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Total War
Total War : MEDIEVAL
Medieval II : Total War
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Third Age : Total War
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lombrenoire
Still Alive
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#31
08-11-2010, 17h45
Non, j'installe la base du mod (normal) ensuite, j'installe par ex. l'Isengard, et ben j'aurais les factions maléfiques (sauf Rhûn et Harad) avec cette interface là ! Pareil pour les autres cultures !
Si je prend l'interface du Mordor tte les factions mauvaises (sauf Rhûn et Harad) auront son interface!
Si je prend l'interface Rhûn et qu'avant j'ai pris l'interface Harad, le Harad aura l'interface Rhûn !
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08-11-2010, 17h47
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Nairolf
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#32
08-11-2010, 18h44
Oulah ! Ta dû te planter dans l'installation à mon avis, moi j'ai TA2.1 + FROME et tout marche bien.
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#33
08-11-2010, 18h51
Ben pour l'installation c'est C:\programmesfiles\SEGA\M2tw\mods\Third age ?
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Nairolf
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#34
09-11-2010, 00h40
oui. Regade, j'ai pris une capture d'écran. Tu clic sur AUI et une commande ms dos s'affiche. Aprés je peux plus t'aider...
Spoiler:
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#35
09-11-2010, 16h41
C'est exactement ce que j'ai pourtant !
Tu peut toujours faire un tuto image par images
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Nairolf
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#36
09-11-2010, 18h51
Vérifie le lien de DL car c pas les même selon ta config ! [note : je viens de taper un texte de 3 pages et j'ai cliqué sur "+ répondre au sujet"....sa a tout éffacé !!! dégouté et dsl pr toi
]
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#37
09-11-2010, 19h31
Je suis sur 7
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#38
10-11-2010, 15h54
Les unités d'élites augmentent le moral des forces proches (alliés).
Les trolls font baisser le moral de l'ennemi.
Certains soldats de l'Arnor peuvent faire formation tortue avec les même avantages (ou inconvénients) que la tortue de Rome.
Les gobelins + rapides et moins enclins à tenir le front mais plutôt à faire des embuscades et à changer souvent d'adversaire au combat.
Comment j'ai fait ? + 3 en attaque sur toutes les unités gobelines (en fait tout le monde a ça sauf les nains...) et -1 de défense, avec la XAI ca aide beaucoup !
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Turambar
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#39
11-11-2010, 10h00
C'est quoi les avantages et les inconvénients de la tortue?
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Zaariel
membrinutile
Lecteur de Sun Tzu
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#40
11-11-2010, 11h07
La tortue, la formation?
Avantage: un énorme bonus de défense pour les soldats, sauf derrière. Donc en gros une quasi-immunité aux tirs de flèches etc.
Inconvénient: une cible parfaite pour les tirs de catapulte, et un mouvement très très lent!
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#41
11-11-2010, 11h54
Y'a aussi une condition !
Si les troupes résistent en avançant vers l'ennemi, ça fait baisser le moral ennemi de moitié (ca c'est un truc à moi
)
Ca augmente le moral de tes toupes au max mais si une seule unité est détruite ça met "sous le choc" pour toutes tes troupes et ca augmente le moral ennemi (encore un truc de moi)
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#42
16-11-2010, 01h28
En me promenant sur TWC, j'ai trouvé un topic d'un patch pour TA v1.4 avec des
nouvelles unités par région du Gondor
.
http://www.twcenter.net/forums/showthread.php?t=280597
http://www.twcenter.net/forums/showt...280597&page=77
J'ai trouvé cela génial ! J'ai donc copier la plupart des fichiers dans les miens en recherchant au détails les éléments à rajouter.
Problème évident, sa ne compile plus !
Donc est-ce que quelqu'un pourrait m'aider à les installer sur n'importe quelle config de TA
svp ?
(je cherche juste à faire des
copier/coller au bon endroit dans le code du fichier
; sans remplacer le fichier, juste prendre le + et l'incorporer au code)
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16-11-2010, 01h30
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#43
16-11-2010, 18h34
Ah, ça je ne sais pas faire, mais je pense qu'il faudrait regarder dans de descr.units (je sais plus le nom) et dans le descr.building et faudrait voir dans les tgas pour les images...
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#44
16-11-2010, 20h33
en faite il y a tous ce quil faut mais le souci c'est que c'est pour TA 1.4 et moi j'aimerais l'incorporer au 2.1. C'est juste un ajout d'unités donc je ne pense pas que cela pose probème.
data :
export_descr_unit
Spoiler:
;################################################# ################
; Taros New Units for Gondor Project
;################################################# ################
type Gondor guardsmen
dictionary gondor_guardsmen ; Gondor guardsmen
category infantry
class spearmen
voice_type light
banner faction main_spear
banner holy crusade
soldier gondor_guardsmen, 70, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
stat_health 1, 0
stat_pri 3, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 2, 2, 6, leather
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 13, normal, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 200, 450, 75, 75, 580, 4, 100
armour_ug_levels 0, 1, 2, 3
armour_ug_models gondor_guardsmen, gondor_guardsmen_ug1, gondor_guardsmen_ug2, gondor_guardsmen_ug3,
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type Gondor lebennin guardsmen
dictionary gondor_lebennin_guardsmen ; Gondor lebennin guardsmen
category infantry
class spearmen
voice_type light
banner faction main_spear
banner holy crusade
soldier gondor_lebennin_guardsmen, 60, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
stat_health 1, 0
stat_pri 7, 3, javelin, 55, 3, thrown, missile_mechanical, piercing, spear, 0, 1
stat_pri_attr ap, thrown, prec
stat_sec 4, 4, no, 0, 0, melee, melee_blade, piercing, spear, 0, 1
stat_sec_attr light_spear, spear_bonus_4
stat_pri_armour 3, 4, 6, leather
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 13, normal, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 300, 250, 75, 75, 580, 4, 100
armour_ug_levels 1, 2, 3
armour_ug_models gondor_lebennin_guardsmen, gondor_lebennin_guardsmen_ug1, gondor_lebennin_guardsmen_ug2
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type Gondor scouts
dictionary Gondor_scouts ; Gondor scouts
category cavalry
class light
voice_type light
banner faction main_cavalry
banner holy crusade_cavalry
soldier gondor_scouts, 30, 0, 1
mount pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
formation 2, 4.4, 3, 6, 2, square
stat_health 1, 0
stat_pri 3, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 4, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 2, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -2, 0
stat_mental 10, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 590, 400, 75, 75, 890, 4, 100
armour_ug_levels 0, 1, 2
armour_ug_models gondor_scouts, gondor_scouts_ug1, gondor_scouts_ug2
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type Gondor yeoman Archers
dictionary Gondor_yeoman_Archers ; Gondor yeoman Archers
category infantry
class missile
voice_type light
banner faction main_missile
banner holy crusade
soldier gondor_yeoman, 60, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 5, 0, arrow, 180, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 2, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 2, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 10, normal, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 380, 340, 75, 75, 580, 4, 100
armour_ug_levels 0, 1, 2
armour_ug_models gondor_yeoman, gondor_yeoman_ug1, gondor_yeoman_ug2
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor winged swordsmen
dictionary gondor_winged_swordsmen ; gondor winged swordsmen
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier gondor_winged_swordsmen, 30, 0, 1
officer gondor_captain_early_flag
mount_effect elephant +2
attributes sea_faring, hide_forest, can_withdraw, very_hardy, power_charge
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 12, 6, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 12, 8, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -1, 2, 1
stat_mental 20, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 380, 75, 75, 410, 4, 100
armour_ug_levels 3
armour_ug_models gondor_winged_swordsmen
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 5
type gondor lamedon nobles
dictionary gondor_lamedon_nobles ; gondor lamedon nobles
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier gondor_lamedon_nobles, 40, 0, 1
officer gondor_captain_early_flag
mount_effect elephant +2
attributes sea_faring, hide_forest, can_withdraw, very_hardy, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 11, 8, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 7, 4, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -1, 2, 1
stat_mental 17, impetuous, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 710, 180, 75, 75, 410, 4, 100
armour_ug_levels 3, 4
armour_ug_models gondor_lamedon_nobles, gondor_lamedon_nobles_ug1
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 5
type gondor lamedon clansmen
dictionary gondor_lamedon_clansmen ; gondor lamedon clansmen
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier gondor_lamedon_clansmen, 60, 0, 1
officer gondor_captain_early_flag
mount_effect elephant +2
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, very_hardy, power_charge, frighten_foot, can_swim
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 10, 5, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 1, 5, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -1, 2, 1
stat_mental 15, impetuous, untrained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 190, 200, 75, 75, 410, 4, 100
armour_ug_levels 0, 1, 2
armour_ug_models gondor_lamedon_clansmen, gondor_lamedon_clansmen_ug1, gondor_lamedon_clansmen_ug2
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 5
type gondor blackroot archer
dictionary gondor_blackroot_archer ; gondor blackroot archer
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier gondor_blackroot_archer, 50, 0, 1.2
officer gondor_captain_early_flag
mount_effect elephant +3
attributes sea_faring, hide_forest, can_withdraw, stakes, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 7, 2, arrow, 190, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 5, 5, no, 0, 0, melee, melee_blade, blunt, mace, 0, 1
stat_sec_attr ap
stat_pri_armour 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 13, disciplined, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 580, 240, 85, 85, 580, 4, 100
armour_ug_levels 2, 3
armour_ug_models gondor_blackroot_archer, gondor_blackroot_archer_ug1
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor greenhill riders
dictionary gondor_greenhill_riders ; gondor_greenhill_riders
category cavalry
class missile
voice_type Heavy
banner faction main_cavalry
banner holy crusade
soldier gondor_greenhill_riders, 30, 0, 1
officer gondor_captain_early_flag
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_improved_forest, can_withdraw, free_upkeep_unit
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 3
stat_pri 6, 2, cav_composite_arrow, 140, 55, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr ap
stat_pri_armour 1, 3, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -2, 0
stat_mental 12, disciplined, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 750, 270, 100, 100, 750, 4, 100
armour_ug_levels 0, 1, 2
armour_ug_models gondor_greenhill_riders, gondor_greenhill_riders_ug1, gondor_greenhill_riders_ug2
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 5
type gondor dismounted greenhill riders
dictionary gondor_dismounted_greenhill_riders ; gondor dismounted greenhill riders
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier gondor_dismounted_greenhill_riders, 40, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_improved_forest, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 7, 2, arrow, 180, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 6, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 1, 5, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 1, -1, 3, 1
stat_mental 12, disciplined, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 580, 240, 75, 75, 580, 4, 100
armour_ug_levels 0, 1, 2
armour_ug_models gondor_dismounted_greenhill_riders, gondor_dismounted_greenhill_riders_ug1, gondor_dismounted_greenhill_riders_ug2
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor Pinnath Gelin House Knights
dictionary gondor_Pinnath_Gelin_House_Knights ; gondor Pinnath Gelin House Knights
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade
soldier gondor_Pinnath_Gelin_House_Knights, 30, 0, 1
officer gondor_captain_early_flag
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight, free_upkeep_unit, hardy
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 3
stat_pri 6, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 6, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 7, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 9
stat_ground 0, -2, -2, 0
stat_mental 16, disciplined, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 890, 320, 100, 100, 890, 4, 100
armour_ug_levels 3, 4
armour_ug_models gondor_Pinnath_Gelin_House_Knights, gondor_Pinnath_Gelin_House_Knights_ug1
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor dismounted Pinnath Gelin House Knights
dictionary gondor_dismounted_Pinnath_Gelin_House_Knights ; gondor dismounted Pinnath Gelin House Knights
category infantry ; Quality
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier gondor_dismounted_Pinnath_Gelin_House_Knights, 30, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, hardy, knight
formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
stat_health 1, 3
stat_pri 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 7, 6, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 7
stat_ground 1, -1, 2, 1
stat_mental 16, disciplined, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 650, 270, 85, 85, 650, 4, 100
armour_ug_levels 3, 4
armour_ug_models gondor_dismounted_Pinnath_Gelin_House_Knights, gondor_dismounted_Pinnath_Gelin_House_Knights_ug1
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type dol amroth men at arms
dictionary dol_amroth_men_at_arms ; dol amroth men-at-arms
category infantry ; Quality
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier dol_amroth_men_at_arms, 50, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
stat_health 1, 3
stat_pri 6, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 7, 4, 7, metal
stat_sec_armour 0, 0, flesh
stat_heat 8
stat_ground 1, -1, 2, 1
stat_mental 13, disciplined, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 650, 270, 85, 85, 650, 4, 100
armour_ug_levels 3, 4
armour_ug_models dol_amroth_men_at_arms, dol_amroth_men_at_arms_ug1
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type dol amroth guardsmen
dictionary dol_amroth_guardsmen ; dol amroth guardsmen
category infantry
class spearmen
voice_type Heavy
banner faction main_spear
banner holy crusade
soldier dol_amroth_guardsmen, 50, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square, schiltrom
stat_health 1, 0
stat_pri 5, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 7, 4, 7, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 13, disciplined, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 580, 240, 75, 75, 580, 4, 100
armour_ug_levels 3, 4
armour_ug_models dol_amroth_guardsmen, dol_amroth_guardsmen_ug1
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type dol amroth pikemen
dictionary dol_amroth_pikemen ; dol amroth pikemen
category infantry
class spearmen
voice_type Heavy
banner faction main_spear
banner holy crusade
soldier dol_amroth_pikemen, 70, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
formation 1.5, 1.5, 3.0, 3.0, 5, square, phalanx
stat_health 1, 0
stat_pri 4, 0, no, 0, 0, melee, melee_blade, piercing, spear, 50, 1
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 7, 2, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 17, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 800, 240, 75, 75, 580, 4, 100
armour_ug_levels 3, 4
armour_ug_models dol_amroth_pikemen, dol_amroth_pikemen_ug1
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type dol amroth archer
dictionary dol_amroth_archer ; dol amroth archer
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier dol_amroth_archer, 60, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, stakes, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 6, 2, arrow, 180, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 7, 2, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 12, disciplined, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 240, 75, 75, 580, 4, 100
armour_ug_levels 1
armour_ug_models dol_amroth_archer
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor guards of the tower
dictionary gondor_guards_of_the_tower ; gondor guards of the tower
category infantry ; Quality
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier gondor_guards_of_the_tower, 40, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, command
formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
stat_health 1, 3
stat_pri 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 8, 5, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 18, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 750, 270, 85, 85, 650, 4, 100
armour_ug_levels 3
armour_ug_models gondor_guards_of_the_tower
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor axeguard
dictionary gondor_axeguard ; gondor axeguard
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier gondor_axeguard, 50, 0, 1
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
stat_health 1, 3
stat_pri 8, 6, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 3, 4, 3, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -1, 2, 1
stat_mental 11, disciplined, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 370, 100, 75, 75, 470, 4, 100
armour_ug_levels 1, 2, 3, 4
armour_ug_models gondor_axeguard, gondor_axeguard_ug1, gondor_axeguard_ug2, gondor_axeguard_ug3
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 5
type gondor lossarnach riders
dictionary gondor_lossarnach_riders ; gondor lossarnach riders
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier gondor_lossarnach_riders, 30, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, free_upkeep_unit
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 5, 8, no, 0, 0, melee, melee_blade, piercing, spear, 125, 1.0
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 4, 8, no, 0, 0, melee, melee_blade, slashing, axe, 250, 1.0
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 3, 2, 3, leather
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -2, 0
stat_mental 12, disciplined, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 690, 220, 75, 75, 890, 4, 100
armour_ug_levels 1, 2, 3, 4
armour_ug_models gondor_lossarnach_riders, gondor_lossarnach_riders_ug1, gondor_lossarnach_riders_ug2, gondor_lossarnach_riders_ug3
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type Gondor knights
dictionary Gondor_knights ; Gondor knights
category cavalry
class heavy
voice_type heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier gondor_knights, 25, 0, 1
mount nazgul horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, power_charge, knight, frighten_foot, hardy, can_formed_charge
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 1, 0
stat_pri 6, 8, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 13, 4, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -2, 0
stat_mental 20, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1000, 500, 75, 75, 890, 4, 100
armour_ug_levels 3
armour_ug_models gondor_knights
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor Anfalas Herdsmen
dictionary gondor_Anfalas_Herdsmen ; gondor Anfalas Herdsmen
category infantry
class spearmen
voice_type light
banner faction main_spear
banner holy crusade
soldier gondor_Anfalas_Herdsmen , 60, 0, 1.2
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, can_swim
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 2, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 1, 2, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 13, normal, untrained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 100, 50, 75, 75, 580, 4, 100
armour_ug_levels 0
armour_ug_models gondor_Anfalas_Herdsmen
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor Anfalas Huntsmen
dictionary gondor_Anfalas_Huntsmen ; gondor Anfalas Huntsmen
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier gondor_Anfalas_Huntsmen, 60, 0, 1.2
officer gondor_captain_early_flag
mount_effect elephant +3
attributes sea_faring, hide_improved_forest, can_withdraw, can_swim
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 7, 2, arrow, 240, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 5, 5, no, 0, 0, melee, melee_blade, blunt, axe, 0, 1
stat_sec_attr ap
stat_pri_armour 0, 3, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 13, normal, untrained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 100, 40, 85, 85, 580, 4, 100
armour_ug_levels 0
armour_ug_models gondor_Anfalas_Huntsmen
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor lossarnach nobles
dictionary gondor_lossarnach_nobles ; gondor lossarnach nobles
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier gondor_lossarnach_nobles, 40, 0, 1
officer gondor_captain_early_flag
mount_effect horse +1, camel +1, elephant -4
attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 12, 6, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 13, 4, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -1, 2, 1
stat_mental 16, normal, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 670, 200, 75, 75, 470, 4, 100
armour_ug_levels 1
armour_ug_models gondor_lossarnach_nobles
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 5
type gondor tower guards swordsmen
dictionary gondor_tower_guards_swordsmen ; gondor tower guards swordsmen
category infantry ; Quality
class heavy
voice_type General
banner faction main_infantry
banner holy crusade
soldier gondor_tower_guards_swordsmen, 25, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, power_charge, command, knight, very_hardy, can_formed_charge, command
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 3
stat_pri 8, 5, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 15, 3, 8, metal
stat_sec_armour 0, 0, flesh
stat_heat 13
stat_ground 1, -1, 2, 1
stat_mental 24, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1650, 500, 85, 85, 650, 4, 100
armour_ug_levels 3
armour_ug_models gondor_tower_guards_swordsmen
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor osgiliath veterans
dictionary gondor_osgiliath_veterans ; gondor osgiliath veterans
category infantry
class missile
voice_type General
banner faction main_missile
banner holy crusade
soldier gondor_osgiliath_veterans, 60, 0, 1.2
officer gondor_captain_early_flag
mount_effect elephant +3
attributes sea_faring, hide_forest, can_withdraw, cannot_skirmish, stakes, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 7, 2, arrow, 180, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 6, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 7, 6, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, -1, 0, -2
stat_mental 20, disciplined, untrained, lock_morale
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 880, 240, 85, 85, 580, 4, 100
armour_ug_levels 3, 4
armour_ug_models gondor_osgiliath_veterans, gondor_osgiliath_veterans_ug1
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
;################################################# ################
; Taros New Units for Gondor Project: Regional Generals
;################################################# ################
type gondor tower guards general
dictionary gondor_tower_guards_general ; gondor tower guards general
category infantry ; Quality
class heavy
voice_type General
banner faction main_infantry
banner holy crusade
soldier gondor_tower_guards_swordsmen, 20, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, power_charge, command, knight, very_hardy, can_formed_charge, general_unit, command, no_custom
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 3
stat_pri 10, 6, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 15, 4, 8, metal
stat_sec_armour 0, 0, flesh
stat_heat 13
stat_ground 1, -1, 2, 1
stat_mental 29, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2650, 500, 85, 85, 650, 4, 100
armour_ug_levels 3
armour_ug_models gondor_tower_guards_swordsmen
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor lamedon general
dictionary gondor_lamedon_general ; gondor lamedon general
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier gondor_lamedon_nobles, 30, 0, 1
officer gondor_captain_early_flag
mount_effect elephant +2
attributes sea_faring, hide_forest, can_withdraw, very_hardy, general_unit, command, no_custom
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 3
stat_pri 11, 9, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 9, 6, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -1, 2, 1
stat_mental 21, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1010, 500, 75, 75, 410, 4, 100
armour_ug_levels 4
armour_ug_models gondor_lamedon_nobles_ug1
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 5
type gondor Pinnath Gelin general
dictionary gondor_Pinnath_Gelin_general ; gondor Pinnath Gelin general
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade
soldier gondor_Pinnath_Gelin_House_Knights, 30, 0, 1
officer gondor_captain_early_flag
mount vanilla barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight, hardy, command
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 2, 3
stat_pri 6, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 6, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 9, 6, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 9
stat_ground 0, -2, -2, 0
stat_mental 20, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1190, 500, 100, 100, 890, 4, 100
armour_ug_levels 4
armour_ug_models gondor_Pinnath_Gelin_House_Knights_ug1
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor guards of the tower general
dictionary gondor_guards_of_the_tower_general ; gondor guards of the tower general
category infantry ; Quality
class heavy
voice_type General
banner faction main_infantry
banner holy crusade
soldier gondor_guards_of_the_tower, 30, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, command, general_unit, no_custom
formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
stat_health 2, 3
stat_pri 9, 4, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 8, 7, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -1, 2, 1
stat_mental 22, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1050, 500, 85, 85, 650, 4, 100
armour_ug_levels 3
armour_ug_models gondor_guards_of_the_tower
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor lossarnach general
dictionary gondor_lossarnach_general ; gondor lossarnach general
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier gondor_lossarnach_nobles, 30, 0, 1
officer gondor_captain_early_flag
mount_effect horse +1, camel +1, elephant -4
attributes sea_faring, hide_forest, hardy, can_withdraw, no_custom, command
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 3
stat_pri 13, 7, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 13, 6, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -1, 2, 1
stat_mental 20, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1070, 500, 75, 75, 470, 4, 100
armour_ug_levels 1
armour_ug_models gondor_lossarnach_nobles
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 5
type gondor ithilien general
dictionary gondor_ithilien_general ; ithilien general
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier gondor_master_rangers, 30, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw, stakes, command, general_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 0
stat_pri 9, 5, arrow, 220, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 6, 12, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -1, 5, 1
stat_mental 19, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1040, 500, 75, 75, 540, 4, 100
armour_ug_levels 1
armour_ug_models gondor_master_rangers
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor dol amroth general
dictionary gondor_dol_amroth_general ; gondor dol amroth general
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade
soldier swan_knights, 30, 0, 1
officer gondor_captain_early_flag
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, knight, hardy, command, no_custom
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 2, 3
stat_pri 7, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr no
stat_sec 9, 8, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 14, 6, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 9
stat_ground 0, -2, -2, 0
stat_mental 20, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1190, 500, 100, 100, 890, 4, 100
armour_ug_levels 4
armour_ug_models swan_knights
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor Blackroot general
dictionary gondor_Blackroot_general ; Blackroot general
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier blackroot_archers, 30, 0, 1
officer gondor_captain_early_flag
mount_effect elephant +3
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, command, no_custom
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 3
stat_pri 9, 3, arrow, 290, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 7, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 6, 2, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, -1, 0, -2
stat_mental 15, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1020, 500, 75, 75, 500, 4, 100
armour_ug_levels 2
armour_ug_models blackroot_archers
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
;################################################# ################
; Taro's New Boromir and Faramir bodyguards
;################################################# ################
type gondor boromir bodyguards
dictionary gondor_boromir_bodyguards ; gondor tower guards boromir bodyguards
category infantry ; Quality
class heavy
voice_type General
banner faction main_infantry
banner holy crusade
soldier gondor_steward_guard, 15, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_forest, can_withdraw, power_charge, command, knight, very_hardy, can_formed_charge, general_unit, frighten_foot, frighten_mounted
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 3
stat_pri 12, 8, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
stat_sec_attr no
stat_pri_armour 18, 6, 8, metal
stat_sec_armour 0, 0, flesh
stat_heat 13
stat_ground 1, -1, 2, 1
stat_mental 29, disciplined, highly_trained, lock_morale
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2650, 500, 85, 85, 650, 4, 100
armour_ug_levels 3
armour_ug_models gondor_steward_guard
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
type gondor faramir bodyguards
dictionary gondor_faramir_bodyguards ; faramir bodyguards
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier gondor_master_rangers, 30, 0, 1.2
officer gondor_captain_early_flag
attributes sea_faring, hide_improved_forest, very_hardy, can_withdraw, stakes, command, general_unit, no_custom
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 0
stat_pri 10, 5, arrow, 234, 9999, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
stat_sec_attr no
stat_pri_armour 7, 14, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -1, 5, 1
stat_mental 22, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1040, 500, 75, 75, 540, 4, 100
armour_ug_levels 1
armour_ug_models gondor_master_rangers
ownership sicily
era 0 sicily
era 1 sicily
era 2 sicily
recruit_priority_offset 10
export_descr_buildings
Pour le moment, pas important. Ca ne gene pas la compilation si ?
text
export_units
Spoiler:
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{gondor_guardsmen} Gondor Guardsmen
{gondor_guardsmen_descr}
Gondorian Guardsmen are levied militia troops whose main purpose is to defend the far flung outposts of their homeland. Though usually found in the less advanced territories of Gondor, they are prepared to defend any city during the absence of better trained and equipped troops. Technically, they can also be used to bolster the numbers of any active army. However, generals should note that these men are citizens first, and soldiers second. They will be overwhelmed by most regular army troops.
{gondor_guardsmen_descr_short}
Cheap lighly armored spearmen.
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{Gondor_scouts} Gondor Scouts
{Gondor_scouts_descr}
Scouts are a important part of the Gondorian war machine. Though they would hardly qualify as capable soldiers, their sharp eyes and swift steeds make them invaluable to their lords. For them, moving across the battlefield is a simple matter. Due to this, Scouts can easily probe an enemy's battle-line for weaknesses. They also make good bait for ambushes, since they are extremely difficult to catch and are usually underestimated.
{Gondor_scouts_descr_short}
Cheap, fast moving light cavalry.
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{Gondor_yeoman_Archers} Gondor Yeoman Archers
{Gondor_yeoman_Archers_descr}
Gondorian Yeoman Archers are non-professional troops recruited by the army during times of need. Given the current, numerous threats to Gondor's borders, they have never been needed more. Though most of them have some experience with a bow, the training they receive from the army is limited, and their equipment is cheap. Usually, these troops are asembled into large units to compensate their lack of experience.
{Gondor_yeoman_Archers_descr_short}
Cheap lighly armored archers.
¬----------------
{gondor_winged_swordsmen} Winged Swordsmen
{gondor_winged_swordsmen_descr}
The Guards of the Winged Sword, or Winged Swordsmen as they commonly called, are some of the most powerful shock troops Gondor can field. Armed with great swords similar to those wielded by their Numnenorian ancestors, Winged Swordsmen can cut huge swaythes through an enemy's battleline. Though they are heavily armed and armored, they still maintain a suprising degree of agility due to their intesnse training. Their richly decorated armors act as statements of their high social status. Any general who has these men in his army knows they will slay any enemy or die trying.
{gondor_winged_swordsmen_descr_short}
Elite, heavly armored warriors with two handed swords.
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{gondor_lamedon_nobles} Lamedon Nobles
{gondor_lamedon_nobles_descr}
The nobles of Gondor almost always choose to fight on foot, and the nobles of Lamedon are no exception. Grim faced and determined, these men have almost certainly seen death before in their lives. As such, they have taken up arms to defend the people of Gondor many times.Their weapon of choice in combat is the two handed sword, which they wield to murderous effect, while proudly displaing their clan colors. These troops have no qualms about spilling the blood of Gondor's enemies, and can be expected to fight in even the most perilous of battles.
{gondor_lamedon_nobles_descr_short}
Well equiped, firce nobles from Lamedon.
¬----------------
{gondor_lamedon_clansmen} Lamedon Clansmen
{gondor_lamedon_clansmen_descr}
Grim and tough, the Clansmen of Lamedon are prepared for the worst. With Gondor's foes on the rise, it is natural for some people to feel hopeless, but these troops continue to fight in the face despair. Still, these make a firm contribution to Gondor's defensive and offensive efforts. Serving as tough shock troops wielding massive two hand swords, the Clansmen of Lamedon are better suited for attacking enemies then they for defending. In fact, their light armor makes them somewhat vulnerable outside of close combat. However, when they charge into the fight, many of Gondor's foes should be the ones feeling vulnerable.
{gondor_lamedon_clansmen_descr_short}
Lighly armored, firce warriors with two handed swords.
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{gondor_blackroot_archer} Blackroot Archers
{gondor_blackroot_archer_descr}
Blackroot Valley has long been a poor, backwater region. Nevertheless, its inhabitants must fulfill their duty to Gondor as vassals. Specializing in the use of the bow, these unassuming peasants are actually some of the best archers in Gondor. They have a great deal of experience using the bow for hunting game. Now, they must hunt Gondor's enemies. When they take to the field, Blackroot Archers can provide highly accurate arrow barrages, which can easily stall an enemy. More importantly, if enough of their kin are gathered together, Blackroot Archers can inflict heavy casualties on a foe before any hand to hand engagements have begun. Though they may not be as capable as Elven archers, Blackroot Archers certainly are exceptional, this is the reason why gondorian generals make sure to provide them with solid equipment.
{gondor_blackroot_archer_descr_short}
Superb archers, can hold their own in melee
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{gondor_greenhill_riders} Greenhill Riders
{gondor_greenhill_riders_descr}
The Greenhills are a beautiful and pastoral fiefdom of Gondor. Regardless of the natural beauty of their homeland, the men of this region are not exempt from military service. Though it may bring a tear to their eye to leave, the soldiers of the Greenhills recognize that their home would burn if it ever fell to Gondor's enemies. To protect vast space of Greenhills the lords of Pinnath Gelin created unit of ligh cavalry. To compensate for their lack of heavy armor, the riders of Greenhills are taught the art of horse archery, something not seen in any other parts of Gondor's realm. Whether on foot or horseback, the men of Greenhills wield bows against their enemies. On foot, they are capable archers with functional equipment and training. On horseback, these men can harrass an enemy, and lure them into ambushes. Like all archers, close combat is not their area of expertise, and they will suffer if enemy melee troops catch them.
{gondor_greenhill_riders_descr_short}
Lighly armored horse archers from Greenhills region.
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{gondor_dismounted_greenhill_riders} Dismounted Greenhill Riders
{gondor_dismounted_greenhill_riders_descr}
The Greenhills are a beautiful and pastoral fiefdom of Gondor. Regardless of the natural beauty of their homeland, the men of this region are not exempt from military service. Though it may bring a tear to their eye to leave, the soldiers of the Greenhills recognize that their home would burn if it ever fell to Gondor's enemies. To protect vast space of Greenhills the lords of Pinnath Gelin created unit of ligh cavalry. To compensate for their lack of heavy armor, the riders of Greenhills are taught the art of horse archery, something not seen in any other parts of Gondor's realm. Whether on foot or horseback, the men of Greenhills wield bows against their enemies. On foot, they are capable archers with functional equipment and training. On horseback, these men can harrass an enemy, and lure them into ambushes. Like all archers, close combat is not their area of expertise, and they will suffer if enemy melee troops catch them.
{gondor_dismounted_greenhill_riders_descr_short}
liglhy armored dismounted horse archers.
¬----------------
{gondor_Pinnath_Gelin_House_Knights} Pinnath Gelin House Knights
{gondor_Pinnath_Gelin_House_Knights_descr}
Throughout its history, Gondor has depended on the support of its fiefdoms in order to defend against its enemies. Pennith Gelin is one these important fiefdoms, and it has not forgotten its duty. Clad in green, the House Knights of Pennith Gelin are formidable and flexible fighting force. These knights can choose to fight mounted or on foot. When on horseback, they can charge the enemy with devastating effect. On foot, they can be used as dependable heavy infantry. In whatever capacity they serve, the House Knights will defend Gondor with both honor and distinction.
{gondor_Pinnath_Gelin_House_Knights_descr_short}
Solid heavy cavalry from Pinnath Gelin.
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{gondor_dismounted_Pinnath_Gelin_House_Knights} Dismounted Pinnath Gelin House Knights
{gondor_dismounted_Pinnath_Gelin_House_Knights_des cr}
Throughout its history, Gondor has depended on the support of its fiefdoms in order to defend against its enemies. Pennith Gelin is one these important fiefdoms, and it has not forgotten its duty. Clad in green, the House Knights of Pennith Gelin are formidable and flexible fighting force. These knights can choose to fight mounted or on foot. When on horseback, they can charge the enemy with devastating effect. On foot, they can be used as dependable heavy infantry. In whatever capacity they serve, the House Knights will defend Gondor with both honor and distinction.
{gondor_dismounted_Pinnath_Gelin_House_Knights_des cr_short}
Well equiped foot knights from Pinnath Gelin.
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{dol_amroth_men_at_arms} Dol Amroth Men-at-arms
{dol_amroth_men_at_arms_descr}
Though Dol Amroth is best known for its powerful knights, its foot soldiers are nothing to scoff at. In fact, the Men-at-Arms of Dol Amroth are excellent foot soldiers. Well armed, armored, and trained, they can easily take ground from light infantry and most other, heavier foes. Though they are not the most elite foot troops fielded by Dol Amroth (or Gondor, for that matter), they can still stall or debilitate most foes.
{dol_amroth_men_at_arms_descr_short}
Swordsmen from Dol Amroth.
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{dol_amroth_guardsmen} Dol Amroth Guardsmen
{dol_amroth_guardsmen_descr}
The soldiers of Belfalas have always received extensive support from the lords of Dol Amroth, and these troops are no exception. They are provided passable equipment and training in the hopes that they will hold the line of battle against other light infantry. The Guardsmen of Dol Amroth fulfill this role adequately, but should not be expected to overcome heavy infantry.
{dol_amroth_guardsmen_Knights_descr_short}
Spearmen from Dol Amroth.
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{dol_amroth_pikemen} Dol Amroth Pikemen
{dol_amroth_pikemen_descr}
In spite, or perhaps because, of their powerful cavalry, the lords of Dol Amroth have assembled groups of pikemen for their army. Though these men are capable of staving off regular army troops, their true talent lies in defending against cavalry charges. Usually, when infantry are attacked with a heavy cavalry charge, they will suffer devastating casualties. For pikemen, the opposite is true. Any mount that is brave enough to charge into a pike formation has signed the death warrant of both itself and its rider. This is especially true when the pikes are being held by men from Dol Amroth.
{dol_amroth_pikemen_descr_short}
Pikemen from Dol Amroth.
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{dol_amroth_archer} Dol Amroth Archers
{dol_amroth_archer_descr}
Since Dol Amroth fields its own army, the lords of the city require the services of many different types of troops. Archers of Dol Amroth fill the role of skirmishers. These troops are professionals, and as such, they can be counted on to thin the ranks of invading enemies from afar. Their equipment is well made, and they themselves are accomplished marksmen. Still, their marksmanship notwithstanding, these men must be protected from enemy cavalry and melee troops at all cost. They will not last long in close combat against competent melee troops.
{dol_amroth_archer_descr_short}
Archers from Dol Amroth.
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{gondor_guards_of_the_tower} Guards of the Tower
{gondor_guards_of_the_tower_descr}
Guards of the Tower are usually Gondorian officers or retired veterans. Though they no longer actively serve in combat, Guards of the Tower still retain most of the skills that helped them survive long enough to attain their vaunted position. Technically, these troops aren't affiliated with the army, since their main task is to protect government officials and secrets. However, as the threat of war grows, these troops may be forced into genuine combat situations. When they do appear on the battlefield, their presence inspires nearby Gondorian troops to acts of greater valor.
{gondor_guards_of_the_tower_descr_short}
Solid swordmen unit, rises morale.
¬----------------
{gondor_axeguard} Axeguards of Lossarnach
{gondor_axeguard_descr}
Lossarnach is well known for being one of Gondor's oldest vassals. It is also well known for its proud, axe-wielding warriors. For the people of Lossarnach, the axe almost symbolizes their way of life. They use it in peace to fell trees, and in war, to fell foes. The Axeguards of Lossarnach seem to be better suited to the latter task. Though their equipment is good, it is not high quality. Still, they serve well on the battlefield as assault troops, capable of doing tremendous damage, even to armored foes. Essentially, these troops act as an infantry counterpart to the Riders of Lossarnach, since both are similarly equipped, despite their one major difference.
{gondor_axeguard_descr_short}
Lossarnach medium axmen.
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{gondor_lossarnach_riders} Riders of Lossarnach
{gondor_lossarnach_riders_descr}
Lossarnach's infamous axemen are not the only form of support the fiefdom sends. Nobles who follow the Lossarnach mounted tradition have also pledged to join the fray. Though they are not knights, their noble status does afford them better equipment then most light cavalry, making them slightly difficult to classify. Regardless of how they are described, Lossarnach Riders are able to overwhelm light infantry and archers. Their spear charges can even damage heavy infantry. The Lossarnach Cavalry are useful combination of pursuit cavalry and heavy cavalry, and can be expected to hold their own on the field of battle. They can perform even better when paired with their brethren that march to battle on foot, the Axeguards of Lossarnach.
{gondor_lossarnach_riders_descr_short}
Lossarnach medium cavalry.
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{gondor_tower_guards_swordsmen} Wardens of the White Tower
{gondor_tower_guards_swordsmen_descr}
Wardens of the White Tower are the most skilled troops in all of Gondor, and perhaps even Middle-Earth. Comprised of only the very best troops, it is their duty to guard the Steward and other important nobles. On the select occasions that these troops choose to fight on the battlefield, they can completely change the course of any conflict. The corpses of Gondor's enemies will appear to be a sea around them in combat. These men are the pride and joy of Gondor, and they will fight to their last breath if it means the Steward's will is done..
{gondor_tower_guards_swordsmen_descr_short}
THE elite warriors of Gondor.
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{Gondor_knights} Knights of Gondor
{Gondor_knights_descr}
Gondor has always had a long and proud military tradition. However, most Gondorians prefer to fight their enemies on foot, rather than mounted. Over the centuries, Gondor has usually entrusted the task of providing cavalry to its vassals and allies. For this reason, the Knights of Gondor, valiant though they are, they don't possess the skills of such infamous troops as the Rohirrim or the Knights of Dol Amroth. Still, they are much better trained then equiped than then most of horsemen that can be fielded by gondorian generals.
{Gondor_knights_descr_short}
Elite heavy cavalry.
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{Gondor_Cavalry} Knights of Minas Tirith
{Gondor_Cavalry_descr}
Horsemanship has never been the main interest of the Gondorian army. Often they’ve received mounted aid from their allies, the Rohirrim in the west, who are unmatched when it comes to the art of fighting from horseback. The Warlords and Generals of Gondor do however understand that cavalry is an important part of any army, and will usually deploy a unit of Gondor Cavalry when the need arises. They wear the standard full plate armour of the Gondorian army and wield a long ash-shafted lance. They also have longswords for close combat.
{Gondor_Cavalry_descr_short}
Professional medium cavalry armed with lances and swords and protected by plate armour.
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{gondor_Anfalas_Herdsmen} Anfalas Herdsmen
{gondor_Anfalas_Herdsmen_descr}
No one exempt from defending Gondor, not even the lowest peasant. Should the armies of Gondor fail, no one would be spared from the horros of war. For this reason, even herdsmen are prepared to defend their country to the last. Though they are certainly not professional troops, they have endured a lifetime of hard labor, and have had experience keeping wolves and other predators at bey. Most importantly, these men are courageous, and can at least stall an organized enemy during combat.
{gondor_Anfalas_Herdsmen_descr_short}
Herdsmen from Anfalas, equiped with bladed staffs that can be used as makeshift spears.
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{gondor_Anfalas_Huntsmen} Anfalas Huntsmen
{gondor_Anfalas_Huntsmen_descr}
Like the herdsmen, these are non-professional troops from the backwaters of Gondor. Having hunted in order to get their daily meals, these men are experienced with the bow, also as hunters these men know how to remain undetected. Though their weapons are not of the highest quality, the huntsmen of Anfalas can still pepper their enemies with arrows. In large numbers, these men can disorganize an enemy's attack, as well as thin the ranks of their foes. However, close combat and protracted skirmishes with professional archers will usually end poorly for these troops.
{gondor_Anfalas_Huntsmen_descr_short}
Huntsmen from Anfalas, equiped with bows and axes.
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{gondor_lossarnach_nobles} Lossarnach Nobles
{gondor_lossarnach_nobles_descr}
Many of Lossarnach's nobles choose to fight on horseback, but that does not mean that all do. In fact, a large portion of Lossarnach's noble population chooses to imitate the nobles of Gondor, fighting on foot rather mounted. However, the resemblance between the two noble groups ends here. While Gondorian nobles prefer the sword and shield, Lossarnach nobles wield powerful two-handed axes. Of equal importance is their armor: which is heavier than that of any other troops fielded by Lossarnach.
{gondor_lossarnach_nobles_descr_short}
Nobles from Lossarnach are great schock troops with their axes.
¬----------------
{Blackroot_Archers} Blackroot Vale Rangers Company
{Blackroot_Archers_descr}
Blackroot Vale is a fertile valley situated on the southern side of the White Mountains. It's lush grassland sustained by the Blackroot River is home to many men who acknowledge Gondor's banner as their own. Though the Gondorians of Blackroot Vale are a rustic people far from the more civilized coastlines of Dol Amroth and Pelargir or the high walls of Minas Tirith, they are known across the land as skilled bowmen and are a welcome addition to Gondor's armies. Living so close to the slopes of the White Mountains these archers are used to difficult terrain and due to their life style are quite self-sufficient being able to craft their own arrows and maintain their bows while living off the land and surviving by hunting. As the drums of war begin to echo across the White Mountains the people of Blackroot Vale are wary and are making themselves battle-ready for Gondor shall soon have need of them. REQUIRES ERECH OR CALEMBEL
{Blackroot_Archers_descr_short}
Skilled and hardy rangers from Blackrot Vale loyal to Gondor. REQUIRES ERECH OR CALEMBEL
¬----------------
{gondor_Pinnath_Gelin_general} Pinnath Gelin General Bodyguards
{gondor_Pinnath_Gelin_general_descr}
Throughout its history, Gondor has depended on the support of its fiefdoms in order to defend against its enemies. Pennith Gelin is one these important fiefdoms, and it has not forgotten its duty. Clad in green, the House Knights of Pennith Gelin are formidable and flexible fighting force. These knights can choose to fight mounted or on foot. When on horseback, they can charge the enemy with devastating effect. On foot, they can be used as dependable heavy infantry. In whatever capacity they serve, the House Knights will defend Gondor with both honor and distinction.
{gondor_Pinnath_Gelin_House_Knights_descr_short}
Solid heavy cavalry from Pinnath Gelin.
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{gondor_guards_of_the_tower_general} Guards of the Tower General Bodyguards
{gondor_guards_of_the_tower_general_descr}
Guards of the Tower are usually Gondorian officers or retired veterans. Though they no longer actively serve in combat, Guards of the Tower still retain most of the skills that helped them survive long enough to attain their vaunted position. Technically, these troops aren't affiliated with the army, since their main task is to protect government officials and secrets. However, as the threat of war grows, these troops may be forced into genuine combat situations. When they do appear on the battlefield, their presence inspires nearby Gondorian troops to acts of greater valor.
{gondor_guards_of_the_tower_general_descr_short}
Solid swordmen unit, rises morale.
¬----------------
{gondor_tower_guards_general} Wardens of the White Tower Bodyguards
{gondor_tower_guards_general_descr}
Wardens of the White Tower are the most skilled troops in all of Gondor, and perhaps even Middle-Earth. Comprised of only the very best troops, it is their duty to guard the Steward and other important nobles. On the select occasions that these troops choose to fight on the battlefield, they can completely change the course of any conflict. The corpses of Gondor's enemies will appear to be a sea around them in combat. These men are the pride and joy of Gondor, and they will fight to their last breath if it means the Steward's will is done..
{gondor_tower_guards_general_descr_short}
THE elite of Gondor.
¬----------------
{gondor_lossarnach_general} Lossarnach General Bodyguards
{gondor_lossarnach_general_descr}
Many of Lossarnach's nobles choose to fight on horseback, but that does not mean that all do. In fact, a large portion of Lossarnach's noble population chooses to imitate the nobles of Gondor, fighting on foot rather mounted. However, the resemblance between the two noble groups ends here. While Gondorian nobles prefer the sword and shield, Lossarnach nobles wield powerful two-handed axes. Of equal importance is their armor: which is heavier than that of any other troops fielded by Lossarnach.
{gondor_lossarnach_general_descr_short}
Nobles from Lossarnach are great schock troops with their axes.
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{gondor_lamedon_general}Lamedon General Bodyguards
{gondor_lamedon_general_descr}
The nobles of Gondor almost always choose to fight on foot, and the nobles of Lamedon are no exception. Grim faced and determined, these men have almost certainly seen death before in their lives. As such, they have taken up arms to defend the people of Gondor many times.Their weapon of choice in combat is the two handed sword, which they wield to murderous effect, while proudly displaing their clan colors. These troops have no qualms about spilling the blood of Gondor's enemies, and can be expected to fight in even the most perilous of battles.
{gondor_lamedon_general_descr_short}
Well equiped, firce nobles from Lamedon.
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{gondor_ithilien_general}Master Rangers of Ithilien
{gondor_ithilien_general_descr}
Master Rangers of Ithilien are the most stealthy warriors in the whole kingdom of Gondor. They serve the kingdom of Gondor by trying to prevent Sauron from gathering and uniting all forces of him in his evil realm of Mordor. These elite-soldiers are experts at hiding and laying ambushes, which gives them the upper hand around the woods in Ithilien, where their hiding place is. With their enormous discipline and their bow skills, they can surprise their enemies and slaughter them in a split of second, even when the enemy outnumbers them with many. In hand to hand combat, though, they are not as powerful, but even than they can prove to be the decisive factor on the battlefield. They are clad in green cloaks and wield an impressive longbow, which they skillfully handle and use to deadly extent.
{gondor_ithilien_general_descr_short}
An unit of elite-warriors not to be underestimated.
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{gondor_dol_amroth_general} Swan Knights General Bodyguards
{gondor_dol_amroth_general_descr}
The Princedom of Dol Amroth is ever ready to help their Lords of Minas Tirith in times of war and struggle. The Generals of the Swan City have long valued the necessity of Heavy Cavalry in their standing armies, and these tall and proud men are the finest knights of all Gondor. They function as both bodyguards for the Princes and Lords of Dol Amroth, and also as a vital part of Gondor’s mounted forces. They wear the finest armour the smiths in Gondor can manufacture, and even their mounts are heavily armoured. For weapons they use long ash-shafted spears for charging, longswords for close combat, and a solid cavalry shield. There are few enemies in Middle Earth that can resist a full frontal charge from these valiant Knights. REQUIRES DOL AMROTH
{gondor_dol_amroth_general_descr_short}
Professional heavy cavalry with a very strong charge. Armed with spears and shields, able to form a wedge formation. REQUIRES DOL AMROTH
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{gondor_Blackroot_general}Blackroot Vale Rangers Bodyguards
{gondor_Blackroot_general_descr}
Blackroot Vale is a fertile valley situated on the southern side of the White Mountains. It's lush grassland sustained by the Blackroot River is home to many men who acknowledge Gondor's banner as their own. Though the Gondorians of Blackroot Vale are a rustic people far from the more civilized coastlines of Dol Amroth and Pelargir or the high walls of Minas Tirith, they are known across the land as skilled bowmen and are a welcome addition to Gondor's armies. Living so close to the slopes of the White Mountains these archers are used to difficult terrain and due to their life style are quite self-sufficient being able to craft their own arrows and maintain their bows while living off the land and surviving by hunting. As the drums of war begin to echo across the White Mountains the people of Blackroot Vale are wary and are making themselves battle-ready for Gondor shall soon have need of them. REQUIRES ERECH OR CALEMBEL
{gondor_Blackroot_general_descr_short}
Skilled and hardy rangers from Blackrot Vale loyal to Gondor. REQUIRES ERECH OR CALEMBEL
¬----------------
{gondor_boromir_bodyguards}Guards of the Steward
{gondor_boromir_bodyguards_descr}
Though they were technically enlisted to guard Denethor, the Steward of Gondor, the Guards of the Steward have not really had occasion to do so, since their master hardly ever leads his troops in battle. To solve this problem, the Guards of the Steward were reassigned to protect Lord Boromir, the Steward's first son and heir to Stewardship. Now that they are free from languishing within the halls of the Citadel, the Guards are almost eager to accompany their new master into combat. And why shouldn't they be eager? They are a handpicked force of the very best soldiers Gondor has to offer, armed with weaponry that is rumored to be of Dwarven make. With their courage, skill, and arms, these troops form an almost unstoppable force on the battlefield.
{gondor_boromir_bodyguards_descr_short}
THE elite of Gondor.
¬----------------
{gondor_faramir_bodyguards}Master Rangers of Ithilien
{gondor_faramir_bodyguards_descr}
Master Rangers of Ithilien are the most stealthy warriors in the whole kingdom of Gondor. They serve the kingdom of Gondor by trying to prevent Sauron from gathering and uniting all forces of him in his evil realm of Mordor. These elite-soldiers are experts at hiding and laying ambushes, which gives them the upper hand around the woods in Ithilien, where their hiding place is. With their enormous discipline and their bow skills, they can surprise their enemies and slaughter them in a split of second, even when the enemy outnumbers them with many. In hand to hand combat, though, they are not as powerful, but even than they can prove to be the decisive factor on the battlefield. They are clad in green cloaks and wield an impressive longbow, which they skillfully handle and use to deadly extent.
{gondor_faramir_bodyguards_descr_short}
An unit of elite-warriors not to be underestimated.
¬----------------
{gondor_lebennin_guardsmen}Lebennin Guardsmen
{gondor_lebennin_guardsmen_descr}
For as long as the men of Harad have been trying to cross into Gondor, there have been men to stop them. The Lebennin Guardsmen have been some of the most ardent opposition to the Haradrim, and are often the first and last line of defense in the region of Lebennin. For years, they have made sacrifices in order to protect the rest of Gondor from war, and for all this time, they have managed to hold their ground. Though they are not the most capable of soldiers, they can at least be counted as professional soldiers. The nearly constant raids of Lebennin by the Haradrim and the Corsairs of Umbar is the main reason for the relatively high quality of the Lebinnin Guardsmen. Many of them are veterans who have survived ordeals most professional soldiers have yet to even dream of. Once they hear the call of war, the Lebennin Guardsmen will gather their javelins and spears, prepared to staunchly defend their lands once more.
{gondor_lebennin_guardsmen_descr_short}
Solid spearmen unit with ranged attack.
¬----------------
{gondor_osgiliath_veterans}Osgiliath Veterans
{gondor_osgiliath_veterans_descr}
For years, Osgilliath has been one of the main battlefields in the war between Gondor and Mordor. However, through the efforts of Gondor's men-at-arms, the city has been held. Adapting to combat in the harsh conditions of Osgilliath is a difficult task, and the cost to both sides has been terrible. Still, those Gondorians who survive the ordeals of Osgilliath are prepared for harsh conditions. Throughout their trials, the soldiers who fight in Osgilliath have learned to fight using multiple methods. They are equipped with bows, but unlike most other archers, they are also capable melee fighters. Furthermore, Osgilliath Veterans have already seen the very worst Mordor has to offer. They will not even flinch in the face of near suicidal odds, because their lives have been an almost constant cycle of battles against innumerable enemies. While the skills of these men are incredible, it should be noted that they are not invincible, and that they are few in number. The loss of them can be just as catastrophic as constantly holding them in reserve. Without sacrifice, there can be no victory: such is the nature of the conflict these men have become used to.
{gondor_osgiliath_veterans_descr_short}
Experienced swordsmen and very good archers from Osgiliath.
Dernière modification par
Nairolf
,
16-11-2010, 20h40
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Nairolf
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#45
16-11-2010, 20h45
suite....
data
battle_models.modeldb
Je crois que c'est ici mon erreur, une ligne de code doit être fausse mais où ?
Spoiler:
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29 gondor_lebennin_guardsmen_ug2
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60 unit_sprites/sicily_gondor_lebennin_guardsmen_ug2_sprite.spr
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6 sicily
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6 sicily
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6 sicily
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58 unit_models/_Units/EN_Lmail_Hmail/feudal_knights_lod0.mesh 121
58 unit_models/_Units/EN_Lmail_Hmail/feudal_knights_lod1.mesh 900
58 unit_models/_Units/EN_Lmail_Hmail/feudal_knights_lod2.mesh 2500
58 unit_models/_Units/EN_Lmail_Hmail/feudal_knights_lod3.mesh 6400
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