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  • Il met arrivé la même chose à plusieurs reprise j'ai du désinstaller totalement MedII et le réinstallé a chaque fois.
    Et crois moi j'ai essayer pas mal de "solutions" et fait pas mal de recherches mais je n'ai trouver aucune vrai solution.

    Commentaire


    • Beh j'entame ma dixième réinstallation , mais je pense pas que ça change quoi ce soit hélas .

      Commentaire


      • Bizarre bizarre. Tu en as profité pour supprimer le Virtual Store (regarde le premier post)

        Commentaire


        • Je n'est pas de dossier virtual store en fait, même en faisant apparaitre les fichiers cachés

          Commentaire


          • D'accord. Essaye en donnant les droits d'admins à kingdoms alors

            Commentaire


            • Non, ça ne fonctionne toujours pas, mais pour préciser je joue avec la version steam de medieval 2 et kingdom, cela change quelque chose ?

              Commentaire


              • A priori non. Tu as bien un message en début de partie ?

                Commentaire


                • Non je ne l'ai pas, c'est ça qui est bizarre

                  Commentaire


                  • Je confirme, car je ne vois pas ce qui pourrait empêcher cet événements d'apparaitre, à part une non génération du map.rwm, ou alors ton téléchargement de DaC est corrompu. Au pire envoie moi ton fichier log

                    Commentaire


                    • Voilà mon log
                      Spoiler:

                      23:41:31.333 [system.rpt] [always] CPU: SSE2
                      23:41:31.333 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
                      23:41:31.333 [system.io] [always] mounted pack packs/data_0.pack
                      23:41:31.333 [system.io] [always] mounted pack packs/data_1.pack
                      23:41:31.333 [system.io] [always] mounted pack packs/data_2.pack
                      23:41:31.333 [system.io] [always] mounted pack packs/data_3.pack
                      23:41:31.333 [system.io] [always] mounted pack packs/data_4.pack
                      23:41:31.333 [system.io] [always] mounted pack packs/localized.pack
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction timurids has gap in building prior to huge_stone_wall
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction aztecs has gap in building prior to huge_stone_wall
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction england has gap in building prior to fortress
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction england has gap in building prior to citadel
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction poland has gap in building prior to fortress
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction poland has gap in building prior to citadel
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction france has gap in building prior to fortress
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction france has gap in building prior to citadel
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction hre has gap in building prior to fortress
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction hre has gap in building prior to citadel
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction portugal has gap in building prior to fortress
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction portugal has gap in building prior to citadel
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction papal_states has gap in building prior to fortress
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction papal_states has gap in building prior to citadel
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
                      23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
                      23:41:53.257 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6542, column 12
                      You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
                      It will mean not being able to reach this settlement and is a bug.
                      For now we'll ignore it.
                      23:41:53.334 [game.script] [error] Script parsing error at line 12322, column 39 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
                      Sound event SKHAZAD_HORN is empty.Check for missing audio files.
                      23:41:53.334 [game.script] [error] Script parsing error at line 12324, column 9 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
                      Couldn't create a script from file mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt

                      Commentaire


                      • C'est ce que je pensais, ton script ne se génère pas :

                        Couldn't create a script from file mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
                        Le problème vient des fichiers sons, je pense que le plus simple est que tu retélécharges le mod, et le réinstalle (sans forcément tout désinstaller, même si c'est conseillé)

                        Commentaire


                        • Ok je te remercie, je te dirai si ça fonctionne

                          Commentaire


                          • Si je puis dire la moitié des archés ne reculent pas correctement quand ils sont ruchés. Résultat tu te fais très régulièrement tamponner, c'est un peu chiant.

                            Commentaire


                            • C'est lié à Medieval II Total war. On ne peux pas régler ce problème nous même, malheureusement.

                              Commentaire


                              • Si je puis me permettre L'ia arché est bien meilleur sur third age que sur divid and conquer. Sur third age justement je pouvais laisser mes archés en auto kitting sur une ou deux divisions ennemis. Alors que sur Divid and conquer si tu es pas la pour les faire reculer tu te fais empaler et tout de suite de lourdes pertes. Les archés ont prit un petit coup de nerf sur quelques factions sur Divid and conquer et en plus la plupart ne reculent plus alors que sur third age a part les commandants archés toutes les sections a distance reculaient. Il y a même certaines maps ( crée le mod ( echad dunnan et je sais pu laquel ) ou quand les ennemis sont trop prêt de tes archés, les archés ne reculent pas et bug => ils refusent tout simplement de bouger et attendent bien sagement de se faire perfect. Ah oui autre bug parfois ils refusent de tirer aussi, ces divers bugs n'étaient pas présent sur third age j'en suis quasi sur. Après je signale juste le problème vous en faites ce que vous voulez. Mais j'ai du changé ma façon de jouer entre les deux versions
                                Dernière modification par rhax, 26-03-2014, 11h25.

                                Commentaire

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