Bonjour, je suis entrain d'integrer My new Komnenian/Khwaraz Unit Roster a Deus Lo Vult et pour cela je doit ajouter le pack d'animation de cheveaux de la Marka Team. J'ai ajouté ces ligne au fichier descr_skeleton en suivant le modele de Stainless Steel qui contient ce pack d'animation :
J'ai ensuite unpacké et repacké les animations et squelette de DLV en ajoutant celle de la marka team que j'ai récupéré de stainless steel.
Malheureusement quand je lance le jeu, il plante au chargement. il semblerai qu'il manque quelque chose dans mes packs d'animation.
Quelqu'un a il déjà intégré ce pack d'animation ou un autre et pourrais m'expliquer comment faire?
merci.
Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; fs_horse_marka by Studia Marka ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; type fs_horse_marka ; locomotion_table mount scale 1.12 anim default data/animations/fs_horse_marka/fs_horse_marka_Default.CAS ;;basic horse locomotion anim stand_a_idle data/animations/fs_horse_marka/fs_horse_marka_stand_a_idle.cas -fr anim stand_a_to_walk data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.evt anim stand_a_to_run data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.evt anim stand_a_to_charge data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.evt anim stand_a_turn_90_cw_1 data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.cas -mintd:10 -maxtd:115 -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.evt anim stand_a_turn_90_cw_2 data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.cas -mintd:10 -maxtd:115 -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.evt anim stand_a_turn_90_ccw_1 data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.cas -mintd:10 -maxtd:115 -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.evt anim stand_a_turn_90_ccw_2 data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.cas -mintd:10 -maxtd:115 -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.evt anim stand_a_hf_idle_1 data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_1.cas -fr anim stand_a_hf_idle_2 data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_2.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_2.evt anim stand_a_hf_idle_3 data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_3.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_3.evt anim stand_a_lf_idle_1 data/animations/fs_horse_marka/fs_horse_marka_stand_a_lf_idle_1.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_lf_idle_1.evt anim shuffle_forward data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.evt anim shuffle_backward data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.evt ;anim shuffle_left data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.evt ;anim shuffle_right data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.evt ;anim shuffle_backward data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.evt anim shuffle_left data/animations/fs_horse_marka/fs_horse_marka_shuffle_left.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_left.evt anim shuffle_right data/animations/fs_horse_marka/fs_horse_marka_shuffle_right.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_right.evt anim walk data/animations/fs_horse_marka/fs_horse_marka_walk.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_walk.evt anim walk_to_run data/animations/fs_horse_marka/fs_horse_marka_walk_to_run.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_walk_to_run.evt anim walk_to_stand_a data/animations/fs_horse_marka/fs_horse_marka_walk_to_stand_a.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_walk_to_stand_a.evt anim run data/animations/fs_horse_marka/fs_horse_marka_run.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_run.evt anim run_to_walk data/animations/fs_horse_marka/fs_horse_marka_run_to_walk.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_run_to_walk.evt anim run_to_stand_a data/animations/fs_horse_marka/fs_horse_marka_run_to_stand_a.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_run_to_stand_a.evt anim run_to_charge data/animations/fs_horse_marka/fs_horse_marka_run_to_charge.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_run_to_charge.evt anim charge data/animations/fs_horse_marka/fs_horse_marka_charge.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_charge.evt anim jump data/animations/fs_horse_marka/fs_horse_marka_jump.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_jump.evt anim refuse data/animations/fs_horse_marka/fs_horse_marka_refuse.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_refuse.evt anim attack_mid_centre_1 data/animations/fs_horse_marka/fs_horse_marka_attack_mid_centre_1.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_attack_mid_centre_1.evt anim die_forward_1 data/animations/fs_horse_marka/fs_horse_marka_die_forward_1.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_forward_1.evt anim die_backward_1 data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt anim die_forward_2 data/animations/fs_horse_marka/fs_horse_marka_die_forward_2.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_forward_2.evt anim die_backward_2 data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.evt anim die_to_back_right_1 data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt anim die_to_back_right_2 data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.evt anim die_to_back_left_1 data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt anim die_to_back_left_2 data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.evt anim die_falling_cycle data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt anim die_falling_end data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt anim die_refusing data/animations/fs_horse_marka/fs_horse_marka_die_refusing.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_refusing.evt anim die_galloping data/animations/fs_horse_marka/fs_horse_marka_die_galloping.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_die_galloping.evt anim idle_to_swim data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.evt anim swim_to_idle data/animations/fs_horse_marka/fs_horse_marka_walk_to_stand_a.cas -fr anim swim_idle data/animations/fs_horse_marka/fs_horse_marka_stand_a_idle.cas -fr anim swim data/animations/fs_horse_marka/fs_horse_marka_walk.cas -fr anim swim_shuffle_forward data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.cas -fr anim swim_shuffle_backward data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.cas -fr anim swim_shuffle_left data/animations/fs_horse_marka/fs_horse_marka_shuffle_left.cas -fr anim swim_shuffle_right data/animations/fs_horse_marka/fs_horse_marka_shuffle_right.cas -fr ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; type fs_fast_horse_marka parent fs_horse_marka anim run data/animations/fs_horse_marka/fs_fast_horse_marka_run.cas -fr -evt:data/animations/fs_horse_marka/fs_fast_horse_marka_run.evt anim charge data/animations/fs_horse_marka/fs_fast_horse_marka_charge.cas -fr -evt:data/animations/fs_horse_marka/fs_fast_horse_marka_charge.evt ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; type fs_heavy_horse_marka parent fs_horse_marka anim run data/animations/fs_horse_marka/fs_heavy_horse_marka_run.cas -fr -evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_run.evt anim charge data/animations/fs_horse_marka/fs_heavy_horse_marka_charge.cas -fr -evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_charge.evt anim walk_to_run data/animations/fs_horse_marka/fs_heavy_horse_marka_walk_to_run.cas -fr -evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_walk_to_run.evt anim stand_a_to_charge data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.cas -fr -evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.evt ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
J'ai ensuite unpacké et repacké les animations et squelette de DLV en ajoutant celle de la marka team que j'ai récupéré de stainless steel.
Malheureusement quand je lance le jeu, il plante au chargement. il semblerai qu'il manque quelque chose dans mes packs d'animation.
Quelqu'un a il déjà intégré ce pack d'animation ou un autre et pourrais m'expliquer comment faire?
merci.
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