating the tooltip weapon
The Necron ships were recovering troops even in Drifting Hulk state
The guest was crashing if an Ork Kannon was in a critical state
The Tau torpedoes had no pierce armour
The Multi-Spectrum Probe upgrade was not applied on the Light cruisers
The guest was sent back to the main menu while playing a 1v1 skirmish with Space Titans
The player couldn’t select their stance during the deployment phase
The Repulsive Great Cruiser didn’t have the same amount of Mega Heavy Macros in different subfactions
The Eldar Probes did not stop at the targeted place
Structure
The game now detects the main screen of the computer in a multi-screen configuration
The Necron and Tyranids campaign tips are displayed in the Battle section of the game help menu
A specific crash happened at the game launch
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comemathey
Capitaine à moustache
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#27
26-05-2019, 11h01
Salut, j'ai un petit problème, je comprends rien au nouveau fonctionnement des renforts sur ma campagne avec l'imperium. Quand je retire u n vaisseau, j'ai bien une nouvelle icone de vaisseau qui s'affiche pour siginifier que des renforts arrivent mais ils n'arrivent jamais, or y a des missions où le nombre d'ennemis (parce que eux, ils ont des renforts) m'oblige à faire entrer de nouveaux vaisseaux (surtout contre les Nides) donc là avec ce super système de renforts qui n'arrivent jamais, je peux plus trop jouer en fait... Quelqu'un sait comment faire pour que les renforts arrivent? (J'ai essayé d'aller voir sur le site du jeu mais j'ai rien trouvé).
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slobodan
Tacticien de bibliothèque
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#28
30-05-2019, 08h38
Par renfort tu veux dire une deuxième armée dans le système qui vient prêter main forte pour le combat ?
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Nilfinwen
/ Akhôrahil
Tacticien du dimanche
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#29
31-05-2019, 12h10
Tu dois simplement clicker sur l'icône du nouveau vaisseau qui arrive en renfort (qui est en surbrillance, logiquement) et lui donner un ordre de déplacement sur la map. Le système te permet de choisir le moment et l'endroit où tu souhaites que le renfort arrive : si tu lui ordonnes d'aller à gauche de la map, il arrivera par la gauche. Et inversement.
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Nilfinwen
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31-05-2019, 12h12
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silka
Eplucheur de patates
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#30
21-08-2019, 20h20
Et dire que j'ai acheté le jeu il y a 4 mois et tjs pas touché
j'ai adoré le 1.
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