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Total War : MEDIEVAL
Medieval II : Total War
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Arandir Tur-Anion
Forlondo Condi
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#61
09-12-2013, 15h28
Arg, bah dans ce cas c'est dans Virtula Sotre.Steam/Steamapps/etc
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Imperator-Purple
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#62
09-12-2013, 16h06
Je n'est pas steam dans le virtual seulement d'autre jeux que j'ai, mais aucune trace de steam ou medII dans le virtual store.
Je suis aller dans:
C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods\Third_Age_3\data\world\maps\campaign\impe rial_campaign\custom_tiles
et je vois ses fichiers là:
argonath.wfc
barrow.wfc
hornburg_amb.wfc
isen_fords.wfc
moria.wfc
osg.wfc
pelenor.wfc
rammas_e.wfc
rammas_n.wfc
Je ne sais pas si sa a un rapport au problème mais je le mets au cas où.
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09-12-2013, 16h43
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MethaneHurlant
Bleu
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#63
09-12-2013, 16h56
Petit bug d'affichage chez l'ami Faramir en Ithilien :
http://image.noelshack.com/fichiers/...6604508-01.png
http://image.noelshack.com/fichiers/...6604540-02.png
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Imperator-Purple
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#64
09-12-2013, 17h59
Je désinstalle totalement MedII et le réinstalle pour voir.
Faut s'arrêter à l'étape 4 pour l'installation de TA ? ont n'installe le correctif ou pas ?
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Arandir Tur-Anion
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#65
09-12-2013, 18h01
En gros il faut juste installer 3.0, puis 3.1, puis 3.2 et rien d'autre
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Imperator-Purple
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#66
09-12-2013, 19h10
ok ja vais voir ce que sa va donner une fois que j'aurais tout installés .
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SamSam
Chef éplucheur
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#67
09-12-2013, 23h39
Lancement d'une campagne. Je teste une installation propre demain ou mercredi soir pour voir si ça vient de là.
Spoiler:
23:19:33.975 [system.rpt] [always] CPU: SSE2
23:19:33.976 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
23:19:33.979 [system.io] [always] mounted pack packs/data_0.pack
23:19:33.980 [system.io] [always] mounted pack packs/data_1.pack
23:19:33.980 [system.io] [always] mounted pack packs/data_2.pack
23:19:33.981 [system.io] [always] mounted pack packs/data_3.pack
23:19:33.982 [system.io] [always] mounted pack packs/data_4.pack
23:19:33.982 [system.io] [always] mounted pack packs/localized.pack
23:19:34.432 [system.io] [warning] open: mods/Third_Age_3/data/text/menu_english.txt.strings.bin is missing
23:19:34.541 [system.io] [warning] open: mods/Third_Age_3/data/text/expanded.txt.strings.bin is missing
23:19:34.719 [system.io] [warning] open: mods/Third_Age_3/data/text/diplomacy.txt.strings.bin is missing
[...]
23:19:38.156 [data.missing] [warning] missing/invalid cursor for ANISELECT
23:19:38.186 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
23:19:38.215 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
23:19:38.427 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
23:19:38.427 [data.missing] [warning] missing/invalid cursor for DRAGGING
23:19:38.466 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
23:19:38.466 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
23:19:38.466 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
23:19:38.466 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
23:19:38.466 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
23:20
1.011 [system.io] [warning] open: mods/Third_Age_3/data/text/rebel_faction_descr.txt.strings.bin is missing
23:20
1.310 [system.io] [warning] open: mods/Third_Age_3/data/text/export_buildings.txt.strings.bin is missing
23:20
4.347 [system.io] [warning] open: mods/Third_Age_3/data/text/building_battle.txt.strings.bin is missing
23:20
5.381 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
[...]
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
23:20
5.381 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to citadel
[...]
23:20
5.491 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
No or invalid resource type specified
23:20
5.855 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
23:20
5.856 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
23:20
5.874 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
23:20
5.875 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
23:20
5.876 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
23:20
5.878 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
23:20
5.888 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
[...]
23:20
6.510 [system.io] [warning] open: mods/Third_Age_3/data/text/export_VnVs.txt.strings.bin is missing
23:20
7.387 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 13922, column 23 :
we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
23:20
7.388 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 14288, column 29 :
we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
23:20
7.388 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 14298, column 29 :
we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
23:20
7.388 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 14341, column 26 :
we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
23:20
7.388 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 14342, column 30 :
we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
23:20
7.388 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 14351, column 26 :
we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
23:20
7.392 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
Building level name printing_press not found as a level in building database
23:20
7.392 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
Building level name bimaristan not found as a level in building database
23:20
7.411 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 21287, column 27 :
we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
23:20
7.411 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 21295, column 26 :
we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
23:20
7.411 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 21303, column 25 :
we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
23:20
7.411 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 21311, column 22 :
we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
23:20
7.413 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22113, column 27 :
we should only have trait(FactionheirTO) additional affects for triggers(factionleader_TO)
23:20
7.414 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22308, column 22 :
we should only have trait(Ai_Boost) additional affects for triggers(Ai_Boost_Remove)
23:20
7.414 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22319, column 29 :
we should only have trait(Ai_Boost_Leader) additional affects for triggers(Ai_Boost_Leader_Remove)
23:20
7.414 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22339, column 26 :
we should only have trait(Ai_spy_Boost) additional affects for triggers(Ai_spy_Boost_Remove)
23:20
7.414 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22543, column 33 :
we should only have trait(Palantir_Exhaustion) additional affects for triggers(palantir_exhaustion_removal_trigger1)
23:20
7.415 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22552, column 33 :
we should only have trait(Palantir_Exhaustion) additional affects for triggers(palantir_exhaustion_removal_trigger2)
23:20
7.415 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22561, column 33 :
we should only have trait(Palantir_Exhaustion) additional affects for triggers(palantir_exhaustion_removal_trigger3)
[...]
23:21
1.067 [system.io] [warning] open: models_strat/muslim_iman.rum is missing
23:21
1.087 [system.io] [warning] open: models_strat/shadow_staff.rum is missing
23:21
1.088 [system.io] [warning] open: models_strat/heretic.rum is missing
23:21
1.104 [system.io] [warning] open: models_strat/shadow_staff.rum is missing
23:21
1.105 [system.io] [warning] open: models_strat/witch.rum is missing
23:21
1.130 [system.io] [warning] open: models_strat/shadow_model_princess_northern.rum is missing
23:21
1.131 [system.io] [warning] open: models_strat/nazgul.rum is missing
23:21
1.145 [system.io] [warning] open: models_strat/palantir_selector.rum is missing
23:21
1.146 [system.io] [warning] open: data/models_strat/palantir_selector.cas is missing
23:21
1.146 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_model_strat.txt, at line 664, column 26
Model database failed to load model models_strat/palantir_selector.cas.
23:21
1.610 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Bon j'ai coupé, parce que beaucoup de déchets. Vu que tu parlais d'un conflit possible avec d'autres sous-mod, bien que je n'ai rien installé en rapport avec third age excepté la map de DaC, je testerai une réinstallation dans un autre dossier Third_Age où third age 3.2 sera réinstallé proprement.
Le plus surprenant, c'est les fichiers.txt qu'il ne trouve pas alors qu'ils sont bel et bien présents. L'installation m'avait supprimé le TATW.cfg aussi
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Arandir Tur-Anion
Forlondo Condi
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#68
09-12-2013, 23h51
Refait une installation propre, le bug doit probablement venir de là.
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Imperator-Purple
Ashen one
Militaire intermittent
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#69
10-12-2013, 00h12
J'ai réinstallé MedII + TA + DaC et sa marche,juste un petit crash passager
ou pas
:degout:
Dernière modification par
Imperator-Purple
,
10-12-2013, 00h33
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kianynou
Eplucheur de patates
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#70
10-12-2013, 05h28
J'ai oublié de faire un screen mais Khamul n'a pas de skin en champ de bataille (j'entends par là qu'il ressemble à un nazgul transparent)
Edit: aussi pour la porte noir, le jeu plante si on fait la bataille en resolution auto.
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kianynou
,
10-12-2013, 11h21
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Rantan007
Militaire intermittent
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#71
10-12-2013, 12h31
Est ce que c'est normal de ne pas pouvoir zoomer sur la mini-carte?
Sinon pour le moment c'est super stable pour moi, c'est cool !
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Arandir Tur-Anion
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#72
10-12-2013, 12h33
Pour le mini carte il faut utiliser les raccourcis, F2 et F3 par défaut je crois
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Rantan007
Militaire intermittent
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#73
10-12-2013, 18h01
Yes c'est bien F2 et F3, merci
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Argeleb
Capitaine à moustache
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#74
10-12-2013, 18h27
Bonjour,
Dans la campagne des Dunedains, dans Amon Sul, le nombre des habitants est mal affiché il m'affiche 12 ... Mais à chaque tour ça n'évolue pas donc ça doit être plus et pour l'autre ville de départ on a 768 habitants, il en faut 10 000 pour développer la ville est ce normal ?
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Arandir Tur-Anion
Forlondo Condi
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#75
10-12-2013, 18h32
Tout cela est parfaitement normal et calculer. De toute manière Amon Sul ne peux pas évoluer.
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