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  • Recruter des démons

    Quels sont les bâtiments nécessaires au recrutement de démons ? Y a t-il aussi un niveau de communauté requis ?

    Auto réponse après auto recherche : il suffit d'ajouter un autel d'Altar aux villes du chaos dans le descr_strat (niveau 3 c'est mieux) et les factions chaotiques ont accès aux démons dès le début de la campagne (parce que c'est pénible de ne JAMAIS croiser la moindre armée chaotique avec pas la moindre unité de démons)

    building
    {
    type altar_daemons altar_daemons_3
    }
    Les communautés rebelles (qui sont conquises par les chaotiques au début) concernées :

    settlement
    {
    level city
    region Hastling_Province

    year_founded 0
    population 10000
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_building stone_wall
    }
    building
    {
    type hunting_woods hunting_woods_1
    }
    building
    {
    type chaos_barracks chaos_barracks_3
    }
    building
    {
    type orcz_stables orcz_stables_3
    }
    building
    {
    type altar_daemons altar_daemons_3
    }
    building
    {
    type chaos_cannon chaos_cannon_2
    }
    }

    settlement
    {
    level large_town
    region Notrh_Hastling_Province

    year_founded 0
    population 7000
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type orcz_stables orcz_stables_3
    }
    building
    {
    type chaos_barracks chaos_barracks_3
    }
    building
    {
    type hunting_woods hunting_woods_1
    }
    building
    {
    type altar_daemons altar_daemons_3
    }
    building
    {
    type chaos_cannon chaos_cannon_2
    }
    }

    settlement
    {
    level city
    region Tahmak_Province

    year_founded 0
    population 10000
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_building stone_wall
    }
    building
    {
    type castle_port c_port
    }
    building
    {
    type hunting_woods hunting_woods_1
    }
    building
    {
    type chaos_barracks chaos_barracks_3
    }
    building
    {
    type orcz_stables orcz_stables_3
    }
    building
    {
    type altar_daemons altar_daemons_3
    }
    building
    {
    type chaos_cannon chaos_cannon_2
    }
    }

    settlement
    {
    level large_town
    region North_Tahmak_Province

    year_founded 0
    population 7000
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type hunting_woods hunting_woods_1
    }
    building
    {
    type chaos_barracks chaos_barracks_3
    }
    building
    {
    type orcz_stables orcz_stables_3
    }
    building
    {
    type altar_daemons altar_daemons_3
    }
    building
    {
    type chaos_cannon chaos_cannon_2
    }
    }

    settlement
    {
    level city
    region Kvellig_Province

    year_founded 0
    population 10000
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_building stone_wall
    }
    building
    {
    type hunting_woods hunting_woods_1
    }
    building
    {
    type chaos_barracks chaos_barracks_3
    }
    building
    {
    type orcz_stables orcz_stables_3
    }
    building
    {
    type altar_daemons altar_daemons_3
    }
    building
    {
    type chaos_cannon chaos_cannon_2
    }
    }

    settlement
    {
    level large_town
    region South_Gharhar_Province

    year_founded 0
    population 7000
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type castle_port c_port
    }
    building
    {
    type hunting_woods hunting_woods_1
    }
    building
    {
    type chaos_barracks chaos_barracks_3
    }
    building
    {
    type orcz_stables orcz_stables_3
    }
    building
    {
    type altar_daemons altar_daemons_3
    }
    building
    {
    type chaos_cannon chaos_cannon_2
    }
    }

    settlement
    {
    level city
    region Ost_Aghol_Province

    year_founded 0
    population 10000
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_building stone_wall
    }
    building
    {
    type hunting_woods hunting_woods_1
    }
    building
    {
    type chaos_barracks chaos_barracks_3
    }
    building
    {
    type orcz_stables orcz_stables_3
    }
    building
    {
    type altar_daemons altar_daemons_3
    }
    building
    {
    type chaos_cannon chaos_cannon_2
    }
    }

    settlement
    {
    level large_town
    region South_Ost_Aghol_Province

    year_founded 0
    population 7000
    plan_set default_set
    faction_creator denmark
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type hunting_woods hunting_woods_1
    }
    building
    {
    type chaos_barracks chaos_barracks_3
    }
    building
    {
    type orcz_stables orcz_stables_3
    }
    building
    {
    type castle_port c_port
    }
    building
    {
    type altar_daemons altar_daemons_3
    }
    building
    {
    type chaos_cannon chaos_cannon_2
    }
    }
    Avec ça, les factions du chaos peuvent recruter tout leur arsenal dès les 1ers tours, sans oublier d'ajouter ça aux villes de départ des 4 factions chaotiques :

    building
    {
    type chaos_barracks chaos_barracks_3
    }
    building
    {
    type orcz_stables orcz_stables_3
    }
    building
    {
    type altar_daemons altar_daemons_3
    }
    building
    {
    type chaos_cannon chaos_cannon_2
    }
    Dernière modification par ze-cid, 07-01-2012, 14h30.
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