Toggle navigation
Youtube
VOD
Twitch.tv
Connexion
Connexion
Identifiant
Mot de passe
Se souvenir de moi
Connexion
Connexion
Vous possédez déjà un compte sur notre communauté ? Identifiez-vous !
Inscription
Rejoignez notre communauté en vous inscrivant dès maintenant !
Oubli de votre mot de passe ou de votre identifiant ??
Pas d’inquiétude, ça arrive à n'importe qui !
Contactez-nous
Envoyer un email à l'administrateur du site
Inscription
S'identifier ou s'inscrire
Connexion en cours...
Se souvenir de moi
Connexion
Oubli de votre mot de passe ou de votre identifiant ?
ou
s'inscrire
S' identifier avec
Articles
Forums
Forum
Total War
Total War : MEDIEVAL
Medieval II : Total War
Mods et Modding
Divide and Conquer
X
Réduire
Messages
Dernière activité
Recherche
Page
sur
68
Filtre
Heure
Tout
Aujourd'hui
La semaine dernière
Le mois dernier
Afficher
Tout
Discussions uniquement
Photos uniquement
Vidéos uniquement
Liens uniquement
Sondages uniquement
Events only
Filtré par:
Tout nettoyer
nouveaux messages
Précédent
1
2
3
4
5
6
7
12
27
52
68
template
Suivante
Arandir Tur-Anion
Forlondo Condi
Stratège de cuisine
Share
Tweet
#16
08-12-2013, 13h39
C'est normal (et de ma faute), du a un test dans les scripts. je faisais des test avec le campagn script, ai du cooriger un bug, et j'ai oublié de corriger cette ligne de test. A priori le premier hotfix devrait arriver aujourd'hui.
Commentaire
Envoyer
Annuler
Argeleb
Capitaine à moustache
Share
Tweet
#17
08-12-2013, 13h59
J'avais essayé ça déjà, quand je fais exécuter en administrateur sur third age, il trouve pas l'exe de kingdom. Cependant j'ai pas redémarré mon pc après l'installation de kingdom et j'avais pas patché le jeu en 1.05, je suis entrain de réinstaller correctement cette fois, à suivre...
Commentaire
Envoyer
Annuler
Rantan007
Militaire intermittent
Share
Tweet
#18
08-12-2013, 14h07
Envoyé par
Arandir Tur-Anion
Voir le message
@lombrenoire : c'est normal, la campagne de la Moria est buggué. ce sera corrigé dans le prochain hotfix.
C'est aussi pour ça que ça plante à chaque fois que j'essaye de passer par la forêt de Mirkwood comme je le disais dans mon message un peu plus haut?
Commentaire
Envoyer
Annuler
Rantan007
Militaire intermittent
Share
Tweet
#19
08-12-2013, 14h46
Je pose la question ici, me demandant s'il s'agit d'un bug ou non:
Pour les bâtiments comportant un "building upkeep", il paraitrait logique qu'ils coûtent des sous vu le terme de upkeep, mais il semblerait qu'ils en fassent gagner: dans les "settlement details quand je construis un bâtiment comportant un "building upkeep" j'ai pu constater qu'effectivement ils en font gagner, là par exemple je viens de vérifier que le leather tanner que je viens de finir de construire me rapporte une petite crotte en plus.
C'est normal ou il y a une erreur ?
Commentaire
Envoyer
Annuler
Arandir Tur-Anion
Forlondo Condi
Stratège de cuisine
Share
Tweet
#20
08-12-2013, 15h41
Non, c'est pour permettre aussi à la plupart des bâtiments d'être rentable. Par exemple le leather teanner payera des taxes, même sur les travaux que tu lui commande
Commentaire
Envoyer
Annuler
Rantan007
Militaire intermittent
Share
Tweet
#21
08-12-2013, 16h32
Ok, c'est logique aussi, c'était juste à cause du mot upkeep que je trouvais ça bizarre.
Merci pour la réponse en tout cas
Commentaire
Envoyer
Annuler
beleroy
Eplucheur de patates
Share
Tweet
#22
08-12-2013, 16h42
Bonjour,
j'ai windows 7, STEAM, j'ai réinstallé Third Age, 3.2, installé Divide and Conquer. le jeu a planté une fois sur l'écran de campage pour choisir la faction, et l'autre en chargeant la campagne !
Pour la première fois, pas de message, pour le second, Medieval 2 has encountered .... bla bla bla
Je ne sais pas si vous pourrez m'aider, c'était juste pour remonter un crash. sinon, j'attendrai un patch et je retourne sur 3.3 ou MOS
Le message Log
Spoiler:
16:31:31.230 [system.rpt] [always] CPU: SSE2
16:31:31.230 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
16:31:31.230 [system.io] [always] mounted pack packs/data_0.pack
16:31:31.230 [system.io] [always] mounted pack packs/data_1.pack
16:31:31.230 [system.io] [always] mounted pack packs/data_2.pack
16:31:31.230 [system.io] [always] mounted pack packs/data_3.pack
16:31:31.230 [system.io] [always] mounted pack packs/data_4.pack
16:31:31.230 [system.io] [always] mounted pack packs/localized.pack
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to huge_stone_wall
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to huge_stone_wall
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to fortress
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to citadel
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to fortress
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to citadel
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to fortress
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to citadel
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to fortress
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to citadel
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to fortress
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to citadel
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to fortress
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to citadel
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
16:31:37.431 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
No or invalid resource type specified
16:31:37.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
Building level name printing_press not found as a level in building database
16:31:37.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
Building level name bimaristan not found as a level in building database
16:31:37.681 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
Building level name bimaristan not found as a level in building database
16:31:37.681 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
Building level name printing_press not found as a level in building database
16:31:37.681 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
Building level name bimaristan not found as a level in building database
16:32
6.749 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2135, column 130
You already have a faction leader
16:32
6.956 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3754, column 1
The character record Lord Glorfindel is set as faction heir but is not in the family tree.
16:32
7.061 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5241, column 1
The character record Chieftain Agorolg is set as faction heir but is not in the family tree.
16:32
7.062 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5354, column 1
The character record Chieftain Lagbug is set as faction heir but is not in the family tree.
16:32
7.293 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6615, column 12
You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
It will mean not being able to reach this settlement and is a bug.
For now we'll ignore it.
16:32:19.024 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_model_strat.txt, at line 664, column 26
Model database failed to load model models_strat/palantir_selector.cas.
16:32:21.965 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
J'ai ré-essayé en partant du kingdoms.exe, en administrateur, la même !
Spoiler:
16:54:13.216 [system.rpt] [always] CPU: SSE2
16:54:13.216 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
16:54:13.226 [system.io] [always] mounted pack packs/data_0.pack
16:54:13.226 [system.io] [always] mounted pack packs/data_1.pack
16:54:13.226 [system.io] [always] mounted pack packs/data_2.pack
16:54:13.226 [system.io] [always] mounted pack packs/data_3.pack
16:54:13.226 [system.io] [always] mounted pack packs/data_4.pack
16:54:13.236 [system.io] [always] mounted pack packs/localized.pack
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to huge_stone_wall
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to huge_stone_wall
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to fortress
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to citadel
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to fortress
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to citadel
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to fortress
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to citadel
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to fortress
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to citadel
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to fortress
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to citadel
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to fortress
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to citadel
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
16:54:23.438 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
No or invalid resource type specified
16:54:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
Building level name printing_press not found as a level in building database
16:54:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
Building level name bimaristan not found as a level in building database
16:54:24.518 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
Building level name bimaristan not found as a level in building database
16:54:24.518 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
Building level name printing_press not found as a level in building database
16:54:24.528 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
Building level name bimaristan not found as a level in building database
16:54:42.500 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2135, column 130
You already have a faction leader
16:54:42.581 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3754, column 1
The character record Lord Glorfindel is set as faction heir but is not in the family tree.
16:54:42.646 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5241, column 1
The character record Chieftain Agorolg is set as faction heir but is not in the family tree.
16:54:42.652 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5354, column 1
The character record Chieftain Lagbug is set as faction heir but is not in the family tree.
16:54:42.702 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6615, column 12
You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
It will mean not being able to reach this settlement and is a bug.
For now we'll ignore it.
16:54:57.516 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_model_strat.txt, at line 664, column 26
Model database failed to load model models_strat/palantir_selector.cas.
16:55
0.603 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Dernière modification par
ALG
,
08-12-2013, 17h27
.
Motif:
Triple post
Commentaire
Envoyer
Annuler
xXLuSoXx
Eplucheur de patates
Share
Tweet
#23
08-12-2013, 17h07
Même chose pour moi. Retour windows lors du choix d'une faction ou pendant le chargement de la campagne...
Commentaire
Envoyer
Annuler
Argeleb
Capitaine à moustache
Share
Tweet
#24
08-12-2013, 17h23
La solution D'Arandir marche pour moi, pour lancer les campagnes :
Il faut aussi supprimer le contenu du virtual store (qui se trouve dans C:/Users/Ton nom/Appdata/local/Virtual Store/SEGA/MedivalIITotal War ). Le dossier est caché. Il faut alors supprimé les fichiers string.bin, et les fichiers map.rwm. le plus simple sinon est de lancer kingdoms en tant qu'administrateur.
Dernière modification par
Argeleb
,
08-12-2013, 17h33
.
Commentaire
Envoyer
Annuler
ALG
Amherawdr
Fils caché de César
Share
Tweet
#25
08-12-2013, 17h28
Le premier correctif est en cours d'autorisation par Moddb, encore un peu de patience
.
Commentaire
Envoyer
Annuler
Argeleb
Capitaine à moustache
Share
Tweet
#26
08-12-2013, 17h42
En Tout cas, merci pour tout le boulot accompli, les unités de Dol Amroth sont superbes
Commentaire
Envoyer
Annuler
xXLuSoXx
Eplucheur de patates
Share
Tweet
#27
08-12-2013, 17h45
Envoyé par
Argeleb
Voir le message
La solution D'Arandir marche pour moi, pour lancer les campagnes :
Il faut aussi supprimer le contenu du virtual store (qui se trouve dans C:/Users/Ton nom/Appdata/local/Virtual Store/SEGA/MedivalIITotal War ). Le dossier est caché. Il faut alors supprimé les fichiers string.bin, et les fichiers map.rwm. le plus simple sinon est de lancer kingdoms en tant qu'administrateur.
Aucune trace chez moi d'un dossier Sega dans le virtual store.
Bon me reste qu'à attendre un correctif.
Commentaire
Envoyer
Annuler
ALG
Amherawdr
Fils caché de César
Share
Tweet
#28
08-12-2013, 17h45
Le voilà :
https://mega.co.nz/#!l4ECkT4T!LSY3XX...juVRY4wzX2T3JE
Commentaire
Envoyer
Annuler
xXLuSoXx
Eplucheur de patates
Share
Tweet
#29
08-12-2013, 17h56
Même problème de crash malgré le correctif.
Commentaire
Envoyer
Annuler
Argeleb
Capitaine à moustache
Share
Tweet
#30
08-12-2013, 18h12
Tu as fait afficher les fichiers cachés?
Deux bugs graphiques/animations très mineurs:
Les archers de Dol Amroth, les cordes ne se tendent pas comme dans Third Age.
Et la végétation apparaît en popant (soit en avançant ou reculant) sur la carte de bataille de la première ville à conquérir par cette faction
Commentaire
Envoyer
Annuler
Précédent
1
2
3
4
5
6
7
12
27
52
68
template
Suivante
Chargement...
Oui
Non
OK
OK
Annuler
X