settlement { level village region AsieMineureNordOuest ; Troie year_founded 0 population 30000 settlement_tax 50 plan_set default_set faction_creator macedon building { type core_building imperial_palace } building { type defenses epic_stone_wall } }
settlement { level village region AsieMineureNordOuest ; Troie year_founded 0 population 30000 settlement_tax 50 plan_set troie_set faction_creator macedon building { type core_building imperial_palace } building { type defenses epic_stone_wall } }
plan_sets { ;inland default_set plan_set default_set { locale any ;default test_levels roman Roman_plan_levels greek Greek_plan_levels carthaginian Carthaginian_plan_levels egyptian Egyptian_plan_levels eastern Eastern_plan_levels barbarian Barbarian_plan_levels } ;port default_port_set plan_set default_port_set { locale any default Roman_plan_levels } }
plan_sets { ;inland default_set plan_set default_set { locale any ;default test_levels roman Roman_plan_levels greek Greek_plan_levels carthaginian Carthaginian_plan_levels egyptian Egyptian_plan_levels eastern Eastern_plan_levels barbarian Barbarian_plan_levels } plan_set troie_set { locale any ;default test_levels roman Troie_plan_levels greek Troie_plan_levels carthaginian Troie_plan_levels egyptian Troie_plan_levels eastern Troie_plan_levels barbarian Troie_plan_levels } ;port default_port_set plan_set default_port_set { locale any default Roman_plan_levels } }
plans_by_level { plan_levels Roman_plan_levels { village Roman_Village town Roman_Town large_town Roman_Large_Town city Roman_City large_city Roman_Large_City huge_city Roman_Huge_City } [...] }
plans_by_level { plan_levels Roman_plan_levels { village Roman_Village town Roman_Town large_town Roman_Large_Town city Roman_City large_city Roman_Large_City huge_city Roman_Huge_City } plan_levels Troie_plan_levels { village Troie_Huge_City town Troie_Huge_City large_town Troie_Huge_City city Troie_Huge_City large_city Troie_Huge_City huge_city Troie_Huge_City } [...] }
plans { plan Roman_Fort roman_fort.txt plan Roman_Village roman_village.txt plan Roman_Town roman_town.txt plan Roman_Large_Town roman_large_town.txt plan Roman_City roman_city.txt plan Roman_Large_City roman_large_city.txt plan Roman_Huge_City roman_huge_city.txt [...]
plans { plan Roman_Fort roman_fort.txt plan Roman_Village roman_village.txt plan Roman_Town roman_town.txt plan Roman_Large_Town roman_large_town.txt plan Roman_City roman_city.txt plan Roman_Large_City roman_large_city.txt plan Roman_Huge_City roman_huge_city.txt plan Troie_Huge_City troie_huge_city.txt [...]
floor troie_huge_city_underlay.cas troie_huge_city_overlay.cas ground_types troie_huge_city_ground.tga -480 -608 672 608 street_plan troie_huge_city_pathfinding.cas