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  • C'est une erreur de script. As tu bien installé tous les correctifs ? Et dans ce cas, recommence une campagne

    Commentaire


    • Je viens d'installer le patch et le correctif.
      Cette fois le jeu reveins au bureau des le chargement, je viens d'essayer plusieur fois :
      - Je lance l'application
      - JE vois un ecran noirs
      - je vois l'ecran de chargement de DaC durant 1s
      - retour bureau avec pas de message


      Voici mon log :

      Spoiler:
      188:47.392 [system.rpt] [always] CPU: SSE2
      188:47.393 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
      188:47.396 [system.io] [always] mounted pack packs/data_0.pack
      188:47.396 [system.io] [always] mounted pack packs/data_1.pack
      188:47.397 [system.io] [always] mounted pack packs/data_2.pack
      188:47.397 [system.io] [always] mounted pack packs/data_3.pack
      188:47.398 [system.io] [always] mounted pack packs/data_4.pack
      188:47.398 [system.io] [always] mounted pack packs/localized.pack

      Commentaire


      • Tu as supprimés tes fichiers string.bin (dans data\text), vérifie au pire le virtual store

        Commentaire


        • Euh, personnellement je n'en ai pas supprimé, je poste donc un screen de mon virtualStore/Programs Files(x86)/SEGA/M2TW/mods/Thirs_age_3/data/text

          Spoiler:

          Commentaire


          • Justement, il faut les supprimer. Ils vont se refaire, ne t'inquiète pas

            Commentaire


            • Juste un petit bug en passant : les Rudhaur swordsmen n'ont pas de bouclier (ils tendent leurs bras comme si ils en avaient)

              Commentaire


              • Merci arrandir, en supprimant les string.bin, le jeu se lance correctement mais le bug n'est pas resolu ...
                Lorsque je détruit une faction ennemis (Içi l'Isengard) le jeu plante et retour bureau.
                Je re-poste mon log :
                Spoiler:
                21:40:26.719 [system.rpt] [always] CPU: SSE2
                21:40:26.719 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
                21:40:26.723 [system.io] [always] mounted pack packs/data_0.pack
                21:40:26.723 [system.io] [always] mounted pack packs/data_1.pack
                21:40:26.723 [system.io] [always] mounted pack packs/data_2.pack
                21:40:26.724 [system.io] [always] mounted pack packs/data_3.pack
                21:40:26.724 [system.io] [always] mounted pack packs/data_4.pack
                21:40:26.725 [system.io] [always] mounted pack packs/localized.pack
                21:40:30.484 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction timurids has gap in building prior to huge_stone_wall
                21:40:30.484 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
                21:40:30.484 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction aztecs has gap in building prior to huge_stone_wall
                21:40:30.484 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
                21:40:30.484 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
                21:40:30.484 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction england has gap in building prior to fortress
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction england has gap in building prior to citadel
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction poland has gap in building prior to fortress
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction poland has gap in building prior to citadel
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction france has gap in building prior to fortress
                21:40:30.485 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction france has gap in building prior to citadel
                21:40:30.486 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction hre has gap in building prior to fortress
                21:40:30.486 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction hre has gap in building prior to citadel
                21:40:30.486 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction portugal has gap in building prior to fortress
                21:40:30.486 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction portugal has gap in building prior to citadel
                21:40:30.486 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction papal_states has gap in building prior to fortress
                21:40:30.486 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction papal_states has gap in building prior to citadel
                21:40:30.486 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
                21:40:30.486 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
                21:40:48.391 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
                21:436.864 [game.script] [error] Script execution error for <unit_deploy_stakes>, at line 41346, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'unit_deploy_stakes': unit 'a2u1' does not have the stakes ability.

                21:436.864 [game.script] [error] Script execution error for <unit_deploy_stakes>, at line 41360, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'unit_deploy_stakes': unit 'a2u3' does not have the stakes ability.

                22:10:25.085 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
                00:11:45.974 [game.script] [error] Script execution error for <label_unit>, at line 35248, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.975 [game.script] [error] Script execution error for <label_unit>, at line 35249, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.975 [game.script] [error] Script execution error for <label_unit>, at line 35250, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.975 [game.script] [error] Script execution error for <label_unit>, at line 35251, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.975 [game.script] [error] Script execution error for <label_unit>, at line 35252, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.975 [game.script] [error] Script execution error for <label_unit>, at line 35253, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.975 [game.script] [error] Script execution error for <label_unit>, at line 35254, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.975 [game.script] [error] Script execution error for <label_unit>, at line 35255, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.976 [game.script] [error] Script execution error for <label_unit>, at line 35256, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.976 [game.script] [error] Script execution error for <label_unit>, at line 35257, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.976 [game.script] [error] Script execution error for <label_unit>, at line 35258, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.976 [game.script] [error] Script execution error for <label_unit>, at line 35259, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.976 [game.script] [error] Script execution error for <label_unit>, at line 35260, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.976 [game.script] [error] Script execution error for <label_unit>, at line 35261, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.976 [game.script] [error] Script execution error for <label_unit>, at line 35262, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.976 [game.script] [error] Script execution error for <label_unit>, at line 35263, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.976 [game.script] [error] Script execution error for <label_unit>, at line 35264, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.976 [game.script] [error] Script execution error for <label_unit>, at line 35265, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent unit
                00:11:45.977 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u3'.
                00:11:45.977 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u4'.
                00:11:45.977 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u5'.
                00:11:45.977 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u6'.
                00:11:45.977 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u7'.
                00:11:45.977 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u8'.
                00:11:45.977 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u9'.
                00:11:45.977 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u10'.
                00:11:45.977 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u11'.
                00:11:45.978 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u12'.
                00:11:45.978 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u13'.
                00:11:45.978 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u14'.
                00:11:45.978 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u15'.
                00:11:45.978 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u16'.
                00:11:45.978 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u17'.
                00:11:45.978 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u18'.
                00:11:45.978 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u19'.
                00:11:45.978 [game.script] [error] Script execution error for <define_unit_group>, at line 35267, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a3u20'.
                00:11:45.979 [game.script] [error] Script execution error for <label_unit>, at line 35322, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                label_unit referenced non-existent army
                00:11:45.979 [game.script] [error] Script execution error for <define_unit_group>, at line 35323, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'define_unit_group': invalid unit label 'a5u1'
                00:11:46.452 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35871, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236712664'.

                00:11:46.452 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35872, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236712872'.

                00:11:46.452 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35873, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236712888'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35874, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236713352'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35875, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236713432'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35876, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236713496'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35877, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236714952'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35878, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236714728'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35882, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715208'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35883, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715480'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35884, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715096'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35885, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715240'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35886, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715224'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35887, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715128'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35888, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715336'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35889, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715352'.

                00:11:46.453 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35890, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715368'.

                00:11:46.454 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35891, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715688'.

                00:11:46.454 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35892, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715704'.

                00:11:46.454 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35893, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715720'.

                00:11:46.454 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35894, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715752'.

                00:11:46.454 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35895, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715800'.

                00:11:46.454 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35896, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715768'.

                00:11:46.454 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35897, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715848'.

                00:11:46.454 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35898, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715784'.

                00:11:46.454 [game.script] [error] Script execution error for <ai_gta_add_unit_label>, at line 35899, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                Error in battle script command 'ai_gta_add_unit_label': invalid unit label '1236715816'.

                00:34:28.232 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

                Commentaire


                • Petit problème à signaler, j'ignore si cela a déjà été fait :

                  Lors d'un siège (Rhun vs Carvarad tenu par Dorwinion, murs de bois avec chemin de ronde) j'ai envoyé des troupes assaillir les murs avec des échelles. Problèmes : après qu'environ un tiers ait pris pied sur les murs, les soldats cessent de grimper à l'échelle, et le groupe entier ne fait plus rien, ne se bat plus, ne bouge plus, et n'obéit plus aux ordres.

                  Commentaire


                  • Alors un grand bravo pour ce nouveau patch!!!

                    Avec quelques amis nous continons d'ecumer le multi et clairement les choses se sont grandement ameliorees.

                    Les couts des unites est juste parfait et avec quelques regles specifiques (budget, certaines unites ban) les parties sont tres bien balancees.

                    Comme toujours nous avons releve quelques bugs et defaut qui gagneraient a etre corriges meme si je le repete encore, le mod atteint un niveau qualitatif sans egal :

                    - Certaines factions provoquent des crashs en bataille multi ( Shadow of Mirkwood, Sylvian elves).
                    - Entre chaque game, il est necessaire de supprimer la virtualstore ou bien (si pas de virtualstore) supprimer des fichiers specifiques dans le repertoire source.
                    - Il y a 3 factions naines quasi indentiques et 3 factions elfes. Serait-il possible de supprimer une naine et une elfe afin d'introduire en multi les factions Harad et Rhun qui sont d'excellentes factions. Ca ajouterait clairement de la diversite.
                    - Les hallebardiers orc des Monts Brumeux sont bugges et refusent de se deplacer. Cela est fort problematique vu qu'ils sont l'unites lourde indispensable pour cette faction.
                    - Les dunlendings et Enedwaith ont clairement ete trop nerfes. Ils sont malheureusement injouables en multi tant ils sont mauvais.
                    - Les elfes d'Imladris (avec un budget de 15000) sont invincibles. Nous avons du les limiter a une seule cav et un seul piquier d'Imladris tant ils roulent sans difficule sur toutes le autres factions

                    Encore une fois, merci aux dev pour le magnifique travail effectue sur ce mod.

                    Pour les interesses et pour les dev, j'upload regulierement certaine de nos games sur le mod. Voila la derniere en date (Mordor, Nains d'Ered Luin)

                    Dernière modification par PetitPoucet, 19-07-2014, 12h17.

                    Commentaire


                    • Bonjour,

                      J'ai des problèmes assez gênant, j'ai actuellement fait 2 partis, une avec le MORDOR et une autre avec ISENGARD. Pour le Mordor le jeu crash systématiquement au tour 51 lorsque je passe mon tour sur une faction précise, et pour Isengard c'est pareille sauf que ça se passe au tour 75. Le jeu crash avec pour message "medieval 2 has encounterend an unexpectable error" ou un truc du genre. J'ai tous désinstaller et réinstaller en gardant les save et j'ai eu le même problème.... En plus de ça avec aucune des factions j'ai eu accès aux casernes améliorer.
                      Spoiler:
                      00:10:46.465 [system.rpt] [always] CPU: SSE2
                      00:10:46.465 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
                      00:10:46.495 [system.io] [always] mounted pack packs/data_0.pack
                      00:10:46.528 [system.io] [always] mounted pack packs/data_1.pack
                      00:10:46.549 [system.io] [always] mounted pack packs/data_2.pack
                      00:10:46.579 [system.io] [always] mounted pack packs/data_3.pack
                      00:10:46.597 [system.io] [always] mounted pack packs/data_4.pack
                      00:10:46.605 [system.io] [always] mounted pack packs/localized.pack
                      00:115.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction timurids has gap in building prior to huge_stone_wall
                      00:115.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
                      00:115.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction aztecs has gap in building prior to huge_stone_wall
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
                      00:115.422 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction england has gap in building prior to fortress
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction england has gap in building prior to citadel
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction poland has gap in building prior to fortress
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction poland has gap in building prior to citadel
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction france has gap in building prior to fortress
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction france has gap in building prior to citadel
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction hre has gap in building prior to fortress
                      00:115.423 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction hre has gap in building prior to citadel
                      00:115.424 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction portugal has gap in building prior to fortress
                      00:115.424 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction portugal has gap in building prior to citadel
                      00:115.424 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction papal_states has gap in building prior to fortress
                      00:115.424 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction papal_states has gap in building prior to citadel
                      00:115.424 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
                      00:115.424 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
                      Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
                      00:11:50.018 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
                      00:12:27.938 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

                      Commentaire


                      • C'est une erreur de script, il va falloir attendre la mise à jour pour la voir corrigée . Sinon pour le bug des armures il a déjà été résolu (je crois) il y a quelques pages.

                        Commentaire


                        • Salut à vous !


                          Tout d'abord, merci du travail fourni par l'équipe.

                          J'ai malheureusement rencontré un petit problème : lorsque je lance Divide and Conquer, la fenêtre du jeu se ferme juste avant les petits lancements précédant le menu principal du jeu, et cela sans message d'erreur. Je précise également que ce pépin ne survient qu'avec le dernier correctif ; si je n'installe que le patch 1.2, le mod se lance sans souci.

                          Je vous passe mon log :

                          182:23.464 [system.rpt] [always] CPU: SSE2
                          182:23.464 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
                          182:23.467 [system.io] [always] mounted pack packs/data_0.pack
                          182:23.468 [system.io] [always] mounted pack packs/data_1.pack
                          182:23.468 [system.io] [always] mounted pack packs/data_2.pack
                          182:23.469 [system.io] [always] mounted pack packs/data_3.pack
                          182:23.469 [system.io] [always] mounted pack packs/data_4.pack
                          182:23.470 [system.io] [always] mounted pack packs/localized.pack
                          182:28.786 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_unit.txt, at line 11025, column 26
                          Unrecognised mount type 'mount_light_wolf'.
                          182:28.786 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Third_Age_3/data/export_descr_unit.txt.


                          Je vous remercie d'avance de vos réponses. J'aimerais bien pouvoir profiter pleinement de D&C afin de rejoindre les potos en multi.

                          Commentaire


                          • Tout d'abord, bienvenue sur le forum !

                            D'après ce que je comprends de ton log, il s'agit d'un problème de script. Il y a une erreur dans le export_descr_unit.txt, à la ligne 11 025, colonne 26, tu as une unité qui s'appelle 'mount_light_wolf' que le jeu ne connaît pas. Les fichiers .pack existent, mais au moment de checker les montures le jeu plante parce qu'il identifie pas ces fameux loups légers montés. Je vais vérifier dans mon propre fichier pour voir ce qu'il y a, j'en ai pour deux minutes .
                            Dernière modification par Lord Perhaps On The Roof, 22-07-2014, 17h51.

                            Commentaire


                            • Dans le export_descr_unit.txt, il y deux occurences : la première concerne les Wargs de l'Isengard, je ne pense pas que se soient les tiens, il sont trop hauts dans le fichier pour être ligne 11 025, mais je te les mets quand même puisque je joue avec le patch, les choses ne sont pas exactement à la même ligne :

                              Code:
                              type                    Isengard Wargs            ;Warg Riders AF1
                              dictionary                Warg_Riders                
                              category                cavalry
                              class                     heavy
                              voice_type                Heavy
                              banner faction            main_cavalry
                              banner holy                crusade
                              soldier                    Warg_riders, 36, 0, 1
                              mount                    mount_light_wolf
                              mount_effect            elephant -4, horse +2
                              attributes                sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, frighten_mounted, free_upkeep_unit
                              formation                3, 4.4, 3, 6, 3, horde    ; 2, 4.4, 3, 6, 2, square
                              stat_health                1, 2
                              stat_pri                6, 6, no, 0, 0, melee, melee_blade, slashing, sword, 60, 1
                              stat_pri_attr            no
                              stat_sec                0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
                              stat_sec_attr            no
                              stat_pri_armour            4, 2, 0, leather
                              stat_sec_armour            0, 0, flesh
                              stat_heat                3
                              stat_ground                0, -1, -2, 0
                              stat_mental                14, impetuous, trained
                              stat_charge_dist        20
                              stat_fire_delay            0
                              stat_food                60, 300
                              stat_cost                1, 864, 288, 125, 125, 864, 4, 170
                              armour_ug_levels        2, 3
                              armour_ug_models        Warg_riders, Warg_riders_upg
                              ownership                france, poland, slave
                              era 0                    france, poland
                              era 1                    france, poland
                              era 2                    france, poland
                              recruit_priority_offset    30
                              La deuxième occurrence, je pense qu'il s'agit de celle-ci, donne ceci (c'est pour les Warg des gobelins) :

                              Code:
                              type                    Misty Wargs        ;Warg Riders AF1
                              dictionary                Goblin_Wargs    
                              category                cavalry
                              class                     heavy
                              voice_type                Heavy
                              banner faction            main_cavalry
                              banner holy                crusade
                              soldier                    Warg_riders, 36, 0, 1
                              officer                    orcsmm_captain_early_flag
                              officer                    orcsmm_captain_early_flag
                              mount                    mount_light_wolf
                              mount_effect            elephant -4, horse +2
                              attributes                sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, frighten_mounted, free_upkeep_unit
                              formation                3, 4.4, 3, 6, 3, square    ; 2, 4.4, 3, 6, 2, square
                              stat_health                1, 2
                              stat_pri                6, 6, no, 0, 0, melee, melee_blade, slashing, sword, 60, 1
                              stat_pri_attr            no
                              stat_sec                0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
                              stat_sec_attr            no
                              stat_pri_armour            4, 2, 0, metal
                              stat_sec_armour            0, 0, flesh
                              stat_heat                5
                              stat_ground                0, -1, -2, 1
                              stat_mental                14, impetuous, trained
                              stat_charge_dist        20
                              stat_fire_delay            0
                              stat_food                60, 300
                              stat_cost                1, 864, 288, 125, 125, 864, 4, 170
                              armour_ug_levels        2, 3
                              armour_ug_models        goblin_riders, goblin_riders_upg
                              ownership                hre, portugal, slave
                              era 0                    hre, portugal
                              era 1                    hre, portugal
                              era 2                    hre, portugal
                              Pour résoudre le problème, c'est relativement simple : 1- patche le jeu en 1.2
                              2- télécharge le fichier dont je te mets le lien ici, il s'agit de mon export_descr_unit : https://mega.co.nz/#!jQhjEL7Q!t5fk0j...VlNSqmPjoCS3sY
                              3- remplace le tien, qui se trouve sous Medieval II Total War/mods/Third_Age_3/data par le mien

                              Voilà, je pense qu'il manquait chez toi un des deux 'mount_light_wolf', ou qu'il était incomplet.

                              IMPORTANT : Vu que le fichier comporte déjà des erreurs, il risque d'en survenir d'autres au lancement du jeu ! Pas le même log, mais d'autres 'trous'. Si c'est le cas, il est possible de remplacer un a un les fichiers, mais c'est terriblement long. Dans ce cas, réinstalle plutôt complètement Third Age, suivant la méthode que je donne ici (c'est globalement la même chose pour DaC, il suffit d'ajouter les étapes pour DaC et les patchs) .

                              En espérant t'avoir aidé,

                              LPOTR
                              Dernière modification par Lord Perhaps On The Roof, 22-07-2014, 18h12.

                              Commentaire


                              • Avant tout, merci de cette rapide réponse.

                                Je viens de faire la manip' que tu m'as indiquée, mais le crash persiste, toujours au même moment et toujours de la même manière... Et ce qui est étrange, c'est que le log reste strictement le même.

                                Je vais tenter de désinstaller et réinstaller en semaine, mais comme je l'ai déjà fait aujourd'hui-même, je ne suis pas sûr que ça va changer grand-chose.

                                Commentaire

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