Toggle navigation
Youtube
VOD
Twitch.tv
Connexion
Connexion
Identifiant
Mot de passe
Se souvenir de moi
Connexion
Connexion
Vous possédez déjà un compte sur notre communauté ? Identifiez-vous !
Inscription
Rejoignez notre communauté en vous inscrivant dès maintenant !
Oubli de votre mot de passe ou de votre identifiant ??
Pas d’inquiétude, ça arrive à n'importe qui !
Contactez-nous
Envoyer un email à l'administrateur du site
Inscription
S'identifier ou s'inscrire
Connexion en cours...
Se souvenir de moi
Connexion
Oubli de votre mot de passe ou de votre identifiant ?
ou
s'inscrire
S' identifier avec
Articles
Forums
Forum
Total War
Total War : ROME
Rome : Total War et Rome Remastered
Mods et Modding
Europa Barbarorum
X
Réduire
Messages
Dernière activité
Recherche
Page
sur
6
Filtre
Heure
Tout
Aujourd'hui
La semaine dernière
Le mois dernier
Afficher
Tout
Discussions uniquement
Photos uniquement
Vidéos uniquement
Liens uniquement
Sondages uniquement
Events only
Filtré par:
Tout nettoyer
nouveaux messages
Précédent
1
2
3
4
5
6
template
Suivante
Polo_lux
Tacticien de bibliothèque
Share
Tweet
#1
Ancienne présentation du mod
08-12-2009, 18h40
Europa barbarorum (ou EB) est un mod du jeu informatique Rome : Total War (RTW 1.5 ou BI 1.6) basé sur le désir de donner aux acteurs de RT une expérience plus fidèle à l'histoire, sans pour autant sacrifier le plaisir. Europa Barbarorum est une conversion totale. Le mod couvre d'ailleurs la même période que le jeu d'origine.
PRÉSENTATION DU MOD
:
20 nouvelles faction.
-Nouvelle carte de campagne qui s'etend de l'Atlantique jusqu'en Asie Centrale.
C'est un tout nouveau jeu, pour les possesseurs de RTW, ce mod seul vaut la réinstallation, que du neuf, réaliste, pour les unités évidemment, mais aussi au niveau des scripts :
-4 tours par année
-script de campagne d'hiver
-script de ravitaillement des armées (baisse du moral si trops longtemps en campagne)
-évolution dynamique des traits des généraux
-participer aux jeux Olympiques ou les 3 autres classiques
-des réformes pour plusieurs factions (3 réformes pour Rome...)
-évènements historiques affectant dynamiquement la campagne
-personnages historiques
-systèmes de gouvernement (4 types selon la proximité avec la patrie)
-recrutement local des unités
-mise a l'honneur du moral
-Plus de 500 nouvelles unités
-Nouvelles équilibrages des stats, pour des batailles épiques
-Nouvelle IA pour Campagne, diplomatie et Batailles
-Nouveaux traits, suites et titres liées aux factions et cultures spécifiques à ce mod.
-Une bande son totalement revue pour une immersion jamais vue.
-difficulté de la campagne et des batailles
-voix des unités en grec, latin etc...
-et plus!
-et encore plus!!
-
Très Important
: la difficulté conseillée par les créateurs est TD en campagne et M pour les batailles, une plus haute difficulté en bataille donne des bonus effrayant à l'AI (en TD, +9 aux stats)[/news]
_________________________________
IMPORTANT
********** /!\
Le script de campagne avec le conseiller; à chaque début de campagne, ou à chaque nouveau chargement de sauvegarde, il faut sélectionner une ville. Alors, le conseillé ramène sa fraise, explique les trucs en anglais, et pour mettre en route le script de campagne, il faut cliquer "Show Me How", voila, à chaque début ou chargement.
**********
_________________________________
Quelques unités
_________________________________
Spoiler:
Les Reformes
Pour les réformes romaines, elles sont semi-dynamiques. Je m'explique :
-Pour la réforme
Polybienne
Citation:
-Être au moin en l'année -242
-Avoir DEUX de ces villes (Segesta, Mediolanum, Patavium, Bononia)
-Avoir DEUX de ces villes (Lilibeo, Messana, Syracuse)
OU
-attendre l'année -210
(Nouvelles unités dispo avec l'amélioration des casernes.)
-Pour la réforme
Marienne
: Citation:
-Année -172
-Avoir plus de 6 Latifundia en Italie.
-Avoir 45 villes
-Avoir fait plus de 250 batailles
-Avoir un personnage avec les charactéristiques suivantes:
Sharp/Charismatic/Vigorous
Popularis
Consul or Ex-Consul
Influence > 2
Command > 2
OU
-Avoir 90 villes.
-Pour la réforme
Auguste
: Citation:
-Année -125
-Avoir 90 villes
-Avoir au moins 45 ville de type2 (gouvernement)
-Avoir fait 400 batailles
-Avoir un personnage avec les charactéristiques suivantes:
Intelligent/Charismatic/Vigorous
Au moins Skilled Bureaucrat
Au moins Arrogans
Au moins Expert Recruiter
Ne peut pas être Selfless
(Avec ces conditions réunies, un trait lui sera donné, disant qu'il veut s'emparer du pouvoir. Faites en l'héritier de faction, une fois chef la réforme aura lieu.)
Réformes celes.
La première,
"Time of Bondsmen"
: Citation:
-Casse, Arverni, et Aedui doivent construire au moins 4 (forum)(marché niv3) collectivement.
La seconde,
Time of Soldiers
: Citation:
-Casse, Arverni, et Aedui doivent construire au moins 6 (forum)(marché niv3) collectivement.
-Casse, Arverni, et Aedui doivent construire au moins 4 Grandes Villes collectivement.
-Casse, Arverni, et Aedui doivent construire au moins 6 Grands Temples (niveau 'awesome')(Temple niv3) collectivement.
LISTE DES FACTIONS :
- Éduens (Gaule)
- Arvernes (Gaule)
- Sweboz (Germanie)
- Casse (Bretagne)
- Ibères
- Gètes (Dacie)
- Séleucides
- Bactriane
- Épire
- Hayasdan (Arménie)
- Carthage
- Koinon Hellenon (Cités grecques)
- Macédoine
- Pont
- Pahlava (Parthie)
- Empire ptolémaïque
- Rome
- Saba (Arabie du Sud)
- Saka Rauka (Sakas - peuple scythe)
- Sauromates (Sarmates - peuple scythe)
__________________________________________________ _______
FAQ
Spoiler:
Europa Barbarorum FAQ
I General
What is Europa Barbarorum?
What is the principle scope and focus for EB from an organizational standpoint?
Is your mod all about barbarians?
Then why do you call yourselves "Europa Barbarorum?"
Who all works on EB and who does what?
Do you have a homepage?
Where can I download Europa Barbarorum?
Which is the current version of EB?
How do I install EB?
I have RTW gold edition. Does this work with EB?
Will you be moving to/supporting BI?
Where can i find the old EB Faction Previews?
Will I be able to mod EB, such as inserting my own skins?
Considering the breadth of the mod, is EB going to produce a detailed (more akin to a manual than a readme) supporting text document?
What is this language mod I've been hearing about?
I have modding skills and I want to help you guys. who should I talk to?
May I use material from EB for my own mod?
II Historic
I've never heard of unit/faction/name X. I can't find it online. Where did you find it?
Why are the Gauls called Aedui / Arverni and the Germans called Sweboz?
What are
mnai
?
Why did you add so many provinces to area X, which was of lesser importance?
I think you should have more provinces in densely populated areas, why didn't you do this?
Why does faction X have province Y? Why doesn't faction X have province Z?
Where is the Lorica Segmentata?
Where are the "Imitation Legionaries"?
Why doesn't Koinon Hellenon's hoplites use the phalanx formation.
Why can't I build ships in my ports?
Why can't I build any ships in the Caspian area?
III Bugs
I have had a CTD (crash to desktop), what do I do?
After i unistalled RTW, i can't get it to reinstall again, what can i do?
I loaded a game in EB and all of my Government buildings have been destroyed (all red). What happened?
Why does EB run so slow?
EB freezes on the initial load screen.
IV Gameplay
What is the "campaign script" and how do I load it?
What is the date range of EB?
As the Romans, why can't I build factional MICs in X area.
What does MIC mean?
Which factions have reforms, and when do they take place?
I just got reforms but I didn't get new units.
Which is the recommend difficult setting for Europa Barbarorum?
Do you have improved the AI in any way?
Have you changed the distribution of wealth any?
Why do I always go into debt in the first few turns of playing EB?
How does the new recruitment system work?
What is the difference between regional and factional MICs?
Where should I put Type1&2 and where should I put Type3&4?
Are 0-turn buildtimes for certain units being considered?
Will you be changing the campaign victory conditions?
How to gain long lasting peace or alliances in EB/RTW.
How to fight Gesetae, and why are they so damn tough?
Why are slingers so strong?
Will certain rebels, in places like Numidia, Illyria, India etc. be much stronger than others to represent the left out factions?
Why can't I recruit any units in X area?
Can I reach Terhazza/Sahara?
In custom battles or multiplayer the unit selection is missing units.
Why is the map funny on the south end of Greece?
I General
Q: What is Europa Barbarorum?
A: Europa Barbarorum is a total convertion for Rome: Total War, that tries to make the most historically accurate mod within the borders of the hardcoded limits.
Q: What do you see as the principle scope and focus for EB from an organizational standpoint?
A: This is somewhat difficult to answer. As an organization, EB is dedicated to providing an entertaining, historically accurate gaming experience. Inside of EB are numerous divisions; one for each faction, for the economic system, for the naval system, for siege warfare, for music, for voices, for the map, and so on. We divide the work among our members as best as possible, to try and ensure coverage over every aspect of RTW. I suppose the most concise answer would be: Our primary focus is to research every aspect of RTW to determine if we can improve it in terms of historical accuracy, realism, and gameplay, and to implement what we have found into a complete package for your gaming pleasure.
Q: Is your mod all about barbarians?
A: No, our mod seeks to recreate, as accurately as possible, the classical world as depicted within R:TW at the time of campaign start. This includes all factions, and we have modders working on every area.
Q: Then why do you call yourselves "Europa Barbarorum?"
A: The project was born a long time ago in a galaxy far far away, when the thought was that the team could provide as much historical information as possible to help CA portray the barbarian factions as more than just a bunch of drooling, naked neanderthals. When it seemed clear that CA wasn't accepting outside help, the team became determined to turn this research into a mod. The purpose of the mod expanded to include accuracy for all factions, but the name has become part of our identity.
Q: Who all works on EB and who does what?
A: See the current
"EB - New Workgroups and Members list"
thread.
Q: Do you have a Homepage?
A: Yes,
www.europabarbarorum.org
, there you find lots of information about the different factions of Europa Barbarorum, Wallpapers and the downloads
Q: Where can I download Europa Barbarorum?
A: You find the Europa Barbarorum download, if you follow this
link
.
Q: Which is the current version of EB?
A: The current version of EB is "v1.2". It requires that you install EB 1.1 first, then patch it up.
Q: How do I install EB?
A: Follow this guide:
A guide to install EB, screenshots provided
Q: I have RTW gold edition. Does this work with EB?
A: Yes
Q: Will you be moving to/supporting BI?
A: No, EB is still an RTW project, and will be released for RTW 1.5. It is easy to play EB on BI (v1.6).
Here is a guide on how to make EB work with BI
, but this is not supported by the EB team.
Q: Where can i find the old EB Faction Previews?
A: You can find all of the "Countdown to open Beta..." and following Previews ones in this thread:
All the previews in one thread!
For older Previews you can look into this one
The Lost Art Of Keeping Of Secret
and this one
The Lost Art Of Keeping A Secret, Redux
Q: Will I be able to mod EB, such as inserting my own skins?
A: Yes, though it will be much more difficult. EB will be using up to the province, faction, unit, model, building, and every other conceivable limit. In addition, each EB model is brand new and not based on vanilla. So you cannot use your existing skins on EB models, they will have to be changed.
Q: Considering the breadth of the mod, is EB going to produce a detailed (more akin to a manual than a readme) supporting text document?
A: EB is in the process of creating a detailed manual.
Q: What is this language mod I've been hearing about?
A: EB has replaced the in battle audio files so that units speak in their ancient tongue. Currently there is a
Ancient
Greek, a Latin, and a Celtic voicemod in EB. There will be more implimented in the future releases of EB. (Currently some voicemods are being used as placeholders for some factions who didn't actually speak that language.)
Q: I have modding skills and I want to help you guys. who should I talk to?
A: Ask tk-421 what he needs. he is the recruiting coordinator and he has a thread over
here
.
Q: May I use material from EB for my own mod?
A: See the
"EB Loaning Policies"
thread.
II Historic
Q: I've never heard of unit/faction/name X. I can't find it online. Where did you find it?
A: Most of our sources are primary archaeological and textual evidence. We have people reading and examining this evidence in period languages. We consider secondary evidence as well. However, many of our sources are found in places that only academics will be able to access, and a few have not even been published yet. Our goal is to be as accurate as possible, not to please those who want to be able to find what we describe on Google.
Q: Why are the Gauls called Aedui / Arverni and the Germans called Sweboz?
A: In Europa Barbarorum, all factions are named as they named themselves in history. The Celts living in what is today France, never called themselves “Gauls”. They were in fact no united nation, they were a mixture of different Tribes.
The Aedui were one of the major tribes (ruling complete Gaul for a short time), who were opposed by the Arverni Federation. (For more Details please read “Gaius Julius Caesar: De Bello Gallico”)
The Sweboz were one of the bigger Germanic tribes, who possibly were able to unite all tribes (proudly represented by the Eleutheroi).
The same applies for Getai, Casse and Sauromatae.
Q: What are
mnai
?
A: In EB the Rome TW currency Denarii is replaced by the more historically accurate
mnai
or
minae
. A
mnai
is 1/60 of a talent (Greek:
talanton
). The talent was once a Babylonian weight unit, and varied much over time and in the places it was used. In the 3rd century BC contracts between Rome and Qart Hadasht, the Attic/Euböic talent is used, which amounted approximately 27 kg. During the EB timeframe there were two major types of currency systems in use in the Mediterranean region:
Attic
6 obols = 1 drachma
100 drachmae = 1
mnai
60
mnai
= 1 Talent
Qart Hadasht / Ptolemaic Egypt
60
shiqlu
= 1
mnai
60
mnai
= 1 Talent
Q: Why did you add so many provinces to area X, which was of lesser importance?
A: Due to the limits on province number, not all cities that are wanted can be added to EB. The area might be unimportant to your faction, but it was important to some faction. EB seeks to represent all cultures (including "barbarians") equally.
Q: I think you should have more provinces in densely populated areas, why didn't you do this?
A: See above.
Q: Why does faction X have province Y? Why doesn't faction X have province Z?
A: Factions will be given starting positions that are true to history.
Q: Where is the Lorica Segmentata?
A: Lorica Segmentata wasn't used until several years in AD. This places Lorica Segmentata out of the EB time frame and to include it would be ahistorical.
Q: Where are the "Imitation Legionaries"?
A: "Imitation Legionaries" are military units that fight in the "Roman" fashion. Inthat they wore chainmail and threw a javalin weapon before charging for melee combat. This style of combat developed independenly in the east and when Roman writers witnessed it they described it as "Imitation Legionaries".
Q: Why doesn't Koinon Hellenon's hoplites use the phalanx formation.
A: The overhand hoplite formation represents the "classical hoplites". This type of combat was used before the sarissa phalanx and relies on pushing. Because of the required flexiblity, animation, and speed, the EB team has opted to make the "classical hoplite" the way it is.
Q: Why can't I build ships in my ports?
A: EB has restricted military ship construction to places that have good shipyard harbours and the resources to build large quality ships. Updated map
here
.
Q:Why can't I build any ships in the Caspian area?
A:Because historically the area was more an amalgam of mercantile and commercial interest as well as adding to the fact that the northernly reaches were sparsely populated steppes, which further diminished the competitive factors and rather bolstered local enterprises. While there was certainly a local industry for building transporters and such to a lesser extent, and some scant trade by sea, no Parthian city in the area supported any significant port, and there was no economically competitive nor significant factor in the northern reaches, thus as a consequence there is no reason to expand any industry of transporters beyond local needs, let alone vessels of war or to drastically change economical prospects that historically remained the same for several centuries. Out of all the great waters, the Caspian Sea, beyond rich stocks of fish (The famed Persian sturgeon), and in spite of rich coastal areas, in particular the fertile Albania and well-watered Hyrcania famed for her dense forests, clearly did not carry the same potential as the Black Sea or the Persian Gulf. Add to the the fact that the Sarmatians to the north did not share the same taste for commercial enterprise as the Parthians to the south. Hence, the Caspian area is not very lucrative at all in matter of trade. You can still build sizeable places of trade, but not beyond the possibilities for expansion, let alone a base for a navy.
III Bugs
Q: I have had a CTD (crash to desktop), what do I do?
A: Please report your bug following
this guide
.
Q: After i unistalled RTW, i can't get it to reinstall again, what can i do?
A: This is (in most cases) caused by some entries in the registry, telling the RTW install Program that RTW is already installed/patched.
helpfull links (thanks to Foot):
a)
step by step instruction how to delete regestrie entries from my PC
b)
step by step instruction using Reg Cleaner
c)
using install shield
d)
small clean programm
Q: I loaded a game in EB and all of my Government buildings have been destroyed (all red). What happened?
A: If you start a campaign with faction 'A', activate the script and then quit to the main menu and reload a previous save game of a faction other than faction 'A', your government buildings will be damaged as soon as you activate the script again. This is hardcoded into RTW, and there's nothing we can do to fix it. You can avoid the "bug" by shutting down RTW completely and restarting if you want to play a different save game with a different faction (reloading save games from your current campaign is not a problem).
Q: Why does EB run so slow?
A: EB contains much more information and detail than the original RTW. EB pushes many of the engine's capibilities to the max. Make sure you don't have any other programs running while playing EB. A guide to
"Making EB Run Faster"
can be found
here
.
Q: EB freezes on the initial load screen.
A: It hasn't frozen it is just loading. Give it time. To speed up see above.
IV Gameplay
Q: What is the "campaign script" and how do I load it?
A: The campaign script is the way EB mods much of the game to introduce new features and gameplay like seasons and stuff. Loading the campaign script is easy. As soon as you start a campaign, and every time after that when you load that game click on any one of your cities. An advisor will pop up telling you to click the "show me how" button. Do this. Now the advisor can be closed if it doesn't do so automatically. Advice does NOT need to be turned on for this to work.
Q: What is the date range of EB?
A: EB starts in 272BC and ends in AD14.
Q: As the Romans, why can't I build factional MICs in X area.
A: The Romans can only build factional MICs in areas that contain Roman units. The area expands based on the reform level (see below). During the Camilian Era, you can build factional MICs in your starting cities plus Segesta. During the Polybian Era, you can build factional MICs in "Homeland" regions (Italy). During the Marian & Avgvstan Eras, you can build factional MICs everywhere, but have limited recruitment, based on the area.
Q: What does MIC mean?
A: MIC stands for Military-Industrial Complex, and is the most common way that forum members refer to the buildings in EB that enable you to recruit soldiers. Other names for the same include "barracks", and both are often prefixed by local/regional/allied or native/factional. Another FAQ entry points to the differences between these.
Q: Which factions have reforms, and when do they take place?
A: There are 9 factions which have unique reforms:
Celts (Aedui/Arverni/Casse): 2
Time of Bondsmen
Spoiler Alert, click show to read:
-Casse, Arverni, and Aedui must build at least 4 (forum)(L3 Market) collectively
Time of Soldiers
Spoiler Alert, click show to read:
-Casse, Arverni, and Aedui must build at least 6 (forum)(L3 Market) collectively
-Casse, Arverni, and Aedui must build at least 4 Large Cities collectively
-Casse, Arverni, and Aedui must build at least 6 Large Temples ('awesome' level)(L3 Temple) collectively
Saka: 1
Spoiler Alert, click show to read:
-You must hold Baktra, Marakanda, Alexandreia Eschate, Antiocheia Margiane, Alexandria Ariana or Taksashila for 4 consecutive winters.
Romans: 3
Polybian
The Polybian Reforms happen due to a change in equiptment and tactics that were adopted or adapted due to wars with Carthage and Celts.
Spoiler Alert, click show to read:
-At least year 242
-Hold 2 of these cities (Segesta, Mediolanum, Patavium, Bononia)
-Hold 2 of these cities (Lilibeo, Messana, Syracuse)
OR
-Wait until 210BC
(You get the new units only after upgrading your MICs.)
Marian
The Marian Reforms mark a shift between citizen soldiers and professional soldiers from any class who are supplied their equiptment by the state. These reforms will occur when you have a large empire with a lack of landed citizens to fill the growing need for soldiers. If at this point there is a man willing to make the changes to the military system, the reforms will take place.
Spoiler Alert, click show to read:
-At least the year 172BC
-Have more than 6 Latifundia built in Italy
-Hold at least 45 settlements
-Fight more than 250 battles
-Have a character that is:
Sharp/Charismatic/Vigorous
Popularis
Consul or Ex-Consul
Has Influence > 2
Has Command > 2
OR
-Conquer 90 settlements.
Augustan
If a man with the drive arises in the Republic, willing to overthrow the Senate, give him the chance and these reforms will take place. (These reforms are not inevitable and are based on whether such a character arrises.)
Spoiler Alert, click show to read:
-At least year 125BC
-Hold 90 settlements
-Have at least 45 type2 settlements
-Fight 400 battles
-Have a general that is:
Sharp/Charismatic/Vigorous
At least Skilled Bureaucrat
At least Arrogans
At least Expert Recruiter
Can't be Selfless
(If these conditions are met, the general will receive a trait telling he wants to seize power. Make him the Faction Heir and as soon as he becomes the leader the reforms will happen.)
Seleucids: 1
Cataphract Reforms
Spoiler Alert, click show to read:
-At least year 253BC
-Two different generals must loose a large battle (including a loss to the general's bodyguard) against a faction that uses cataphracts (Pahlav, Armenia, Baktria).
Hayasdan: 2
Pan-Caucasus Empire Reform
Spoiler Alert, click show to read:
Part1:
-Upgrade Armavir to a Large Town
-Build in Armavir a (market), (roads), (town_garrison)(L1 law), and (sanitize)(L1 health).
= (Homeland resource will appear in Armavir)
Part 2:
-Build a Type1 government in Armavir
= (Improved government resources will appear around the Caucasus region)
Part 3:
-Build Type3 or better governments in these cities (Armavir, Karkathiokerta, Ani-Kamah, Phraaspa, Kotais, Trapezous, Kabalaka, Mtskheta)
= (Subjugation resources will appear in Amaseia and Mazaka)
Persian Reform
Spoiler Alert, click show to read:
-Build Type3 governments in these cities (Arbela, Seleukeia, Babylon, Ekbatana, Charax, Susa, and Persepolis)
-Build (persiapart) in these cities (Susa and Persepolis)
= (Subjugation resources will appear in Susa, and Persepolis)
Western Expansion 2:
-Build Type3 governments and (persiapart) in these cities (Ekbatana, Seleukeia, Babylon, and Charax)
-Build (persiafull) in these cities (Susa and Persepolis)
= (Subjugation resources will appear in Ekbatana, Seleukeia, Babylon, and Charax)
Western Expansion 3:
-Build Type3 governments and (persiapart) in these cities (Palmyra, Edessa, and Arbela)
-Build (persiafull) in these cities (Ekbatana, Seleukeia, Babylon, Charax, Susa, and Persepolis)
= (Subjugation resources will appear in Palmyra, Edessa, and Arbela)
Western Expansion 4:
-Build Type3 governments and (persiapart) in these cities (Tarsos, Antiocheia, and Damaskos)
-Build (persiafull) in these cities (Palmyra, Edessa, Arbela, Ekbatana, Seleukeia, Babylon, Charax, Susa, and Persepolis)
= (Subjugation resources will appear in Tarsos, Antiocheia, and Damaskos)
Eastern Expansion 2a:
-Build Type3 governments and (persiapart) in these cities (Zadrakata, Apameia, and Gabai)
-Build (persiafull) in these cities (Susa and Persepolis)
= (Subjugation resources will appear in Zadrakata, Apameia, and Gabai)
Eastern Expansion 2b:
-Build Type3 governments and (persiapart) in these cities (Karmana and Gabai)
-Build (persiafull) in these cities (Susa and Persepolis)
= (Subjugation resources will appear in Karmana and Gabai)
Eastern Expansion 3a:
-Build Type3 governments and (persiapart) in these cities (Asaak, Hekatompylos, and Alexandreia-Ariane)
-Build (persiafull) in these cities (Zadrakata, Apameia, Gabai, Karmana, Susa, and Persepolis)
= (Subjugation resources will appear in Asaak, Hekatompylos, and Alexndreia-Ariane)
Eastern Expansion 3b:
-Build Type3 governments and (persiapart) in these cities (Pura, Alexandropolis, Prophthasia, and Alexandreia-Ariane)
-Build (persiafull) in these cities (Zadrakata, Apameia, Gabai, Karmana, Susa, and Persepolis)
= (Subjugation resources will appear in Pura, Alexandropolis, Prophthasia, and Alexandreia-Ariane)
Eastern Expasion 4:
-Build Type3 governments and (persiapart) in these cities (Baktra, Antiocheia-Margiane, and Kophen)
-Build (persiafull) in these cities (Pura, Alexandropolis, Prophthasia, Alexandreia-Ariane, Zadrakata, Apameia, Gabai, Karmana, Susa, and Persepolis)
= (Subjugation resrouces will appear in Baktra, Antiocheia-Margiane, and Kophen)
Carthage: 1
Spoiler Alert, click show to read:
-At least year 235BC
-Build at least 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
-Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
OR
-Wait until 200BC
Sweboz: 1
Druhtitīdiz
The reforms for the Sweboz will occur when there is a well established trade system in Germania and the Sweboz have built up a military system in a province with metallurgical resources.
Spoiler Alert, click show to read:
At least 190BC,
-A (forum)(L3 Market) built in these provinces: Kimbriolandam, Swebolandam, Rugolandam, Herusklandam, Habukolandam, Mrog Actagone (previously Hattolandam)
- (army_barracks_U1)(L4 Regional MIC) in one of these provinces: Luvarottea, Sarmiszegethusa, Burdava, Eburonum, Vindobona, Iuvavoaeta, Veldideno, Aventicos, Vindelicoppidos, Vienna
Pahlav: Reformed Government
The Pahlav reform isn't like the other reforms. Pahlav has a "reformed" government building that it buildable in Iran/Persia. Once you build up the infrastructure of the town, you are able to upgrade your nomadic government and reform your control of the region.
Other Reforms:
All other factional reform units are tied to the "March or Time" event (Vanilla Marian Reform) which requires the Romans to build a huge city in central Italy to trigger. This is just an arbitrary time delay.
Q: I just got reforms but I didn't get new units.
A: You have to upgrade your MIC in order to get new units.
Q: Which is the recommend difficult setting for Europa Barbarorum?
A: Europa Barbarorum is best played on Very Hard / Medium. The AI is aggressive (in particular the slave faction) but don’t get stat bonuses on the battlefield. If you want a real challenge try VH/VH but be aware enemy units on the battlefield are getting massive bonuses (afaik: +7 attack, +7 defence, and a huge morale boost), you could have your fullstack army is hacked to pieces by 5 units levies...
Q: Do you have improved the AI in any way?
A: No, the AI is completely hardcoded, and cannot be altered. Nevertheless the AI gets some assistance. The not perfect solution is that the AI factions are getting financial help via script, if their treasury is under a certain amount of mnai.
"You have brain, and the AI has money."
Q: Have you changed the distribution of wealth any?
A: Yes - provinces, resources, and trade have all had their values tweaked, and costs are much higher than they were. This is part of what we want your help for, to balance the economy, and other aspects of EB.
Q: Why do I always go into debt in the first few turns of playing EB?
A: The upkeep and recruitment costs of your army are extremely high, compared to vanilla rtw or other mods. This makes the start of each campaign very difficult. Generally you can choose between two tactics: disband your army, and begin building up your economy; or just begin to conquer provinces with your starting army, until your are out of debt.
There are starting guides for some factions (
Sweboz
,
Baktria
,
Koinon Hellenon
,
Casse
,
Karthadast
,
Rome
) which bring you through the critical first turns. In the
EB Gameplay Guides
Subforum are fan made guides for other factions, too.
Q: How does the new recruitment system work?
Q: What is the difference between regional and factional MICs?
Q: Where should I put Type1&2 and where should I put Type3&4?
A: The EB governments are explained
here
, the EB MIC system is explained
here
, and the nomad system explained
here
.
Q: Are 0-turn buildtimes for certain units being considered?
A: The idea has been discussed and rejected.
Q: Will you be changing the campaign victory conditions?
A: Each faction has new unique victory conditions. To view victory conditions, there is a map in the faction details scroll.
Q: How to gain long lasting peace or alliances in EB/RTW.
A: The campaign AI was always a diffcult thing in RTW, and the main thing (not the only) that influences it is money. If you have an alliance with another faction (for example your are playing Karthadast and your Ally is Rome) you have always to fear that they attack you out of no reason (as it often happens). To make the Alliance lasting you have to make gifts to them. The best way to do this are tributes. Giving them small amounts (100 - 500 or whatever you can afford ) of money every turn make them stay friendly is working well. And after some time Your Ally will offering Gifts (money) to you too.
Q: How to fight Gesetae, and why are they so damn tough?
A: In short: Gesetae are highly skilled, battle hardened veterans, taking drugs that make them feel no pain, and you best fight them with javelins. More detailed description
here
.
Q: Why are slingers so strong?
A: Slingers have the AP attribute to represent the power of the lead bullets that they used. Slingers can be more effective against armored units and were historically. Due to the fact that the AI doesn't spam slingers, the EB team has decided to keep their stats the way they are.
Q: Will certain rebels, in places like Numidia, Illyria, India etc. be much stronger than others to represent the left out factions?
A: Certain areas will be more difficult to take than others. Rebels in EB do not represent generic 'rebels' but lesser factions and tribes that didn't make it into EB due to the faction limit.
Q: Why can't I recruit any units in X area?
A: Not all regionals are finished being made. In future versions of EB there will be more regionals to plug those holes. Don't expect more than levies in most areas, though. Most populations were unwilling to serve in their occupier's military.
Q: Can I reach Terhazza/Sahara?
A: No. Terhazza/Sahara is unreachable without cheating. It is a desolate desert and not worth owning. Besides, the EB script places nonsensical buildings in Terhazza to track the progress of your game.
Q: In custom battles or multiplayer the unit selection is missing units.
A: All of the regionals cause a problem for the custom battle / multiplayer list. There is a special EDU for custom battles / multiplayer in the "...Rome- Total War\EB\mp custom game edu" folder. Rename your campaign EDU then place the EDU from that folder into the "...Rome - Total War\EB\Data" folder. When you want to play a campaign again, switch back to your original EDU. EB v1.1 now comes with the trivial script, which will automatically switch the files for you. To play custom battles or multiplayer battles with all of your factional units, run the "Play Multiplayer" option of the trivial script.
Q: Why is the map funny on the south end of Greece?
A: This is Cape Tainaron, which is only accessible by sea. This was a famous mercenary hub in ancient times, and you can recruit many mercenaries here which would normally be a lot farther off in the three different spots. The weird map is a side effect of our implementation, where we add a spot from three different mercenary pools in this location.
+
Point Positifs:
20 Factions chacune très bien dévellopés.
Aucune zone n'est délaissé, il y a de l'action partout.
Les skin des unité sont magnifique et il y a une véritable diversité.
Challenge avec la croissance de l'invasion Romaine.
l'Historicité est très bien développée.
Le jeu des alliance et trahison est digne d'un jeu de stratégie.
-
Point Négatifs:
Le jeu bug parfois et donc retour au menu (sa arrive mais très rarement)
...c'est tout! Ce mod est magnifique
__________________________________________________ _______
__________________________________________________ _______
Vous avez apprécié ? Eh bien découvrez Europa Barbarorum II sur M2TW :
ici
[/CENTER]
[/LEFT]
Zamensis
ツ
Stratège du dimanche
Share
Tweet
#2
08-12-2009, 21h15
Je me suis permis de modifier un peu la liste des factions. EB utilise une terminologie qui n'est pas ?vidente pour tous.
J'ai aussi modifi? le titre et mis le topic en post-it.
Commentaire
Envoyer
Annuler
Taneda Santôka
Grand Méchant Loup
Tacticien incompris
Share
Tweet
#3
08-12-2009, 21h58
Quelques infos en plus provenant de
mon message original d'UTW.
A ajouter au premier message ou non ....
[tmb]http://img450.imageshack.us/img450/3596/ebmap072antiquesmall4vt.jpg[/tmb]
Pour la carte et le positionnement des factions, 21 dont 2 factions gauloises (Aeudi et Arvernes), les Bactres, le royaume de Saba, les Epirotes, les Lusitaniens et les Sakas.
C'est un tout nouveau jeu, pour les possesseurs de RTW, ce mod seul vaut la r?installation, que du neuf, r?aliste, pour les unit?s ?videmment, mais aussi au niveau des scripts :
-4 tours par ann?e
-script de campagne d'hiver
-script de ravitaillement des arm?es (baisse du moral si trops longtemps en campagne)
-?volution dynamique des traits des g?n?raux
-participer aux jeux Olympiques ou les 3 autres classiques
-des r?formes pour plusieurs factions (3 r?formes pour Rome...)
-?v?nements historiques affectant dynamiquement la campagne
-personnages historiques
-syst?mes de gouvernement (4 types selon la proximit? avec la patrie)
-recrutement local des unit?s
-mise a l'honneur du moral
-difficult? de la campagne et des batailles
-voix des unit?s en grec, latin etc...
-et plus!
-et encore plus!!
-
Tr?s Important
: la difficult? conseill?e par les cr?ateurs est TD en campagne et M pour les batailles, une plus haute difficult? en bataille donne des bonus effrayant ? l'AI (en TD, +9 aux stats)[/news]
_________________________________
IMPORTANT
********** /!\
Le script de campagne avec le conseiller; ? chaque d?but de campagne, ou ? chaque nouveau chargement de sauvegarde, il faut s?lectionner une ville. Alors, le conseill? ram?ne sa fraise, explique les trucs en anglais, et pour mettre en route le script de campagne, il faut cliquer "Show Me How", voila, ? chaque d?but ou chargement.
**********
_________________________________
Quelques unit?s
_________________________________
R?FORMES
Pour les r?formes romaines, elles sont semi-dynamiques. Je m'explique :
-Pour la r?forme
Polybienne
-?tre au moin en l'ann?e -242
-Avoir DEUX de ces villes (Segesta, Mediolanum, Patavium, Bononia)
-Avoir DEUX de ces villes (Lilibeo, Messana, Syracuse)
OU
-attendre l'ann?e -210
(Nouvelles unit?s dispo avec l'am?lioration des casernes.)
-Pour la r?forme
Marienne
:
-Ann?e -172
-Avoir plus de 6 Latifundia en Italie.
-Avoir 45 villes
-Avoir fait plus de 250 batailles
-Avoir un personnage avec les charact?ristiques suivantes:
Sharp/Charismatic/Vigorous
Popularis
Consul or Ex-Consul
Influence > 2
Command > 2
OU
-Avoir 90 villes.
-Pour la r?forme
Auguste
:
-Ann?e -125
-Avoir 90 villes
-Avoir au moins 45 ville de type2 (gouvernement)
-Avoir fait 400 batailles
-Avoir un personnage avec les charact?ristiques suivantes:
Intelligent/Charismatic/Vigorous
Au moins Skilled Bureaucrat
Au moins Arrogans
Au moins Expert Recruiter
Ne peut pas ?tre Selfless
(Avec ces conditions r?unies, un trait lui sera donn?, disant qu'il veut s'emparer du pouvoir. Faites en l'h?ritier de faction, une fois chef la r?forme aura lieu.)
R?formes celes.
La premi?re,
"Time of Bondsmen"
:
-Casse, Arverni, et Aedui doivent construire au moins 4 (forum)(march? niv3) collectivement.
La seconde,
Time of Soldiers
:
-Casse, Arverni, et Aedui doivent construire au moins 6 (forum)(march? niv3) collectivement.
-Casse, Arverni, et Aedui doivent construire au moins 4 Grandes Villes collectivement.
-Casse, Arverni, et Aedui doivent construire au moins 6 Grands Temples (niveau 'awesome')(Temple niv3) collectivement.
Je traduirais les autres r?formes au besoin...
Commentaire
Envoyer
Annuler
Dragoris
Militaire saisonnier
Share
Tweet
#4
09-12-2009, 19h51
Quel patch faut-il avoir pour l'installer ?
Commentaire
Envoyer
Annuler
Polo_lux
Tacticien de bibliothèque
Share
Tweet
#5
09-12-2009, 19h53
Je peux plus ?diter mes messages a cause d'un bug !
Il faut RTW 1.5 ou B.I 1.6
Commentaire
Envoyer
Annuler
Zamensis
ツ
Stratège du dimanche
Share
Tweet
#6
10-12-2009, 00h20
C'est parce qu'un modo (moi) a ?dit? pr?c?demment ton message, je pense. Je vais demander quoi aux admins. R?essaye quand m?me (et sur un autre post pour voir), on ne sait jamais.
(J'ai aussi pr?cis? la version, au cas o? tu ne retrouverais pas ton droit ? modifier ton post.
)
Commentaire
Envoyer
Annuler
louis1066
Bleu
Share
Tweet
#7
10-12-2009, 20h58
Salut
J'ai EB en 1.1, et j'ai t?l?charg? le patch 1.2 mais je n'arrive pas ? l'installer : l'installation se passe bien mais sur l'?cran de chargement le numero de version n'a pas chang?. Dans quel dossier faut il installer le patch 1.2 pour que l'installation soit effective?
J'ai install? EB dans le r?pertoire suivant :
C:\Program Files\The Creative Assembly\Rome - Total War
Une derni?re chose, est ce que le passage ? la version 1.2 d?truit les sauvegardes?
Merci d'avance
Commentaire
Envoyer
Annuler
Polo_lux
Tacticien de bibliothèque
Share
Tweet
#8
11-12-2009, 18h41
lors du passage au 1.2, l'?cran ne change pas, mais tu est bien en 1.2, donc si tu as toujours tes sauvegardes c'est qu'elles n'ont pas ?t? d?truites
Commentaire
Envoyer
Annuler
louis1066
Bleu
Share
Tweet
#9
11-12-2009, 18h47
Je ne parlais pas de l'?cran lui meme mais juste du num?ro de version qui s'affiche ? ce moment la. Si ?a indique 1.1 c'est pas grave?
Commentaire
Envoyer
Annuler
Polo_lux
Tacticien de bibliothèque
Share
Tweet
#10
11-12-2009, 18h56
Non, c'est normal
Commentaire
Envoyer
Annuler
hierro
Eplucheur de patates
Share
Tweet
#11
11-12-2009, 19h40
Il est en quel langue le mod ?
Commentaire
Envoyer
Annuler
Polo_lux
Tacticien de bibliothèque
Share
Tweet
#12
11-12-2009, 19h48
Anglais, et non d?sol? il n'y a pas de traduction
Commentaire
Envoyer
Annuler
Faras
Princeps Mundi Bellici
Expert Stratège
Share
Tweet
#13
15-12-2009, 20h24
Bon je sais pas ou le poster, mais voila un screen de ma bataille, l'Arm?e royale de Mac?doine ( command?e par le Roi Pers?e Antigonos) contre 3 arm?es du Pont.
La Bataille fut tr?s dure malgr? mes faibles pertes, 2 des 3 arm?es ?taient bourr?es de Chalkpisdes ( Phalange d'elite pontique), et d?bordant ais?ment sur mes flancs, j'ai du faire une manoeuvre dangereuse en mettant au centre des Thureophoroi et mes Agrijesaisplusquoi, qui ont r?sit?s heureusement vaillamment le temps que ma cavalerie d?fasse la leur ( en grande inf?riorit? num?rique, mais les Hetaroi sont surpuissants) sur le flanc droit ( la bataille a eu plusieurs manoeuvres et phases importantes, mais le temps de tout ?num?rer demain j'y suis encore).
Commentaire
Envoyer
Annuler
Ullric
Militaire intermittent
Share
Tweet
#14
11-01-2010, 00h00
Je viens de commencer une campagne en version 1.1 et 1 tour correspond ? 1 ann?e. c'est normal ?
(Les batailles de Faras m'ont donn?es envie de jouer
)
Commentaire
Envoyer
Annuler
Faras
Princeps Mundi Bellici
Expert Stratège
Share
Tweet
#15
11-01-2010, 05h45
Envoyé par
Ullric
Voir le message
Je viens de commencer une campagne en version 1.1 et 1 tour correspond ? 1 ann?e. c'est normal ?
Pas beaucoup h?las
Installe d?ja et tout d'abord le pacht pour passer en 1.2, et aussi quand tu commences une partie ( ou que tu en continue une), il faut appuyer sur " show me how" du conseiller en haut tout ? gauche, si tu ne l'a pas "d'entr?e", il suffit d'appuyer sur une ville ou sur le bouton de faction.
Sinon, plut?t content que mes batailles aient donn? envie de jouer ? cet excellent mod
Commentaire
Envoyer
Annuler
Précédent
1
2
3
4
5
6
template
Suivante
Chargement...
Oui
Non
OK
OK
Annuler
X