kingdoms.exe @mods/Ton_Mod/configuration.cfg
[features] mod = mods/Ton_Mod [io] file_first = true [log] to = logs/system.log.txt ;level = * trace level = * error [video] ;windowed = true ;movies = false show_banners = 0 [misc] show_hud_date = true ;bypass_sprite_script = 1 ;rebuild_geography_db = true [game] unlimited_men_on_battlefield = 1 no_campaign_battle_time_limit = 0 unit_size = huge advisor_verbosity = 0 ;event_cutscenes = 0 [multiplayer] ## comment/uncomment following line to disable/enable hotseat campaign # playable = true ## faction mask for setting default starting factions in hotseat campaign # factions = 1 # = england, 2 = france, 4 = hre, 3 = england+france, etc [hotseat] ## disable start turn scroll in hotseat campaign # scroll = false ## disable forced separate human faction turns (including diplomacy) in hotseat campaign # turns = false ## enable cheat console in hotseat campaign. # disable_console = false ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password # admin_password = password ## enable camera updates during ai turn in hotseat campaign # update_ai_camera = true ## enable voting in papal elections in hotseat campaign (only first valid human faction votes) # disable_papal_elections = false ## disable forced autoresolve all battles in hotseat campaign # autoresolve_battles = false ## disable diplomacy validation for incoming propositions # validate_diplomacy = false ## disable forced relevant hotseat options to be saved with game. save_prefs = true ## autosave hotseat game at start of players turn # autosave = true ## save config file in save dir containing information about next players turn save_config = true ## close medieval II directly after a hotseat autosave # close_after_save = true ## sub directory name for hotseat save games # gamename = hotseat_gamename ## ensure game data files used in previous save match current campaign data files. # validate_data = true ## prevent game to load if savegame or data validations fail # allow_validation_failures = false [misc] ## specify the name of the save game to automatically load when Medieval II is launched # bypass_to_strategy_save = game_name.sav