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  • #61
    Arg, bah dans ce cas c'est dans Virtula Sotre.Steam/Steamapps/etc

    Commentaire


    • #62
      Je n'est pas steam dans le virtual seulement d'autre jeux que j'ai, mais aucune trace de steam ou medII dans le virtual store.

      Je suis aller dans:
      C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods\Third_Age_3\data\world\maps\campaign\impe rial_campaign\custom_tiles

      et je vois ses fichiers là:
      argonath.wfc
      barrow.wfc
      hornburg_amb.wfc
      isen_fords.wfc
      moria.wfc
      osg.wfc
      pelenor.wfc
      rammas_e.wfc
      rammas_n.wfc

      Je ne sais pas si sa a un rapport au problème mais je le mets au cas où.
      Dernière modification par Imperator-Purple, 09-12-2013, 16h43.

      Commentaire


      • #63
        Petit bug d'affichage chez l'ami Faramir en Ithilien :

        http://image.noelshack.com/fichiers/...6604508-01.png

        http://image.noelshack.com/fichiers/...6604540-02.png

        Commentaire


        • #64
          Je désinstalle totalement MedII et le réinstalle pour voir.
          Faut s'arrêter à l'étape 4 pour l'installation de TA ? ont n'installe le correctif ou pas ?

          Commentaire


          • #65
            En gros il faut juste installer 3.0, puis 3.1, puis 3.2 et rien d'autre

            Commentaire


            • #66
              ok ja vais voir ce que sa va donner une fois que j'aurais tout installés .

              Commentaire


              • #67
                Lancement d'une campagne. Je teste une installation propre demain ou mercredi soir pour voir si ça vient de là.

                Spoiler:
                23:19:33.975 [system.rpt] [always] CPU: SSE2
                23:19:33.976 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
                23:19:33.979 [system.io] [always] mounted pack packs/data_0.pack
                23:19:33.980 [system.io] [always] mounted pack packs/data_1.pack
                23:19:33.980 [system.io] [always] mounted pack packs/data_2.pack
                23:19:33.981 [system.io] [always] mounted pack packs/data_3.pack
                23:19:33.982 [system.io] [always] mounted pack packs/data_4.pack
                23:19:33.982 [system.io] [always] mounted pack packs/localized.pack
                23:19:34.432 [system.io] [warning] open: mods/Third_Age_3/data/text/menu_english.txt.strings.bin is missing
                23:19:34.541 [system.io] [warning] open: mods/Third_Age_3/data/text/expanded.txt.strings.bin is missing
                23:19:34.719 [system.io] [warning] open: mods/Third_Age_3/data/text/diplomacy.txt.strings.bin is missing
                [...]
                23:19:38.156 [data.missing] [warning] missing/invalid cursor for ANISELECT
                23:19:38.186 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
                23:19:38.215 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
                23:19:38.427 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
                23:19:38.427 [data.missing] [warning] missing/invalid cursor for DRAGGING
                23:19:38.466 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
                23:19:38.466 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
                23:19:38.466 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
                23:19:38.466 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
                23:19:38.466 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
                23:201.011 [system.io] [warning] open: mods/Third_Age_3/data/text/rebel_faction_descr.txt.strings.bin is missing
                23:201.310 [system.io] [warning] open: mods/Third_Age_3/data/text/export_buildings.txt.strings.bin is missing
                23:204.347 [system.io] [warning] open: mods/Third_Age_3/data/text/building_battle.txt.strings.bin is missing
                23:205.381 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                [...]
                Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
                23:205.381 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction hre has gap in building prior to citadel
                [...]
                23:205.491 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
                No or invalid resource type specified
                23:205.855 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
                23:205.856 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
                23:205.874 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
                23:205.875 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
                23:205.876 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
                23:205.878 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
                23:205.888 [data.missing] [warning] Cannot find the portrait path: data/ui/northern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
                [...]
                23:206.510 [system.io] [warning] open: mods/Third_Age_3/data/text/export_VnVs.txt.strings.bin is missing
                23:207.387 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 13922, column 23 :
                we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
                23:207.388 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 14288, column 29 :
                we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
                23:207.388 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 14298, column 29 :
                we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
                23:207.388 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 14341, column 26 :
                we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
                23:207.388 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 14342, column 30 :
                we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
                23:207.388 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 14351, column 26 :
                we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
                23:207.392 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
                Building level name printing_press not found as a level in building database
                23:207.392 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
                Building level name bimaristan not found as a level in building database
                23:207.411 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 21287, column 27 :
                we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
                23:207.411 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 21295, column 26 :
                we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
                23:207.411 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 21303, column 25 :
                we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
                23:207.411 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 21311, column 22 :
                we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
                23:207.413 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22113, column 27 :
                we should only have trait(FactionheirTO) additional affects for triggers(factionleader_TO)
                23:207.414 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22308, column 22 :
                we should only have trait(Ai_Boost) additional affects for triggers(Ai_Boost_Remove)
                23:207.414 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22319, column 29 :
                we should only have trait(Ai_Boost_Leader) additional affects for triggers(Ai_Boost_Leader_Remove)
                23:207.414 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22339, column 26 :
                we should only have trait(Ai_spy_Boost) additional affects for triggers(Ai_spy_Boost_Remove)
                23:207.414 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22543, column 33 :
                we should only have trait(Palantir_Exhaustion) additional affects for triggers(palantir_exhaustion_removal_trigger1)
                23:207.415 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22552, column 33 :
                we should only have trait(Palantir_Exhaustion) additional affects for triggers(palantir_exhaustion_removal_trigger2)
                23:207.415 [script.err] [warning] Trigger parsing warning in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 22561, column 33 :
                we should only have trait(Palantir_Exhaustion) additional affects for triggers(palantir_exhaustion_removal_trigger3)
                [...]
                23:211.067 [system.io] [warning] open: models_strat/muslim_iman.rum is missing
                23:211.087 [system.io] [warning] open: models_strat/shadow_staff.rum is missing
                23:211.088 [system.io] [warning] open: models_strat/heretic.rum is missing
                23:211.104 [system.io] [warning] open: models_strat/shadow_staff.rum is missing
                23:211.105 [system.io] [warning] open: models_strat/witch.rum is missing
                23:211.130 [system.io] [warning] open: models_strat/shadow_model_princess_northern.rum is missing
                23:211.131 [system.io] [warning] open: models_strat/nazgul.rum is missing
                23:211.145 [system.io] [warning] open: models_strat/palantir_selector.rum is missing
                23:211.146 [system.io] [warning] open: data/models_strat/palantir_selector.cas is missing
                23:211.146 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_model_strat.txt, at line 664, column 26
                Model database failed to load model models_strat/palantir_selector.cas.
                23:211.610 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


                Bon j'ai coupé, parce que beaucoup de déchets. Vu que tu parlais d'un conflit possible avec d'autres sous-mod, bien que je n'ai rien installé en rapport avec third age excepté la map de DaC, je testerai une réinstallation dans un autre dossier Third_Age où third age 3.2 sera réinstallé proprement.

                Le plus surprenant, c'est les fichiers.txt qu'il ne trouve pas alors qu'ils sont bel et bien présents. L'installation m'avait supprimé le TATW.cfg aussi

                Commentaire


                • #68
                  Refait une installation propre, le bug doit probablement venir de là.

                  Commentaire


                  • #69
                    J'ai réinstallé MedII + TA + DaC et sa marche,juste un petit crash passager ou pas :degout:
                    Dernière modification par Imperator-Purple, 10-12-2013, 00h33.

                    Commentaire


                    • #70
                      J'ai oublié de faire un screen mais Khamul n'a pas de skin en champ de bataille (j'entends par là qu'il ressemble à un nazgul transparent)

                      Edit: aussi pour la porte noir, le jeu plante si on fait la bataille en resolution auto.
                      Dernière modification par kianynou, 10-12-2013, 11h21.

                      Commentaire


                      • #71
                        Est ce que c'est normal de ne pas pouvoir zoomer sur la mini-carte?
                        Sinon pour le moment c'est super stable pour moi, c'est cool !

                        Commentaire


                        • #72
                          Pour le mini carte il faut utiliser les raccourcis, F2 et F3 par défaut je crois

                          Commentaire


                          • #73
                            Yes c'est bien F2 et F3, merci

                            Commentaire


                            • #74
                              Bonjour,
                              Dans la campagne des Dunedains, dans Amon Sul, le nombre des habitants est mal affiché il m'affiche 12 ... Mais à chaque tour ça n'évolue pas donc ça doit être plus et pour l'autre ville de départ on a 768 habitants, il en faut 10 000 pour développer la ville est ce normal ?

                              Commentaire


                              • #75
                                Tout cela est parfaitement normal et calculer. De toute manière Amon Sul ne peux pas évoluer.

                                Commentaire

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