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  • Je sais pas si quelqu'un a déja vu ca dans les fichiers du jeu mais sur RTW il me semble que l'obéissance des troupes dépend de la capacité de commandement du général. Avec un général 1*, ca arrive que les troupes fassent n'imp alors qu'avec un général 10*, elles obéissent au doigt et à l'oeil. C'est pareil dans med 2 ?

    Et puis pour moi, ca marche avec ALT pour les archers mais ca bug parois pour les charges de cavalerie ...

    Commentaire


    • Moi aussi j'ai un problème. Je voulais faire une bataille personnalisée pour essayer les nouvelles factions mais ça crash quand je clique sur "custom battle". J'ai installer le patch 1.2 et le patch correctif. Quelqu'un as une solution ?

      Commentaire


      • ça crash quand tu sélectionnes plusieurs éléments dans la liste du menu. Par exemple tu cliques d'abord sur "Third Age Campaign" . Si tu reviens au menu et que tu cliques sur un autre élément comme "custom battle" par exemple ça va crasher. Pour que ça ne crash pas il faut que tu ailles directement dans "custom battle" .

        Je pense que c'est ça ton bug, car on l'a tous.

        Commentaire


        • Le mod doit pas marcher, quand on a utilisé l'unpacker.
          Dernière modification par Alexei1492, 14-06-2014, 15h44.

          Commentaire


          • Envoyé par malwabar Voir le message
            ça crash quand tu sélectionnes plusieurs éléments dans la liste du menu. Par exemple tu cliques d'abord sur "Third Age Campaign" . Si tu reviens au menu et que tu cliques sur un autre élément comme "custom battle" par exemple ça va crasher. Pour que ça ne crash pas il faut que tu ailles directement dans "custom battle" .

            Je pense que c'est ça ton bug, car on l'a tous.
            Merci ça marche !

            Commentaire


            • Un gros probleme; lors d'une campagne avec l'Isengard; Le "King Eomund" refuse de mourrir, c'est a dire que le jeu plante a chaque fois qu'il meurt, sur differente lieu de bataille et pas les meme armées.
              Le combat se passe bien, il meurt et le jeu plante lors du retour sur la map camapgne.
              Ci joint mon log:

              Spoiler:
              19:374.048 [system.rpt] [always] CPU: SSE2
              19:374.049 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
              19:374.052 [system.io] [always] mounted pack packs/data_0.pack
              19:374.052 [system.io] [always] mounted pack packs/data_1.pack
              19:374.053 [system.io] [always] mounted pack packs/data_2.pack
              19:374.054 [system.io] [always] mounted pack packs/data_3.pack
              19:374.054 [system.io] [always] mounted pack packs/data_4.pack
              19:374.054 [system.io] [always] mounted pack packs/localized.pack
              19:376.642 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction timurids has gap in building prior to huge_stone_wall
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction aztecs has gap in building prior to huge_stone_wall
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
              19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction england has gap in building prior to fortress
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction england has gap in building prior to citadel
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction poland has gap in building prior to fortress
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction poland has gap in building prior to citadel
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction france has gap in building prior to fortress
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction france has gap in building prior to citadel
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction hre has gap in building prior to fortress
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction hre has gap in building prior to citadel
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction portugal has gap in building prior to fortress
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction portugal has gap in building prior to citadel
              19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction papal_states has gap in building prior to fortress
              19:376.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction papal_states has gap in building prior to citadel
              19:376.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
              19:376.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
              Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
              19:37:20.952 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
              19:37:46.635 [game.script] [error] Script execution error for <spawn_army>, at line 13970, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
              Character with label random_name could not be created, label alreay exists!
              19:54:11.554 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
              21:14:50.753 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

              Commentaire


              • Envoyé par Ptuapater Voir le message
                Un gros probleme; lors d'une campagne avec l'Isengard; Le "King Eomund" refuse de mourrir, c'est a dire que le jeu plante a chaque fois qu'il meurt, sur differente lieu de bataille et pas les meme armées.
                Le combat se passe bien, il meurt et le jeu plante lors du retour sur la map camapgne.
                Ci joint mon log:

                Spoiler:
                19:374.048 [system.rpt] [always] CPU: SSE2
                19:374.049 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
                19:374.052 [system.io] [always] mounted pack packs/data_0.pack
                19:374.052 [system.io] [always] mounted pack packs/data_1.pack
                19:374.053 [system.io] [always] mounted pack packs/data_2.pack
                19:374.054 [system.io] [always] mounted pack packs/data_3.pack
                19:374.054 [system.io] [always] mounted pack packs/data_4.pack
                19:374.054 [system.io] [always] mounted pack packs/localized.pack
                19:376.642 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction timurids has gap in building prior to huge_stone_wall
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction aztecs has gap in building prior to huge_stone_wall
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
                19:376.643 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction england has gap in building prior to fortress
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction england has gap in building prior to citadel
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction poland has gap in building prior to fortress
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction poland has gap in building prior to citadel
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction france has gap in building prior to fortress
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction france has gap in building prior to citadel
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction hre has gap in building prior to fortress
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction hre has gap in building prior to citadel
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction portugal has gap in building prior to fortress
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction portugal has gap in building prior to citadel
                19:376.644 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction papal_states has gap in building prior to fortress
                19:376.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction papal_states has gap in building prior to citadel
                19:376.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
                19:376.645 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
                19:37:20.952 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
                19:37:46.635 [game.script] [error] Script execution error for <spawn_army>, at line 13970, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Character with label random_name could not be created, label alreay exists!
                19:54:11.554 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
                21:14:50.753 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

                Pense à désactiver les smileys dans ton log . Le problème vient effectivement du personnage, ça c'est sûr. J'apprends un peu le scriptage en ce moment, mais y a encore des progrès à faire, donc mon avis n'est qu'amateur . Je te conseille de tester un truc : renomme Eomund à partir de la console si c'est possible. Parce que ce qui semble poser problème, c'est que l'ordi n'arrive pas à comprendre qui est ton personnage, c'est son nom (label random_name) qui fait planter le jeu. S'il s'appelait Gérard par exemple, le problème ne se poserait peut-être plus.

                Lorsque le jeu a crashé, tu faisais un siège pendant lequel tu tuais le roi c'est ça ?

                Voilà, c'est vraiment une spéculation de débutant, mais ça ne coûte pas cher d'essayer . Help Arandir ?

                Commentaire


                • Je confirme, j'assiege Eomund a Dunharrow, Eomund est le roi car theoden est mort, il a un heritier ...

                  Comment renome t'on un personnage avec la console ?

                  Commentaire


                  • Envoyé par Ptuapater Voir le message
                    Je confirme, j'assiege Eomund a Dunharrow, Eomund est le roi car theoden est mort, il a un heritier ...

                    Comment renome t'on un personnage avec la console ?
                    Euhhh. Je sais pas exactement. A vrai dire j'ai seulement déchiffré ton log et déduit que c'était une bataille de siège dont tu étais l'attaquant et que lorsque le roi meurt, le jeu crashe parce qu'il ne sait pas qui il est. Le truc, c'est que le nom de ton personnage a été généré aléatoirement (label random_name), et que tu as deux solutions : reprendre le jeu à une sauvegarde antérieure à la création du personnage ou le renommer via un cheat. Demande à Arandir si c'est faisable...

                    Commentaire


                    • Je ne peux prendre une sauvegarde anterieur a la creation car c'est eomund, qui est deja la lorsque le jeu est generé, non ?

                      Commentaire


                      • Envoyé par Ptuapater Voir le message
                        Je ne peux prendre une sauvegarde anterieur a la creation car c'est eomund, qui est deja la lorsque le jeu est generé, non ?
                        Lance une partie avec le Rohan pour le vérifier.

                        Commentaire


                        • Envoyé par Lord Perhaps On The Roof Voir le message
                          Lance une partie avec le Rohan pour le vérifier.

                          Je confirme, Eomund est crée au lancement de la partie

                          Commentaire


                          • Envoyé par Ptuapater Voir le message
                            Je confirme, Eomund est crée au lancement de la partie
                            Oui, j'ai vérifié aussi. Je l'ai même fait jouer au kamikaze contre un full stack de l'Isengard, mais il a survécu avec un cavalier et trois chevrons d'or . Enfin bon, j'ai finalement réussi à m'en débarrasser en le lançant contre l'Isengard . Pas de bug du côté du Rohan. Ca m'intrigue. Tu as déjà essayé de le tuer en résolution automatique ? Le bug ne devrait pas se produire.

                            Commentaire


                            • le bug survint juste apres, j'ai les demande de rançon/liberer/execution et apres ca bug si Eomund meurt.

                              Commentaire


                              • Envoyé par Ptuapater Voir le message
                                le bug survint juste apres, j'ai les demande de rançon/liberer/execution et apres ca bug si Eomund meurt.
                                Tu pourrais m'envoyer ta sauvegarde ? Tu l'héberges sur Mega par exemple et tu mets le lien de téléchargement ici.

                                Commentaire

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