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Pierre74
Nazgul à mi-temps
Bleu
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#286
15-01-2014, 21h02
Bon et ben voila.
Je suis en l'an 3001 et le jeu me fait un retour bureau à chaque changement de tours. Et, nouveauté, j'ai eu un retour bureau en plein milieu d'une bataille. Ca devient difficilement jouable.
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Arandir Tur-Anion
Forlondo Condi
Stratège de cuisine
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#287
15-01-2014, 21h10
De plus en plus bizarre. Tu peux m'envoyer ton log (consulte le premier message du sujet)
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Pierre74
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#288
15-01-2014, 21h18
Envoyé par
Arandir Tur-Anion
Voir le message
De plus en plus bizarre. Tu peux m'envoyer ton log (consulte le premier message du sujet)
Le voila :
Spoiler:
20:42:17.836 [system.rpt] [always] CPU: SSE2
20:42:19.524 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
20:42:19.524 [system.io] [always] mounted pack packs/data_0.pack
20:42:19.524 [system.io] [always] mounted pack packs/data_1.pack
20:42:19.524 [system.io] [always] mounted pack packs/data_2.pack
20:42:19.524 [system.io] [always] mounted pack packs/data_3.pack
20:42:19.524 [system.io] [always] mounted pack packs/data_4.pack
20:42:19.524 [system.io] [always] mounted pack packs/localized.pack
20:42:24.356 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction timurids has gap in building prior to huge_stone_wall
20:42:24.356 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
20:42:24.356 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction aztecs has gap in building prior to huge_stone_wall
20:42:24.356 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
20:42:24.356 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
20:42:24.356 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
20:42:24.356 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
20:42:24.356 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction england has gap in building prior to fortress
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction england has gap in building prior to citadel
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction poland has gap in building prior to fortress
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction poland has gap in building prior to citadel
20:42:24.357 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction france has gap in building prior to fortress
20:42:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction france has gap in building prior to citadel
20:42:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction hre has gap in building prior to fortress
20:42:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction hre has gap in building prior to citadel
20:42:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction portugal has gap in building prior to fortress
20:42:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction portugal has gap in building prior to citadel
20:42:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction papal_states has gap in building prior to fortress
20:42:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction papal_states has gap in building prior to citadel
20:42:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
20:42:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14239, column 2
Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
20:42:39.087 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
20:43:24.583 [game.script] [error] Script execution error for <spawn_army>, at line 13493, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character with label random_name could not be created, label alreay exists!
20:55
1.197 [game.script] [error] Script execution error for <label_unit>, at line 34996, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.197 [game.script] [error] Script execution error for <label_unit>, at line 34997, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.197 [game.script] [error] Script execution error for <label_unit>, at line 34998, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.197 [game.script] [error] Script execution error for <label_unit>, at line 34999, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.197 [game.script] [error] Script execution error for <label_unit>, at line 35000, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.197 [game.script] [error] Script execution error for <label_unit>, at line 35001, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.197 [game.script] [error] Script execution error for <label_unit>, at line 35002, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <label_unit>, at line 35003, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <label_unit>, at line 35004, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <label_unit>, at line 35005, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <label_unit>, at line 35006, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <label_unit>, at line 35007, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <label_unit>, at line 35008, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <label_unit>, at line 35009, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <label_unit>, at line 35010, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <label_unit>, at line 35011, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <label_unit>, at line 35012, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
20:55
1.198 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u4'.
20:55
1.198 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u5'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u6'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u7'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u8'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u9'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u10'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u11'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u12'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u13'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u14'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u15'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u16'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u17'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u18'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u19'.
20:55
1.199 [game.script] [error] Script execution error for <define_unit_group>, at line 35014, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a4u20'.
20:55
1.199 [game.script] [error] Script execution error for <label_unit>, at line 35068, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent army
20:55
1.200 [game.script] [error] Script execution error for <define_unit_group>, at line 35069, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'a6u1'
20:58:44.358 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35765, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836320'.
20:58:44.358 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35766, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713835824'.
20:58:44.358 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35767, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713835840'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35768, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713835856'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35769, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836672'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35770, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836592'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35771, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836816'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35772, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836480'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35773, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836496'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35774, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836464'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35775, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836784'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35776, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836416'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35777, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836368'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35778, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836432'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35783, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836544'.
20:58:44.359 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35784, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836512'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35785, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836400'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35786, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836560'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35787, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836752'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35788, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836800'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35789, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836528'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35790, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836768'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35791, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836352'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35792, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836448'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35793, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836608'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35794, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836832'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35795, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836624'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35796, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836640'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35797, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836688'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35798, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836656'.
20:58:44.360 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35799, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'ai_gta_add_unit_label': invalid unit label '713836704'.
21
0:45.194 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Dernière modification par
Pierre74
,
15-01-2014, 21h20
.
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Arandir Tur-Anion
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#289
15-01-2014, 21h20
Je suis désolé, mais je ne connait pas du tout windows 8. Essaye en lançant kingdoms avec les droits d'administrateurs
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Pierre74
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#290
15-01-2014, 21h22
J'ai trouvé le logs.
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Arandir Tur-Anion
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#291
15-01-2014, 21h34
Merci pour ce rapport de bug. Celui en bataille semble lié à l'IA de Germanicus, et je ne peux malheureusement pas faire grand chose contre ça. Celui en campagne m'a l'air d'être lié à la création d'une armée existant déjà. J'essayerais d'y jeter un coup d’œil.
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Pierre74
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#292
15-01-2014, 23h13
Il me semble avoir remarqué quelque chose. Lorsque le jeu crashe pendant le changement de tour, c'est systématiquement lorsque j'ai oublié de déplacer une unité (armée, diplomate ou espion) sur la carte de campagne et qu'elle avait un déplacement de prévu.
Voila comment ça se passe :
j'ordonne à un espion d'aller à un endroit et il lui faut plusieurs tours pour y aller. A la fin de mon tour, je clique sur "passer au tour suivant" et tout se déroule bien. Le tour d'après, je m'occupe de mes armées, de mes villes, etc et j'oublie mon espion. Je clique sur "passer au tour suivant" et, avant que les autres factions ne défilent, mon espion se déplace (sur le trajet que je lui avait programmé le tour précédent). A ce moment là, les factions défilent et, arrivé à la fin du défilement, le jeu crashe.
Voila, je ne sais pas si ça peut aider ...
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Youpla_boum
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#293
17-01-2014, 10h00
Bonjour, et félicitations pour le travail titanesque accompli.
J'ai essayé presque toutes les factions (sauf les nains, Gondor et Mordor) pendant au moins 100 tours.
Très peu de bugs pour ma part (bien plus stable que TA 3.2 pour moi !), à part quelques bugs graphiques mineurs et surfeurs d'argent occasionnels :
- les textures de bouclier de certaines unités rebelles (peasants spearmen de mémoire) sont mal "cadrées" : le bouclier est noir, et des bouts de texture de bouclier apparaissent incomplètement dessus.
- surfeurs d'argent fréquents lorsqu'une faction est détruite : toutes les unités qu'il lui restent deviennent des surfers d'argent.
- dans le cas de Dol Amroth, les textures d'unité sont très hétérogènes : certaines sont magnifiques, d'autres grossières (Haven guards par exemple, de mémoire). Je ne sais pas s'il est possible d'homogénéiser tout ça.
- crash du jeu quand on change de mode de jeu, similaire à Deus Lo Vult : exemple, passer de bataille personnalisée à campagne. Quand on connaît le truc, ça reste pas bien gênant.
- quelques cartes d'unité manquante (notamment les "rabbles" obtenus en renfort, les navires mercenaires, etc. , mais vraiment rien de bien méchant.
- avec Dol Amroth, un tout petit problème de script : le Gondor envoie une flotte chargée de troupes d'élite, mais la faction Umbar est détruite avant qu'elles n'aient pu débarquer. Le navire reste immobile près du rivage, avec son full stack dedans, qui aurait pu être bien utile ailleurs
(seul un général a été débarqué en fait. Les 19 autres unités sont bloqués).
Voilà, j'ignore si ces problèmes ont déjà été rapportés, auquel cas je m'excuse pour le doublon. Pour le reste, encore une fois, c'est rien de bien méchant, juste quelques détails pour un travail incroyable de précision, de patience et de qualité.
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Pierre74
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#294
19-01-2014, 20h19
Chez moi le jeu crashe désormais à chaque tour.
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Arandir Tur-Anion
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#295
19-01-2014, 23h20
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Youpla_boum
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Bonjour, et félicitations pour le travail titanesque accompli.
J'ai essayé presque toutes les factions (sauf les nains, Gondor et Mordor) pendant au moins 100 tours.
Très peu de bugs pour ma part (bien plus stable que TA 3.2 pour moi !), à part quelques bugs graphiques mineurs et surfeurs d'argent occasionnels :
- les textures de bouclier de certaines unités rebelles (peasants spearmen de mémoire) sont mal "cadrées" : le bouclier est noir, et des bouts de texture de bouclier apparaissent incomplètement dessus.
- surfeurs d'argent fréquents lorsqu'une faction est détruite : toutes les unités qu'il lui restent deviennent des surfers d'argent.
- dans le cas de Dol Amroth, les textures d'unité sont très hétérogènes : certaines sont magnifiques, d'autres grossières (Haven guards par exemple, de mémoire). Je ne sais pas s'il est possible d'homogénéiser tout ça.
- crash du jeu quand on change de mode de jeu, similaire à Deus Lo Vult : exemple, passer de bataille personnalisée à campagne. Quand on connaît le truc, ça reste pas bien gênant.
- quelques cartes d'unité manquante (notamment les "rabbles" obtenus en renfort, les navires mercenaires, etc. , mais vraiment rien de bien méchant.
- avec Dol Amroth, un tout petit problème de script : le Gondor envoie une flotte chargée de troupes d'élite, mais la faction Umbar est détruite avant qu'elles n'aient pu débarquer. Le navire reste immobile près du rivage, avec son full stack dedans, qui aurait pu être bien utile ailleurs
(seul un général a été débarqué en fait. Les 19 autres unités sont bloqués).
Voilà, j'ignore si ces problèmes ont déjà été rapportés, auquel cas je m'excuse pour le doublon. Pour le reste, encore une fois, c'est rien de bien méchant, juste quelques détails pour un travail incroyable de précision, de patience et de qualité.
Merci pour cet énorme rapport. la plupart ont été signalé, sauf le dernier qui est un reste de script, qui sera supprimé dans la prochaine version
@Pierre74 : Aucune idée. Tu pourrais m'envoyer ta sauvegarde stp. Sinon essaye de tout réinstaller
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Tatane38
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#296
20-01-2014, 00h19
dans le cas de Dol Amroth, les textures d'unité sont très hétérogènes : certaines sont magnifiques, d'autres grossières (Haven guards par exemple, de mémoire). Je ne sais pas s'il est possible d'homogénéiser tout ça.
Il est vrai que certaines des unités sont pas top. D'ailleurs pour pas mal d'unités, je trouve qu'elles font très sombre de loin.
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Arandir Tur-Anion
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#297
20-01-2014, 00h48
Arachir fait un travail formidable pour essayer de trouver des meilleurs textures pour la plupart des unités, dont la qualité s'est globalement très améliorée
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van fannel
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#298
20-01-2014, 00h49
Bonsoir, j'ai un probleme le voici j'ai fait une campagne avec imladris arrivée vers 120 tours je n'avais pas eut de scripte pour le renforcement de mes forces a part le premier qui m'indique qu'il fallait attendre 10 ans puis 20ans mais plus rien depuis ...
Je me suis donc dit la mort dans l'ame que j'avais dut faire une erreur pendant l'instalation j'ai donc tout reinstaller niquel aucun crash ni rien. Je refait une partie test avec imladris et la j'arrive au 58eme toujours rien (3min de chargement entre chaque tour...
).
donc voila j'aurais deux questions est ce que cela vous arrive aussi et est que vous avez une idée pour résoudre mon probléme en manuel en suprimant ce sript.
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Arandir Tur-Anion
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#299
20-01-2014, 00h56
C'est très bizarre. Normalement le script indiquant l'amélioration des troupes est présent. Tu devrais je pense pouvoir construire de meilleurs troupes. Après ce qui se passe, c'est que l'organisation des troupes est assez (pour ne pas dire complètement) bordélique, et tout ce système a été refait pour la prochaine version.
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van fannel
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#300
20-01-2014, 01h10
merci Arandir pour la reponse rapide pour faire simple par exemple avec imladris et l'eregion en grande cité tous construit tour 120 voir beaucoup plus aucun elfe en armure... la forge niv1 a ta connaissance il y aurait il un moyen d'auto activé le scripte renforcement quite a l'avoir des le premier tour car faire toute une campagne avec les troupes basic bien que jolie est vraiment trop frustrant j'ai remarquer que l'IA avait lui acces au meilleur troupe alors que moi non. peut etre un bug d'activation du script?
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