X
 
  • Filtre
  • Heure
  • Afficher
Tout nettoyer
nouveaux messages

  • gerard
    a répondu
    Bonjour,

    j'ai repris une nouvelle campagne. Je n'arrive pas à passer 4 tours sans un CTD, soit pratiquement à chaque changement d'année. Est-ce que le log ci après peut aider à trouver une solution ? Merci

    13:10:14.259 [system.rpt] [always] CPU: SSE2
    13:10:14.260 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    13:10:14.299 [system.io] [always] mounted pack packs/data_0.pack
    13:10:14.300 [system.io] [always] mounted pack packs/data_1.pack
    13:10:14.302 [system.io] [always] mounted pack packs/data_2.pack
    13:10:14.303 [system.io] [always] mounted pack packs/data_3.pack
    13:10:14.304 [system.io] [always] mounted pack packs/data_4.pack
    13:10:14.305 [system.io] [always] mounted pack packs/localized.pack
    13:10:44.160 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16398, column 11
    Could'n find level name description string for trait(NightLevel) level(NightLevel1).
    13:10:44.160 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16399, column 17
    Could'n find description string for trait(NightLevel) level(NightLevel1_desc).
    13:10:44.161 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16400, column 24
    Could'n find effect description string for trait(NightLevel) level(NightLevel1_effects_desc).
    13:10:44.161 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16405, column 11
    Could'n find level name description string for trait(NightLevel) level(NightLevel2).
    13:10:44.161 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16406, column 17
    Could'n find description string for trait(NightLevel) level(NightLevel2_desc).
    13:10:44.161 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16407, column 24
    Could'n find effect description string for trait(NightLevel) level(NightLevel2_effects_desc).
    13:10:44.162 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16412, column 11
    Could'n find level name description string for trait(NightLevel) level(NightLevel3).
    13:10:44.162 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16413, column 17
    Could'n find description string for trait(NightLevel) level(NightLevel3_desc).
    13:10:44.162 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16414, column 24
    Could'n find effect description string for trait(NightLevel) level(NightLevel3_effects_desc).
    13:10:44.162 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16419, column 11
    Could'n find level name description string for trait(NightLevel) level(NightLevel4).
    13:10:44.162 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16420, column 17
    Could'n find description string for trait(NightLevel) level(NightLevel4_desc).
    13:10:44.162 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 16421, column 24
    Could'n find effect description string for trait(NightLevel) level(NightLevel4_effects_desc).
    13:10:45.772 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_ancillaries.txt, at line 1626, column 24
    Could'n find ancillary effect description string <GRoman_I_Legion_effects_desc>.
    13:10:46.034 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_ancillaries.txt, at line 1915, column 24
    Could'n find ancillary effect description string <MRoman_VII_Legion_effects_desc>.
    13:10:48.416 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_ancillaries.txt, at line 4640, column 11
    Could'n find ancillary name string <idearmad_Acre>.
    13:10:48.417 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_ancillaries.txt, at line 4644, column 17
    Could'n find ancillary description string <idearmad_Acre_desc>.
    13:10:48.417 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_ancillaries.txt, at line 4645, column 24
    Could'n find ancillary effect description string <idearmad_Acre_effects_desc>.
    13:40:15.357 [system.rpt] [error] Medieval 2: Total War a rencontré une erreur inconnue et va maintenant se fermer.

    Laisser un commentaire:


  • Roboute
    a répondu
    Je ne peux pas lancer une Campagne Historique à chaque fois que j'essaie de la lancer il me dit que Medieval II à cesser de fonctionner pour une raison inconnue, sauriez vous d'où ça vient est ce parce que j'aurai mal installé quelque chose ?

    P-S : C'est également le cas pour la campagne de base.
    Dernière modification par Roboute, 22-01-2014, 22h08.

    Laisser un commentaire:


  • LeFoureur
    a répondu
    Normalement si tu suis les procédures d'installations que j'ai écris quelques réponses plus haut ça fonctionne parfaitement.

    Laisser un commentaire:


  • Rantan007
    a répondu
    Pour la taille de l'écran j'avoue que j'avais pas essayé, mais sinon j'avais tout installé jusqu'à DLV 6.2 et BB 4.23 et en suivant vraiment pas à pas les conseils d'installations (à savoir sans oublier de supprimer « historic_events.txt.strings.bin » dans « ...Medieval II Total War\mods\DLV_ext\data\text » et en lançant le cleaner.bat), et également en faisant bien attention à lancer tout les .exe du début à la fin "en tant qu'administrateur" et ça l'avait fait.
    Sinon je sais pas

    Laisser un commentaire:


  • Skillet
    a répondu
    Merci de la réponse rapide.

    Je suis allé voir dans DLV_ext.cfg et pourtant c’est déjà réglé comme tu me conseille de faire donc cela doit être autre chose ;/

    Enfin le problème principal reste surtout que je ne peux lancer aucune des deux campagnes vu que le jeux plante dés la sélection de faction

    C'est peut être moi qui ai fait quelque chose qu'il ne faut pas aussi, je vais encore chercher en plus de continuer a venir sur le forum voir si quelqu'un aurait pas la solution

    Laisser un commentaire:


  • Rantan007
    a répondu
    Pour ce qui est de la taille de l'écran j'avais vu LeFoureur dire ça:

    Pour l'affichage en fenêtré c'est normal, faut que tu règle en plein écran soit via le medieval2.preference.cfg ou dans DLV = DLV_ext.cfg à la ligne [video]

    [video]
    movies = 0
    show_banners = 0
    windowed = 1
    borderless_window = 1


    Pour la campagne, je crois qu'il n'y en a qu'une des deux qui marche si tu utilises BB avec DLV (mais je raconte peut être des conneries, je dis ça de souvenir), et pour le raccourci aucune idée...

    Laisser un commentaire:


  • Skillet
    a répondu
    Bonjour a tous !

    J'écris ce message puisque je rencontre plusieurs problèmes avec ce mode.

    En effet dés que je veux lancer une campagne, le jeux plante et le message d'erreur suivant s'affiche "medieval 2 total war encountered an unspecified error and will now exit" j'ai pourtant effectue tout les téléchargement et suivie le mode d’installation ..

    De plus autre "petit" problème, lorsque le jeux se lance il n'y a qu'une fenêtre couvrant a peine plus de la moitié de l’écran qui se déclenche.

    Enfin mon raccourci ne marche pas, problème au lancement encore une fois, j'ouvre le jeux donc avec Launch_DLV_ext.

    Je manque sérieusement d’expérience et serait prêt a montrer mon log ;O si une âme charitable serait prêt a m'aider et a m'indiquer ou il se trouve

    Merci d'avance.

    Laisser un commentaire:


  • Trollope
    a répondu
    Sortie de la version 4.27

    La version 4.27 est sortie et est téléchargeable ici.

    Changements principaux :
    - Révision du système de traits de ''Gouverneur" et "Général".
    - Fixe les CTDs consécutifs à des batailles nocturnes.

    Attention Cette version n'est pas save-compatible avec la 4.24. Il vous faudra donc recommencer une partie.

    Laisser un commentaire:


  • gerard
    a répondu
    Envoyé par LeFoureur Voir le message
    Les CTD sont arrivés après la première croisade ? (car ce problème est dû à l'export_units)

    Je vais voir pour corriger l'export_units et tu me diras ce qu'il en ai.
    Je crois que oui, mais je n'en suis pas sûr à 100%

    Laisser un commentaire:


  • LeFoureur
    a répondu
    Les CTD sont arrivés après la première croisade ? (car ce problème est dû à l'export_units)

    Je vais voir pour corriger l'export_units et tu me diras ce qu'il en ai.

    Laisser un commentaire:


  • gerard
    a répondu
    Voilà. En espérant que ce soit le bon.
    21:28:30.612 [system.rpt] [always] CPU: SSE2
    21:28:30.613 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    21:28:30.651 [system.io] [always] mounted pack packs/data_0.pack
    21:28:30.652 [system.io] [always] mounted pack packs/data_1.pack
    21:28:30.653 [system.io] [always] mounted pack packs/data_2.pack
    21:28:30.655 [system.io] [always] mounted pack packs/data_3.pack
    21:28:30.676 [system.io] [always] mounted pack packs/data_4.pack
    21:28:30.676 [system.io] [always] mounted pack packs/localized.pack
    21:28:40.623 [game.script] [error] Condition parsing error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 18417, column 15
    Trait not recognised
    21:28:40.623 [game.script] [error] Condition parsing error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 18429, column 15
    Trait not recognised
    21:28:40.624 [game.script] [error] Condition parsing error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 18441, column 15
    Trait not recognised
    21:28:40.624 [game.script] [error] Condition parsing error in mods/DLV_ext/data/export_descr_character_traits.txt, at line 18453, column 15
    Trait not recognised
    21:28:41.074 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_ancillaries.txt, at line 1626, column 24
    Could'n find ancillary effect description string <GRoman_I_Legion_effects_desc>.
    21:28:41.122 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_ancillaries.txt, at line 1915, column 24
    Could'n find ancillary effect description string <MRoman_VII_Legion_effects_desc>.
    21:28:41.687 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_ancillaries.txt, at line 4640, column 11
    Could'n find ancillary name string <idearmad_Acre>.
    21:28:41.687 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_ancillaries.txt, at line 4644, column 17
    Could'n find ancillary description string <idearmad_Acre_desc>.
    21:28:41.687 [script.err] [error] Script Error in mods/DLV_ext/data/export_descr_ancillaries.txt, at line 4645, column 24
    Could'n find ancillary effect description string <idearmad_Acre_effects_desc>.
    22:22:29.358 [system.rpt] [error] Medieval 2: Total War a rencontré une erreur inconnue et va maintenant se fermer.

    Laisser un commentaire:


  • LeFoureur
    a répondu
    Ajout d'un spoiler

    Dans ta racine de medieval II tu as un dossier logs avec un .txt à l'intérieur, tu ouvre celui-ci et tu colle son contenu ici.

    Exemple :
    Spoiler:

    18:24:37.678 [system.rpt] [always] CPU: SSE2
    18:24:37.678 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    18:24:37.682 [system.io] [always] mounted pack packs/data_0.pack
    18:24:37.682 [system.io] [always] mounted pack packs/data_1.pack
    18:24:37.683 [system.io] [always] mounted pack packs/data_2.pack
    18:24:37.684 [system.io] [always] mounted pack packs/data_3.pack
    18:24:37.684 [system.io] [always] mounted pack packs/data_4.pack
    18:24:37.684 [system.io] [always] mounted pack packs/localized.pack
    18:24:40.948 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction timurids has gap in building prior to huge_stone_wall
    18:24:40.948 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction aztecs has gap in building prior to huge_stone_wall
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
    18:24:40.949 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction england has gap in building prior to fortress
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction england has gap in building prior to citadel
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction poland has gap in building prior to fortress
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction poland has gap in building prior to citadel
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction france has gap in building prior to fortress
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction france has gap in building prior to citadel
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction hre has gap in building prior to fortress
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction hre has gap in building prior to citadel
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction portugal has gap in building prior to fortress
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction portugal has gap in building prior to citadel
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction papal_states has gap in building prior to fortress
    18:24:40.950 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction papal_states has gap in building prior to citadel
    18:24:40.951 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
    18:24:40.951 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
    Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
    18:24:54.402 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    195:41.718 [game.script] [error] Script execution error for <console_command>, at line 11556, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    create_unit khazad_Balin_Moria_Reclaimer1 "Dwarf Catapult"
    err: cannot add unit(s) because character's army already contains the maximum number of units
    Dernière modification par ALG, 20-12-2013, 22h15.

    Laisser un commentaire:


  • gerard
    a répondu
    Envoyé par LeFoureur Voir le message
    Merci pour tes retours, peut-tu me passer tes logs s'il te plait.
    explique moi la manip car ma connaissance se limite à l'allumage de l'ordinateur.

    Laisser un commentaire:


  • LeFoureur
    a répondu
    Merci pour tes retours, peut-tu me passer tes logs s'il te plait.

    Laisser un commentaire:


  • gerard
    a répondu
    Autre désagrément : après les 10 premières années passées sans bug, il y a un CTD tous les 4 à 6 tours. Et pas toujours sur la dernière faction.

    Laisser un commentaire:

Chargement...
X