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  • Bulat Steel



    ~ Bulat Steel ~

    I. Présentation :
    Bulat Steel est un mod de Medieval II : Total War développé par l'équipe L.Y.N.V.O. (un collectif de moddeurs russophones - Leeekaaa, Yarik, Norinke, Vdovin, Okzersal), dont la réputation n'est plus à faire. L'objectif de ce mod est de refondre complètement le jeu de base pour offrir une expérience du Moyen-Âge plus historiques, plus immersive et plus complexe. Bulat Steel comporte un installateur développé par les moddeurs qui permet de personnaliser entièrement votre jeu avec des dizaines d'options. Vous pouvez par exemple choisir parmi deux campagnes (1100 et 1220), sept IA différentes, décider ou non d'inclure un script de garnison, ajuster la difficulté de l'économie de la campagne, choisir la musique que vous entendrez pendant le jeu suivant votre culture, permettre à des factions vaincues de renaître, ajouter ou supprimer des événements et des scripts historiques durant la campagne, et bien d'autres choses.

    Les unités sont au meilleur niveau de ce qui peut se faire sur un moteur aussi ancien que celui de Medieval II, et l'équipe a apporté un soin particulier à l'esthétique des communautés sur la carte stratégique et le champ de bataille. Jetez un œil aux images un peu plus bas !

    II. Contenu :
    • Nouvelle carte de campagne
    • Deux campagnes jouables, débutant en 1100 et 1220
    • Nouvelles factions :
      • Catholiques :
        • Royaume d'Angleterre
        • Royaume d'Écosse
        • Royaume de France
        • Saint-Empire romain germanique
        • Royaume de Pologne
        • Royaume de Hongrie
        • Royaume de Jérusalem
        • Ordre teutonique (1220)
        • République de Venise
        • République de Gènes
        • États pontificaux
        • Royaume de Sicile
        • Royaume du Danemark
        • Royaume de Suède
        • Royaume de Norvège
        • Royaume de Castille et Leon
        • Royaume d'Aragon
        • Royaume du Portugal
      • Orthodoxes :
        • Empire romain d'Orient
        • Royaume de Géorgie
        • Principauté de Novgorod
        • Principauté de Kiev
        • Principauté de Vladimir-Souzdal
      • Musulmanes :
        • Califat fatimide
        • Empire seldjoukide
        • Almoravides
        • Empire des Khwârezm-Shahs
      • Païennes :
        • Khanat couman
        • Horde d'Or (1220)
        • Principauté de Lituanie
    • Nouveaux modèles et nouvelles unités
    • Nouvelles animations
    • Nouvelles apparences des communautés sur la carte stratégique et le champ de bataille
    • Nouvelles musiques
    • Nouveaux menus et écrans de chargement
    • Nouvelles interfaces
    • Nombreuses options personnalisables via un installateur
    • Nouveaux événements historiques
    • Nouveaux scripts
    • Nouveaux systèmes économiques
    • Nouveau système de titres féodaux
    • Nouveaux traits de personnalité pour les personnages
    • Possibilité pour les personnages d'évoluer vers différentes carrières selon leur personnalité
    • Nouvelles suites de personnages
    • Nouveaux personnages historiques
    • Possibilité de choisir son héritier de faction
    • Nouvelles IA
    • Nouvelle météo
    • Nouveaux mercenaires
    • Système d'approvisionnement pour les armées
    • Nouvelles batailles historiques
    • Beaucoup d'autres choses
    SYMBOLES DE FACTION.
    Spoiler:

    CARTE DE CAMPAGNE.
    Spoiler:

    MENU DE CAMPAGNE.
    Spoiler:

    III. Annonces & Images :
    ANNONCES.IMAGES.
    Carte de campagne :
    Spoiler:









    Nouvelle apparence des communautés :
    Spoiler:




    Unités & batailles :
    Spoiler:



















    IV. Téléchargement & Installation :Le mod nécessite l'extension Kingdoms.
    IMPORTANT : comme pour la plupart des mods, il est recommandé d'installer Steam et Medieval II : Total War en-dehors de votre répertoire « Program Files », les systèmes d'exploitations récents causant des problèmes si vos mods sont installés dans ce répertoire.
    1. Téléchargez les fichiers à l'aide des liens plus haut.
    2. Si vous avez la version Steam du jeu, allez dans « Steam/Steamapps/common/Medieval II Total War » et créez une copie de « medieval2.exe » que vous nommerez « kingdoms.exe ».
    3. Ouvrez « BS_2.1.5Final_TW.2.7z » avec Winrar ou 7 zip, puis double-cliquez sur « BS215Final Setup.torrent » et ouvrez ce fichier avec un client Bittorrent tel que Vuze afin de télécharger le mod.
    4. OBLIGATOIRE : afin de réduire le risque de crashs, téléchargez le 4GB Patch pour permettre au jeu d'utiliser pour de 2 Go de RAM (appliquer à « medieval2.exe » et à « kingdoms.exe »). Si vous ne l'avez pas fait lors de l'installation d'un autre mod, lancez cet exécutable et sélectionnez les exécutables du jeu « medieval2.exe » et « kingdoms.exe ». Il permet à Medieval II d'utiliser plus de 2 Go de RAM et rend les mods plus stables.
    5. Une fois le mod téléchargé via torrent, ouvrez « Bulat Steel TW 2.1.5 » avec Winrar ou 7zip et extrayez le dossier « Bulat Steel TW 2.1.5 » qui s'y trouve dans votre répertoire « Medieval II Total War/mods ».
    6. Ouvrez « Fix #3 for BS2.1.5 Final.7z » et extrayez le dossier « data » et le fichier « BS_Setup.ini » dans votre répertoire « Medieval II Total War/mods/Bulat Steel TW 2.1.5 ». Écrasez les fichiers existants.
    7. Puis ouvrez « English Translation of BS 2.1.5 Final.7z » encore et toujours avec Winrar ou 7zip et extrayez le dossier « data » et le fichier « BS_Setup.ini » qui s'y trouvent dans votre répertoire « Medieval II Total War/mods/Bulat Steel TW 2.1.5 ». Écrasez également les fichiers existants.
    8. Allez dans « Medieval II Total War/mods/Bulat Steel TW 2.1.5 » et créez un raccourci du fichier nommé « BS_Setup.exe ». Il vous sert à paramétrer les options du mod et à choisir à quelle campagne vous voulez jouer. Une fois vos paramètres choisis, lancez le mod en cliquant sur « Launch Game ». N'hésitez pas à poster ici pour toute question relative au mod ou à son installation.

    Spoiler:




    Liens originaux :
    Dernière modification par ALG, 12-05-2021, 20h36. Motif: MAJ Correctif n°3

  • #2
    Patch 5.0 et sa traduction anglaise ajoutés.

    Commentaire


    • #3
      Sortie du patch 6 en tête de sujet (sauvegardes non compatibles avec cette mise à jour).

      Commentaire


      • #4
        Sortie du patch 7 (sauvegardes non compatibles avec cette mise à jour).

        Changements apportés :
        Spoiler:
        - Fixed a bug that lasted from the fifth patch - in the early campaign, the Teutonic Order and the Mongols immediately became rebellious.
        - New art of Historical Battles in the Main Menu
        - Corrected the levels of armor upgrades for early knighthood - now in the early campaign knights, ministerials and their counterparts can be pumped to "gold"
        - in the rebalance, the stats of the Tadzreulovs are equated to the Templars, but they are hired for 1 turn longer and slightly more expensive
        - Andalusian infantry removed the basic upgrade, added new info and icon
        - The Templar troops returned to hire in the 14th century (only for the Kingdom of Jerusalem). The rest of the factions will not be able to recruit them, but they will be able to replenish units in the chapters. Therefore, do not allow the loss of the entire Templar detachment since 1300.
        - Removed old base model of Gazia
        - a new model for the Moors Crossbowmen Peasants (4 upgrades)
        - new textures of armored horses for the protection of the commanders of Muslims and Georgia (different fabric elements, saddles and horse breeds)
        - Foot Hashams are now only recruited in the historical region of Turkey
        - New units for Muslims - Faris and Faris Infantry (4 upgrades)
        - new 4 models for Gulyams and Walking Gulyams
        - removed Mortar and Kulevrin
        - new models for the Order Crossbowmen (Livonian Auxiliares)
        - removed base vanilla model Alamanoev
        - added new mercenaries Balkan infantrymen (instead of azap - removed)
        - Reworked models of Shooters with arquebusses for almost all factions (+ Sweden)
        - Giant Bombard has been strengthened and increased in value - Elite Artillery is now
        - Updated skins for dart throwers: Turks throwers, Kurds throwers, Scottish mercenaries, Sudanese nomads
        - Tweaked the stats of the Byzantine Scutat Swordsmen Finally I found a middle ground - they are weaker than the knights, but there are more of them in the squad. In a 1v1 battle, the winner is the one whose soldiers enter the enemy squad from the flank.
        - New art for some units.
        - Some new art for buildings and events
        - Fixed helping family members for the Teutonic Order AI in the late campaign
        - New units are registered in all scripts
        - Fix for mountainous terrain in Georgia

        Commentaire


        • #5
          Ils ont pas mis 4 tour par an, c'est con.

          Commentaire


          • #6
            Bon déjà 1er retour, le patch 8 est sortit aussi.

            -Les unités sont magnifiques, les plus belles que j'ai vu depuis third age.
            -Les miniatures des unites et portraits sont aussi très beaux.
            -Les musiques, bon c'est pas ce qu'il y a de mieux, on les a déjà entendu dans d'autres mod.
            -Les batailles sont plutôt équilibré mais je déconseille de mettre une difficulté supérieur à "normal" car l'ennemi est plutôt costaud et les différents scripts l'avantage déjà.
            -La refonte graphique des bâtiments est plutôt sympa.
            -Le nombre de script énorme et la possibilité de les choisir.

            Commentaire


            • #7
              Merci pour les impressions, j'ai ajouté le patch 8 en tête de sujet.

              Commentaire


              • #8
                Nouvelles images, apparemment du royaume de Géorgie.

                Spoiler:






                Commentaire


                • #9


                  Sortie du patch 9.

                  Changements :
                  Spoiler:
                  -! Rebalance improved: fixed upgrade levels and registered all current skins (all 500 entries revised and corrected)
                  -! Disabled real recruitment improved: regional recruitment is left, the hourly frames for recruiting units are removed, strong and late troops are registered for recruitment in the last levels of buildings, bonuses for recruiting some units from the forge are removed
                  -! edits to the voiceover file (a lot)
                  -! Reworked some maps for Custom battles (previews match now)
                  - The weather will become more beautiful (* clouds).
                  - Small improvements to the art of buildings in Russ
                  - unified the level of the settlement for the construction of siege weapons for the city and castle
                  - reworking of the recruitment of troops in custom battles by eras (mercenaries have been removed, only national composition, all by eras)
                  - new model of Swiss pikemen
                  - new silver-gold upgrades for Mercenary Knights
                  - Strengthened Crossbowmen of the Order, increased damage, armor, range, price, maintenance
                  - new strategic and tactical models for the commanders of Lithuania (thanks to Jukoman) and Georgia (thanks to Blad398)
                  - New model of Spanish thirds (base and bronze)
                  - remade Serbian knights and veteran swordsmen of Poland and Hungary
                  - new model (4 upgrades) of the Order Militia (TO)
                  - slightly improved upgrades for mercenary swordsmen
                  - late models for the Menaulates of Byzantium
                  - reduced the number of Horse Crossbowmen in the squad
                  - new late model Hinetam
                  - Fixed stats for the Younger Druzhina and Russian Archers
                  - new models for Light Spearmen
                  - new models for Spearmen with shields
                  - increased anti-cavalry bonus for all Spearmen
                  - fixed minor bugs in the textures of English archers
                  - fixed a bug with an officer of the Reitars among the Russians (texture)
                  - Added a new level of the Battlefield of Russia - the Battlefield.
                  - added new historical buildings:
                  Baghdad - House of Wisdom
                  Pisa - Pisa Cathedral
                  Edinburgh - Edinburgh Castle
                  Constantinople - Palace of Magnaur
                  Seville - Seville Alcazar
                  Cairo - Egyptian pyramids
                  Trondheim - Cathedral of Nidaros (for late campaign)
                  Leon - Santiago de Compostela
                  Krakow - Wawel Castle
                  Caesarea - Caesarea Castle
                  Genoa - Lanterna Tower
                  Bari - Basilica of Saint Nicholas the Wonderworker
                  Granada - Alhambra
                  Venice - Doge's Palace
                  Crimea - Temple of John the Baptist,
                  Athens - Parthenon,
                  Rome - Patneon,
                  Bergen - Stavkirka,
                  Kermanshah - Statue of Hercules,
                  Yazd - Sassanid Fortress,
                  Tripoli - Arch of Septimius Severus,
                  Sofia and Thessaloniki - The Rotunda of St. George,
                  Baghdad - Palace of the Abbasids,
                  Urgench - Il-Arslan Mausoleum,
                  Yerevan - Gandzasar Mausoleum

                  - new model for foot Portuguese knights
                  - fixed a logical error in the recruitment of Almogavars, Dart Throwers and Lusitanian Dart Throwers



                  Spoiler:






                  Commentaire


                  • #10
                    Patch 10 et sa traduction anglaise en ligne !

                    Changements :
                    Spoiler:
                    - Fixed a bug when, when the script for recapturing capitals after the capture of Rome was turned on, it was impossible to return to the bosom of the church by Catholic factions (removed the auto line to the new owner).
                    - Moved the animation of pulling the bowstring for some units - Byzantine regular archers, Ottoman infantry, Mamelukes etc.
                    - in this regard, the skins for them have been reworked (texture of arrows and bowstrings)
                    - added upgrades for Janissaries and Mamelukes, fixed bugs in their textures
                    - new base models for the Arab cavalry
                    - fixed textures of the Muslim standard bearer
                    - Large organ cannon replaced with Wagenburg, with its own animation
                    - Early Reitars replaced with the Militia of the communes of Italian cities
                    - replaced secondary weapon to Genoese crossbowmen
                    - fixed hands of heavy Muslim spearmen and more than 20 units using a similar hand model
                    - new models of Landrmenns, foot and horse
                    - Denmark got the opportunity to hire Landrmenns in Scandinavia
                    - new model of Elite Crossbowmen, there is animation of bowstring and bolt
                    - new upgrade models for Heavy City Spearmen
                    - replaced all low-quality halberds for halberdiers, removed unnecessary (ugly)
                    - added upgrades for equestrian crossbowmen
                    - guizarmers added to the custom for all factions (only England had)
                    - new Al haka infantry models
                    - fixed ferry near Rome
                    - fixed conversion from castle to city
                    - fixed stats of the Desert Archers - they have a shield, so they made -1 from the skill and +1 to the shield. The overall protection score has not changed. In addition, he made them -1 to attack.

                    Other edits:
                    - Newscript for AI combat behavior (Thanks to DaC Team)
                    - new art for all units that have been upgraded.
                    - improved icons of some riders (the horse is now visible on the icon)
                    - reduced by 25% the amount of money received for the murder of 1 inhabitant when occupying a settlement and when it is plundered or destroyed.
                    - help for Khorezm AI when Mongol invasion is enabled (with the player's consent). (as there were complaints that in the late campaign, the Mongols are the fastest to fulfill the conditions of the campaign.)
                    - Fixed founding of dynasties - now it is impossible for family members to have two dynasties at the same time. (This led, we suspect, to rare ctd)
                    - Cut out all scripted sieges of cities in the DLC script "Military assistance to the weak factions" (This should exclude rare crashes when loading saves).

                    Commentaire


                    • #11
                      Patch 11 et sa traduction anglaise en ligne. Sauvegardes avec une campagne précédente non-compatibles.

                      Changements :
                      Spoiler:

                      fixed gendarmes (textureless model)
                      - the effect of a murder / failure of an attempt on the characteristics of the head of the faction has been reduced
                      - Crusade or Jihad can be announced 20 moves after the completion of the previous Crusade or Jihad. (Before that it was after 10 moves.)
                      - the base chance of killing a heretic by a priest with the same skill is now 45% (previously it was 33% all the time).

                      - new infantry models Gotland Footmen
                      - fixed a bug with the texture of the horses of the Polish nobility at Vladimir
                      - fixed silver officer in Horse Archers in Polovtsian armor
                      - added the ability to build the last level of the "Forge" line for Byzantium, Muslims and Nomads
                      - increased defense and melee for elite crossbowmen
                      - new horses for feudal knights and ministerials - 22 factions
                      - new Lithuanian heavy horse
                      - fix the fast running of rain clouds
                      - new models (1 and 2 ap) for the Armenian cavalry
                      - fixed normal for Tadzreulov horses
                      - fixed description of the class for the Knights-Mercenaries on foot (for heavy infantry)
                      - changed recruitment regions of the Armenian cavalry - Anatolia, Caucasus, Middle East
                      - new ranks for the generals of Lithuania

                      Commentaire


                      • #12
                        Patch 12 et sa traduction anglaise en ligne.

                        Changements :
                        Spoiler:
                        - Fixed a bug with disabling BGR !, when at the start and during the campaign the maximum ranks were undeservedly assigned to some generals. (thanks to Yarik)

                        - fixed a bug when rebel generals received left-wing dynasties and several anches of city rulers with the "Founding of Dynasties" script enabled (thanks to Yarik)
                        - new model of horses - Arabian armored horse for early protection of Muslim commanders
                        - replaced the model of the silver upgrade of the Teutonic Knights with a more appropriate one
                        - foot squad with spears - armor lowered to 28, increased anti-cavalry damage
                        - Black hoods are now hired only on the territory of the Kiev principality by K. Rus, Novgorod, Vladimir, Polovtsy and Mongols
                        - new models of Black Cowls from Yarik
                        - Bombard's damage by triplets increased (from 90 to 150)
                        - fixed the value of the battle speed of the Elder Squad
                        - Bowstring animation for Habutu archers
                        - Animation of bowstrings for mercenary kumans of the steppe
                        - Bowstring animation for Nukers and Horse Nukers Mongol
                        - Animation of the bowstring for the dismounted militia of the Polovtsian clans
                        - New model Akadzhiri - 2 upgrades
                        - Added upgrades for the Hussars of Hungary and Poland
                        - fixed shield value for Mamelukes
                        - removed armor penetration from Malemyuk (weapon - sabers)
                        - New horses for Mamelukes and Christian Guardians
                        - changed the recruitment / maintenance of the senior squad
                        - -1 to the armor of the Byzantine bodyguards

                        - changed the recruitment / maintenance of the senior squad
                        - -1 to the armor of the Byzantine bodyguards
                        - fixed Akinji's weapon (recognized as a dart)
                        - Unified armor values ​​of the Norman Knights of Sicily
                        - in standard weather, the blackness on the battle map on the horizon has been fixed (now there will be fog there as it should be)

                        Other edits:
                        - new info for Scottish Highlanders (mercenaries)
                        - new info for Scottish archers (mercenaries)
                        - New info for Galloglass (mercenaries)
                        - New info for Scots Pike Militia (Scotland, rebels - one skin)
                        - new info for Border Horse (mercenaries)
                        - New art {Scandinavian_MAA} Scandinavian heavily armed foot warrior for all factions except Scandinavians
                        - New art Iktadar - for the Turks
                        - New Akadzhiri art - Polovtsy
                        - Removed some epithets that hide the names of the commanders ("Male", "Pervert", "Sodomite", "Damaged", etc.)

                        Commentaire


                        • #13
                          Patch 13, Correctif n°1 et traduction anglaise en ligne.

                          Changements :
                          Spoiler:
                          - Mod cleaning (Removed 752 models ~ 7GB in size.)
                          - Removed garbage in ui (icons and info units) (> 1700 files)
                          - 2 new units from Okzersal: Iberian Knights (dismounted and horse)
                          - fix hiring Turkish riders
                          - minor fixes in mercenary files
                          - +500 to the cost of guarding generals in custom battles

                          - Corrections in the script for the attacks of the rebels on the cities. Removed some late troops. Removed one entry for a Scandinavian general's combat model that could lead to crashes.
                          - New units (Iberian Knights) are registered for all three Spanish factions in all scripts (except for dlc scripts).
                          - Total reworking of the composition of the scripted random troops in the "Reconquest of Capitals" script (for all factions):
                          (there were a lot of jambs: for example, early units in the 13 (14) century, replays, etc.)
                          - Improvement of some unit art

                          - Fixed freezing of notification events in all AI Strengthening Scripts (when in rare cases they were displayed every turn).
                          - In the script "AI resistance of factions to jihads and crusades", notifications about help have been fixed. (including fixed hangs of events)

                          Commentaire


                          • #14
                            Le mod est désormais disponible en v2.1.5 Final ! Consultez l'article ici : https://www.mundusbellicus.fr/600986...e-v2-1-5-final.

                            Liens de téléchargement & instructions en tête de sujet, comme toujours.

                            Commentaire


                            • #15
                              Correctif n°2 et traduction anglaise en tête de sujet.

                              Les changements :
                              Spoiler:

                              • Corrections in two anches
                              • New horse models with chain mail blankets for European factions
                              • Fixed a bug with the destruction of walls in Russia (starting with stone) (thanks to Jukoman)
                              • A bit of art added for buildings in Russia (missing)
                              • Added victory conditions for the Mongols (capture of Rome) • now the AI ​​Mongols will not be the first to fulfill the campaign conditions.
                              • fix bugs with animation of fatalities in melee for units in animation of a bowstring (black screen with a certain camera angle)
                              • City content script is complicated
                              • Changes in the script for the revival of factions (bug fixes, thanks Norinke)
                              • Correction of rare crashes on the global (thanks to Norinke)
                              • Balkan archers will only be hired in the field
                              • siphonators will only be hired in Constantinople
                              • warrior priests from 1100, new early model (thanks to Jukoman)
                              • fix the lack of textures for the rebels Druzhina unit.
                              • automatic destruction of pagan temples if the city or castle is captured by a non-pagan faction (thanks to Norinke)

                              Commentaire

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