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Total War : MEDIEVAL
Medieval II : Total War
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Arandir Tur-Anion
Forlondo Condi
Stratège de cuisine
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#106
11-12-2013, 21h22
OUi, le script est buggué à ce moment là. ce sera corrigé dans le prochain patch.
Pour le diplomate c'est lié au fait que l'on a pas de voix spécifiques (pour le moment)
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Tatane38
Tacticien incompris
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#107
11-12-2013, 23h11
J'ai aussi remarqué que les archers corsaires d'Umbar sont comptés comme skirmisher.
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laroche
Bleu
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#108
12-12-2013, 00h36
Avec dol Amroth, je mets en déroute des corsaires light infantry avec les gardes du corps, mais j'ai jamais pu finir l'unité, ils couraient plus vite que à pied que mon général à cheval haha
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van fannel
Chef éplucheur
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#109
12-12-2013, 11h04
J'ai aussi remarqué que les piquier sindar du havre gris forme un mur de boucliers au lieu d'un mur de piques.
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Imperator-Purple
Ashen one
Militaire intermittent
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#110
12-12-2013, 11h21
Normal que le Gondor est perdu
Spoiler:
sa capitale aussi tôt ?
Et Legolas n'a pas de compétence spécial à part les fléches enflammées, il n'a pas de corne de ralliement:
Spoiler:
Dernière modification par
Imperator-Purple
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12-12-2013, 11h30
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Arandir Tur-Anion
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#111
12-12-2013, 12h02
Pour le Gondor, c'est "normal" dans la sens où l'équilibre est encore mal fait
Pour Legolas je vais voir ça.
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Imperator-Purple
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#112
12-12-2013, 12h56
Ok, se passe t-il quelques choses si on capture toute la forêt de Mirkwood avec le royaume de Tranduil ?
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Hourstak
Magister Militum
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#113
12-12-2013, 13h10
Essaye et tu nous diras
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Arandir Tur-Anion
Forlondo Condi
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#114
12-12-2013, 14h09
Essaye. Je ne peux rien te dire
(en même temps il ne se passe rien, pour le moment ...)
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coldblood
Corvéable
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#115
12-12-2013, 18h27
j'ai foutu les trésor royal du gondor à 9000 et celui de Dol amroth à 4500
sans sa ils se font balayer, faut attendre environ 40 tours pour voir le malheur arriver, mais c'est inéluctable, ente Umbar, l'enedwaith qui les attaques à l'ouest, Harad et Mordor qui attaques à l'Est c'est pas tenable pour eux. après je joue en Veryhard, du coup je pense qu'en difficulté moindre sa met plus de temps. Moi j'équilibre pour le VH.
d'ailleurs faudra m'expliquer pourquoi l'Enedwaith s'acharne autant sur eux, dans chacune de mes parties ils prennent le gondor, vous avez mis le ratio diplomatie envers le gondor et Dol Amroth aussi fort que celui des Lindon et Bree, je cite
faction_standings teutonic_order, -0.10 saxons, egypt, mongols, milan
faction_standings teutonic_order, -0.40 normans, turks, sicily, denmark
Turks=Lindon
normans=Bree
Sicily, Denmark= Gondor & cie
c'est voulut ou c'est un oublie ? car du coup cette faction (IA) priorise le Gondor du à sa proximité, faudrait t'il pas augmenter le ratio du Lindon et de Bree afin que l'Enedwaith dirige ses conquête vers le nord en premier lieu autrement que vers le Sud ? et cela permettrait au Gondor de n'avoir plus que 3 adversaire, 4 si l'on compte le Khand qui commence à bouger vers 80 tours, mais sa évitera qu'il ait directement: 1 front Ouest avec les Clans, Umbar sur les Côtes Ouest, Harad au Sud (Dol Amroth les ralentie bien si on les Boost un peu) et Mordor à l'Est comme d'hab.
je ne fait que proposer, mais selon moi, on respecte l'histoire de cette façon; à moins que l'Enedwait ait un gros diffèrent avec le Gondor auxquelles cas j'abdique; et on rééquilibre le jeu pour le gondor, car techniquement avec vos valeur de base, si on joue Gondor, même en medium c'est Ultra chaud et j'ai perdu tour 86 en Hard CQFD.
Wait & see
par contre c'est casi impossible de vérifier si toute les unité sont dispo en Campagne, avec les scripts des unités particulière selon la province, faudrait vérifier à partie du export building et export unit mais j'ai la flemme, mais pour l'instant je n'ai repéré aucun coquille la dessus et vous êtes bien le premier mod ou je n'ai pas a trifouiller pour pouvoir utiliser une unité
EDIT
Dernière modification par
coldblood
,
12-12-2013, 18h49
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manixbe
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#116
12-12-2013, 18h37
Spoiler:
16:43:43.612 [system.rpt] [always] CPU: SSE2
16:43:43.625 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
16:43:43.715 [system.io] [always] mounted pack packs/data_0.pack
16:43:43.764 [system.io] [always] mounted pack packs/data_1.pack
16:43:43.793 [system.io] [always] mounted pack packs/data_2.pack
16:43:43.843 [system.io] [always] mounted pack packs/data_3.pack
16:43:43.885 [system.io] [always] mounted pack packs/data_4.pack
16:43:43.921 [system.io] [always] mounted pack packs/localized.pack
16:44
0.295 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to huge_stone_wall
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to huge_stone_wall
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
16:44
0.296 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to fortress
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to citadel
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to fortress
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to citadel
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to fortress
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to citadel
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to fortress
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to citadel
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to fortress
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to citadel
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to fortress
16:44
0.297 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to citadel
16:44
0.298 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
16:44
0.298 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
16:44
0.298 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
16:44
0.406 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
No or invalid resource type specified
16:44
2.871 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
Building level name printing_press not found as a level in building database
16:44
2.871 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
Building level name bimaristan not found as a level in building database
16:44
3.209 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
Building level name bimaristan not found as a level in building database
16:44
3.210 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
Building level name printing_press not found as a level in building database
16:44
3.211 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
Building level name bimaristan not found as a level in building database
16:44:28.131 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2135, column 130
You already have a faction leader
16:44:28.531 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3754, column 1
The character record Lord Glorfindel is set as faction heir but is not in the family tree.
16:44:28.764 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5241, column 1
The character record Chieftain Agorolg is set as faction heir but is not in the family tree.
16:44:28.766 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5354, column 1
The character record Chieftain Lagbug is set as faction heir but is not in the family tree.
16:44:28.996 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6615, column 12
You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
It will mean not being able to reach this settlement and is a bug.
For now we'll ignore it.
16:45
2.536 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
16:45
3.991 [game.script] [error] Script execution error for <kill_character>, at line 116, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character "the doesn't exist.
16:46
1.159 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
16:46:58.004 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
16:49:39.317 [game.script] [error] Script execution error for <console_command>, at line 18238, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
create_unit Kings-Land "Westron_Volunteers" 2 0 0 0
err: cannot add unit(s) because the garrison already contains the maximum number of units
17
3:49.667 [game.script] [error] Script execution error for <kill_character>, at line 116, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character "the doesn't exist.
17:13:59.657 [game.script] [error] Script execution error for <kill_character>, at line 116, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character "the doesn't exist.
17:19
6.250 [game.script] [error] Script execution error for <console_command>, at line 23204, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
create_unit East-Mirkwood "Snagas" 2 0 0 0
err: cannot add unit(s) because the garrison already contains the maximum number of units
17:21:19.073 [game.script] [error] Script execution error for <console_command>, at line 15851, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
create_unit Carn-Dum "Snagas" 2 0 0 0
err: cannot add unit(s) because the garrison already contains the maximum number of units
17:21:19.073 [game.script] [error] Script execution error for <console_command>, at line 15886, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
create_unit Carn-Dum "Snagas" 2 0 0 0
err: cannot add unit(s) because the garrison already contains the maximum number of units
17:21:45.043 [game.script] [error] Script execution error for <kill_character>, at line 116, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character "the doesn't exist.
17:26:20.258 [game.script] [error] Script execution error for <kill_character>, at line 116, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character "the doesn't exist.
17:34:14.392 [game.script] [error] Script execution error for <kill_character>, at line 116, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character "the doesn't exist.
17:41
9.876 [game.script] [error] Script execution error for <kill_character>, at line 116, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character "the doesn't exist.
17:53:41.623 [game.script] [error] Script execution error for <kill_character>, at line 116, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character "the doesn't exist.
17:56:21.724 [game.script] [error] Script execution error for <console_command>, at line 17489, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
create_unit Gladden-Fields "Westron_Volunteers" 2 0 0 0
err: cannot add unit(s) because the garrison already contains the maximum number of units
18
0:43.795 [game.script] [error] Script execution error for <kill_character>, at line 116, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character "the doesn't exist.
18
2:16.663 [game.script] [error] Script execution error for <spawn_army>, at line 13089, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character with label random_name could not be created, label alreay exists!
18
3:59.713 [game.script] [error] Script execution error for <spawn_army>, at line 8728, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character with label Theoden could not be created, label alreay exists!
18:21:58.687 [game.script] [error] Script execution error for <kill_character>, at line 116, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character "the doesn't exist.
18:30:53.382 [game.script] [error] Script execution error for <spawn_army>, at line 13013, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character with label random_name could not be created, label alreay exists!
18:31:53.681 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
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Arandir Tur-Anion
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#117
12-12-2013, 18h37
Pour l'Endewaith allant sur le Gondr c'est un problème d'IA. On va essayer de la retravailler.
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Imperator-Purple
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#118
12-12-2013, 18h45
Salut je sais pas si c'est un bug mais il y a un capitaine bandit qui s'appelle Gandalf:
Spoiler:
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coldblood
Corvéable
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#119
12-12-2013, 18h56
il fait partie de la name list, donc oui c'est normal, après si c'est voulut... c'était commun Gandalf en terre du milieu ? la dernière fois la mode c'était les Faramir.
plus sérieusement dit toi que t'est pas le seul imperator purple et tu verra sa passe mieux, j'ai changer le script diplomatie pour l'enedwait, on va voir ce que cela donne, mes impression dans quelque heure. BRB
EDIT
autre chose, j'ai remarqué de truc:-Balin galère à prendre la Moria quand il débarque vers le 20iéme tour en mode horde
-Realms of imladris ne réussi pas toujours à prendre Ost-in-edhil la capitale de l'Eregion, l'IA ne la prise qu'une fois sur les 20 aines de partie que j'ai lancé,
voulue ou l'IA ne fait pas ce qu'on lui demande ?
en générale elle passe son temps à lancer ses troupes sur la forteresse Gobline à proximité.
Dernière modification par
coldblood
,
12-12-2013, 19h19
.
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Tatane38
Tacticien incompris
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#120
12-12-2013, 19h19
Je sais pas si c'est un bug mais je me fais complètement envahir par des diplomates. Je joue le Gondor et je viens de voir arriver 4 ou 5 diplomates du Mordor se planter en Ithilien, et aussi 3 diplomates d'Umbar dans le même coin.
Les diplomates se déplacent tous ensemble, ce qui est con du coup.
Dit moi qu'est-ce que vous entendez par surfeur d'argent ?
J'ai pu voir des spear militia qui avait leur bouclier tout noir, juste eux, même pas leur camarades sword militia, normal ?
Et pour finir, je joue le Gondor, je suis au tour 12 et quand je passe le tour, les rebelles de Tharagondrost que j'assiège décide de faire une sortie.
Hop batailles mais les rebelles sont juste sortis se mettre devant leur porte, à portée de mes archers pour se faire trouer la peau. Ce fut pas très glorieux comme bataille
Dernière modification par
Tatane38
,
12-12-2013, 19h20
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