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  • documenté, documenté, ça se discute... c'est pas parce qu'il y a 10 pauvres villes que c'est documenté non plus.

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    • Envoyé par sombrero-démoniaque Voir le message
      documenté, documenté, ça se discute... c'est pas parce qu'il y a 10 pauvres villes que c'est documenté non plus.
      Ce que je veux dire, c'est que ça correspond bien au découpage des provinces romaines (par contre les noms, c'est plus discutable) et au système de jeu qu'ils souhaitent mettre en place :

      http://www.rockpapershotgun.com/2012...e-2-interview/
      James Russel : ..."So for instance on the campaign map, what we want to do with regions is have what we’re calling a province system, where you’ve got a province that’s made up of several different regions, and what that means is that you still capture small chunks of territory. So there’s still a lot of strategic depth, you’re not head-shotting great big regions, which means that we can still have hundreds of regions in the map, so it’s really big. We’re having a province system where for several regions, maybe three or four regions, you’re only managing one province. It means that you get the strategic depth in terms of capturing territories and moving armies around".
      RPS: To take them over you have to grab them individually as regions, but once you’ve got them you can bulk manage them essentially?

      James Russell: Yeah. There’s one management node for several regions. Whether you call that bulk…I think that the point is about strategy game play is that it’s about interesting decisions, and we want to make the decisions more interesting. We don’t want to give you more of them for you to necessarily have to repeat and repeat and repeat. But it also has other consequences, because it means you can capture territory without always having to fight a siege battle, so you get a greater variety of battle types, and a greater variety of battle environments as well, because you’re not always trying to head-shot the city.

      It allows us to have a bigger map, grander scale, without making you have to control loads more things in terms of the management side of the game, and we’re doing the same kind of things with armies as well. We want the player to be thinking like a Roman military leader. A Roman emperor was not thinking about, do I move that unit of archers together with that unit of cavalry and make a two stack and then send them between those two cities, the Roman emperor’s thinking about where the Tenth Legion is, and thinking about the fact that they want to reinforce it with the Eighth Legion. We want the player to be thinking more about their legions rather than a random collection of units.

      So I think that makes the gameplay deeper and more interesting and also it reduces the micro-management. So the aim there is to have fewer and more significant battles, and we’re doing a number of different things to encourage that and make that work. For instance we’re really trying to create a strong concept of a legion. A legion will have its own legacy, its own gameplay effects and character – so for instance if you’ve lost a great battle or done something very specific with a legion it might get a trait with a particular game effect that reflects how you’ve used it. And that outlives its General, so it’s not just about the effects of the General.
      Dernière modification par arckalypse, 10-02-2013, 19h41.

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      • Oui, l'info vient de CA.
        Post 12, deuxième question.

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        • De toute manière je suis anglophobe

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          • http://www.mundusbellicus.fr/forum/s...l=1#post110493

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            • Ooo merci c'est très gentil de ta part

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              • C'est sur que la World Map est incomplète puisque ne figure pas dessus les factions mineures, mais ce serait quand même curieux qu'ils se fassent chier à représenter les posséssions des différentes factions et un découpage en province exactement comme ils l'expliquent dans leur système de jeu, sans que ce soit un minimum représentatif de la map finale.

                On verra bien quand il y aura de vrais images de la carte de campagne, mais si la carte est fausse, le découpage en provinces et non uniquement en régions, reste lui exact.

                Q. How much does the unit list and the look of units vary across the map?
                A. Whilst there are areas where there will be similar units (siege engines with different looking crews for different cultures) we really want to emphasise the variety in the time period Rome II covers.

                An example of this would be to compare the unit rosters we will have for the Germanics and the Gauls. They both have unique unit lists, and whilst there are some similar missile units and low level spearmen, they are big differences as well. Visually they will also look very different, armour and helmets being very rare for the Germanics and fairly common for the Gauls, different hair styles, different shield shapes and patterns etc.
                J'avais pas vu cette question, ça laisse donc supposer que les Germains seraient jouables.
                Dernière modification par arckalypse, 10-02-2013, 20h57.

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                • D'un type de TWCenter qui possède le magazine PC Gamer UK dans lequel il y aurait des screen de la bataille de la foret de Teutobourg:

                  1. Seem's like there is now full cut-scene's to all the historical battles, similar to the short segment from the siege of Carthage, with dead legionaries and Augustus screaming his famous "Varus, give me back my legions!" in the intro to the Teutoburg forest battle.

                  2. The German's (no tribes are mentioned, throughout the whole article the term German or Germanic is used) use "flaming balls of pitch" at the start of the battle, rolling them into the Roman lines and disrupting them.

                  3. Unit card's vary now from faction to faction, with the Greco-Roman one's having a distinct "pottery" style, they also change in size the more units you add to an army.

                  4. At one point it says that the German army is supported by "archers and wardogs". That confirms that they are in. Berserkers are also mentioned, although there is no images of them.

                  5. There will be a height variance between units/men and factions.

                  6. The more you issue a command, I.E repeatedly right clicking, there more your soldiers take it as an "urgent" command, and will follow the order regardless of enemies or mass, but at increased risk of casualties.

                  7. Apparently the trees in the Teutoburg forest are 5x bigger than any tree in Shogun.

                  8. Massive thing I noticed is that you can now no longer see every single unit on a battlefield, they have implemented a line of sight system meaning enemy units will only show up on the tactical and battle map if you have a direct line of sight to them. This now means you can hide units not only in forests, but behind hills, in ditches etc.

                  9. It is now possible to set an army's stance on the campaign map to defensive, aggresive or ambush. It's not really expanded upon though. Although it is mentioned that battlefield terrain is now persistent again, rather than generated for the region.

                  Commentaire


                  • Mmm... çà a l'air intéressant dis moi tout ceci (en tout cas le peu que j'ai pigé...) ! J'ai hate de voir ces soit-disant screens sur Teutoburg... çà doit être bandantissime !

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                    • Et je vous annonce que MB a l'article en entier !

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                      • Envoyé par Le-Nain Voir le message
                        Et je vous annonce que MB a l'article en entier !
                        Mais qu'attends-tu ? Balance ! Balance que diable !

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                        • Y'en a qui vont en être tout retournés : clien d'oeil à Le-Nain :

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                          • Vous l'aurez ce soir. Par contre, c'est court, et il n'y a rien sur les Germains ou des screens de la bataille de Teutobourg : ça ne fait qu'une seule page...

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                            • Envoyé par Melcor Voir le message
                              1. Seem's like there is now full cut-scene's to all the historical battles, similar to the short segment from the siege of Carthage, with dead legionaries and Augustus screaming his famous "Varus, give me back my legions!" in the intro to the Teutoburg forest battle.

                              2. The German's (no tribes are mentioned, throughout the whole article the term German or Germanic is used) use "flaming balls of pitch" at the start of the battle, rolling them into the Roman lines and disrupting them.

                              3. Unit card's vary now from faction to faction, with the Greco-Roman one's having a distinct "pottery" style, they also change in size the more units you add to an army.

                              4. At one point it says that the German army is supported by "archers and wardogs". That confirms that they are in. Berserkers are also mentioned, although there is no images of them.

                              5. There will be a height variance between units/men and factions.

                              6. The more you issue a command, I.E repeatedly right clicking, there more your soldiers take it as an "urgent" command, and will follow the order regardless of enemies or mass, but at increased risk of casualties.

                              7. Apparently the trees in the Teutoburg forest are 5x bigger than any tree in Shogun.

                              8. Massive thing I noticed is that you can now no longer see every single unit on a battlefield, they have implemented a line of sight system meaning enemy units will only show up on the tactical and battle map if you have a direct line of sight to them. This now means you can hide units not only in forests, but behind hills, in ditches etc.

                              9. It is now possible to set an army's stance on the campaign map to defensive, aggresive or ambush. It's not really expanded upon though. Although it is mentioned that battlefield terrain is now persistent again, rather than generated for the region.
                              1, 2, 3, 4, 5: ça peut être marrant mais c'est des détails.

                              6: c'est une possibilité astucieuse, faut voir comment ils vont l'équilibrer maintenant.

                              7: comme pour les 5 premiers points, c'est cool mais on s'en tamponne.

                              8: une seule chose à dire: pas-top-tôt!

                              9: faudrait des détails pour se faire un véritable avis mais intéressant.

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                              • J'avoue le point 8 est quand même un sérieux changement qui pourra être exploitable, surtout en multijoueur!

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