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  • Erreur mapping

    Salut ! Afin de faire mes premiers pas dans le modding j'ai tenté de créer une carte de campagne bidon en suivant le tuto sur le site, malheureusement le jeu crash dès que je choisi la Grande Campagne et mon log ne m'affiche rien :

    Spoiler:
    Code:
    21:41:42.373 [system.rpt] [always] CPU: SSE2
    21:41:42.373 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    21:41:42.383 [system.io] [always] mounted pack packs/data_0.pack
    21:41:42.403 [system.io] [always] mounted pack packs/data_1.pack
    21:41:42.423 [system.io] [always] mounted pack packs/data_2.pack
    21:41:42.463 [system.io] [always] mounted pack packs/data_3.pack
    21:41:42.483 [system.io] [always] mounted pack packs/data_4.pack
    21:41:42.493 [system.io] [always] mounted pack packs/localized.pack
    21:42:10.871 [system.rpt] [error]


    Je cherche donc de l'aide si quelqu'un peut me dire d'où vient le problème !

    Voici mes fichiers modifiés :

    map_climates.tga
    Spoiler:


    map_features.tga
    Spoiler:


    map_fog.tga
    Spoiler:


    map_ground_types.tga
    Spoiler:


    map_heights.tga
    Spoiler:


    map_roughness.tga
    Spoiler:


    map_regions.tga
    Spoiler:


    map_trade_routes.tga
    Spoiler:


    water_surfaces.tga
    Spoiler:


    imperial_campaign_regions_and_settlement_names.txt
    Spoiler:
    Code:
    ¬ Generated by localisation spreadsheet
    {Harluod_Province}Harluod
    {Harluod}Harluod
    {Lanhellen_Province}Kergrist-Moëlou
    {Lanhellen}Lanhellen
    {Bamako_Province}Province de Bamako
    {Bamako}Bamako


    descr_terrain.txt
    Spoiler:
    Code:
    dimensions
    {
    	width  485
    	height  381
    }
    heights
    {
    	min_sea_height  -3406.782
    	max_land_height  7511.272
    }
    roughness
    {
    	min  50.000
    	max  200.000
    }
    fractal
    {
    	multiplier  0.500
    }
    lattitude
    {
    	min  22.000
    	max  56.000
    }


    descr_regions.txt

    Spoiler:
    Code:
    ;
    ; regions list
    ;
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    Harluod_Province
    	Harluod
    	denmark
    	Native_Rebels
    	198 13 35
    	tobacco, coal, furs, fish
    	5
    	3
    	religions { catholic 0 orthodox 0 islam 0 pagan 100 heretic 0 }
    Lanhellen_Province
    	Lanhellen
    	england
    	English_Rebels
    	187 198 13
    	atlantic, explorers_guild
    	5
    	2
    	religions { catholic 90 orthodox 0 islam 0 pagan 5 heretic 5 }
    Bamako_Province
    	Bamako
    	turks
    	Norse_Rebels
    	17 13 198
    	fish, furs, timber, iron, amber, atlantic, explorers_guild
    	5
    	3
    	religions { catholic 80 orthodox 3 islam 0 pagan 15 heretic 2 }


    descr_sounds_music_types.txt
    Spoiler:
    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; This file should be in the same folder as descr_regions.txt 
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    music_type northern_european
    	
            ; denmark
    	regions Harluod_Province
    
    	; england
    	regions Lanhallen_Province
    
    	factions england denmark
    
    music_type eastern_european
    
    
    
    music_type southern_european
    
    	
    
    music_type middle_eastern
    
    	; turks
    	regions Bamako_Province
    
    	factions turks moors egypt mongols timurids
    
    music_type mesoamerican


    descr_strat.txt
    Spoiler:
    Code:
    ; Custom campaign script generated by Romans Campaign Map Editor
    
    campaign		imperial_campaign
    playable
    	england
    	turks
    	denmark
    end
    unlockable
    end
    nonplayable
    	papal_states
    	aztecs
    	mongols
    	timurids
    	slave
            france
    	hre
    	spain
    	venice
    	sicily
    	milan
    	scotland
    	byzantium
    	russia
    	moors
            egypt
            portugal
    	poland
    	hungary
    end
    
    
    start_date	1080 summer
    end_date	1530 winter
    timescale	2.00
    
    
    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    show_date_as_turns
    brigand_spawn_value 20
    pirate_spawn_value 28
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of resources section <<<<
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of sound emitters section <<<<
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of events section <<<<
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of factions section <<<<
    
    
    faction	england, balanced smith
    ai_label		 catholic 
    denari	10000
    denari_kings_purse	2500
    settlement
    {
    	level large_town
    	region Lanhellen_Province
    
    	year_founded 0
    	population 3800
    	plan_set default_set
    	faction_creator england
    	building
    	{
    		type core_building wooden_wall
    	}
    	building
    	{
    		type barracks town_guard
    	}
    	building
    	{
    		type temple_catholic small_church
    	}
    	building
    	{
    		type city_hall town_hall
    	}
    	building
    	{
    		type market corn_exchange
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    }
    
    character	William, named character, male, leader, age 50, x 109, y 147 
    traits Factionleader 1 , GoodCommander 1 , Intelligent 2 , VictorVirtue 3 , PublicFaith 2 , BattleDread 2 , StrategyDread 2 , ReligionStarter 1 
    army
    unit		NE Bodyguard				exp 1 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Town Militia				exp 0 armour 0 weapon_lvl 0
    unit		Peasants				exp 0 armour 0 weapon_lvl 0
    
    character	Robin, general, male, age 20, x 99, y 131 
    army
    unit		Peasants				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 1 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 1 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 1 armour 0 weapon_lvl 0
    unit		Peasant Archers				exp 0 armour 0 weapon_lvl 0
    
    character	Geiles, admiral, male, age 20, x 112, y 146 
    army
    unit		cog		exp 0 armour 0 weapon_lvl 0
    
    character	Nigel, admiral, male, age 34, x 105, y 141 
    army
    unit		cog				exp 0 armour 0 weapon_lvl 0
    
    character	Richard, spy, male, age 20, x 107, y 160 
    traits GoodSpy 2 
    
    character	Samuel Blacke, merchant, male, age 25, x 110, y 134 
    traits GoodMerchant 1
    
    character	Laurence Bidell, diplomat, male, age 29, x 107, y 130 
    traits GoodDiplomat 2
    
    character	Aston, priest, male, age 35, x 113, y 151 
    traits NaturalPriestSkill 2 , StrongFaith 2 , PriestLevel 1 
    
    character	Robert, named character, male, age 24, x 104, y 134 
    traits GoodCommander 2 , LoyaltyStarter 1 , ReligionStarter 1 
    army
    unit		NE Bodyguard				exp 1 armour 0 weapon_lvl 0
    unit		Peasant Archers				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    
    character	Cecilia, princess, female, age 25, x 111, y 151 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    character	Rufus, named character, male, heir, age 26, x 109, y 158 
    traits Factionheir 1 , LoyaltyStarter 1 , NaturalMilitarySkill 1 , GoodCommander 1 , ReligionStarter 1 
    army
    unit		NE Bodyguard				exp 1 armour 0 weapon_lvl 0
    unit		Peasant Archers				exp 0 armour 0 weapon_lvl 0
    unit		Peasant Archers				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    
    character	Arthur, general, male, age 26, x 107, y 155 
    army
    unit		Peasant Archers				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    
    
    character_record		Matilda, 	female, age 49, alive, never_a_leader
    character_record		Henry, 	male, age 12, alive, never_a_leader
    
    relative 	William, 	Matilda,		Rufus,	Cecilia,	Robert,	Henry,	end
    
    
    
    faction	turks, balanced smith
    ai_label	default 
    denari	8000
    denari_kings_purse	2000
    settlement
    {
    	level large_town
    	region Bamako_Province
    
    	year_founded 0
    	population 3800
    	plan_set default_set
    	faction_creator turks
    	building
    	{
    		type core_building wooden_wall
    	}
    	building
    	{
    		type barracks town_guard
    	}
    	building
    	{
    		type market corn_exchange
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type city_hall town_hall
    	}
    
    }
    
    character	Jalal ad-Dawlah, named character, male, leader, age 40, x 232, y 76 
    traits Factionleader 1 , GoodCommander 2 , PublicFaith 1 , Intelligent 2 , ReligionStarter 1 
    ancillaries apothecary
    army
    unit		ME Bodyguard				exp 1 armour 0 weapon_lvl 0
    unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Turkomans				exp 0 armour 0 weapon_lvl 0
    unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Turkish Archers				exp 0 armour 0 weapon_lvl 0
    unit		ME Peasant Archers				exp 0 armour 0 weapon_lvl 0
    
    character	Mustafa ad-Dawlah, named character, male, heir, age 20, x 245, y 85 
    traits Factionheir 1 , LoyaltyStarter 1 , NaturalMilitarySkill 1 , PublicFaith 2 , Intelligent 1 , GoodCavalryGeneral 1 , ReligionStarter 1 
    ancillaries foodtaster
    army
    unit		ME Bodyguard				exp 1 armour 0 weapon_lvl 0
    unit		Turkomans				exp 0 armour 0 weapon_lvl 0
    unit		Turkish Archers				exp 0 armour 0 weapon_lvl 0
    unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    
    character	Salih al_Alai, named character, male, age 30, x 281, y 79 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , PublicFaith 2 , Intelligent 1 , ReligionStarter 1 
    army
    unit		ME Bodyguard				exp 1 armour 0 weapon_lvl 0
    unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Turkish Archers				exp 0 armour 0 weapon_lvl 0
    
    character	Selim al Rashid, named character, male, age 32, x 278, y 101 
    traits LoyaltyStarter 1 , NaturalMilitarySkill 1 , PublicFaith 1 , MathematicsSkill 3 , ReligionStarter 1 
    army
    unit		ME Bodyguard				exp 1 armour 0 weapon_lvl 0
    unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		ME Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Turkish Archers				exp 0 armour 0 weapon_lvl 0
    
    character	Sundak al Hasan, spy, male, age 20, x 241, y 96 
    traits GoodSpy 4 
    
    character	Kilij Murat, diplomat, male, age 20, x 242, y 96 
    traits GoodDiplomat 4 
    
    character	Baraka, priest, male, age 30, x 232, y 78 
    traits NaturalPriestSkill 2 , GoodDenouncer 2 
    
    
    character_record		Islah, 	female, age 38, alive, never_a_leader
    character_record		Tutush ad-Dawlah, 	male, age 12, alive, never_a_leader
    character_record		Nefise ad-Dawlah, 	female, age 11, alive, never_a_leader
    
    relative 	Jalal ad-Dawlah, 	Islah,		Mustafa ad-Dawlah,	Tutush ad-Dawlah,	Nefise ad-Dawlah,	end
    
    
    
    faction	denmark, balanced smith
    ai_label		 catholic 
    denari	10000
    denari_kings_purse	2000
    settlement
    {
    	level large_town
    	region Harluod_Province
    
    	year_founded 0
    	population 3800
    	plan_set default_set
    	faction_creator denmark
    	building
    	{
    		type core_building wooden_wall
    	}
    	building
    	{
    		type barracks town_watch
    	}
    	building
    	{
    		type port port
    	}
    	building
    	{
    		type market corn_exchange
    	}
    	building
    	{
    		type hinterland_roads roads
    	}
    	building
    	{
    		type city_hall town_hall
    	}
    }
    
    character	Knud, named character, male, leader, age 40, x 141, y 166 
    traits Factionleader 1 , GoodCommander 2 , NaturalMilitarySkill 1 , GoodRiskyAttacker 2 , PublicFaith 1 , GoodAdministrator 1 , ReligionStarter 1 
    ancillaries shieldbearer
    army
    unit		NE Bodyguard				exp 1 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Peasants				exp 1 armour 0 weapon_lvl 0
    unit		Norse Archers				exp 1 armour 0 weapon_lvl 0
    unit		Peasant Archers				exp 0 armour 0 weapon_lvl 0
    
    character	Charles, named character, male, heir, age 19, x 138, y 162 
    traits Factionheir 1 , LoyaltyStarter 1 , NaturalMilitarySkill 2 , PublicFaith 1 , MathematicsSkill 1 , Intelligent 1 , Generous 1 , ReligionStarter 1 
    ancillaries tutor
    army
    unit		NE Bodyguard				exp 1 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Norse Archers				exp 1 armour 0 weapon_lvl 0
    unit		Peasant Archers				exp 0 armour 0 weapon_lvl 0
    
    character	Haakon Svendsen, general, male, age 20, x 147, y 162 
    army
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Spear Militia				exp 0 armour 0 weapon_lvl 0
    unit		Peasant Archers				exp 0 armour 0 weapon_lvl 0
    unit		Peasant Archers				exp 0 armour 0 weapon_lvl 0
    
    character	Kolbein of Holmr, spy, male, age 20, x 138, y 157 
    traits GoodSpy 2 
    
    character	Jon Arneborg, admiral, male, age 24, x 132, y 160 
    traits sailor 1 
    army
    unit		longboat				exp 0 armour 0 weapon_lvl 0
    
    character	Halstan, priest, male, age 40, x 136, y 165 
    traits NaturalPriestSkill 2 , GoodDenouncer 2 , PriestLevel 1 
    
    character	Toke, merchant, male, age 30, x 136, y 163 
    traits NaturalMerchantSkill 2 , GoodMerchant 1 
    
    character	Ingrid, princess, female, age 18, x 138, y 160 
    traits IAmPrincess 1 , NaturalPrincess 2 , GoodPrincess 1 
    
    
    character_record		Adela, 	female, age 35, alive, never_a_leader
    character_record		Cecile, 	female, age 2, alive, never_a_leader
    
    relative 	Knud, 	Adela,		Charles,	Ingrid,	Cecile,	end
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of diplomacy section <<<<
    
    faction_standings	england,		-0.2	france, scotland
    faction_standings	england,		-1.0	slave
    faction_standings	scotland,		-0.2	england
    faction_standings	scotland,		0.2	france
    faction_standings	scotland,		-1.0	slave
    faction_standings	france,			-0.2	england
    faction_standings	france,			0.2	scotland
    faction_standings	france,			-1.0	slave
    faction_standings	venice,			-0.2	byzantium
    faction_standings	venice,			-0.45	milan, hre
    faction_standings	venice,			-1.0	slave
    faction_standings	milan,			-0.4	venice, hre
    faction_standings	milan,			-1.0	slave
    faction_standings	hre,			-0.2	poland
    faction_standings	hre,			-0.45	venice, milan
    faction_standings	hre,			-1.0	slave
    faction_standings	poland,			-0.2	russia, hre
    faction_standings	poland,			0.2	hungary
    faction_standings	poland,			-1.0	slave
    faction_standings	hungary,		-0.2	byzantium
    faction_standings	hungary,		0.2	poland
    faction_standings	hungary,		-1.0	slave
    faction_standings	spain,			0.2	portugal
    faction_standings	spain,			-0.85	moors
    faction_standings	spain,			-1.0	slave
    faction_standings	sicily,			-0.2	moors
    faction_standings	sicily,			-0.45	byzantium
    faction_standings	sicily,			-1.0	slave
    faction_standings	denmark,		-1.0	slave
    faction_standings	portugal,		0.2	spain
    faction_standings	portugal,		-0.85	moors
    faction_standings	portugal,		-1.0	slave
    faction_standings	papal_states,		-0.45	hre
    faction_standings	papal_states,		0.2	england, portugal, poland, hungary
    faction_standings	papal_states,		-1.0	slave
    faction_standings	moors,			-0.2	sicily
    faction_standings	moors,			-0.85	spain, portugal
    faction_standings	moors,			-1.0	slave
    faction_standings	byzantium,		-0.2	hungary, venice
    faction_standings	byzantium,		-0.45	sicily
    faction_standings	byzantium,		-0.85	turks
    faction_standings	byzantium,		-1.0	slave
    faction_standings	turks,			-0.65	egypt
    faction_standings	turks,			-0.8	byzantium
    faction_standings	egypt,			-0.6	turks
    faction_standings	egypt,			-0.6	slave
    
    faction_relationships 	england, at_war_with 	slave
    faction_relationships 	france, at_war_with 	slave
    faction_relationships 	hre, at_war_with 	slave
    faction_relationships 	spain, at_war_with 	slave
    faction_relationships 	venice, at_war_with 	slave
    faction_relationships 	sicily, at_war_with 	slave
    faction_relationships 	milan, at_war_with 	slave
    faction_relationships 	scotland, at_war_with 	slave
    faction_relationships 	byzantium, at_war_with 	slave
    faction_relationships 	russia, at_war_with 	slave
    faction_relationships 	moors, at_war_with 	slave
    faction_relationships 	turks, at_war_with 	slave
    faction_relationships 	egypt, at_war_with 	slave
    faction_relationships 	denmark, at_war_with 	slave
    faction_relationships 	portugal, at_war_with 	slave
    faction_relationships 	poland, at_war_with 	slave
    faction_relationships 	hungary, at_war_with 	slave
    faction_relationships 	papal_states, at_war_with 	slave
    faction_relationships 	aztecs, at_war_with 	slave
    faction_relationships 	slave, at_war_with 	england, france, hre, spain, venice, sicily, milan, scotland, byzantium, russia, moors, turks, egypt, denmark, portugal, poland, hungary, papal_states, aztecs
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; >>>> start of regions section <<<<
    
    script
    campaign_script.txt

  • #2
    As-tu déjà essayé d'ajouter une île au jeu de base pour voir si tu maîtrises le truc avant de te lancer dans une nouvelle map en entier ?

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