Toggle navigation
Youtube
VOD
Twitch.tv
Connexion
Connexion
Identifiant
Mot de passe
Se souvenir de moi
Connexion
Connexion
Vous possédez déjà un compte sur notre communauté ? Identifiez-vous !
Inscription
Rejoignez notre communauté en vous inscrivant dès maintenant !
Oubli de votre mot de passe ou de votre identifiant ??
Pas d’inquiétude, ça arrive à n'importe qui !
Contactez-nous
Envoyer un email à l'administrateur du site
Inscription
S'identifier ou s'inscrire
Connexion en cours...
Se souvenir de moi
Connexion
Oubli de votre mot de passe ou de votre identifiant ?
ou
s'inscrire
S' identifier avec
Articles
Forums
Forum
Total War
Total War : MEDIEVAL
Medieval II : Total War
Mods et Modding
Divide and Conquer
X
Réduire
Messages
Dernière activité
Recherche
Page
sur
68
Filtre
Heure
Tout
Aujourd'hui
La semaine dernière
Le mois dernier
Afficher
Tout
Discussions uniquement
Photos uniquement
Vidéos uniquement
Liens uniquement
Sondages uniquement
Events only
Filtré par:
Tout nettoyer
nouveaux messages
Précédent
1
10
25
30
31
32
33
34
35
36
37
38
39
40
45
60
68
template
Suivante
Titus
Chasseur
Tacticien du dimanche
Share
Tweet
#511
10-06-2014, 14h08
Je sais pas si quelqu'un a déja vu ca dans les fichiers du jeu mais sur RTW il me semble que l'obéissance des troupes dépend de la capacité de commandement du général. Avec un général 1*, ca arrive que les troupes fassent n'imp alors qu'avec un général 10*, elles obéissent au doigt et à l'oeil. C'est pareil dans med 2 ?
Et puis pour moi, ca marche avec ALT pour les archers mais ca bug parois pour les charges de cavalerie ...
Commentaire
Envoyer
Annuler
Alkazar
Corvéable
Share
Tweet
#512
11-06-2014, 16h05
Moi aussi j'ai un problème. Je voulais faire une bataille personnalisée pour essayer les nouvelles factions mais ça crash quand je clique sur "custom battle".
J'ai installer le patch 1.2 et le patch correctif. Quelqu'un as une solution ?
Commentaire
Envoyer
Annuler
malwabar
Capitaine à moustache
Share
Tweet
#513
11-06-2014, 18h11
ça crash quand tu sélectionnes plusieurs éléments dans la liste du menu. Par exemple tu cliques d'abord sur "Third Age Campaign" . Si tu reviens au menu et que tu cliques sur un autre élément comme "custom battle" par exemple ça va crasher. Pour que ça ne crash pas il faut que tu ailles directement dans "custom battle" .
Je pense que c'est ça ton bug, car on l'a tous.
Commentaire
Envoyer
Annuler
Alexei1492
Tacticien de bibliothèque
Share
Tweet
#514
12-06-2014, 11h59
Le mod doit pas marcher, quand on a utilisé l'unpacker.
Dernière modification par
Alexei1492
,
14-06-2014, 15h44
.
Commentaire
Envoyer
Annuler
Alkazar
Corvéable
Share
Tweet
#515
12-06-2014, 13h45
Envoyé par
malwabar
Voir le message
ça crash quand tu sélectionnes plusieurs éléments dans la liste du menu. Par exemple tu cliques d'abord sur "Third Age Campaign" . Si tu reviens au menu et que tu cliques sur un autre élément comme "custom battle" par exemple ça va crasher. Pour que ça ne crash pas il faut que tu ailles directement dans "custom battle" .
Je pense que c'est ça ton bug, car on l'a tous.
Merci ça marche !
Commentaire
Envoyer
Annuler
Ptuapater
Corvéable
Share
Tweet
#516
14-06-2014, 20h23
Un gros probleme; lors d'une campagne avec l'Isengard; Le "King Eomund" refuse de mourrir, c'est a dire que le jeu plante a chaque fois qu'il meurt, sur differente lieu de bataille et pas les meme armées.
Le combat se passe bien, il meurt et le jeu plante lors du retour sur la map camapgne.
Ci joint mon log:
Spoiler:
19:37
4.048 [system.rpt] [always] CPU: SSE2
19:37
4.049 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
19:37
4.052 [system.io] [always] mounted pack packs/data_0.pack
19:37
4.052 [system.io] [always] mounted pack packs/data_1.pack
19:37
4.053 [system.io] [always] mounted pack packs/data_2.pack
19:37
4.054 [system.io] [always] mounted pack packs/data_3.pack
19:37
4.054 [system.io] [always] mounted pack packs/data_4.pack
19:37
4.054 [system.io] [always] mounted pack packs/localized.pack
19:37
6.642 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction timurids has gap in building prior to huge_stone_wall
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction aztecs has gap in building prior to huge_stone_wall
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction england has gap in building prior to fortress
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction england has gap in building prior to citadel
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction poland has gap in building prior to fortress
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction poland has gap in building prior to citadel
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction france has gap in building prior to fortress
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction france has gap in building prior to citadel
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction hre has gap in building prior to fortress
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction hre has gap in building prior to citadel
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction portugal has gap in building prior to fortress
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction portugal has gap in building prior to citadel
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction papal_states has gap in building prior to fortress
19:37
6.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction papal_states has gap in building prior to citadel
19:37
6.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
19:37
6.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
19:37:20.952 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
19:37:46.635 [game.script] [error] Script execution error for <spawn_army>, at line 13970, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character with label random_name could not be created, label alreay exists!
19:54:11.554 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
21:14:50.753 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Commentaire
Envoyer
Annuler
Lord Perhaps On The Roof
Tailleur de crayons
Stratège du dimanche
Share
Tweet
#517
14-06-2014, 20h42
Envoyé par
Ptuapater
Voir le message
Un gros probleme; lors d'une campagne avec l'Isengard; Le "King Eomund" refuse de mourrir, c'est a dire que le jeu plante a chaque fois qu'il meurt, sur differente lieu de bataille et pas les meme armées.
Le combat se passe bien, il meurt et le jeu plante lors du retour sur la map camapgne.
Ci joint mon log:
Spoiler:
19:37
4.048 [system.rpt] [always] CPU: SSE2
19:37
4.049 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
19:37
4.052 [system.io] [always] mounted pack packs/data_0.pack
19:37
4.052 [system.io] [always] mounted pack packs/data_1.pack
19:37
4.053 [system.io] [always] mounted pack packs/data_2.pack
19:37
4.054 [system.io] [always] mounted pack packs/data_3.pack
19:37
4.054 [system.io] [always] mounted pack packs/data_4.pack
19:37
4.054 [system.io] [always] mounted pack packs/localized.pack
19:37
6.642 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction timurids has gap in building prior to huge_stone_wall
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction aztecs has gap in building prior to huge_stone_wall
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
19:37
6.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction england has gap in building prior to fortress
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction england has gap in building prior to citadel
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction poland has gap in building prior to fortress
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction poland has gap in building prior to citadel
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction france has gap in building prior to fortress
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction france has gap in building prior to citadel
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction hre has gap in building prior to fortress
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction hre has gap in building prior to citadel
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction portugal has gap in building prior to fortress
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction portugal has gap in building prior to citadel
19:37
6.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction papal_states has gap in building prior to fortress
19:37
6.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction papal_states has gap in building prior to citadel
19:37
6.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
19:37
6.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
19:37:20.952 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
19:37:46.635 [game.script] [error] Script execution error for <spawn_army>, at line 13970, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Character with label random_name could not be created, label alreay exists!
19:54:11.554 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
21:14:50.753 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Pense à désactiver les smileys dans ton log
. Le problème vient effectivement du personnage, ça c'est sûr. J'apprends un peu le scriptage en ce moment, mais y a encore des progrès à faire, donc mon avis n'est qu'amateur
. Je te conseille de tester un truc : renomme Eomund à partir de la console si c'est possible. Parce que ce qui semble poser problème, c'est que l'ordi n'arrive pas à comprendre qui est ton personnage, c'est son nom (label random_name) qui fait planter le jeu. S'il s'appelait Gérard par exemple, le problème ne se poserait peut-être plus.
Lorsque le jeu a crashé, tu faisais un siège pendant lequel tu tuais le roi c'est ça ?
Voilà, c'est vraiment une spéculation de débutant, mais ça ne coûte pas cher d'essayer
. Help Arandir ?
Commentaire
Envoyer
Annuler
Ptuapater
Corvéable
Share
Tweet
#518
15-06-2014, 13h14
Je confirme, j'assiege Eomund a Dunharrow, Eomund est le roi car theoden est mort, il a un heritier ...
Comment renome t'on un personnage avec la console ?
Commentaire
Envoyer
Annuler
Lord Perhaps On The Roof
Tailleur de crayons
Stratège du dimanche
Share
Tweet
#519
15-06-2014, 13h20
Envoyé par
Ptuapater
Voir le message
Je confirme, j'assiege Eomund a Dunharrow, Eomund est le roi car theoden est mort, il a un heritier ...
Comment renome t'on un personnage avec la console ?
Euhhh. Je sais pas exactement. A vrai dire j'ai seulement déchiffré ton log et déduit que c'était une bataille de siège dont tu étais l'attaquant et que lorsque le roi meurt, le jeu crashe parce qu'il ne sait pas qui il est. Le truc, c'est que le nom de ton personnage a été généré aléatoirement (label random_name), et que tu as deux solutions : reprendre le jeu à une sauvegarde antérieure à la création du personnage ou le renommer via un cheat. Demande à Arandir si c'est faisable...
Commentaire
Envoyer
Annuler
Ptuapater
Corvéable
Share
Tweet
#520
15-06-2014, 14h09
Je ne peux prendre une sauvegarde anterieur a la creation car c'est eomund, qui est deja la lorsque le jeu est generé, non ?
Commentaire
Envoyer
Annuler
Lord Perhaps On The Roof
Tailleur de crayons
Stratège du dimanche
Share
Tweet
#521
15-06-2014, 14h26
Envoyé par
Ptuapater
Voir le message
Je ne peux prendre une sauvegarde anterieur a la creation car c'est eomund, qui est deja la lorsque le jeu est generé, non ?
Lance une partie avec le Rohan pour le vérifier.
Commentaire
Envoyer
Annuler
Ptuapater
Corvéable
Share
Tweet
#522
15-06-2014, 14h43
Envoyé par
Lord Perhaps On The Roof
Voir le message
Lance une partie avec le Rohan pour le vérifier.
Je confirme, Eomund est crée au lancement de la partie
Commentaire
Envoyer
Annuler
Lord Perhaps On The Roof
Tailleur de crayons
Stratège du dimanche
Share
Tweet
#523
15-06-2014, 15h04
Envoyé par
Ptuapater
Voir le message
Je confirme, Eomund est crée au lancement de la partie
Oui, j'ai vérifié aussi. Je l'ai même fait jouer au kamikaze contre un full stack de l'Isengard, mais il a survécu avec un cavalier et trois chevrons d'or
. Enfin bon, j'ai finalement réussi à m'en débarrasser en le lançant contre l'Isengard
. Pas de bug du côté du Rohan. Ca m'intrigue. Tu as déjà essayé de le tuer en résolution automatique ? Le bug ne devrait pas se produire.
Commentaire
Envoyer
Annuler
Ptuapater
Corvéable
Share
Tweet
#524
15-06-2014, 15h21
le bug survint juste apres, j'ai les demande de rançon/liberer/execution et apres ca bug si Eomund meurt.
Commentaire
Envoyer
Annuler
Lord Perhaps On The Roof
Tailleur de crayons
Stratège du dimanche
Share
Tweet
#525
15-06-2014, 15h29
Envoyé par
Ptuapater
Voir le message
le bug survint juste apres, j'ai les demande de rançon/liberer/execution et apres ca bug si Eomund meurt.
Tu pourrais m'envoyer ta sauvegarde ? Tu l'héberges sur Mega par exemple et tu mets le lien de téléchargement ici.
Commentaire
Envoyer
Annuler
Précédent
1
10
25
30
31
32
33
34
35
36
37
38
39
40
45
60
68
template
Suivante
Chargement...
Oui
Non
OK
OK
Annuler
X