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Mamama
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#1021
17-12-2014, 08h05
Cela sous entends qu'ils étaient au même prix que les peltastes royaux mais avant le patch 12 et maintenant encore il y a toujours la différence de 10 point.
________________________________________________
housse cuir Sony Xperia Z2
etui Xperia Z2
Dernière modification par
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23-12-2014, 07h12
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Nico CA
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#1022
19-12-2014, 17h16
Bonjour !
Une mise à jour du patch 16.1 est maintenant disponible pour ROME II et sera téléchargée automatiquement via Steam afin d’implementer les changements ci-dessous :
Les boucliers des bataillons sacrés carthaginois sont maintenant affichés correctement
Correction d’un problème causant l’affichage des textures de bouclier sur certaines parties des soldats romains
Les généraux du DLC « Courroux de Sparte » tiennent maintenant leurs lances correctement durant les batailles
Les build # sont les suivants : 15558.627558 (PC) et 15561.627558 (MAC)
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leviath
Duc d'Aquitània
Stratège du dimanche
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#1023
19-12-2014, 17h29
J'espère qu'un jour vous trouverez une méthode pour que les patchs soient moins longs à installer, parce que pour chaque patch de Rome II, c'est comme si mon PC essayait de décrypter le secret de l'univers. ;-)
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Melcor
Membre d'Haegemonia
Stratège de cuisine
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#1024
19-12-2014, 19h03
Nico, le studios a prévu d’intégrer la map d’Athènes de la grande campagne dans celle du Courroux de Sparte? Parce que ça fait un peu tache d'attaquer Athènes sans sont acropole...
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Ardionso
Militaire intermittent
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#1025
19-12-2014, 19h25
C'est vrai que ma maj coince avec un soi-disant disque dur occupé, ce qui n'arrive guère avec les maj sur d'autres jeux.
C'est irritant.
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Commandant Soso
Croisé quelconque
Expert tacticien
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#1026
19-12-2014, 20h40
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Ardionso
Voir le message
C'est vrai que ma maj coince avec un soi-disant disque dur occupé, ce qui n'arrive guère avec les maj sur d'autres jeux.
C'est irritant.
Il faut que tu attend, enfaite ça installe les composants.
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Ardionso
Militaire intermittent
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#1027
19-12-2014, 21h12
En effet ce fut relativement court, merci.
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kratos
Eplucheur de patates
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#1028
16-02-2015, 12h17
Faut-il les télécharger un par un ? Ou le dernier regroupe les autres?
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Chiefs
Tacticien incompris
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#1029
16-02-2015, 12h28
Installation automatique, tu n'as rien à faire avec steam.
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kratos
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#1030
16-02-2015, 14h15
Merci d'avoir répondu aussi rapidement
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Chiefs
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#1031
10-07-2015, 11h19
Patch 17 BETA
La version bêta du correctif 17 pour Tota War: Rome II - Empereur Edition est maintenant disponible au téléchargement.
• Avec cette version bêta, nous visons à résoudre certains problèmes techniques avec la version Mac et certains enjeux de la campagne et de combat résiduelles. Celui-ci incorpore un grand nombre de changements d'équilibre entre les différentes factions jouables dans ROME II à la fois pour Mac et PC. Ceux-ci comprennent des modifications à des listes unitaires, la construction et les effets des ressources, des compositions de garnison, de la culture et des traits de faction dans toutes les campagnes, et plus encore.
• Pour l'obtention du patch: voir le post de Nico CA ci-dessous
•
Détail du patch
Spoiler:
Technical and Performance Issues
Texture quality is now based on the available memory on the machine instead of the graphics settings selected
Improved the games automatic detection of graphics settings based on Mac hardware
Increased the default screen resolution aspect ratio from 4:3 to 16:9 on Mac
Optimised campaign memory usage in the Mac App Store version of the game, by loading less campaign character / general models into campaigns where they are not needed
Fixed a bug where preferences including campaign difficulty were not being saved correctly in the Mac App Store version of the game
The difficulty slider on the faction selection screen will now set the difficulty correctly in the Mac App Store version of the game
Fixed some unintentional motion blur while looking at the sky in battles on Mac
Fixed a crash when changing the Unlimited Video Memory option while in battle on Mac
Fixed a bug where the game would not launch in windowed mode, and stalled before the legal screen on certain iMacs
Fixed erroneous unit banner shadows on Mac during battle, which looked like black crosses, and could fill the screen when zoomed in
Buildings
Tier III and IV Toutatis temples now give correct +4 bonus to Celtic cultural influence
Fix for multiple issues where some effects for buildings were better when damaged
Campaign
Corrected sub-culture of Colchian civil war faction
Dahae are now set to the correct military group in the Imperator Augustus campaign
Added hidden agent security bonuses in cities for Black Sea factions
Added missing faction mercenaries for Arevaci and Lusitani
Swapped Formidable Swordsmen army tradition for the Ardiaei to Formidable Spearmen, and Light Cavalry Masters for Cavalry Masters
The Dignitary Civil Administration skill now works correctly
Added Sarmatian Royal Lancers as a general’s unit option for the Roxolani
Increased chance of subjects, incidents, dilemmas, and missions occurring
Units
Fixed Persian Light Archers and Elite Persian Archers weights from medium to very light and very light to medium respectively
Correct Thracian Peltast weight to very light
Changed Picked Peltast weight to medium
Mercenary Horse Skirmishers cost changed to 390 to match non-mercenary version of the unit
Corrected shield type for Bactrian Hillmen
Auxiliary and Mercenary Parthian Horse Archers given correct weapon to match missile damage of non-mercenary version
Illyrian Thureos Spears changed to match the 360 mentioned in previous patch notes
Weight of Legionary Cavalry is consistent across all variants of that unit and cost adjusted to 620 to match Imperator Augustus version of unit
Naked Warriors and Naked Spears unit variants now all have the medium weight
Auxiliary and Mercenary Bactrian Light Horse changed from light to medium to match regular version of the unit
Removed unit caps from elite naval units
Fix for some units being put into incorrect unit sets which prevented them from getting various bonuses (Illyrian Noble Hoplites not getting spearmen related bonuses for example)
Added Hoplite Wall ability to Auxiliary Greek Hoplites to match the regular version of the unit
Added precusor javelins to Mercenary Spear Band to match the regular version of the unit
Illyrian Slave Javelinmen weight changed from medium to very light
Fix for some bonuses not being hooked up correctly to unit sets, which prevented some units from gaining the correct bonuses
Fix for some bodyguard units not being hooked up to bodyguard unit bonuses
Recruitment/Custom Battles
Colchian Nobles now recruitable from tier IV barracks
Scythian Hoplites recruitable from tier III barracks
Axe Warriors recruitable from tier III barracks for Massilia
Fix for Cimmeria not being able to recruit Penteres naval units
Fix for Painted Ones and Naked Warriors not being recruitable from tier III proving grounds
Fix for Raiding Horsemen not being recruitable from tier IV horse recruitment buildings
Rhodos can now recruit Rhodian Slingers in the campaign
Removed Scorpion units from custom battles, Tylis given correct Dacian Cheiroballista
Swapped Germanic ships in Massilia custom battle roster for correct Greek ships
Swapped some Peltast ships to correct Milita Hoplite ones for Athens and *Syracuse in custom battles, also made them recruitable in campaign
Added in Bactrian Hillmen ship to Baktria for custom battles
Seleucid Eastern Spearmen added to Seleucid custom battle roster
Added missing ships to tier III and IV military ports for Armenia
Fix for Axemen for Colchis not being recruitable from tier III barracks
Thracian Peltasts changed to be recruitable from all Artisan buildings
Corrected naval units available for Parthia in custom battles
Changed Thracian Warriors to be available from tier II bronze buildings and up
Greek Slingers removed from Seleucid roster leaving them with Eastern Slingers
Raiding Hemolia added to Colchis custom battle roster Eastern Spearmen *Firepot Dieres removed from Colchis roster as they have Peltast Fireport Dieres as well
Added in Polybolos for Egypt in custom battles
Fix for some factions in custom battle not being able to use Cheiroballista or Polybolos in siege defences
Garrisons
Fix for Odrysian Kingdom, Nervii, Arevaci, Tylis, Galatia, Suebi and Ardiaei losing garrison units when upgrading to tier III horse recruitment building
Fix for Nervii having no garrisons for tier III and IV bronze buildings
Fix for missing naval garrison units for Cimmeria
Fix for missing garrison units from tier III and IV light barracks for Cimmeria
Removed Thorax Hoplites from garrisons to fix issue where Athens and Sparta were gaining an extra unit in their garrisons
Fix for Tylis losing garrison units when upgrading from tier II to tier III Bronzeworker
Added Spartan Pikemen as an elite unit for Spartan garrisons
Added Tribal Garrison unit to Odrysian Kingdom garrisons
Fix for Getae garrisons decreasing in size when certain unit upgrades were researched
Added Sword Followers to Boii garrisons from tier III and IV bronze buildings
Fix for Colchis early barracks garrisons being stronger than other factions
Celtic Slingers replace Celtic Bowmen in garrisons
Added Kartli Axemen Tetreres to tier III and IV military port garrisons
Egyptian Slinger Trieres added to tier IV harbour garrison for Egypt
Greek Milita Hoplite Dieres added to tier II harbour garrisons for Athens, Macedon, Syracuse
Replaced Thracian Warriors with Thracian Peltasts in some garrisons
Persian Cavalry swapped for Eastern Horse Archers for some Armenian garrisons to prevent unit doubling
Armoured Horse Archers swapped for Parthian Horse Archers for some garrisons to prevent unit doubling
Fix for garrisons of tier III/IV infantry barracks for Armenia and Parthia being reversed
Median Cavalry removed from Seleucid infantry building garrisons
Persian Cavalry removed from infantry building garrisons
Swapped Iberian Skirmishers for Iberian Slingers in city/town garrisons
Added missing Steppe Axes Dieres, Tetreres and Hexeres to garrisons
Added Lusitani Noble Raider to level IV military port garrisons
Eastern Archers added to Media Atropatene roster to fix garrison issues
Added Dacian Spears to Odrysian Kingdom unit roster
UI
Added a new theme selection option to the title screen.
Campaign
Reduced zone-of-control size for forces and cities from 5 to 3.5
Adjusted ruling political party influence boost granted by higher level Imperium to confer more of an effect; the text for these bonuses have been changed as well
All resource building chains now give a global bonus to all regions:
Amber: trade tariffs (faction)
Dyes: happiness (all provinces)
Grain: food (all regions)
Leather: manufacturing (all regions)
Iron: shield/armour/weapons upgrades (all provinces)
Horses: horse upgrades (all provinces)
Lead: sanitation (all provinces)
Marble: building cost reduction (all regions)
Timber: ship hull upgrades (all sea regions)
Silk: commerce (all regions)
Wine: happiness (all provinces)
Glass: research (faction)
Olives: agriculture (all regions)
Gold: mining (all provinces)
Cultural and Faction Trait updates
GRAND CAMPAIGN
Rome
Cultural Traits:
Legions: +2 recruitment slots in all provinces
Marching Orders: +15% movement distance for all armies
House of Julia
Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
Romanisation: +4 to cultural conversion
House of Junia
Agrarian Wisdom: +30% wealth from agricultural buildings
Founding Fathers: Public order bonus (maximum of +4) from presence of Latin culture
House of Cornelia
Cultural Assimilation: -50% public order penalties due to presence of foreign cultures
All Will Serve: -50% upkeep cost for all auxiliary units
Carthage
Cultural Traits
Mercenary Armies: -25% mercenary upkeep costs
Phoenician Trade Heritage: +15% wealth from all commerce buildings
Barcid Dynasty
Pioneers: +15% movement range for all armies and fleets
Loyal Troops: +15% morale for all mercenary units
Hannonid Dynasty
Statesmen: Major diplomatic bonus with all factions
Administrators: +5% tax rate
Magonid Dynasty
Iron Fists: -50% resistance to foreign occupation
Phoenician Prowess: +3 experience ranks for ship recruits
Balkan Tribes
Cultural Traits
Mercenary Armies: +50% mercenary upkeep costs
Promise of Loot: -50% mercenary recruitment costs
Odrysian Kingdom
Looters: +100% income from sacking and raiding
Deadly Aim: +2 experience ranks for missile recruits
Getae
Fierce Independence: +20% melee attack in own or allied territory
Our Gods: Public order bonus (maximum of +8) from presence of Balkan culture
Ardiaei
Pirates: +250% income from raiding
Expert Seafarers: +2 recruitment slots in all ports
Tylis
Plunderers: +150% income from sacking
Live by the Sword: +2 experience ranks for infantry recruits
Gallic Tribes
Cultural Traits
Gallic Horsemanship: +20% melee attack for all cavalry
Warrior Society: +2 public order for every war
Boii
Migratory Urges: -75% to building conversion costs
Conquerors: +15% morale for all units during battles in foreign territory
Arverni
Gallic Craftsmanship: +20% wealth from all industrial buildings
Tribal Hegemonists: Moderate diplomatic bonus with all Barbarian tribes
Nervii
Ambushers: +50% chance of successfully launching an ambush
National Courage: +20% melee attack in own or allied territory
Galatia
Plunderers: +100% income from raiding and sacking
Gallo-Graeci: Moderate diplomatic bonus with all Hellenic factions
Successor Kingdoms
Cultural Traits
Successor Conflicts: Major diplomatic penalty with all Hellenic factions
Alexander's Legacy: -50% resistance to foreign occupation
Seleucid
Satrapies: Increased number of levy units available from satrapies
Royal Estates: +20% wealth from agricultural buildings
Egypt
Ptolemaic Enlightenment: +20% research rate
Nile Valley: +1 food in all regions
Macedon
Thessalian Pride: +20% charge bonus for all cavalry units
Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
Baktria
Silk Road: +20% wealth from all commerce buildings
Multiculturalism: Public order bonus (maximum of +8) from presence of other cultures
Greek States
Cultural Traits
Independence: +20% melee defence during battles in own or allied territory
Classical Heritage: +4 to cultural conversion
Massilia
Great Traders: +20% wealth from all commerce buildings
Local Dominance: Minor diplomatic bonus with all factions
Sparta
Helot Repression: -50% slave unhappiness
Spartiate Warriors: +3 experience ranks for Spartan infantry recruits
Athens
Cultural Centre: +20% wealth from culture
Naval Prowess: +3 experience ranks for Athenian ship recruits
Epirus
Village Confederation: +20% wealth from minor settlements
Guardians of Dodona: Public order bonus (maximum of +4) from presence of Hellenic culture
Syracuse
Archimede's Eureka: +20% research rate
Flowering Culture: +20% wealth from culture
Iberian Tribes
Cultural Traits
Scouts: Increased chance for all characters to discover hidden agents and armies
Warrior People: +4 public order from presence of an army in a province
Lusitani
Ambushers: +50% chance of successfully launching an ambush
Mighty Warriors: +2 experience for all infantry recruits
Arevaci
Horsemanship: -20% recruitment cost for all cavalry units
One People: Major diplomatic bonus with all Iberian factions
Nomadic Tribes
Cultural Traits
Horde: +3 recruitment slots in home province
Marauders: +50% income from raiding and sacking
Roxolani
Peregrine Conquerors: +20% melee attack during battles in foreign territory
Migrant Traders: +15% wealth from all commerce buildings
Massagetae
Pastoral Lifestyle: +40% wealth from livestock buildings
Tribal Ferocity: +15% morale in own or allied territory
Royal Scythia
Archery Masters: +25% ammunition for all units
Scythian Craftsmanship: +15% wealth from all industrial buildings
Eastern Empires
Cultural Traits
Great Marksmen: +25% ammunition for all units
Secret Police: Increased security against agents in all provinces
Parthia
Cavalry Masters: -25% recruitment cost for all cavalry units
Multiculturalism: -25% public order due to presence of foreign cultures
Armenia
Proud People: +20% morale for all units during battles in own territory
Bridge Builders: Minor diplomatic bonus with all Hellenistic and Eastern factions
Pontus
Shrewd Operators: -50% all agent action costs
Philhellenes: Moderate diplomatic bonus with all Hellenic factions
Black Sea Colonies
Cultural Traits
Rulers of Foreign Lands: -50% public order penalties due to presence of foreign cultures
Greek Hearts: +15% morale when fighting in own or allied territory
Pergamon
Great Builders: -25% building construction costs
Town Growth: +4 growth in all regions
Cimmeria
Bosporian Fertile Lands: +25% wealth from agricultural buildings
Nomadic Archers: +25% ammunition for all units
Colchis
Trade Crossroads: +15% wealth from all trade agreements
Golden Legacy: +2 Hellenic cultural influence in all provinces
Brittanic Tribes
Cultural Traits
Heroic Culture: +20% charge bonus in battles when attacking
Warrior Society: +2 public order for every war
Iceni
Pastoral Ways: +20% wealth from all agricultural buildings
Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes
Germanic Tribes
Cultural Traits
Terrors of the Night: Can always choose to fight night battles
Warrior Society: +2 public order for every war
Suebi
Tribal Conquerors: +20% melee attack during battles against Barbarian tribes
Marauders: +100% income from raiding and sacking
IMPERATOR AUGUSTUS CAMPAIGN
Romans
Cultural Traits
Legions: +2 recruitment slots in all provinces
One Ruler: All Roman factions share a major diplomatic penalty with all other Roman factions
Lepidus' Rome
Agrarian Wisdom: +30% wealth from agricultural buildings
Administrators: +5% tax rate
Octavian's Rome
Barbarian Subduers: +20% melee attack during battles against Barbarian tribes
Romanisation: +4 to cultural conversion
Antony's Rome
Cultural Assimilation: -50% public order penalties due to presence of foreign cultures
All Will Serve: -50% upkeep cost for all auxiliary units
Pompey's Rome
Expert Seafarers: +2 recruitment slots in all ports
Pioneers: +15% movement range for all armies and fleets
Eastern Empires
Cultural Traits
Great Marksmen: +25% ammunition for all units
Secret Police: Increased security against agents in all provinces
Parthia
Cavalry Masters: -25% recruitment cost for all cavalry units
Multiculturalism: -25% public order due to presence of foreign cultures
Armenia
Proud People: +20% morale for all units during battles in own territory
Bridge Builders: Minor diplomatic bonus with all Hellenistic and Eastern factions
Balkan Tribes
Cultural Traits
Mercenary Armies: +50% mercenary upkeep costs
Promise of Loot: -50% mercenary recruitment costs
Dacia
Fierce Independence: +20% melee attack in own or allied territory
Our Gods: Public order bonus (maximum of +8) from presence of Balkan culture
Successor Kingdoms
Cultural Traits
Greek Hearts: +15% morale when fighting in own or allied territory
Alexander's Legacy: -50% resistance to foreign occupation
Egypt
Ptolemaic Enlightenment: +20% research rate
Nile Valley: +1 food in all regions
Brittanic Tribes
Cultural Traits
Heroic Culture: +20% charge bonus in battles when attacking
Warrior Society: +2 public order for every war
Iceni
Pastoral Ways: +20% wealth from all agricultural buildings
Cultural Aspirations: Moderate diplomatic bonus with all non-barbarian tribes
Germanic Tribes
Cultural Traits
Terrors of the Night: Can always choose to fight night battles
Warrior Society: +2 public order for every war
Marcomanni
Tribal Conquerors: +20% melee attack during battles against Barbarian tribes
Marauders: +100% income from raiding and sacking
CAESAR IN GAUL CAMPAIGN
Roman
Cultural Traits
Legions: +2 recruitment slots in all provinces
Marching Orders: +15% movement distance for all armies
Rome
Paragons of Civilisation: +15% morale during battles in neutral or enemy territory
Romanisation: +2 to cultural conversion
Gallic Tribes
Cultural Traits
Gallic Horsemanship: +15% melee attack for all cavalry
Warrior Society: +2 public order for every war
Arverni
Gallic Hegemonists: Major diplomatic bonus with all Celtic tribes
Champions of Gaul: +15% melee attack during battles in own or allied territory
Nervii
Ambushers: +50% chance of successfully launching an ambush
Bravest of the Belgae: +15% morale during battles in own or allied territory
Germanic Tribes
Cultural Traits
Terrors of the Night: Can always choose to fight night battles
Warrior Society: +2 public order for every war
Suebi
Invaders from Germania: +20% melee attack during battles in neutral or enemy territory
Marauders: +100% income from raiding and sacking
HANNIBAL AT THE GATES CAMPAIGN
Carthaginians
Cultural Traits
Mercenary Armies: -25% mercenary upkeep costs
Trade Heritage: +15% wealth from all commerce buildings
Carthage
Strategic Effort: +15% movement range for all armies and fleets
The Great Enemy: Major diplomatic penalty with all Latin factions
Romans
Cultural Traits
Legions: +2 recruitment slots in all provinces
Marching Orders: +15% movement distance for all armies
Rome
Carthago Delenda Est: Major diplomatic penalty with all Punic factions
Agrarian Wisdom: +30% wealth from agricultural buildings
Greek States
Cultural Traits
Independence: +20% melee defence during battles in own or allied territory
Classical Heritage: +4 to cultural conversion
Syracuse
Archimede's Eureka: +20% research rate
Flowering Culture: +20% wealth from culture
Iberian Tribes
Cultural Traits
Scouts: Increased chance for all characters to discover hidden agents and armies
Warrior People: +4 public order from presence of an army in a province
Lusitani
Ambushers: +50% chance of successfully launching an ambush
Mighty Warriors: +2 experience for all infantry recruits
Arevaci
Horsemanship: -20% recruitment cost for all cavalry units
One People: Major diplomatic bonus with all Iberian factions
WRATH OF SPARTA
Greek States
Cultural Traits
Slaves: -85% reduction in unrest caused by slaves but also income generated by them
Slaves: 50% reduction in slave population decline
Athenai
Wooden Wall: +2 recruitment slots in all ports
Dreams of Empire: -10 happiness in all regions
Sparta
Helots: +100% wealth from slaves
Spartiate: +3 experience ranks for all Spartan units
Boiotian League
Rising Military: +15% morale for all units
Rival of Athens: Moderate diplomatic penalty with all Ionian factions
Korinthos
Love of Aphrodite: +4 growth in all regions
Maritime Heritage: +15% ship battle speed
Dernière modification par
Chiefs
,
10-07-2015, 14h29
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Nico CA
Capitaine à moustache
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#1032
10-07-2015, 14h12
Voici la bonne procédure pour obtenir le patch beta :
RESTART STEAM
In Steam games library, right-click “Total War: ROME II – Emperor Edition” and select “Properties”.
In the Properties window, select the “BETAS” tab.
Select “patch_17_beta -from the “Select the beta you would like to opt into:” drop-down box.
“Total War: ROME II – Emperor Edition” will then update
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smile173
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#1033
03-08-2015, 03h20
Je vais essayer d'installer
coque sony xperia z3+
housse samsung galaxy a7
Dernière modification par
smile173
,
05-08-2015, 10h22
.
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Chiefs
Tacticien incompris
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#1034
20-08-2015, 22h00
Le patch 17 est disponible, pour plus d'information sur le contenu et les changements apportés :
http://wiki.totalwar.com/w/Total_War...ampaign=buffer
Dernière modification par
Chiefs
,
20-08-2015, 22h02
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Commandant Soso
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Expert tacticien
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#1035
21-08-2015, 14h13
Les sauvegardes sont compatibles ?
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