<VARIANT_MESH> <SLOT name="type" > <VARIANT_MESH> <SLOT name="skin" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/roman_game_skin.VariantMeshDefinition"/> </SLOT> <SLOT name="helmets" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/roman_boeotian.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/roman_attics_cavalry.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/roman_boeotian.VariantMeshDefinition" /> </SLOT> <SLOT name="torso" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/roman_hamata.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/roman_hamata.VariantMeshDefinition" /> </SLOT> <SLOT name="cloaks" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/praetorian_cloak.VariantMeshDefinition" /> <SLOT name="legs" /> <SLOT name="shield" attach_point="weapon_03" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/roman_velites.VariantMeshDefinition" /> </SLOT> <SLOT name="weapon_1" attach_point="weapon_01" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/short_spears.VariantMeshDefinition" /> </SLOT> <SLOT name="weapon_2" /> <SLOT name="weapon_3" /> <SLOT name="weapon_4" /> </VARIANT_MESH> </SLOT> </VARIANT_MESH>
<VARIANT_MESH> <SLOT name="type" > <VARIANT_MESH> <SLOT name="skin" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/roman_game_skin.VariantMeshDefinition"/> </SLOT> <SLOT name="helmets" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/carthaginian_montefortino_plain.VariantMeshDefinition" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/roman_montefortino2.rigid_model_v2" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/celtic_bronze_mont.VariantMeshDefinition" /> </SLOT> <SLOT name="torso" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/roman_hamata.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/roman_hamata_late.VariantMeshDefinition" /> </SLOT> <SLOT name="cloaks" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/cloak/praetorian_cloak.VariantMeshDefinition" /> <SLOT name="legs" /> <SLOT name="accessories" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/accessories/neckerchief_3.rigid_model_v2" mask0="1" /> </SLOT> <SLOT name="shield" attach_point="weapon_03" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/roman_legionary_cavalry.VariantMeshDefinition" /> </SLOT> <SLOT name="weapon_1" attach_point="weapon_01" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/weapons/roman_gladius.rigid_model_v2" /> </SLOT> <SLOT name="weapon_2" /> <SLOT name="weapon_3" /> <SLOT name="weapon_4" /> </VARIANT_MESH> </SLOT> </VARIANT_MESH>