<VARIANT_MESH> <SLOT name="skin" > <VARIANT_MESH> <SLOT name="hair" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/skin/greek_game_skin.VariantMeshDefinition" /> </SLOT> <SLOT name="beards" /> <SLOT name="helmets" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/hellenic_thracians_basic.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/hellenic_thracians_crests.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/hellenic_attic.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/hellenic_attic_crest.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/helmets/hellenic_phyrgians_basic.VariantMeshDefinition" /> </SLOT> <SLOT name="clothing" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/armour/linothorax.VariantMeshDefinition" /> </SLOT> <SLOT name="cloaks" /> <SLOT name="greaves" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/greaves/greaves.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/greaves/graves_basic.VariantMeshDefinition" /> </SLOT> <SLOT name="shield" attach_point="weapon_03" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_painted_hoplite.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_painted_hoplite.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_painted_hoplite.VariantMeshDefinition" /> <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/shield/hellenic_hoplon_hoplite.VariantMeshDefinition" /> </SLOT> <SLOT name="weapon_1" attach_point="weapon_01" > <VARIANT_MESH_REFERENCE definition="VariantMeshes/_VariantModels/man/weapons/short_spears.VariantMeshDefinition" /> </SLOT> <SLOT name="weapon_2" /> <SLOT name="weapon_3" /> <SLOT name="weapon_4" /> </VARIANT_MESH> </SLOT> </VARIANT_MESH>
"weapon_1": bone_1 "weapon_2": bone_2 "shield": bone_3 "weapon_3": bone_4 "weapon_4": bone_5
Sword Weapon bone 2 Gladius Weapon bone 2 Spear Weapon bone 1 Javelin Weapon bone 5 Shield Weapon bone 3 Pike Weapon bone 1 Falx Weapon bone 1 Standard Weapon bone 1 Bow Weapon bone 4 Arrow Weapon bone 5 Sling Weapon bone 1 Stones Weapon bone 5 Rhomphaia Weapon bone 1 Club Weapon bone 2 Dagger Weapon bone 2 Sword Weapon bone 2 Gladius Weapon bone 2 Spear Weapon bone 1 Javelin Weapon bone 1 Shield Weapon bone 3 Pike Weapon bone 1 Falx Weapon bone 1 Standard Weapon bone 1 Bow Weapon bone 4 Arrow Weapon bone 5 Sling Weapon bone 1 Stones Weapon bone 5 Rhomphaia Weapon bone 1 Club Weapon bone 2 Dagger Weapon bone 2
<VARIANT_MESH> <SLOT name="tunics" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/hellenic_tunic_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/hellenic_tunic_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/hellenic_tunic_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/hellenic_tunic_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/hellenic_tunic_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" mask0="1" mask1="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/hellenic_tunic_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" mask0="2" mask2="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/italian_tunic1_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/italian_tunic1_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/italian_tunic1_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" mask1="2" mask2="1" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/italian_tunic1_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" mask1="2" mask2="1" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/italian_tunic1_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" mask0="1" mask1="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/italian_tunic1_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/e3_tunic.rigid_model_v2" mask0="2" mask2="0" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/carthaginian_linothorax_a.rigid_model_v2" /> </SLOT> </VARIANT_MESH> </SLOT> </VARIANT_MESH>
mask1="2" mask2="1"
<VARIANT_MESH> <SLOT name="helmets" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/roman_montefortino.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/helmets/roman_montefortino.rigid_model_v2" > <SLOT name="top_crests" probability ="0.8" attach_point="crest_centre" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/black_feather_03.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/black_feather_03.rigid_model_v2" /> </SLOT> <SLOT name="side_crests" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/roman_montefortino2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/helmets/roman_montefortino.rigid_model_v2" > <SLOT name="top_crests" probability ="0.8" attach_point="crest_centre" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/black_feather_03.rigid_model_v2" /> </SLOT> <SLOT name="side_crests" /> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/roman_montefortino3.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/helmets/roman_montefortino.rigid_model_v2" > <SLOT name="top_crests" probability ="0.8" attach_point="crest_centre" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/black_feather_03.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/black_feather_03.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/black_horsehair_split_01.rigid_model_v2" /> </SLOT> <SLOT name="side_crests" /> </VARIANT_MESH> </SLOT> </VARIANT_MESH>
<VARIANT_MESH> <SLOT name="helmets" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/hellenic_phyrgian_2.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/helmets/roman_montefortino.rigid_model_v2" > <SLOT name="top_crests" probability ="0.4" attach_point="crest_centre" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/phyrgian_crest_1_black.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/phyrgian_crest_1_red.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/phyrgian_crest_1_white.rigid_model_v2" /> </SLOT> <SLOT name="side_crests" probability ="0.5" attach_point="crest_left,crest_right" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/black_feather_01_base.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/red_feather_01_base.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/white_feather_01_base.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/hellenic_phyrgian_cheekplates.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/helmets/roman_montefortino.rigid_model_v2" > <SLOT name="top_crests" attach_point="crest_centre" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/phyrgian_crest_1_black.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/phyrgian_crest_1_red.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/phyrgian_crest_1_white.rigid_model_v2" /> </SLOT> <SLOT name="side_crests" attach_point="crest_left,crest_right" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/red_feather_01_base.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/white_feather_01_base.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/black_feather_01_base.rigid_model_v2" /> </SLOT> </VARIANT_MESH> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/helmets/hellenic_phyrgian_simple.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/helmets/roman_montefortino.rigid_model_v2" > <SLOT name="top_crests" attach_point="crest_centre" /> <SLOT name="side_crests" attach_point="crest_left,crest_right" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/white_feather_01_base.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/black_feather_01_base.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/crests/red_feather_01_base.rigid_model_v2" /> </SLOT> </VARIANT_MESH> </SLOT> </VARIANT_MESH>
<VARIANT_MESH> <SLOT name="shields" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted2.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted2.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted2.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted2.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted2.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted2.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted1.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted1.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted1.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted1.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted1.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon_painted1.rigid_model_v2" decal_diffuse="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_diffuse" decal_normal="VariantMeshes/_VariantModels/man/patterns/hellenic/decal_normal" imposter_model="VariantMeshes/_VariantModels/man/shield/hellenic_shield_hoplon.rigid_model_v2" mask0="2" mask2="0" /> </SLOT> </VARIANT_MESH>
VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_dolphin_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_elephant_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_goat_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_gorgon_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_horse_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_horse_head_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_lion_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_octopus_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_pegasus_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_poseidon_spear_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_scorpion_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_snake_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_zeus_lightning1_diffuse VariantMeshes/_VariantModels/man/patterns/hellenic/oval_shield_hellenic_zeus_lightning2_diffuse