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#31
08-12-2013, 18h13
Même problème également. je vous partage mon log si cela peut aider les secouristes
Spoiler:
18
8:35.006 [system.rpt] [always] CPU: SSE2
18
8:35.006 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
18
8:35.022 [system.io] [always] mounted pack packs/data_0.pack
18
8:35.022 [system.io] [always] mounted pack packs/data_1.pack
18
8:35.022 [system.io] [always] mounted pack packs/data_2.pack
18
8:35.022 [system.io] [always] mounted pack packs/data_3.pack
18
8:35.022 [system.io] [always] mounted pack packs/data_4.pack
18
8:35.022 [system.io] [always] mounted pack packs/localized.pack
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to huge_stone_wall
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to huge_stone_wall
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to fortress
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to citadel
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to fortress
18
9
7.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to citadel
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to fortress
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to citadel
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to fortress
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to citadel
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to fortress
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to citadel
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to fortress
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to citadel
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
18
9
7.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
18
9
7.467 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
No or invalid resource type specified
18
9
9.268 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
Building level name printing_press not found as a level in building database
18
9
9.268 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
Building level name bimaristan not found as a level in building database
18
9
9.458 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
Building level name bimaristan not found as a level in building database
18
9
9.458 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
Building level name printing_press not found as a level in building database
18
9
9.468 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
Building level name bimaristan not found as a level in building database
18
9:49.378 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2171, column 130
You already have a faction leader
18
9:49.719 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3842, column 1
The character record Lord Glorfindel is set as faction heir but is not in the family tree.
18
9:49.861 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5401, column 1
The character record Chieftain Agorolg is set as faction heir but is not in the family tree.
18
9:49.866 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5522, column 1
The character record Chieftain Lagbug is set as faction heir but is not in the family tree.
18
9:50.067 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6819, column 12
You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
It will mean not being able to reach this settlement and is a bug.
For now we'll ignore it.
18:10
9.625 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_model_strat.txt, at line 664, column 26
Model database failed to load model models_strat/palantir_selector.cas.
18:10:12.794 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Commentaire
Envoyer
Annuler
Just_legeek
Militaire saisonnier
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#32
08-12-2013, 18h48
Hello tout le monde !
J'ai un problème : En effet lorsque je lance une campagne avec n'importe quelle faction et n'importe quelle difficulté, mon jeu se ferme à la fin du chargement
Sur l'écran de chargement, après la vidéo, dès que la barre est remplie, le jeu attend une minute et se ferme naturellement comme si j'étais sur internet et que je fermais la fenêtre (grâce à la croix blanche sur fond rouge en haut à droite )
Voici le log :
Spoiler:
18
9:24.216 [bink] [debug] [mods/Third_Age_3/data/fmv/faction/win_ered.bik]Pause on
18
9:24.216 [bink] [debug] [mods/Third_Age_3/data/fmv/faction/win_ered.bik]Pause on
18
9:24.320 [game.script.trigger] [info]
Event triggers information:
18
9:24.320 [game.script.trigger] [info] 000 triggers tested by event HordeFormed
18
9:24.320 [game.script.trigger] [info] 001 triggers tested by event ExecutesASpyOnAMission
18
9:24.320 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByPlayerEngine
18
9:24.320 [game.script.trigger] [info] 031 triggers tested by event FactionTurnStart
18
9:24.320 [game.script.trigger] [info] 004 triggers tested by event PopeElected
18
9:24.320 [game.script.trigger] [info] 001 triggers tested by event InterFactionMarriage
18
9:24.320 [game.script.trigger] [info] 019 triggers tested by event LesserGeneralOfferedForAdoption
18
9:24.320 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEngine
18
9:24.320 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEnemyEngine
18
9:24.321 [game.script.trigger] [info] 000 triggers tested by event BattleReinforcementsArrive
18
9:24.321 [game.script.trigger] [info] 000 triggers tested by event PreFactionTurnStart
18
9:24.321 [game.script.trigger] [info] 017 triggers tested by event FatherDiesNatural
18
9:24.321 [game.script.trigger] [info] 000 triggers tested by event UIElementVisible
18
9:24.321 [game.script.trigger] [info] 000 triggers tested by event BattleWallsBreachedByEngine
18
9:24.321 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedDiplomacy
18
9:24.321 [game.script.trigger] [info] 011 triggers tested by event SufferAssassinationAttempt
18
9:24.321 [game.script.trigger] [info] 001 triggers tested by event SufferDenouncementAttempt
18
9:24.321 [game.script.trigger] [info] 001 triggers tested by event SettlementUpgraded
18
9:24.321 [game.script.trigger] [info] 002 triggers tested by event FactionAllianceDeclared
18
9:24.321 [game.script.trigger] [info] 000 triggers tested by event TileSeen
18
9:24.321 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedFort
18
9:24.321 [game.script.trigger] [info] 000 triggers tested by event ScriptedAdvice
18
9:24.321 [game.script.trigger] [info] 000 triggers tested by event GameReloaded
18
9:24.321 [game.script.trigger] [info] 000 triggers tested by event CityRebels
18
9:24.321 [game.script.trigger] [info] 003 triggers tested by event BecomesFactionHeir
18
9:24.321 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event BattleArmyRouted
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event FinancesPanelOpen
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event AddedToTrainingQueue
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event PopeRejectsCrusadeTarget
18
9:24.322 [game.script.trigger] [info] 006 triggers tested by event ExecutesAnAssassinOnAMission
18
9:24.322 [game.script.trigger] [info] 001 triggers tested by event GiveMoney
18
9:24.322 [game.script.trigger] [info] 010 triggers tested by event PriestBecomesHeretic
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event MarriageAllianceOffered
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event MissionFinished
18
9:24.322 [game.script.trigger] [info] 002 triggers tested by event BriberyMission
18
9:24.322 [game.script.trigger] [info] 004 triggers tested by event DiplomacyMission
18
9:24.322 [game.script.trigger] [info] 001 triggers tested by event GovernorThrowRaces
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event SiegeEquipmentCompleted
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event PreBattle
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event BattleTideofBattle
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event RecruitmentPanelOpen
18
9:24.322 [game.script.trigger] [info] 000 triggers tested by event MessageOpen
18
9:24.323 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedBribery
18
9:24.323 [game.script.trigger] [info] 004 triggers tested by event SpyMission
18
9:24.323 [game.script.trigger] [info] 001 triggers tested by event GuildUpgraded
18
9:24.323 [game.script.trigger] [info] 001 triggers tested by event BattleGeneralRouted
18
9:24.323 [game.script.trigger] [info] 000 triggers tested by event SettlementConverted
18
9:24.323 [game.script.trigger] [info] 001 triggers tested by event GuildDestroyed
18
9:24.323 [game.script.trigger] [info] 000 triggers tested by event AbandonShowMe
18
9:24.323 [game.script.trigger] [info] 000 triggers tested by event Birth
18
9:24.323 [game.script.trigger] [info] 000 triggers tested by event FactionTurnEnd
18
9:24.323 [game.script.trigger] [info] 000 triggers tested by event ScrollClosed
18
9:24.323 [game.script.trigger] [info] 003 triggers tested by event SabotageMission
18
9:24.323 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDocksWall
18
9:24.323 [game.script.trigger] [info] 002 triggers tested by event GovernorBuildingDestroyed
18
9:24.323 [game.script.trigger] [info] 000 triggers tested by event BattleSpySuccess
18
9:24.323 [game.script.trigger] [info] 000 triggers tested by event BattleBattleGatesDestroyedByEngine
18
9:24.323 [game.script.trigger] [info] 002 triggers tested by event GeneralJoinCrusade
18
9:24.323 [game.script.trigger] [info] 000 triggers tested by event GovernorPlugInCompleted
18
9:24.323 [game.script.trigger] [info] 000 triggers tested by event FamilyTreePanelOpen
18
9:24.324 [game.script.trigger] [info] 000 triggers tested by event SufferAcquisitionAttempt
18
9:24.324 [game.script.trigger] [info] 000 triggers tested by event SettlementScrollAdviceRequested
18
9:24.324 [game.script.trigger] [info] 003 triggers tested by event GovernorUnitTrained
18
9:24.324 [game.script.trigger] [info] 000 triggers tested by event SettlementPanelOpen
18
9:24.324 [game.script.trigger] [info] 031 triggers tested by event CharacterMarriesPrincess
18
9:24.324 [game.script.trigger] [info] 004 triggers tested by event CharacterTurnStart
18
9:24.324 [game.script.trigger] [info] 000 triggers tested by event UnitsDesertCrusade
18
9:24.324 [game.script.trigger] [info] 001 triggers tested by event AssassinCaughtAttackingPope
18
9:24.324 [game.script.trigger] [info] 027 triggers tested by event OfferedForAdoption
18
9:24.324 [game.script.trigger] [info] 000 triggers tested by event ButtonPressed
18
9:24.324 [game.script.trigger] [info] 000 triggers tested by event BattleDelayPhaseCommenced
18
9:24.324 [game.script.trigger] [info] 002 triggers tested by event Insurrection
18
9:24.324 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterRansomed
18
9:24.324 [game.script.trigger] [info] 001 triggers tested by event CharacterAttacksCrusadingGeneral
18
9:24.324 [game.script.trigger] [info] 000 triggers tested by event ConstructionPanelOpen
18
9:24.324 [game.script.trigger] [info] 053 triggers tested by event GovernorBuildingCompleted
18
9:24.324 [game.script.trigger] [info] 003 triggers tested by event LeaderOrderedAssassination
18
9:24.325 [game.script.trigger] [info] 000 triggers tested by event BattleWallsCaptured
18
9:24.325 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDestroyed
18
9:24.325 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureSettlement
18
9:24.325 [game.script.trigger] [info] 000 triggers tested by event MarriageMission
18
9:24.325 [game.script.trigger] [info] 000 triggers tested by event MarriageAlliancePossible
18
9:24.325 [game.script.trigger] [info] 000 triggers tested by event HireMercenariesPanelOpen
18
9:24.325 [game.script.trigger] [info] 002 triggers tested by event CeasedFactionHeir
18
9:24.325 [game.script.trigger] [info] 003 triggers tested by event SackSettlement
18
9:24.325 [game.script.trigger] [info] 000 triggers tested by event RequestMercenariesAdvice
18
9:24.325 [game.script.trigger] [info] 000 triggers tested by event EscPressed
18
9:24.325 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerAttacksSettlementBuilding
18
9:24.325 [game.script.trigger] [info] 001 triggers tested by event InquisitorAppointed
18
9:24.325 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedSabotage
18
9:24.325 [game.script.trigger] [info] 000 triggers tested by event SettlementSelected
18
9:24.325 [game.script.trigger] [info] 002 triggers tested by event GeneralAbandonCrusade
18
9:24.325 [game.script.trigger] [info] 005 triggers tested by event GeneralAssaultsGeneral
18
9:24.325 [game.script.trigger] [info] 003 triggers tested by event OccupySettlement
18
9:24.326 [game.script.trigger] [info] 001 triggers tested by event GeneralDevastatesTile
18
9:24.326 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence
18
9:24.326 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds
18
9:24.326 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement
18
9:24.326 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames
18
9:24.326 [game.script.trigger] [info] 000 triggers tested by event NavalAutoResolvePanelOpen
18
9:24.326 [game.script.trigger] [info] 002 triggers tested by event Forgiveness
18
9:24.326 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerSiegeEngineDestroyed
18
9:24.326 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested
18
9:24.326 [game.script.trigger] [info] 006 triggers tested by event SettlementTurnStart
18
9:24.326 [game.script.trigger] [info] 007 triggers tested by event UpdateAttitude
18
9:24.326 [game.script.trigger] [info] 017 triggers tested by event OfferedForMarriage
18
9:24.326 [game.script.trigger] [info] 000 triggers tested by event BattleFinished
18
9:24.326 [game.script.trigger] [info] 437 triggers tested by event CharacterTurnEnd
18
9:24.326 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat
18
9:24.327 [game.script.trigger] [info] 001 triggers tested by event FactionExcommunicated
18
9:24.327 [game.script.trigger] [info] 005 triggers tested by event GeneralArrivesCrusadeTargetRegion
18
9:24.327 [game.script.trigger] [info] 026 triggers tested by event LeaderMissionSuccess
18
9:24.327 [game.script.trigger] [info] 002 triggers tested by event GeneralAssaultsResidence
18
9:24.327 [game.script.trigger] [info] 003 triggers tested by event GovernorCityRiots
18
9:24.327 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered
18
9:24.327 [game.script.trigger] [info] 006 triggers tested by event DenouncementMission
18
9:24.327 [game.script.trigger] [info] 013 triggers tested by event CardinalPromoted
18
9:24.327 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression
18
9:24.327 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned
18
9:24.327 [game.script.trigger] [info] 024 triggers tested by event LeaderMissionFailed
18
9:24.327 [game.script.trigger] [info] 000 triggers tested by event ScrollOpened
18
9:24.327 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
18
9:24.327 [game.script.trigger] [info] 007 triggers tested by event BuildingDestroyed
18
9:24.327 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted
18
9:24.327 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle
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9:24.327 [game.script.trigger] [info] 023 triggers tested by event UnitTrained
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9:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitRouts
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9:24.328 [game.script.trigger] [info] 000 triggers tested by event EnemyCharacterSelected
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts
18
9:24.328 [game.script.trigger] [info] 020 triggers tested by event BattleDeploymentPhaseCommenced
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event CharacterPanelOpen
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen
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9:24.328 [game.script.trigger] [info] 000 triggers tested by event FactionNewCapital
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyAttacksSettlementBuilding
18
9:24.328 [game.script.trigger] [info] 009 triggers tested by event CharacterBecomesAFather
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk
18
9:24.328 [game.script.trigger] [info] 001 triggers tested by event LeaderDestroyedFaction
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event PreBattlePanelOpen
18
9:24.328 [game.script.trigger] [info] 008 triggers tested by event BecomesFactionLeader
18
9:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza
18
9:24.329 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch
18
9:24.329 [game.script.trigger] [info] 009 triggers tested by event FactionLeaderPrisonersRansomedCaptor
18
9:24.329 [game.script.trigger] [info] 001 triggers tested by event FactionWarDeclared
18
9:24.329 [game.script.trigger] [info] 003 triggers tested by event GovernorAgentCreated
18
9:24.329 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed
18
9:24.329 [game.script.trigger] [info] 002 triggers tested by event AcceptBribe
18
9:24.329 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd
18
9:24.329 [game.script.trigger] [info] 106 triggers tested by event BuildingCompleted
18
9:24.329 [game.script.trigger] [info] 005 triggers tested by event ExterminatePopulation
18
9:24.329 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitRouts
18
9:24.329 [game.script.trigger] [info] 002 triggers tested by event FactionTradeAgreementMade
18
9:24.329 [game.script.trigger] [info] 001 triggers tested by event FactionBreakAlliance
18
9:24.329 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
18
9:24.329 [game.script.trigger] [info] 000 triggers tested by event TradePanelOpen
18
9:24.329 [game.script.trigger] [info] 000 triggers tested by event Idle
18
9:24.329 [game.script.trigger] [info] 000 triggers tested by event RequestBuildingAdvice
18
9:24.329 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
18
9:24.330 [game.script.trigger] [info] 000 triggers tested by event ScrollAdviceRequested
18
9:24.330 [game.script.trigger] [info] 269 triggers tested by event CharacterComesOfAge
18
9:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
18
9:24.330 [game.script.trigger] [info] 223 triggers tested by event PostBattle
18
9:24.330 [game.script.trigger] [info] 001 triggers tested by event ArmyTakesCrusadeTarget
18
9:24.330 [game.script.trigger] [info] 005 triggers tested by event PreBattleWithdrawal
18
9:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleConflictPhaseCommenced
18
9:24.330 [game.script.trigger] [info] 002 triggers tested by event LeaderOrderedSpyingMission
18
9:24.330 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
18
9:24.330 [game.script.trigger] [info] 001 triggers tested by event NewAdmiralCreated
18
9:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
18
9:24.330 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
18
9:24.330 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
18
9:24.330 [game.script.trigger] [info] 011 triggers tested by event CharacterMarries
18
9:24.330 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
18
9:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
18
9:24.330 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
18
9:24.331 [game.script.trigger] [info] 001 triggers tested by event VotedForPope
18
9:24.331 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
18
9:24.331 [game.script.trigger] [info] 001 triggers tested by event CardinalRemoved
18
9:24.331 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
18
9:24.331 [game.script.trigger] [info] 000 triggers tested by event CityRiots
18
9:24.331 [game.script.trigger] [info] 008 triggers tested by event AssassinationMission
18
9:24.331 [game.script.trigger] [info] 000 triggers tested by event CharacterSelected
18
9:24.331 [game.script.trigger] [info] 005 triggers tested by event GeneralPrisonersRansomedCaptor
18
9:24.331 [game.script.trigger] [info] 001 triggers tested by event CharacterDamagedByDisaster
18
9:24.331 [game.script.trigger] [info] 002 triggers tested by event GiveSettlement
18
9:24.331 [game.script.trigger] [info] 002 triggers tested by event GovernorCityRebels
18
9:24.331 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
18
9:24.331 [game.script.trigger] [info] 000 triggers tested by event Disaster
18
9:24.331 [game.script.trigger] [info] 002 triggers tested by event RefuseBribe
18
9:24.331 [game.script.trigger] [info] 000 triggers tested by event CitySacked
18
9:24.331 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
18
9:24.331 [game.script.trigger] [info] 001 triggers tested by event CharacterNearHeretic
18
9:24.331 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
18
9:24.332 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
18
9:24.332 [game.script.trigger] [info] 005 triggers tested by event GeneralTakesCrusadeTarget
18
9:24.332 [game.script.trigger] [info] 081 triggers tested by event AgentCreated
18
9:24.332 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
18
9:24.332 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
18
9:24.332 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
18
9:24.332 [game.script.trigger] [info] 040 triggers tested by event Transgression
18
9:24.332 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
18
9:24.332 [game.script.trigger] [info] 001 triggers tested by event HireMercenaries
18
9:24.332 [game.script.trigger] [info] 002 triggers tested by event GeneralPrisonersRansomedCaptive
18
9:24.332 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
18
9:24.332 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
18
9:24.332 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
18
9:24.332 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
18
9:24.332 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted
18
9:24.332 [game.script.trigger] [info] 001 triggers tested by event Demeanour
18
9:24.332 [game.script.trigger] [info] 001 triggers tested by event AcquisitionMission
18
9:24.333 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
18
9:24.333 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
18
9:24.333 [game.script.trigger] [info] 000 triggers tested by event EventCounter
18
9:24.333 [system.io] [info] exists: missing mods/Third_Age_3/preferences/player.txt
Dernière modification par
Just_legeek
,
08-12-2013, 18h53
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Finarfin
Eplucheur de patates
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#33
08-12-2013, 19h36
Bonjour à tous !
J'ai installé D&C ce matin, et ai démarré une campagne avec les Dunedains
Au bout d'une 15aine de tours, je décide d'attaquer la Forteresse de Fornost Erain, protégée par 3 unités de Bandits, avec 8 unités
J'engage la bataille de siège et commence à deployer mes unités, lorsque je me rend compte que je suis face au Gouffre de Helm !
Cela n'est pas genant en soi, mais nuit à l'immersion puisque le Gouffre se situe de nombreux miles au Sud Est !
En espérant vous avoir aidé !
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xXLuSoXx
Eplucheur de patates
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#34
08-12-2013, 20h07
Envoyé par
Argeleb
Voir le message
Tu as fait afficher les fichiers cachés?
Oui et aucune trace des fichiers.
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Julien123456789
Eplucheur de patates
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#35
08-12-2013, 20h23
Il m'est arrivé à de nombreuse reprises de vouloir essayer de faire une bataille historique, et à chaque fois le jeu crash. Si cela peut aider, je suis sous Windows 7 et ai installé Third Age + Divide and conquer hier.
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beleroy
Eplucheur de patates
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#36
08-12-2013, 20h35
Bon, plus qu'à attendre la version améliorée. on est les testeurs de la version bêta, de quoi se plaint-on ?
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ALG
Amherawdr
Fils caché de César
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#37
08-12-2013, 20h37
Envoyé par
Finarfin
Voir le message
Bonjour à tous !
J'ai installé D&C ce matin, et ai démarré une campagne avec les Dunedains
Au bout d'une 15aine de tours, je décide d'attaquer la Forteresse de Fornost Erain, protégée par 3 unités de Bandits, avec 8 unités
J'engage la bataille de siège et commence à deployer mes unités, lorsque je me rend compte que je suis face au Gouffre de Helm !
Cela n'est pas genant en soi, mais nuit à l'immersion puisque le Gouffre se situe de nombreux miles au Sud Est !
En espérant vous avoir aidé !
La Correctif corrige ce bug, télécharge-le
ici
.
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Julien123456789
Eplucheur de patates
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#38
08-12-2013, 21h12
Je ne sais pas si c'est un bug, mais en batailles personnalisées, je ne peux pas faire d’assaut de ville "spéciale seigneur des anneaux" (telles que Erebor, For le Cor, Dol Guldur, etc...) que l'on pouvait faire dans la version originale 3.2. Ces villes ne se trouvent tout simplement pas dans la liste des champs de bataille.
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MethaneHurlant
Bleu
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#39
08-12-2013, 21h47
Yo,
Pas mal de petits bugs, une fois sur deux quand je clique sur "bataille personnalisée" ou "campagne du troisième âge", le jeu crash sans message d'erreur.
Autre truc, avec les nains de Khazad Dum (pour récupérer la Moria), en chargeant la partie, les villes sur la carte de campagne avaient une gueule bizarre. Minas Tirith avec le skin de la Moria, Minas Morgul avec celui d'Erebor...
J'ai installé le correctif mais j'ai toujours une unité de 13 balrogs dans la Moria...
Voilà voilà, ce sera tout pour le moment
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xXLuSoXx
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#40
08-12-2013, 21h55
Problème de crash réglé pour ma part pendant le lancement d'une campagne avec une réinstallation propre de Third Age 3.2 et l'installation de DAC ensuite.
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Arandir Tur-Anion
Forlondo Condi
Stratège de cuisine
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#41
08-12-2013, 22h21
Envoyé par
Julien123456789
Voir le message
Il m'est arrivé à de nombreuse reprises de vouloir essayer de faire une bataille historique, et à chaque fois le jeu crash. Si cela peut aider, je suis sous Windows 7 et ai installé Third Age + Divide and conquer hier.
C'est normal, les batailles historiques ne sont pas prévues pour DaC. j'en efrais peut-être des spéciales DaC.
Envoyé par
Julien123456789
Voir le message
Je ne sais pas si c'est un bug, mais en batailles personnalisées, je ne peux pas faire d’assaut de ville "spéciale seigneur des anneaux" (telles que Erebor, For le Cor, Dol Guldur, etc...) que l'on pouvait faire dans la version originale 3.2. Ces villes ne se trouvent tout simplement pas dans la liste des champs de bataille.
C'est normal. pour des raisons de limites de culture, nous n'avons pas pu intégrer cette fonctionnalité.
Ce tuto
t'explique comment faire pour une bataille. N'oublie pas d'inverser tes changements à la fin.
Envoyé par
MethaneHurlant
Voir le message
Yo,
Pas mal de petits bugs, une fois sur deux quand je clique sur "bataille personnalisée" ou "campagne du troisième âge", le jeu crash sans message d'erreur.
Autre truc, avec les nains de Khazad Dum (pour récupérer la Moria), en chargeant la partie, les villes sur la carte de campagne avaient une gueule bizarre. Minas Tirith avec le skin de la Moria, Minas Morgul avec celui d'Erebor...
J'ai installé le correctif mais j'ai toujours une unité de 13 balrogs dans la Moria...
Voilà voilà, ce sera tout pour le moment
Pour les balrogs je crois que c'est normal. Pour les villes il faut attendre un tour pour que les skins redeviennent les bons.
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Tatane38
Tacticien incompris
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#42
08-12-2013, 22h21
J'ai le même bug que MethaneHurlant. En jouant Dol Amroth, j'ai remarqué que Minath Tirith avait la gueule de la Moria sur la carte de campagne.
EDIT : en effet, passé un tour après la découverte de la ville, celle-ci reprend son aspect normal.
Dernière modification par
Tatane38
,
08-12-2013, 22h23
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Arandir Tur-Anion
Forlondo Condi
Stratège de cuisine
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#43
08-12-2013, 22h25
Les archers de Dol Amroth, les cordes ne se tendent pas comme dans Third Age.
Et la végétation apparaît en popant (soit en avançant ou reculant) sur la carte de bataille de la première ville à conquérir par cette faction
Pour les archers c'est normal, ils n'ont pas d'animation.
Pour la végétation ça doit être lié aux modèles, rien de très grave.
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Argeleb
Capitaine à moustache
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#44
08-12-2013, 23h00
Ce sont bien des "bug" mineurs
", les archers auront une animation dans une lointaine maj ?
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Arandir Tur-Anion
Forlondo Condi
Stratège de cuisine
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#45
08-12-2013, 23h33
Si on a un animateur oui. Sinon peut-être
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