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  • #31
    Même problème également. je vous partage mon log si cela peut aider les secouristes

    Spoiler:
    188:35.006 [system.rpt] [always] CPU: SSE2
    188:35.006 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    188:35.022 [system.io] [always] mounted pack packs/data_0.pack
    188:35.022 [system.io] [always] mounted pack packs/data_1.pack
    188:35.022 [system.io] [always] mounted pack packs/data_2.pack
    188:35.022 [system.io] [always] mounted pack packs/data_3.pack
    188:35.022 [system.io] [always] mounted pack packs/data_4.pack
    188:35.022 [system.io] [always] mounted pack packs/localized.pack
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction timurids has gap in building prior to huge_stone_wall
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction aztecs has gap in building prior to huge_stone_wall
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction england has gap in building prior to fortress
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction england has gap in building prior to citadel
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction poland has gap in building prior to fortress
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction poland has gap in building prior to citadel
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction france has gap in building prior to fortress
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction france has gap in building prior to citadel
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction hre has gap in building prior to fortress
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction hre has gap in building prior to citadel
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction portugal has gap in building prior to fortress
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction portugal has gap in building prior to citadel
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction papal_states has gap in building prior to fortress
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction papal_states has gap in building prior to citadel
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
    1897.467 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
    No or invalid resource type specified
    1899.268 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
    Building level name printing_press not found as a level in building database
    1899.268 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
    Building level name bimaristan not found as a level in building database
    1899.458 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
    Building level name bimaristan not found as a level in building database
    1899.458 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
    Building level name printing_press not found as a level in building database
    1899.468 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
    Building level name bimaristan not found as a level in building database
    189:49.378 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2171, column 130
    You already have a faction leader
    189:49.719 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3842, column 1
    The character record Lord Glorfindel is set as faction heir but is not in the family tree.
    189:49.861 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5401, column 1
    The character record Chieftain Agorolg is set as faction heir but is not in the family tree.
    189:49.866 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5522, column 1
    The character record Chieftain Lagbug is set as faction heir but is not in the family tree.
    189:50.067 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6819, column 12
    You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    18:109.625 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_model_strat.txt, at line 664, column 26
    Model database failed to load model models_strat/palantir_selector.cas.
    18:10:12.794 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    Commentaire


    • #32
      Hello tout le monde !
      J'ai un problème : En effet lorsque je lance une campagne avec n'importe quelle faction et n'importe quelle difficulté, mon jeu se ferme à la fin du chargement
      Sur l'écran de chargement, après la vidéo, dès que la barre est remplie, le jeu attend une minute et se ferme naturellement comme si j'étais sur internet et que je fermais la fenêtre (grâce à la croix blanche sur fond rouge en haut à droite )

      Voici le log :

      Spoiler:

      189:24.216 [bink] [debug] [mods/Third_Age_3/data/fmv/faction/win_ered.bik]Pause on
      189:24.216 [bink] [debug] [mods/Third_Age_3/data/fmv/faction/win_ered.bik]Pause on
      189:24.320 [game.script.trigger] [info]
      Event triggers information:
      189:24.320 [game.script.trigger] [info] 000 triggers tested by event HordeFormed
      189:24.320 [game.script.trigger] [info] 001 triggers tested by event ExecutesASpyOnAMission
      189:24.320 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByPlayerEngine
      189:24.320 [game.script.trigger] [info] 031 triggers tested by event FactionTurnStart
      189:24.320 [game.script.trigger] [info] 004 triggers tested by event PopeElected
      189:24.320 [game.script.trigger] [info] 001 triggers tested by event InterFactionMarriage
      189:24.320 [game.script.trigger] [info] 019 triggers tested by event LesserGeneralOfferedForAdoption
      189:24.320 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEngine
      189:24.320 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEnemyEngine
      189:24.321 [game.script.trigger] [info] 000 triggers tested by event BattleReinforcementsArrive
      189:24.321 [game.script.trigger] [info] 000 triggers tested by event PreFactionTurnStart
      189:24.321 [game.script.trigger] [info] 017 triggers tested by event FatherDiesNatural
      189:24.321 [game.script.trigger] [info] 000 triggers tested by event UIElementVisible
      189:24.321 [game.script.trigger] [info] 000 triggers tested by event BattleWallsBreachedByEngine
      189:24.321 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedDiplomacy
      189:24.321 [game.script.trigger] [info] 011 triggers tested by event SufferAssassinationAttempt
      189:24.321 [game.script.trigger] [info] 001 triggers tested by event SufferDenouncementAttempt
      189:24.321 [game.script.trigger] [info] 001 triggers tested by event SettlementUpgraded
      189:24.321 [game.script.trigger] [info] 002 triggers tested by event FactionAllianceDeclared
      189:24.321 [game.script.trigger] [info] 000 triggers tested by event TileSeen
      189:24.321 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedFort
      189:24.321 [game.script.trigger] [info] 000 triggers tested by event ScriptedAdvice
      189:24.321 [game.script.trigger] [info] 000 triggers tested by event GameReloaded
      189:24.321 [game.script.trigger] [info] 000 triggers tested by event CityRebels
      189:24.321 [game.script.trigger] [info] 003 triggers tested by event BecomesFactionHeir
      189:24.321 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event BattleArmyRouted
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event FinancesPanelOpen
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event AddedToTrainingQueue
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event PopeRejectsCrusadeTarget
      189:24.322 [game.script.trigger] [info] 006 triggers tested by event ExecutesAnAssassinOnAMission
      189:24.322 [game.script.trigger] [info] 001 triggers tested by event GiveMoney
      189:24.322 [game.script.trigger] [info] 010 triggers tested by event PriestBecomesHeretic
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event MarriageAllianceOffered
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event MissionFinished
      189:24.322 [game.script.trigger] [info] 002 triggers tested by event BriberyMission
      189:24.322 [game.script.trigger] [info] 004 triggers tested by event DiplomacyMission
      189:24.322 [game.script.trigger] [info] 001 triggers tested by event GovernorThrowRaces
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event SiegeEquipmentCompleted
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event PreBattle
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event BattleTideofBattle
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event RecruitmentPanelOpen
      189:24.322 [game.script.trigger] [info] 000 triggers tested by event MessageOpen
      189:24.323 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedBribery
      189:24.323 [game.script.trigger] [info] 004 triggers tested by event SpyMission
      189:24.323 [game.script.trigger] [info] 001 triggers tested by event GuildUpgraded
      189:24.323 [game.script.trigger] [info] 001 triggers tested by event BattleGeneralRouted
      189:24.323 [game.script.trigger] [info] 000 triggers tested by event SettlementConverted
      189:24.323 [game.script.trigger] [info] 001 triggers tested by event GuildDestroyed
      189:24.323 [game.script.trigger] [info] 000 triggers tested by event AbandonShowMe
      189:24.323 [game.script.trigger] [info] 000 triggers tested by event Birth
      189:24.323 [game.script.trigger] [info] 000 triggers tested by event FactionTurnEnd
      189:24.323 [game.script.trigger] [info] 000 triggers tested by event ScrollClosed
      189:24.323 [game.script.trigger] [info] 003 triggers tested by event SabotageMission
      189:24.323 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDocksWall
      189:24.323 [game.script.trigger] [info] 002 triggers tested by event GovernorBuildingDestroyed
      189:24.323 [game.script.trigger] [info] 000 triggers tested by event BattleSpySuccess
      189:24.323 [game.script.trigger] [info] 000 triggers tested by event BattleBattleGatesDestroyedByEngine
      189:24.323 [game.script.trigger] [info] 002 triggers tested by event GeneralJoinCrusade
      189:24.323 [game.script.trigger] [info] 000 triggers tested by event GovernorPlugInCompleted
      189:24.323 [game.script.trigger] [info] 000 triggers tested by event FamilyTreePanelOpen
      189:24.324 [game.script.trigger] [info] 000 triggers tested by event SufferAcquisitionAttempt
      189:24.324 [game.script.trigger] [info] 000 triggers tested by event SettlementScrollAdviceRequested
      189:24.324 [game.script.trigger] [info] 003 triggers tested by event GovernorUnitTrained
      189:24.324 [game.script.trigger] [info] 000 triggers tested by event SettlementPanelOpen
      189:24.324 [game.script.trigger] [info] 031 triggers tested by event CharacterMarriesPrincess
      189:24.324 [game.script.trigger] [info] 004 triggers tested by event CharacterTurnStart
      189:24.324 [game.script.trigger] [info] 000 triggers tested by event UnitsDesertCrusade
      189:24.324 [game.script.trigger] [info] 001 triggers tested by event AssassinCaughtAttackingPope
      189:24.324 [game.script.trigger] [info] 027 triggers tested by event OfferedForAdoption
      189:24.324 [game.script.trigger] [info] 000 triggers tested by event ButtonPressed
      189:24.324 [game.script.trigger] [info] 000 triggers tested by event BattleDelayPhaseCommenced
      189:24.324 [game.script.trigger] [info] 002 triggers tested by event Insurrection
      189:24.324 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterRansomed
      189:24.324 [game.script.trigger] [info] 001 triggers tested by event CharacterAttacksCrusadingGeneral
      189:24.324 [game.script.trigger] [info] 000 triggers tested by event ConstructionPanelOpen
      189:24.324 [game.script.trigger] [info] 053 triggers tested by event GovernorBuildingCompleted
      189:24.324 [game.script.trigger] [info] 003 triggers tested by event LeaderOrderedAssassination
      189:24.325 [game.script.trigger] [info] 000 triggers tested by event BattleWallsCaptured
      189:24.325 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDestroyed
      189:24.325 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureSettlement
      189:24.325 [game.script.trigger] [info] 000 triggers tested by event MarriageMission
      189:24.325 [game.script.trigger] [info] 000 triggers tested by event MarriageAlliancePossible
      189:24.325 [game.script.trigger] [info] 000 triggers tested by event HireMercenariesPanelOpen
      189:24.325 [game.script.trigger] [info] 002 triggers tested by event CeasedFactionHeir
      189:24.325 [game.script.trigger] [info] 003 triggers tested by event SackSettlement
      189:24.325 [game.script.trigger] [info] 000 triggers tested by event RequestMercenariesAdvice
      189:24.325 [game.script.trigger] [info] 000 triggers tested by event EscPressed
      189:24.325 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerAttacksSettlementBuilding
      189:24.325 [game.script.trigger] [info] 001 triggers tested by event InquisitorAppointed
      189:24.325 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedSabotage
      189:24.325 [game.script.trigger] [info] 000 triggers tested by event SettlementSelected
      189:24.325 [game.script.trigger] [info] 002 triggers tested by event GeneralAbandonCrusade
      189:24.325 [game.script.trigger] [info] 005 triggers tested by event GeneralAssaultsGeneral
      189:24.325 [game.script.trigger] [info] 003 triggers tested by event OccupySettlement
      189:24.326 [game.script.trigger] [info] 001 triggers tested by event GeneralDevastatesTile
      189:24.326 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence
      189:24.326 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds
      189:24.326 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement
      189:24.326 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames
      189:24.326 [game.script.trigger] [info] 000 triggers tested by event NavalAutoResolvePanelOpen
      189:24.326 [game.script.trigger] [info] 002 triggers tested by event Forgiveness
      189:24.326 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerSiegeEngineDestroyed
      189:24.326 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested
      189:24.326 [game.script.trigger] [info] 006 triggers tested by event SettlementTurnStart
      189:24.326 [game.script.trigger] [info] 007 triggers tested by event UpdateAttitude
      189:24.326 [game.script.trigger] [info] 017 triggers tested by event OfferedForMarriage
      189:24.326 [game.script.trigger] [info] 000 triggers tested by event BattleFinished
      189:24.326 [game.script.trigger] [info] 437 triggers tested by event CharacterTurnEnd
      189:24.326 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat
      189:24.327 [game.script.trigger] [info] 001 triggers tested by event FactionExcommunicated
      189:24.327 [game.script.trigger] [info] 005 triggers tested by event GeneralArrivesCrusadeTargetRegion
      189:24.327 [game.script.trigger] [info] 026 triggers tested by event LeaderMissionSuccess
      189:24.327 [game.script.trigger] [info] 002 triggers tested by event GeneralAssaultsResidence
      189:24.327 [game.script.trigger] [info] 003 triggers tested by event GovernorCityRiots
      189:24.327 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered
      189:24.327 [game.script.trigger] [info] 006 triggers tested by event DenouncementMission
      189:24.327 [game.script.trigger] [info] 013 triggers tested by event CardinalPromoted
      189:24.327 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression
      189:24.327 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned
      189:24.327 [game.script.trigger] [info] 024 triggers tested by event LeaderMissionFailed
      189:24.327 [game.script.trigger] [info] 000 triggers tested by event ScrollOpened
      189:24.327 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
      189:24.327 [game.script.trigger] [info] 007 triggers tested by event BuildingDestroyed
      189:24.327 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted
      189:24.327 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle
      189:24.327 [game.script.trigger] [info] 023 triggers tested by event UnitTrained
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitRouts
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event EnemyCharacterSelected
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts
      189:24.328 [game.script.trigger] [info] 020 triggers tested by event BattleDeploymentPhaseCommenced
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event CharacterPanelOpen
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event FactionNewCapital
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyAttacksSettlementBuilding
      189:24.328 [game.script.trigger] [info] 009 triggers tested by event CharacterBecomesAFather
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk
      189:24.328 [game.script.trigger] [info] 001 triggers tested by event LeaderDestroyedFaction
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event PreBattlePanelOpen
      189:24.328 [game.script.trigger] [info] 008 triggers tested by event BecomesFactionLeader
      189:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza
      189:24.329 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch
      189:24.329 [game.script.trigger] [info] 009 triggers tested by event FactionLeaderPrisonersRansomedCaptor
      189:24.329 [game.script.trigger] [info] 001 triggers tested by event FactionWarDeclared
      189:24.329 [game.script.trigger] [info] 003 triggers tested by event GovernorAgentCreated
      189:24.329 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed
      189:24.329 [game.script.trigger] [info] 002 triggers tested by event AcceptBribe
      189:24.329 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd
      189:24.329 [game.script.trigger] [info] 106 triggers tested by event BuildingCompleted
      189:24.329 [game.script.trigger] [info] 005 triggers tested by event ExterminatePopulation
      189:24.329 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitRouts
      189:24.329 [game.script.trigger] [info] 002 triggers tested by event FactionTradeAgreementMade
      189:24.329 [game.script.trigger] [info] 001 triggers tested by event FactionBreakAlliance
      189:24.329 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
      189:24.329 [game.script.trigger] [info] 000 triggers tested by event TradePanelOpen
      189:24.329 [game.script.trigger] [info] 000 triggers tested by event Idle
      189:24.329 [game.script.trigger] [info] 000 triggers tested by event RequestBuildingAdvice
      189:24.329 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
      189:24.330 [game.script.trigger] [info] 000 triggers tested by event ScrollAdviceRequested
      189:24.330 [game.script.trigger] [info] 269 triggers tested by event CharacterComesOfAge
      189:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
      189:24.330 [game.script.trigger] [info] 223 triggers tested by event PostBattle
      189:24.330 [game.script.trigger] [info] 001 triggers tested by event ArmyTakesCrusadeTarget
      189:24.330 [game.script.trigger] [info] 005 triggers tested by event PreBattleWithdrawal
      189:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleConflictPhaseCommenced
      189:24.330 [game.script.trigger] [info] 002 triggers tested by event LeaderOrderedSpyingMission
      189:24.330 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
      189:24.330 [game.script.trigger] [info] 001 triggers tested by event NewAdmiralCreated
      189:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
      189:24.330 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
      189:24.330 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
      189:24.330 [game.script.trigger] [info] 011 triggers tested by event CharacterMarries
      189:24.330 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
      189:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
      189:24.330 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
      189:24.331 [game.script.trigger] [info] 001 triggers tested by event VotedForPope
      189:24.331 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
      189:24.331 [game.script.trigger] [info] 001 triggers tested by event CardinalRemoved
      189:24.331 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
      189:24.331 [game.script.trigger] [info] 000 triggers tested by event CityRiots
      189:24.331 [game.script.trigger] [info] 008 triggers tested by event AssassinationMission
      189:24.331 [game.script.trigger] [info] 000 triggers tested by event CharacterSelected
      189:24.331 [game.script.trigger] [info] 005 triggers tested by event GeneralPrisonersRansomedCaptor
      189:24.331 [game.script.trigger] [info] 001 triggers tested by event CharacterDamagedByDisaster
      189:24.331 [game.script.trigger] [info] 002 triggers tested by event GiveSettlement
      189:24.331 [game.script.trigger] [info] 002 triggers tested by event GovernorCityRebels
      189:24.331 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
      189:24.331 [game.script.trigger] [info] 000 triggers tested by event Disaster
      189:24.331 [game.script.trigger] [info] 002 triggers tested by event RefuseBribe
      189:24.331 [game.script.trigger] [info] 000 triggers tested by event CitySacked
      189:24.331 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
      189:24.331 [game.script.trigger] [info] 001 triggers tested by event CharacterNearHeretic
      189:24.331 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
      189:24.332 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
      189:24.332 [game.script.trigger] [info] 005 triggers tested by event GeneralTakesCrusadeTarget
      189:24.332 [game.script.trigger] [info] 081 triggers tested by event AgentCreated
      189:24.332 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
      189:24.332 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
      189:24.332 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
      189:24.332 [game.script.trigger] [info] 040 triggers tested by event Transgression
      189:24.332 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
      189:24.332 [game.script.trigger] [info] 001 triggers tested by event HireMercenaries
      189:24.332 [game.script.trigger] [info] 002 triggers tested by event GeneralPrisonersRansomedCaptive
      189:24.332 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
      189:24.332 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
      189:24.332 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
      189:24.332 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
      189:24.332 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted
      189:24.332 [game.script.trigger] [info] 001 triggers tested by event Demeanour
      189:24.332 [game.script.trigger] [info] 001 triggers tested by event AcquisitionMission
      189:24.333 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
      189:24.333 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
      189:24.333 [game.script.trigger] [info] 000 triggers tested by event EventCounter
      189:24.333 [system.io] [info] exists: missing mods/Third_Age_3/preferences/player.txt

      Dernière modification par Just_legeek, 08-12-2013, 18h53.

      Commentaire


      • #33
        Bonjour à tous !

        J'ai installé D&C ce matin, et ai démarré une campagne avec les Dunedains
        Au bout d'une 15aine de tours, je décide d'attaquer la Forteresse de Fornost Erain, protégée par 3 unités de Bandits, avec 8 unités
        J'engage la bataille de siège et commence à deployer mes unités, lorsque je me rend compte que je suis face au Gouffre de Helm !
        Cela n'est pas genant en soi, mais nuit à l'immersion puisque le Gouffre se situe de nombreux miles au Sud Est !

        En espérant vous avoir aidé !

        Commentaire


        • #34
          Envoyé par Argeleb Voir le message
          Tu as fait afficher les fichiers cachés?
          Oui et aucune trace des fichiers.

          Commentaire


          • #35
            Il m'est arrivé à de nombreuse reprises de vouloir essayer de faire une bataille historique, et à chaque fois le jeu crash. Si cela peut aider, je suis sous Windows 7 et ai installé Third Age + Divide and conquer hier.

            Commentaire


            • #36
              Bon, plus qu'à attendre la version améliorée. on est les testeurs de la version bêta, de quoi se plaint-on ?

              Commentaire


              • #37
                Envoyé par Finarfin Voir le message
                Bonjour à tous !

                J'ai installé D&C ce matin, et ai démarré une campagne avec les Dunedains
                Au bout d'une 15aine de tours, je décide d'attaquer la Forteresse de Fornost Erain, protégée par 3 unités de Bandits, avec 8 unités
                J'engage la bataille de siège et commence à deployer mes unités, lorsque je me rend compte que je suis face au Gouffre de Helm !
                Cela n'est pas genant en soi, mais nuit à l'immersion puisque le Gouffre se situe de nombreux miles au Sud Est !

                En espérant vous avoir aidé !
                La Correctif corrige ce bug, télécharge-le ici.

                Commentaire


                • #38
                  Je ne sais pas si c'est un bug, mais en batailles personnalisées, je ne peux pas faire d’assaut de ville "spéciale seigneur des anneaux" (telles que Erebor, For le Cor, Dol Guldur, etc...) que l'on pouvait faire dans la version originale 3.2. Ces villes ne se trouvent tout simplement pas dans la liste des champs de bataille.

                  Commentaire


                  • #39
                    Yo,
                    Pas mal de petits bugs, une fois sur deux quand je clique sur "bataille personnalisée" ou "campagne du troisième âge", le jeu crash sans message d'erreur.
                    Autre truc, avec les nains de Khazad Dum (pour récupérer la Moria), en chargeant la partie, les villes sur la carte de campagne avaient une gueule bizarre. Minas Tirith avec le skin de la Moria, Minas Morgul avec celui d'Erebor...
                    J'ai installé le correctif mais j'ai toujours une unité de 13 balrogs dans la Moria...

                    Voilà voilà, ce sera tout pour le moment

                    Commentaire


                    • #40
                      Problème de crash réglé pour ma part pendant le lancement d'une campagne avec une réinstallation propre de Third Age 3.2 et l'installation de DAC ensuite.

                      Commentaire


                      • #41
                        Envoyé par Julien123456789 Voir le message
                        Il m'est arrivé à de nombreuse reprises de vouloir essayer de faire une bataille historique, et à chaque fois le jeu crash. Si cela peut aider, je suis sous Windows 7 et ai installé Third Age + Divide and conquer hier.
                        C'est normal, les batailles historiques ne sont pas prévues pour DaC. j'en efrais peut-être des spéciales DaC.

                        Envoyé par Julien123456789 Voir le message
                        Je ne sais pas si c'est un bug, mais en batailles personnalisées, je ne peux pas faire d’assaut de ville "spéciale seigneur des anneaux" (telles que Erebor, For le Cor, Dol Guldur, etc...) que l'on pouvait faire dans la version originale 3.2. Ces villes ne se trouvent tout simplement pas dans la liste des champs de bataille.
                        C'est normal. pour des raisons de limites de culture, nous n'avons pas pu intégrer cette fonctionnalité. Ce tuto t'explique comment faire pour une bataille. N'oublie pas d'inverser tes changements à la fin.

                        Envoyé par MethaneHurlant Voir le message
                        Yo,
                        Pas mal de petits bugs, une fois sur deux quand je clique sur "bataille personnalisée" ou "campagne du troisième âge", le jeu crash sans message d'erreur.
                        Autre truc, avec les nains de Khazad Dum (pour récupérer la Moria), en chargeant la partie, les villes sur la carte de campagne avaient une gueule bizarre. Minas Tirith avec le skin de la Moria, Minas Morgul avec celui d'Erebor...
                        J'ai installé le correctif mais j'ai toujours une unité de 13 balrogs dans la Moria...

                        Voilà voilà, ce sera tout pour le moment
                        Pour les balrogs je crois que c'est normal. Pour les villes il faut attendre un tour pour que les skins redeviennent les bons.

                        Commentaire


                        • #42
                          J'ai le même bug que MethaneHurlant. En jouant Dol Amroth, j'ai remarqué que Minath Tirith avait la gueule de la Moria sur la carte de campagne.

                          EDIT : en effet, passé un tour après la découverte de la ville, celle-ci reprend son aspect normal.
                          Dernière modification par Tatane38, 08-12-2013, 22h23.

                          Commentaire


                          • #43
                            Les archers de Dol Amroth, les cordes ne se tendent pas comme dans Third Age.
                            Et la végétation apparaît en popant (soit en avançant ou reculant) sur la carte de bataille de la première ville à conquérir par cette faction
                            Pour les archers c'est normal, ils n'ont pas d'animation.
                            Pour la végétation ça doit être lié aux modèles, rien de très grave.

                            Commentaire


                            • #44
                              Ce sont bien des "bug" mineurs ", les archers auront une animation dans une lointaine maj ?

                              Commentaire


                              • #45
                                Si on a un animateur oui. Sinon peut-être

                                Commentaire

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